Battlefield 6 Beta |OT| Open Beta/Closed Weapons.

What? Isn't this warzone? If not it just looks absolutely the same, even the crates, everything. wut.
I said as much just above, it looks like a carbon copy lol. Its a BR sure, but a tiny bit of originality wouldn't have gone amiss.

Warzone brought its own spin at least with gulags and loadouts, Resurgence mode etc. This just looks totally uninspiring, and I like BR's.

Still, if it plays as well as the main game i'll give it a shot.
 
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I said as much just above, it looks like a carbon copy lol. Its a BR sure, but a tiny bit of originality wouldn't have gone amiss.

Warzone brought its own spin at least with gulags and loadouts, Resurgence mode etc. This just looks totally uninspiring, and I like BR's.

Still, if it plays as well as the main game i'll give it a shot.
People that are playing like it quite a bit. They are saying it requires a lot more teamwork than other BR's and it is very cinematic. Pretty much every building and structure can be destroyed. The fire ring also instantly kills you

I am not too excited about it, but I am not sure there is a way to reinvent BR from games like Warzone or PUBG
 
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People that are playing like it like it quite a bit. They are saying it requires a lot more teamwork than other BR's and it is very cinematic. Pretty much every building and structure can be destroyed. The fire ring also instantly kills you

I am not too excited about it, but I am not sure there is a way to reinvent BR from games like Warzone or PUBG
No need to reinvent the wheel but a bit of evolution/refinement would be nice. Like I said above, Warzone brought some fresh idea's to the formula this just looks exactly the same. Hard to get excited about this one. Will wait for official word but they need something that separates it from the crowd imo.

Warzone but with destruction isn't enough for me personally I don't think. I'm sick of that game now after being in my rotation for nearly 5 odd years.
 
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It's not a pure BR where you have to procure on site. There are respawns, loadouts and missions.

Obviously that means it's exactly like Warzone and that's the audience they're going for, although that dampens my interest personally.
 
What does "it'll keep the COD crowd off the main game" mean? Do people who play COD have AIDS or something?

Judging by the skins they buy, and how they wanted to change BF to play like CoD, yeh aids is a good description 🤣👍

Aids is curable at least 😉
 
So these are the big changes from the beta so far.

nGgb5I0PmLvZ29l6.jpg


So if your a console player and where sick of being dominated by the keyboard + mouse "advantage" well it turns out that actually its because you suck so hard that even with broken levels of aim assist you are just that bad.

Aim assist is being lowered not because of console players feelings or "lived experiences" but because of the stats and internal testing showed a clear advantage. Good news its just the hackers you have to worry about now.

The non spotted enemy markers a cool change, that was taken directly from the community.

Also as far as I can tell you can actually still kick aim assist into overdrive by just moving, they removed the snap aim though, so that means snipers and DMR's are going to be a M + KB battleground at the medium/long range. If M + KB start dominating it seems they plan to ramp it back up, but if they dont well...
 
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Tech is there, they just not using full destruction in MP for balanced reasons



Honestly they should make certain parts of a map this destructible, I was thinking that middle point on siege of cario, both sides of that street should be able to be leveled, creating two heaps of rubble for the teams to run over and down, I feel that this level evolution at the battle continues is a missed opportunity.
 
Honestly they should make certain parts of a map this destructible, I was thinking that middle point on siege of cario, both sides of that street should be able to be leveled, creating two heaps of rubble for the teams to run over and down, I feel that this level evolution at the battle continues is a missed opportunity.
Maybe on post launch maps we'll see things like this
 
Tech is there, they just not using full destruction in MP for balanced reasons




ive seen another one like this, where an air strike takes the whole building out. needs more of this, as long as its not 1 stupid hit from a sledgehammer

also BF6 proving 9/11 was an inside job :messenger_tears_of_joy: :messenger_winking:
 
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Honestly, the full building destruction, while cool visually, is really a detriment to gameplay.
It's good that there's no full building levolution on maps in multiplayer.
I hope it stays that way.
 
Honestly, the full building destruction, while cool visually, is really a detriment to gameplay.
It's good that there's no full building levolution on maps in multiplayer.
I hope it stays that way.


it does make me wonder if its a portal option tho, that can be toggled on/off. since these are standard assests. be interesting to see if people start making full destruction maps using that building and/if other are too........
 
Honestly, the full building destruction, while cool visually, is really a detriment to gameplay.
It's good that there's no full building levolution on maps in multiplayer.
I hope it stays that way.

If multiplayer maps were fully and dynamically destructible they would be a relatively barren within 5 minutes.

The only way destruction can work is if it is select and/or scripted.
 
So these are the big changes from the beta so far.

nGgb5I0PmLvZ29l6.jpg


So if your a console player and where sick of being dominated by the keyboard + mouse "advantage" well it turns out that actually its because you suck so hard that even with broken levels of aim assist you are just that bad.

Aim assist is being lowered not because of console players feelings or "lived experiences" but because of the stats and internal testing showed a clear advantage. Good news its just the hackers you have to worry about now.

The non spotted enemy markers a cool change, that was taken directly from the community.

Also as far as I can tell you can actually still kick aim assist into overdrive by just moving, they removed the snap aim though, so that means snipers and DMR's are going to be a M + KB battleground at the medium/long range. If M + KB start dominating it seems they plan to ramp it back up, but if they dont well...
Real gamers on console like me play with aim assist off

The Breakfast Club Reaction GIF
 
it does make me wonder if its a portal option tho, that can be toggled on/off. since these are standard assests. be interesting to see if people start making full destruction maps using that building and/if other are too........
Would make sense to be able to use it if its in the game. Maybe you can turn it on in the existing maps through portal. Could be fun.
 
Honestly they should make certain parts of a map this destructible, I was thinking that middle point on siege of cario, both sides of that street should be able to be leveled, creating two heaps of rubble for the teams to run over and down, I feel that this level evolution at the battle continues is a missed opportunity.
You'd do it once, think 'wow that was cool' and then spend 10 minutes playing as a sitting duck for snipers and tanks.

Gameplay should always come first, Battlefield isn't a milsim. The most realistic thing about it is bullet drop (which by the way that range finder attachment is dumb and needs to go).
 
You'd do it once, think 'wow that was cool' and then spend 10 minutes playing as a sitting duck for snipers and tanks.

Gameplay should always come first, Battlefield isn't a milsim. The most realistic thing about it is bullet drop (which by the way that range finder attachment is dumb and needs to go).

It depends, the issue is people remember Bad Company 2 for this feature because it was designed around Rush, this meant that the defending teams advantage was essentially eroded per point as more and more of their cover was destroyed. It allowed for the match to naturally progress when in any other game a stalemate would have occurred. I would argue this works extremely well for that game mode, and is the main reason people remember BC2 as being super fun.

With more recent titles designing their maps around conquest and rush/assualt game modes playing second fiddle that means that yes this happens, however you could still design the map around key parts falling completely to allow the dynamic of that area to shift, we saw it in BF4 on certain maps, where the complete destruction of buildings did not mean the entire map turned into a turkey shoot, it just meant the battle moved on from that location once that handpoint had been destroyed.

With the fall off Cairo it could mean that middle part essentially becomes a no go area and the combat naturally shifts to the back allys and rear of the other existing areas which at the moment are massively underutilised. It could also be utter shit, but we will never know because they never bothered to test it in the labs, until BR.
 
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So these are the big changes from the beta so far.

nGgb5I0PmLvZ29l6.jpg


So if your a console player and where sick of being dominated by the keyboard + mouse "advantage" well it turns out that actually its because you suck so hard that even with broken levels of aim assist you are just that bad.

Aim assist is being lowered not because of console players feelings or "lived experiences" but because of the stats and internal testing showed a clear advantage. Good news its just the hackers you have to worry about now.

The non spotted enemy markers a cool change, that was taken directly from the community.

Also as far as I can tell you can actually still kick aim assist into overdrive by just moving, they removed the snap aim though, so that means snipers and DMR's are going to be a M + KB battleground at the medium/long range. If M + KB start dominating it seems they plan to ramp it back up, but if they dont well...
What exactly does the non enemy potted marker mean. Only you can see the marker ?
 
Houston we have a problem.

That sniper range finder again. Shit needs to go.


Absolutely. They've already gotten rid of the wall hack perk from the beta, this is another 'what were they thinking' moment.

That said it's nice to have such small things to complain about. It took the 2042 team a year to add a scoreboard.
 
The wait for this game is painful.
I know right? At least we get a look at the single player this week.

I wish they did what COD did for a couple of years and allowed pre-orders to play the campaign a week early because once I have access to the MP it will be forgotten unless its Titanfall 2 tier.
 
I know right? At least we get a look at the single player this week.

I wish they did what COD did for a couple of years and allowed pre-orders to play the campaign a week early because once I have access to the MP it will be forgotten unless its Titanfall 2 tier.
The launch time is also weird - 4pm BST on a Friday. There will definitely be people who booked the day off not knowing they can't play the thing until the evening.

No idea how that works with physical copies either, does the game just not work if you get it in the morning?
 
The launch time is also weird - 4pm BST on a Friday. There will definitely be people who booked the day off not knowing they can't play the thing until the evening.

No idea how that works with physical copies either, does the game just not work if you get it in the morning?
You might be able to play the campaign but I don't think the MP will unlock until they flick the switch.
 
It's okay. It seems all over the place and trying to mix too many things together.
Yeah, not bad, but not great either. I was skimming through it waiting for THE BF theme, and while it's "there" to some degree, I'd rather it just be an updated version of that theme. It's a great theme, utilize it.
 
reported.

lmao

The small clip here looks fucking insane. this will be special.
Could be low key awesome. Vince was in charge when they made the Titanfall 2 campaign I think and that is one of the best there is. If we get a campaign with similar design principles should be a banger.
 
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The leak yesterday wasn't coincidental. I still expect the trailer today, and then more info + a uncut playthrough from at least one of the levels 2 days from now.
I was going to bed but I'll hang on. If we don't get a result tonight I'll be holding you personally responsible for my crushing disappointment and tiredness tomorrow.
 
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