TOTK is easily a 10/10 with the Switch 2 upgrade

all the BOTW praise makes me feel like maybe I should replay it

are y'all replaying on Master or just original difficulty? I think I only put like 10 hours in my Master save, so I could pick up there, but I remember thinking the Master changes weren't fun all because everything became even more of a damage sponge but weapon durability stayed the same
 
all the BOTW praise makes me feel like maybe I should replay it

are y'all replaying on Master or just original difficulty? I think I only put like 10 hours in my Master save, so I could pick up there, but I remember thinking the Master changes weren't fun all because everything became even more of a damage sponge but weapon durability stayed the same

There aren't any difficulty settings in Botw
 
Ah.....yeah, think that is DLC
I can't recall everything it did, but it did add some neat stuff like random floating platforms with enemies on it, which let you do some cool stuff if you got creative



I actually rushed through BOTW because my plan was to unlock everything in Master mode but pretty early on I had a feeling that Master mode itself needed balancing

I took a break waiting for a balancing patch to come, it never did.

so I should really revisit BOTW. I unlocked a fraction of what there was to unlock, and it actually gave me a not great ending (didn't realize your ending can change based on how many memories you unlock)
 
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I'll give it a 9.6 out 10. :)

It's one of the best finger food games Ive ever played.

(Dont let people who say Botw is better fool you, that game is def worse they just lack the Botw nostalgia for this game..)
 
I am playing BOTW again, since when i bought a SW1 I thought it look like hot garbage, Now on SW2 I am finding it enjoyable. And i cant stop playing it, I am hooked!!
I will play TOTK later, in the year.
 
It's a game where its strength is also its weakness. The freedom is nice, but it can lead to a lot of time being wasted.
Yes, from my perception, there is two way to see how this game goes. It's either you accept to slow down and to be patient because then the second way is to believe the game doesn't respect the players time.

The enjoyment you get from the game really depends on your mood.
 
I don't think I was amazed at BOTW as many because WoW spoiled me on exploration. Exploring Teldrasil h Ashenvale for the 1st time, 1st time on a griffin, releazing there was an Eastern Kingdoms. Meeting random people to do dungeons with before dungeon finder, expansion areas. A near decade earlier than BOTW.
 
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Let me re-iterate why TOTK was a bad sequel:

- Fucking Korok seeds still in the game
- Weapons still break
- No changes to combat
- Gimmicky Roblox mechanics
- Mystery of exploration from BOTW (in parts) gone
- Same tired old map
- Boring empty depths area
- Boring and repetitive open world activities

Does not sound like a 10/10 to me, no matter resolution or fps.
I never played bouth just started TOTK; should I rather play Breath of the Wild?
 
I love the game to death, but the upgrade is extremely lazy.
They didnt add any form of anti aliasing and made no improvements to the anisotropic filtering. These things should've taken minimal effort.
 
What about TotK is "lazy"?

Just say you have no idea what you're talking about lmao
Copy paste from the other thread:

They reused the same armor in the four regions.

They reused like 90% of BOTWs music even the cold theme you've heard for 500 hours in BOTW.

The UI is largely the same.

Shrines still look the same.

In the depths you get BOTW DLC armor as major reward.

The story is still told through BOTW's copy pasted memory system despite the story begging for linear story telling (you were even able to spoil yourself). The story structure is very similar, even down to going to the same 4 regions again. Cutscenes after clearing the dungeons are nearly identical (Secret stones, demon king?)

There's just one new "town" in the game.

90% of assets were carried over.

Depths and sky islands sucked and had copy pasted content over and over and over.

I have no clue how they got away with this but one thing is for certain, 15 fps, 30 fps, 60 fps, 120 fps, it doesn't matter, this is the Zelda that completely damaged my trust in the team.

IDK, I don't think it can get more lazy than this. I'm not aware of any other sequel that copies so much over from its predecessor while having new content that actually sucks. For example., GoW Ragnarok had an old map carried over but it was completely different (unlike TOTK with its few irrelevant caves and one major redesign, Eldin) and the new content was fresh and exciting while TOTK's depths and sky islands were copy paste heaven and boring.

It seems like all the effort went into the building stuff which I don't care about.
 
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Better than botw but still nowhere near a 10.

I actually prefer BotW, and i hated that game. The new stuff in TotK just feels like it was added on without much care, which makes sense because much of the world was built prior for BotW where these abilties and features where never considered, which means only the new copy and paste sky block areas are.


They also promised a return of the classic Zelda style dungeon and never delivered lol. Much of the "new" gear added was just recycled amiibo unlocks from BotW. Despite the length of time it took to release it feels like they cut as many corners as they could, at least BotW felt like it was crafted for a specific purpose. TotK feels like its vehicles, a mishmash of parts.

I also prefered the story in BotW, I don't know what they where trying to do with TotK but it just felt overall weaker.
 
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I still think it's fucking bullshit that they paywall performance upgrades.

But dude its tottaly justified because they spent all this time developing a mobile app to help you get all the korak seeds so the game can reward you with a golden turd.

 
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I actually prefer BotW, and i hated that game. The new stuff in TotK just feels like it was added on without much care, which makes sense because much of the world was built prior for BotW where these abilties and features where never considered, which means only the new copy and paste sky block areas are.


They also promised a return of the classic Zelda style dungeon and never delivered lol. Much of the "new" gear added was just recycled amiibo unlocks from BotW. Despite the length of time it took to release it feels like they cut as many corners as they could, at least BotW felt like it was crafted for a specific purpose. TotK feels like its vehicles, a mishmash of parts.
I prefer tokt but i would not score tha game more than a 7,5 where botw was like a 6.

Tokt just has more content and the rewards for exploration are not absolute donkey shit like botw (just normal dogshit).
 
It was a near 9 experience for on Yuzu with the appropriate mods. It felt next gen. That said, without the dupe trick, the game is a grind fest. I mostly enjoyed it because flying was so accessible, it allowed me to explore the whole map this time. In BotW I got bored of the repetitive content and grind with limited mobility so I just headed straight to the final boss after a certain point. I got 100-150 hours out of Totk just casually exploring the world.
 
*snip*

It seems like all the effort went into the building stuff which I don't care about.
96 on Metacritic. We bash other games for much less.

I admit the new mechanics are extremely creative and it must have taken a lot of effort to implement them correctly. But everything else was a big disappointment. I couldn't bring myself to play more than a few hours.

Even having a new exciting map to explore would have done the trick for me. They literally re-used everything... which I don't have a problem with, but they re-used everything in the same way. They should have pulled a Majora's Mask, where they re-used everything with creativity.
 
I prefer tokt but i would not score tha game more than a 7,5 where botw was like a 6.

Tokt just has more content and the rewards for exploration are not absolute donkey shit like botw (just normal dogshit).

You telling me that you don't like this as a reward for one of the most annoying and convoluted collection side quests in gaming?

ieig5cINQxSEQo8C.jpg
 
You telling me that you don't like this as a reward for one of the most annoying and convoluted collection side quests in gaming?

ieig5cINQxSEQo8C.jpg
Koroks were not a problem for me, almost every game has a least one type of collectibles and at least koroks required 2% of your brain to be picked up.

In a sea of flaws, koroks were never a problem to me, also because i don't give a fuck about platinum or shit like that so i was not ocd about them.

And i kinda liked bringing little korok dude to his friend in tokt.


The fact that people always list that as a flaw but nobody talks about both zelda not having a dedicated evade button outside of lock on or the absolute shit ass archaic lock on system drive me crazy because those are HUGE gameplay flaws that you notice every time you are in combat, but people are fixated with these fucking koroks like every game in existence doesn't also have some sort of collectibles :lollipop_grinning_sweat:
 
Copy paste from the other thread:

They reused the same armor in the four regions.

They reused like 90% of BOTWs music even the cold theme you've heard for 500 hours in BOTW.

The UI is largely the same.

Shrines still look the same.

In the depths you get BOTW DLC armor as major reward.

The story is still told through BOTW's copy pasted memory system despite the story begging for linear story telling (you were even able to spoil yourself). The story structure is very similar, even down to going to the same 4 regions again. Cutscenes after clearing the dungeons are nearly identical (Secret stones, demon king?)

There's just one new "town" in the game.

90% of assets were carried over.

Depths and sky islands sucked and had copy pasted content over and over and over.

I have no clue how they got away with this but one thing is for certain, 15 fps, 30 fps, 60 fps, 120 fps, it doesn't matter, this is the Zelda that completely damaged my trust in the team.

IDK, I don't think it can get more lazy than this. I'm not aware of any other sequel that copies so much over from its predecessor while having new content that actually sucks. For example., GoW Ragnarok had an old map carried over but it was completely different (unlike TOTK with its few irrelevant caves and one major redesign, Eldin) and the new content was fresh and exciting while TOTK's depths and sky islands were copy paste heaven and boring.

It seems like all the effort went into the building stuff which I don't care about.
The game is a direct sequel to BOTW. The map layout isn't going to change.

The towns themselves start out changed btw, in case you decide to look into it yourself instead of just copy pasting.

The entirety of Rito Village and the surrounding region is covered in snow - which is also accompanied by one of the best music tracks in game:



Once you complete the dungeon and accompanying boss fight you change it back to the state it was in BOTW. A Boss fight btw that also has it own phenomenal boss music:



--------------------------

This is true for every region. The Gerudo Desert is covered in a sandstorm and the town itself is completely overrun by Gibdos - so much so that all the townfolk have hidden underground. The waters of Zoras domain are dirtied with sludge and Gorons in Death Mountain are going crazy from eating Gloom rocks. Lost Woods is completely inaccessible from ground level, you have to go down into the Depths and find your way up directly into the grove.

Your Ragnarok comparison is weird considering how much new content is in the game. You can say you don't like it but to call it lazy is actually braindead mentality. The fact that you can fuse so many things together, the fact that you can recall objects and ascend though terrain must have been a nightmare for the testing team. There are plenty of unique caves as well as sky islands. The smaller ones tend to not have anything of note but pretty much every big piece of land you see in the sky has it's own accompanying puzzle to it. The giant spheres, the three-layered labyrinths, the Thundering Isles, The skydive challenge isles, certain ones where you have to rotate parts to create walking pathways or ones where gravity is low letting you jump higher.

The depths is underutilized, there are some fun things to find though - the coliseum fights are fun, the Yiga clan bases are too easy but as you get farther in the depths they have their own traversal puzzles to them. The aforementioned Labyrinths. There's also two dungeons down there. One is fantastic, the other is pretty unique and you get to pilot your own construct.

There's 40 new armor pieces in TotK btw. And I wouldn't want the older armor gone either, and coming across a piece was always neat. You get entirely new armor for each of the regions btw, usually with "attack up" depending on the element of the region as well as the old armor from BOTW.

I agree about the story to a certain extent. What's there is mostly servicable, the tears should have unlocked the story in a set sequence instead of randomly. Thanks for coming to my Ted Talk.

TLDR: There's a weird subset of people with a hateboner for either Zelda or Nintendo or both. As if the game being considered "great" somehow lessens their favorite franchise or something.
 
The direct sequel as an excuse to re-use the same map is never gonna be not funny when there are countless of direct sequels with a new map :messenger_tears_of_joy:

Imagine thinking that the story\plot that nobody gives 2 fucks about was a good reason to carbon-copy AT LEAST 50% of the game...

Let's open a poll and ask if people cared more about having a direct continuation of the "story" or if they wanted a new map instead and see how it goes...
 
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what's wrong with the menu system?

I mostly walk around and I find that ability that lets you teleport directly above you amazing for exploration by foot

It lets you also be creative in tackling stuff

I did the fire temple without using carts for example

Uh yeah, I pretty much just broke the fire temple as well, because ain't nobody got time for that "intended" way, so I just kinda got there instead lol. Not sure whether this is a strength or flaw in the game TBH. I like it, but the game already has that open-endedness in shrines, and it's just even more of it.

It's still a very impressive game, but it's high in "overhead" for me. All that overhead isn't really fun, and it adds up. Of course, it's subjective. I found the physics based puzzles technically impressive and mentally stimulating, but annoying to use Ultrahand to move something fidgety as part of every puzzle. That's when I'm not using it to build something. The menu system isn't THAT bad and actually better than BOTW, it's mostly annoying just to have to use it incessantly to play the game due to the way it's made. Everything you do requires freezing the game into a quick menu OR going into the menu.

In the end I felt that a huge chunk of TOTK's value to me was as a Hyrule vacation simulator, yet Switch 1 didn't do it justice in that regard, so I gave myself a reprieve until Switch 2 to finish it. I can see how it might be seen as a 10 to those not bothered by what I see as fidgety stuff.

It's stuff I actually find very impressive, but as the game went on you kinda realize this is most shrines, messing around with Ultrahand or Recall type stuff by pointing the controller. To me it's just not that fun playing almost an entire games puzzles like that. Trying out the logical steps of every puzzle is usually more trial and error in ultrahand. The "overhead" translating the idea in your head and the screen builds up and eventually I need to take a break by plowing a Link's Awakening dungeon or something.

Yeah that a joke where I got 2 similar threads mixed up.

But I will say I disagree with the gist of what you said now. I don't think it is very presumptuous at all to think the next Zelda will be 30 fps for example. Nor very presumptuous to think Nintendo won't push the S2's capabilities.

And I don't think they prioritized the wrong things at all with BotW nor TotK. IF anything they learned that really pushing the hardware didn't stop them from having by far and away the 2 most successful Zelda game sales in their history.

I never said that they prioritized the wrong things on Switch 1. It's different hardware in a different time in different situation. I think they would be able to achieve a 60fps game if they wanted to this time. Even if the game were 30fps, it wouldn't be held back technically like in TOTK where it can't even hold that all the time and needs a new hardware to run the game well. Given what they were able to achieve with a measly Switch 1 it's extremely hard to imagine a technically struggling Zelda on Switch 2 it would take a huge f up.

The direct sequel as an excuse to re-use the same map is never gonna be not funny when there are countless of direct sequels with a new map :messenger_tears_of_joy:

Imagine thinking that the story\plot that nobody gives 2 fucks about was a good reason to carbon-copy AT LEAST 50% of the game...

Let's open a poll and ask if people cared more about having a direct continuation of the "story" or if they wanted a new map instead and see how it goes...

I don't even really care that much about the map, TOTK knows what it is which is a Majora's Mask style double dip to reuse some of that work. TOTK is a very similar game to BOTW and if they're going to rebuild Hyrule again from scratch I'd rather they did it in an all-new game than in the exact same BOTW engine that also reuses almost everything else from that game.

MM had a different map because it took place in Termina but I can't see them going back to remake Hyrule again on the same console. They already delivered their best take on it on that system. Without an accompanying change in time/place/graphics/characters, I think it would come off strange. Of course, they could have pulled a MM and just turned everything on its head but then it wouldn't really be a MM style double-dip anymore because the main asset to reuse this time IS the map itself so they were kinda locked-in to Hyrule IMO
 
9.5/10
Breaking weapons are okay early game, but i cant get over the fact that the Master Sword is so brittle and that other legendary Weapons also break.
Luckily i have the MsgNotFound
 
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I have a Switch OLED and preffered to play ToTK on a ancient pc that had a GTX 980. On YUZU I was getting over 60fps @ 4K. There some neat enb mods as well that made the game look much better.
 
I love the game to death, but the upgrade is extremely lazy.
They didnt add any form of anti aliasing and made no improvements to the anisotropic filtering. These things should've taken minimal effort.
Exactly! I'm very disappointed in Nintendos efforts so far when it comes to taking advantage of the Switch 2 hardware and the general lack of patches for many Switch 1 games.

But this is how console gaming is. These companies know they can just do the bare minimum and get all the praise from Youtubers and fans anyway. It's fucking sad.
 
Nintendo. ToTK scale. BoTW enemies. The guardians made BoTW game excellent. I even got around to the idea of breakable weapons as it forces you to explore fight stronger enemies.

Also more dungeons and bosses.
The building mechanic I can take or leave it.
 
The game is a direct sequel to BOTW. The map layout isn't going to change.

The towns themselves start out changed btw, in case you decide to look into it yourself instead of just copy pasting.

The entirety of Rito Village and the surrounding region is covered in snow - which is also accompanied by one of the best music tracks in game:



Once you complete the dungeon and accompanying boss fight you change it back to the state it was in BOTW. A Boss fight btw that also has it own phenomenal boss music:



--------------------------

This is true for every region. The Gerudo Desert is covered in a sandstorm and the town itself is completely overrun by Gibdos - so much so that all the townfolk have hidden underground. The waters of Zoras domain are dirtied with sludge and Gorons in Death Mountain are going crazy from eating Gloom rocks. Lost Woods is completely inaccessible from ground level, you have to go down into the Depths and find your way up directly into the grove.

Your Ragnarok comparison is weird considering how much new content is in the game. You can say you don't like it but to call it lazy is actually braindead mentality. The fact that you can fuse so many things together, the fact that you can recall objects and ascend though terrain must have been a nightmare for the testing team. There are plenty of unique caves as well as sky islands. The smaller ones tend to not have anything of note but pretty much every big piece of land you see in the sky has it's own accompanying puzzle to it. The giant spheres, the three-layered labyrinths, the Thundering Isles, The skydive challenge isles, certain ones where you have to rotate parts to create walking pathways or ones where gravity is low letting you jump higher.

The depths is underutilized, there are some fun things to find though - the coliseum fights are fun, the Yiga clan bases are too easy but as you get farther in the depths they have their own traversal puzzles to them. The aforementioned Labyrinths. There's also two dungeons down there. One is fantastic, the other is pretty unique and you get to pilot your own construct.

There's 40 new armor pieces in TotK btw. And I wouldn't want the older armor gone either, and coming across a piece was always neat. You get entirely new armor for each of the regions btw, usually with "attack up" depending on the element of the region as well as the old armor from BOTW.

I agree about the story to a certain extent. What's there is mostly servicable, the tears should have unlocked the story in a set sequence instead of randomly. Thanks for coming to my Ted Talk.

TLDR: There's a weird subset of people with a hateboner for either Zelda or Nintendo or both. As if the game being considered "great" somehow lessens their favorite franchise or something.

Yes I know, I've played through all of that and the game does have some awesome moments (like the leadup to the Wind Temple and its boss fight)

However, this is the bare minimum you would expect in a game like this. They can't send you on the exact mission again, people would be more likely to call that out than changing a few things down the road. They changed the towns a little, some more than others, but in the end these are still the same towns. The map had so much potential to have rebuilt towns like Hyrule Market. Hateno had a cool side mission, a school and some mushrooms here and there, but is that all you expect for this kind of money in this kind of game? I expect much more. They even copy pasted the same "Guy wants to impress a girl with crickets, but only this time its frogs" side mission, I was genuiely shocked as just like in BOTW, there was no resolve of this story. Just copy pasting without even improving it. In general, the map had a lot of potential, they could have scattered 30 unqiue mini dungeons in it instead of 150 same-y looking shrines (which was a major criticism people had with BOTW, but instead of improving the concept they just made more and called it a day just like with the other aspects of it, it's genuiely so frustrating).

I was actually not disappointed when it was revealed TOTK would reuse the same map as I've already imagined them changing the map so much with actual good content that it would feel like a fresh map again, similar to Midgard in GOW Ragnarök. I didn't expect them to masterfully waste this potential so much, as from the Zelda team we are used to expect effort and innovation.

I realize the effort that went into the building mechanic and testing, yes you are right this was likely a nightmare. But that is not my problem, I don't care about the building mechanic, I've never asked for it and I'd much rather have a solid Zelda game instead.

As for the sky islands, most of them were generic copy paste deliver the green stone X to point Y. Thunderhead Islands, the sky island with the mirror puzzle and the big labyrinths were welcome exceptions, but again, not nearly enough as the Sky was the big selling point for the game.

Yiga hideouts in the depths were fine but ultimately copy pasted busywork yet again. From the depths I remember the big mine with the eye side quest and fighting Master Koga but those were the only standouts to me, I don't remember much else, except for the fire and spirit temple of course which were decent. All in all though for a map this big the amount of unqiue content is disastrous and it really shows how this game had quantity over quality like no other.

TOTK has been the most letdown I've ever being in a video game, and more of that, I had blind trust in the Zelda team that was completely shattered by all their actions I've mentioend above, sadly.
 
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