[IGN] I’m Getting Bored of Every PlayStation Game Telling the Same Story

Joining a conversation you are not part of only to make a comment that has nothing to do with anything was not worth it. This is not the first time I've gotten a weirdly personal response out of you, so please 'just chill out'.
Jim Carrey Ok GIF
 

I'm Getting Bored of Every PlayStation Game Telling the Same Story


Than spend time on something else, personally the mix of horizon/gow/lou/sm games hit home, they're the franchises carrying PlayStation today, it's not shooters like the ps3 generation.
 
Revenge is the only thing they can think of to justify murder with no regard for human life.


Make last of us where Joel just hugs people.
 
I dont care about stories, they can be whatever they want.

My issue with them is mechanically, am just pressing some random buttons and game keeps clearing by itself.

Even if I set difficulty higher, it just feels like cheap deaths.

Which is why I prefer games that keep gameplay first. Or GAAS games even.
 
Someone should make a game about the state of all that's bad in our world today. But nobody has the guts to tell a real story like this.
 
As long as Playstation is located in California, creativity will stay dead. This is the main problem currently.

I think only 2 games are about vengence currently.

Sure if we talk about movies. But there are much more interesting material from Japan about Samurai. The main problem is lack of imagination, they just copy paste some famous Samurai movies (infused with woke ideology obviously).
They have never hidden the fact that they have taken inspiration from Samurai movies, heck, its got modes dedicated to some of the best Samurai movie and anime creators (Korusawa, Miike and Watanabe)

And what is this (obvious) woke ideology you talk of?
 
IGN:

who framed roger rabbit crying GIF


Btw, pretty much every Zelda game is kill Gannon, and Mario has to save a princess. Are you tired of that yet IGN, you massive bellends?
 
Last edited:
They have never hidden the fact that they have taken inspiration from Samurai movies, heck, its got modes dedicated to some of the best Samurai movie and anime creators (Korusawa, Miike and Watanabe)

And what is this (obvious) woke ideology you talk of?
An unattractive woman for the main role, so for now it's just light but we don't know yet if there are others woke elements. The voice actress is a far-lef extremist, so why did SP pick here?
 
Last edited:
Its worth nothing Simon Cardy has previously rated many Sony cinematic experiences very highly and this dude also loved Square Enix's Avengers game, so take with a pinch of salt the dudes been high on sony for a long time
 
I'm very tired of 3rd person action games now. Sony is sitting on a ton of interesting IPs and does nothing with them.

Where is a new Wipeout or Killzone?

They have Naughty Dog, Guerrilla, Sucker Punch and Insomniac basically making the same game with a different setting/skin.

Bluepoint was turned to trash with GaaS and support roles, Media Molecule is still chasing the GaaS dream (they'll probably be shutdown). PD and San Diego are single IP sweatshops.
Housemarque is finishing the male version of Returnal.

It's all so boring...
 
An unattractive woman for the main role, so for now it's just light but we don't know yet if there are others woke elements. The voice actress is a far-lef extremist, so why did SP pick here?
Unattractive? they modelled the character off the voice actress, that's VERY common these days. She is about as normal a Japanese looking character set in the 1600's as you can find, they aren't going to be plastered in make up, she is going to be covered in dirt, blood etc. Not only that but an unattractive woman in the game does not make it woke, that's a real reach.

And they picked her because she's A) half Japanese and B) because she was good in the audition? So what if she's far left, far right, whatever, it doesn't affect the game at all, she isn't a writer affecting the games dialogue.

So you are really stretching with calling Yotei woke, but I get it, it was funny the first time someone said Ghost of Wokei
(If there is something woke in the game that absolutely no reviewers or anyone else who's completed the game is suddenly found then I'll hold my hands up, but so far zip has been found)
 
IGN:

who framed roger rabbit crying GIF


Btw, pretty much every Zelda game is kill Gannon, and Mario has to save a princess. Are you tired of that yet IGN, you massive bellends?

To be fair, I think it's that we've come to expect Nintendo to prioritize pure gameplay, and Sony to prioritize big budget "movie games". If they're all going to have this third-person action adventure template with a lot of repeated mechanics and walking, then the base expects a focus on presentation and story.
 
I'm very tired of 3rd person action games now. Sony is sitting on a ton of interesting IPs and does nothing with them.

Where is a new Wipeout or Killzone?

They have Naughty Dog, Guerrilla, Sucker Punch and Insomniac basically making the same game with a different setting/skin.

Bluepoint was turned to trash with GaaS and support roles, Media Molecule is still chasing the GaaS dream (they'll probably be shutdown). PD and San Diego are single IP sweatshops.
Housemarque is finishing the male version of Returnal.

It's all so boring...
I mean, they are 3rd person action games and if you are fed up of those then so be it, but I wouldn't say they are the same with a different skin at all, but third person story based action games is what people want from Sony mostly? they are certainly some of my favourite games (heck, I wish they'd make a new Uncharted). But I think thats why they have the likes of R&C and Astrobot to at least give some more variety.

I do however agree with you on both Killzone and Wipeout (and also Resistance) but those games simply do not sell as well as other games made by Sony's studios. I think 'maybe' Wipeout has run its course though at least until it can be done with full ray-tracing. But both Killzone and Resistance deserve either new games, full remakes or at the very least remasters.

Also, we don't know what Bluepoint is working on do we?
 
Damn, even IGN getting some common sense these days.

Though, they're probably talking about something other than men being written as inept dummies and women begrudgingly having to save them/show them what they are doing wrong..
That pretty much sums up Sonys games mostly. Bad ass boss women ruling the games and the games mostly open world walking sims.
 
I mean, they are 3rd person action games and if you are fed up of those then so be it, but I wouldn't say they are the same with a different skin at all, but third person story based action games is what people want from Sony mostly? they are certainly some of my favourite games (heck, I wish they'd make a new Uncharted). But I think thats why they have the likes of R&C and Astrobot to at least give some more variety.

I do however agree with you on both Killzone and Wipeout (and also Resistance) but those games simply do not sell as well as other games made by Sony's studios. I think 'maybe' Wipeout has run its course though at least until it can be done with full ray-tracing. But both Killzone and Resistance deserve either new games, full remakes or at the very least remasters.

Also, we don't know what Bluepoint is working on do we?
Whatever it is, it's very far away, since their GAAS game was cancelled earlier this year.
 
To be fair, I think it's that we've come to expect Nintendo to prioritize pure gameplay, and Sony to prioritize big budget "movie games". If they're all going to have this third-person action adventure template with a lot of repeated mechanics and walking, then the base expects a focus on presentation and story.
Okay, so what are the alternative stories? It's easy to slag something off, but to not provide the alternative is just pure rage bait.

For one, I actually think the premise for the Horizon games is really solid. Certainly not used in any other Sony game I'm aware of. Open-world robot dinosaur hunting game at its core.

TLOU stories are more nuanced than we give them credit for. Linear action/horror shooting/stealth game at its core.

Spider-Man games basically follow the same kind of stories as the films. Open-world superhero game with combat, fun traversal and light puzzling at its core.

GOT is all about a samurai's honour, and GOY focuses on revenge. But then what else could you base an historical Japanese samurai game on? Save the princess? Time travel? Mutant sandwich's? Open-world combat heavy focussed game with exploration at its core.

The GOW games are loosely based on mythology. Linear combat/puzzle adventure games at their core.

None of those IPs play the same, look the same, or have the same stories.
 
Yep, exactly. Here's an example of what I'm really getting at. This is the author of this article.....

Xs3zjyAnbBgtggBt.jpg



And here (timestamped) Simon also says Expedition 33 is one of his favorite games all-time.





How is Expedition 33 NOT similar in story "tone" to these other games he's saying he's tired of?

I see your point. If I had to play Devils Advocate for IGN, I'd say they're responding to modern PlayStation being unbelievably safe with their sequels and Expedition 33 simply being a new, narrative rich, fantasy based IP that's (apparently) a GotY contender.

But again to your point, he explicitly states "grief" as a major theme...which is also a major theme in a number of modern PlayStation franchises. My takeaway is...he (IGN author) is just a normal man. A normal innocent man.
 
The funny thing is, it's easy to show that these people that say these things are lying right now. Your point about grief and revenge are perfect though. We've seen or heard about those stories for literally 1,000s of years!



Yep, exactly. Here's an example of what I'm really getting at. This is the author of this article.....

Xs3zjyAnbBgtggBt.jpg



And here (timestamped) Simon also says Expedition 33 is one of his favorite games all-time.





How is Expedition 33 NOT similar in story "tone" to these other games he's saying he's tired of?


For gaming, Expedition 33 is one of the most intelligently crafted games in the last 20 years. the story is absolutely sublime and throws some serious curveballs at you to fuck with your expectations. To compare it to any generic game is pretty disingenuous imo
 
IGN is just trolling at this point. I won't give them the time of day.

I have never once picked up a game because of the story. The real story is the one that I make as I'm playing a game. It's a story as old as time - fail, fail some more, get gud, win.
 
Okay, so what are the alternative stories? It's easy to slag something off, but to not provide the alternative is just pure rage bait.

For one, I actually think the premise for the Horizon games is really solid. Certainly not used in any other Sony game I'm aware of. Open-world robot dinosaur hunting game at its core.

TLOU stories are more nuanced than we give them credit for. Linear action/horror shooting/stealth game at its core.

Spider-Man games basically follow the same kind of stories as the films. Open-world superhero game with combat, fun traversal and light puzzling at its core.

GOT is all about a samurai's honour, and GOY focuses on revenge. But then what else could you base an historical Japanese samurai game on? Save the princess? Time travel? Mutant sandwich's? Open-world combat heavy focussed game with exploration at its core.

The GOW games are loosely based on mythology. Linear combat/puzzle adventure games at their core.

None of those IPs play the same, look the same, or have the same stories.

Well, to maybe finish what I started earlier ITT

The sequels don't have the same story as the first game. They just have the same story as each other.

Maybe it's not the wide story archetypes (revenge, etc) as much as the execution. Star Wars was a silly bag of character archetypes but the interactions between them all were dynamite. While these "cinematic" games eventually coalesce into the same brand of lobotomy inducing walking sections and annoying helpers across the lineup. Hardly even having unique flaws, just the same dependable mediocrity you love, like McDonalds.
 
Driveclub will never cease to impress me.

Still kicking ass 10+ years later:



Sony really fucked it up closing Evolution studios. They could have kept Gran Turismo as it is and make a Driveclub sequel more of a Forza Horizon, and it would be selling like... Forza Horizon. ¯\_(ツ)_/¯
 
Last edited:
Still kicking ass 10+ years later:



Sony really fucked it up closing Evolution studios. They could have kept Gran Turismo as it's usual and make a Driveclub sequel more of a Forza Horizon and it would be selling like... Forza Horizon. ¯\_(ツ)_/¯


How this game without RT looks amazing. Kinda surreal PS4 doing this.
 
How this game without RT looks amazing. Kinda surreal PS4 doing this.
RT's importance is overblown. Naughty Dog's games have better reflections without any RT. In many other ways game's quality got worse in recent years.
2014's AC Unity, same year as Driveclub, still looks better than most 2025 games:

 
Last edited:
To be fair, I think it's that we've come to expect Nintendo to prioritize pure gameplay, and Sony to prioritize big budget "movie games". If they're all going to have this third-person action adventure template with a lot of repeated mechanics and walking, then the base expects a focus on presentation and story.

Why are y'all acting as if games like Horizon or TLOU don't have gameplay? Can you stop lying to us in this thread? Jesus christ man!
 
For gaming, Expedition 33 is one of the most intelligently crafted games in the last 20 years. the story is absolutely sublime and throws some serious curveballs at you to fuck with your expectations. To compare it to any generic game is pretty disingenuous imo

It's okay for you to like or even love Expedition 33. Many others love it too. And that's great. But to act like a game like GOW 2018 or Death Stranding 2 are generic games is laughable and straight console warrior nonsense.
 
Eh....I just wish their output cadence was better. The stories seem fine to me. I do think Sucker Punch needs to move on from Japan after GoY.
The whole samarai thing needs a break across the board. I remember when had none though. Loving GoY but I'm good with two.

As for plot lines, without some measure of revenge/vengeance in the plot line it's hard to write a story about a mass murdering, sword wielding protagonist unless you make them the bad guy.
 
I reject the premise entirely. Sure, you can draw parallels with the revenge of TLoU: Part II and Ghost of Yotei. But so many of the series have completely different plots and are not just about grief.

The stories in Uncharted are very different to TLoU. Horizon series is completely different. The Infamous series is nothing like the "Ghost of" games. And Death Stranding is way out there in its own world. Spider-Man is your typical comic book type stuff, and is nothing like Ratchet & Clank. Until Dawn is campy horror, and Astrobot is as light hearted as it gets.

God of War was more about revenge in the earlier entries from PS2 and PS3 than they are now. You literally had Greek era Kratos screaming in God of War III, "I will have my revenge!" That's actually been toned down heavily in the newer entries.

Returnal certainly deals with themes of grief I'll grant that, but I'm not seeing the revenge angle on that one either. More like a lost woman desperately trying to search for answers in the face of immense loss.
 
Sony leans almost exclusively on revenge-driven plots as part of their overall DEI agenda. They can't frame killing as acceptable unless it's justified through revenge, especially when the protagonist is a woman. In that framework, the woman is portrayed as inherently good while men are often cast as villains or idiots or both.
 
Unless the game is an RPG I don't give two shits about stories in games. They are just fillers for me. I just want to play the games. Souls games are a good example.
Minimal story filler.
 
IGN:

who framed roger rabbit crying GIF


Btw, pretty much every Zelda game is kill Gannon, and Mario has to save a princess. Are you tired of that yet IGN, you massive bellends?
storytelling is almost non existent in those games, Sony are burning you out with their shit stories, they have been for years now

if only it was just a matter of cutscenes that you can skip but those games are basically impossible to play with how it infects everything by merging with "gameplay" sequences that are unskippable (i don't like the core gameplay of those games either but that's a different story, even if i did i couldn't play those games because of how obnoxious and sprawling the writing is)
 
Last edited:
Just design the games so I can skip all the story crap and I'd be happy.

That's the real crime to me; there devs actually do create fun gameplay and have decent level design but the games are totally marred for me by how much they ask you to spend time not playing the damn games.

I won't be buying Yotei because of it. I struggled through Tsushima's obnoxious unskippable crudeness and endless walking and talking because I liked the gameplay but not going to do that again with Yotei.
 
I'm more bored by each PS Studio only having either a lesbian or semi-lesbian main character nowadays. Intergalactic's first teaser made me both laugh and cry.
 
Last edited:
Top Bottom