Ghost of Yotei |OT| Jin there, done that

cormack12

Gold Member
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This is probably your best OT yet!!!
I mean the colour theme matches the community that's most excited for this!!
Nice tribute 👏
 
Out of interest where are you based who it's not working for. Im in the UK and the images worked when I uploaded them, then it complained about my region, then they worked again 🤔
 
I agree that this title is excellent.

got the Thursday booked off and ready to dive in, If its just better the the original, even slightly il be happy.
 
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That title cormack12 cormack12

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Also...I love the framing in this section. If you did that yourself, it is very VERY well composted. If you didn't do that yourself just don't tell me and let me believe my own fiction.

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I won't post it because I think its still banned as a source here (and it has location spoilers nearer the end) but the Analista de Bits video comparing the details of Tsushima to Yotei sold me on the game even more, the physics and interaction with the world is a really nice step up from the first game.

That kind of thing is a big reason why I play games, I love the little details like that. I'm very very excited to start this on Saturday when I'm hungover from the Fred Again gig thats on Friday, perfect comedown game for the whole weekend.
 
I'm mildly stressed about which graphics mode to choose, I think the RT is probably a must and so the Perf and Fidelity modes are out but I need to see with my own eyes the RT Pro mode having similar IQ to the RT mode with such a massively different internal res, smells fishy, but the DF video seemed to show little difference.
 
I'm mildly stressed about which graphics mode to choose, I think the RT is probably a must and so the Perf and Fidelity modes are out but I need to see with my own eyes the RT Pro mode having similar IQ to the RT mode with such a massively different internal res, smells fishy, but the DF video seemed to show little difference.
If PSSR used well it should have a really good image quality so imo RT Pro mode is the only right option
 
Great OT
Have fun weebs 😘

I will give this a go on a sale.
Liked the first one but never finished it
 
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I just learned a bunch of terrible things with the job I have, and that it will probably not exist within a few months.

To celebrate, I will be using some of my stacked up PTO this Thursday and Friday to play this. Or I may just not use the PTO but not respond to anyone for those two days while I play.
 
I'm hyped, timing is bad though, I have so much painting to do for my bolt action escalation league and other games but I can't wait to pour hours into this one.
 
Nice OT 👌

My physical copy arrives Thursday, hyped, will plat just like GoT. Just need to find the time to juggle Yōtei, FF Tactics, Silent Hill f and Battlefield 6 from next week 😂
 
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I'm not seeing the value in the pricier edition so I'm going with the standard version.

Looks like the weather next week will be dreadful during my week off, so I won't feel too guilty gaming throughout most of it.

Great Success Win GIF
 
On my way to the indie shop to collect the game! will report back tonight after work with first impressioneeee's
 
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Will it have lethal difficulty at launch? Loved playing GOT in that mode except for the bosses.
It does

I believe it also has a customisable difficulty mode where you can make some things easier or harder than others (damage, timing windows, aggression, stealth etc)
 
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Im stuck with a saturday delivery so i won't be able to jump in as soon as most of you guys but i've already made plan to not do anything for the whole weekend and just play (best type of plan :messenger_tears_of_joy:).
Only a few (dozen) hours left
animation waiting GIF
 
Day 1 Patch Notes

For those who have gaming sites blocked at work:

Ghost of Yotei day one patch notes for Version 1.006:

Performance and Stability

  • Multiple improvements to environmental rendering performance.
  • Fixed issues affecting Ray Tracing Mode lighting consistency and performance.
  • Changes to improve performance and stability while in photomode.
  • Various improvements to performance in missions with high character counts.
  • Resolved uncommon crashes when playing or idling for long periods of time.
  • Fixed rare crashes related to loading certain saves.
Gameplay

  • Audio fixes to allow impact sound effects to correctly match surface types.
  • Fixes several bugs in mini games like bamboo chop and Zeni Hajiki.
  • Fixed an occasional long delay when starting buddy grapple pull.
  • Fixed pumpkins appearing transparent during the kunai training mission.
  • Fixed interrogation camera transitions to avoid popping between angles.
  • General camera improvements for world navigation and when using tools in combat.
  • Improvements camera behavior while engaged in combat, especially in optional camera modes.
  • Fixes various bugs and exploits during duels.
  • Various balance adjustments to weapons and charms, especially related to late game content.
  • Various balance adjustments and bug fixes related to Lethal difficulty.
  • Fixed bugs related to picking and throwing dropped weapons.
  • Balance adjustments and bug fixes to stealth kills with weapons other than the katana.
  • Fixed bugs with mission dialogue being cut short due to player or NPC actions.
  • Fixed several bugs in missions that players could perceive as blocking progress.
  • Various mission area improvements to help with mission flow and easier navigation.
  • Limit puzzle clues in some difficulty levels.
  • Prevent the horse from interrupting certain missions objectives or cutscenes.
  • Removed the ability to decapitate bounty capture targets.
  • Fixes a bug causing Standoff to select far away enemies.
  • Various adjustments and balance changes to wolf abilities, such as when fighting enemy leaders.
  • Prevent systemic enemies from appearing when the player is following foxes.
  • Added the ability for the player to open photomode (via R1) during certain stages when camping.
  • Various economy and loot balance changes to common metals.
  • Improved enemy responses to player actions in combat scenarios.
  • Reduced the occurrence of tutorials when camping.
  • Improved behavior of Saito's men hunting for Atsu in the open world.
Animation

  • Improved intro and exit transitions for some cinematics to present a better and more emotional experience.
  • Fixed multiple instances of armor blocking camera shots during cutscenes.
  • Fixes to prevent geometry fading or popping at incorrect times in cutscenes.
  • Fixes for cutscene animation artifacts.
  • Fixes multiple instances of weapons appearing incorrectly during cutscenes.
  • Fixes characters improperly appearing in some cutscenes.
  • Improvements to character expressions and emotions during some cutscenes.
  • Updated various NPC animations and voice lines to make characters behave more naturally.
  • Updated the intro and exit animations for katana attacks so they feel more natural.
  • Updating foot matching across animations to better match characters' feet to the ground.
  • Added new into and exit animations to improve transitions smoothness in foot matching and posture.
  • Improved animations for the coal throwing game used in weapon training.
  • Fixed a bug that allowed dogs and other animals to play incorrect hunt animations.
  • Fixed various NPC animations that would play incorrectly during missions.
  • Improved the animation for the Brute enemy grabbing Atsu and throwing her down on the ground.
  • Improving various weapon draw and stow animations to reduce clipping.
Environment

  • Improved onsen environmental assets, layout, set dressing and world interaction to provide more unique experiences for each onsen.
  • Improving appearance and performance of some flower types.
  • Improved the look of erosion and details in mountain ranges seen across the world.
  • Improved various textures in caves to bring up level of detail and eliminate seams and some artifacting.
  • Updated lower levels of detail on various tree assets around the world to prevent visual popping when the player is navigating around locations.
  • Updated deep snow blending to better conceal characters and also improve the look of snow on other assets.
  • Improvements and optimization across many assets throughout the game to improve performance.
  • Improved textures and assets within various caves and dens across the game for general quality polish.
  • Tweaked assets across the entire game to fix issues with objects floating above the ground.
UI/UX

  • Fixed photomode flashes and bright glow when rapidly changing the time of day.
  • General improvements to the photomode menu UI and navigation.
  • Fixed bugs in mini games related to alternative controller schemes.
  • Fixed various bugs in spyglass.
  • Fixed conflicting UI elements in various menus and the map.
  • Fixed text overflowing in Large Text mode in various languages.
  • Fixed text overlap with the Key Items list and objective cards with multiple rewards.
  • Adjusted the position of certain UI elements, such as the Charm Level icon.
  • Fixed or improved icons for multiple cosmetics and skills.
  • Updated skill videos and allow colored glints for clearer instruction.
  • Fixed UI elements to avoid overlapping in various cases like duels.
  • Fixed a bug with items on the travelers map appearing incorrectly.
  • Updated the UI marker shaders, animation and size to improve legibility.
  • Fixed a bug where the loadout trainer inappropriately.
  • Modified bloom in the spyglass to improve visibility in bright scenes.
  • Reduced the number of pop-ups at the start of the game for a smoother experience for players with bonus content.
  • Improved various UI elements at vendors.
  • Fixed bugs related to loading and popping in menus.
  • Updated trophy and activity art.
  • Improved the appearance of some elements on the map.
  • Fixed the naming of some inventory items.
  • Added options to photomode.
 
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