MagiusNecros
Gilgamesh Fan Annoyance
Probably not. They already made the money they wanted. And they are really proud of their story that makes their campy Resident Evil CG movies look amazing in comparison.
Probably not. They already made the money they wanted. And they are really proud of their story that makes their campy Resident Evil CG movies look amazing in comparison.
Playing pretend on these roles is troublesome for sure, these executives aren't real gamersGaming executives have to be some of the dumbest mother fuckers in business.
I just don't get how you can make so much money and be so out of touch.
Honestly could work. Sell ROMs bundled with an emulator, they already do this with DOS games.Don't GOG basically do all the work themselves? Unless I'm mistaken Capcom's choice was essentially 0 Yen or >0 Yen.
I think people are a bit too hopeful wanting brand new ports of PS1 games, even if it's just a rom wrapped in an emulator. Although (tangent time) a legal rom distribution is probably an avenue worth exploring. That really is free money if you set it up right. As Gaben said: piracy is a service problem. Let people buy roms and you'll instantly make more than if you don't.
GOG, start selling roms.
Don't GOG basically do all the work themselves? Unless I'm mistaken Capcom's choice was essentially 0 Yen or >0 Yen.
I think people are a bit too hopeful wanting brand new ports of PS1 games, even if it's just a rom wrapped in an emulator. Although (tangent time) a legal rom distribution is probably an avenue worth exploring. That really is free money if you set it up right. As Gaben said: piracy is a service problem. Let people buy roms and you'll instantly make more than if you don't.
GOG, start selling roms.
Probably not. They already made the money they wanted. And they are really proud of their story that makes their campy Resident Evil CG movies look amazing in comparison.
Rating isn't an issue as the vast majority of countries accept a self-classification via IARC (you basically fill out a formulary when publishing on an online platform and it automatically determines the age-rating of the game in each country that accepts this method).It will all depend on sales figures. I can't imagine they'll make much money from this and some money is better than money works for for individuals, but is probably a rounding error on a percentage of one point to a company like Capcom. Like you mentioned, this does have the advantage of GoG doing all the heavy lifting and they might have even given Capcom special terms to make it more attractive.
ROMs would definitely need to be rated again which is a cost. Consumers are more digital savvy these days than when other legal ROMs were offered, but I still think demand is going to be pretty limited to play old games and convincing those who do, not to just pirate them. It's a weird push/pull from a pricing standpoint as they'd have to be low cost enough to convince people to buy them, but also lucrative enough to make a company put in whatever effort is required for reclassification, hunting down the source material, and having lawyers sign contracts.
Rating isn't an issue as the vast majority of countries accept a self-classification via IARC (you basically fill out a formulary when publishing on an online platform and it automatically determines the age-rating of the game in each country that accepts this method).
The biggest issue that may arise from trying to sell old ROMs is either cases where the original material/source has been lost, or potential licensing problems with music, brands, etc. There are ways around those, like some racing games that replace car brands with generic ones or removing songs that aren't elegible anymore, but yeah, there's usually a cost involved in such cases.
The countries where it's an issue are basically Russia and China, places where selling just any game can be complicated to begin with.But it is an issue in some countries and comes with a cost which is an issue when there isn't a lot of pie to be divided in the first place.
They did that because they're greedy fucks who like sucking money out of their fanbase.It's part of the reason why Nintendo shifted from a Virtual Console storefront to including a classics catalogue via subscription service.
They did that because they're greedy fucks who like sucking money out of their fanbase.
Probably millions of people.majority of people are not going to play the original games.
I dont get it either.Gaming executives have to be some of the dumbest mother fuckers in business.
I just don't get how you can make so much money and be so out of touch.
Crash Bandicoot 3 -- a title comparable in popularity to the OG Resident Evil trilogy -- sold over a million units across PSP and PS3 through its PSOne Classics digital re-release. We know this thanks to the PS Store revenue and LTD sales figures from the Insomniac leak.Execs tend to do what execs do, run a business; of course they wouldn't see the value of releasing something that might sell a 1000 copies total.
or are you naive to believe it would even break 500k?You're naive to believe that a decently-ported package of the three mainline RE games from the PS1 wouldn't move at least a couple million units across all platforms.
Onimusha 2 sucks. Why would anyone want to play an ugly bastard like Jubei and engage in dating sim mechanics to play as other randoms?or are you naive to believe it would even break 500k?
onimusha 2, a game that actually plays like classic resident evils, probably didn't sell more than 50k copies.
Quite the opposite, actually. For the Xbox, which prioritised it's BC efforts since the Xbone, around 50% of users play or played backwards compatible games. In PC land, where "BC" isn't really a "thing", the trend is even stronger - the vast majority of gamers spend the majority of their time playing older titles. In fact, especially on PC, new games are essentially competing against decades of older titles, many of which look better, run better, have less bugs, are cheaper, have more content, and have years of modding. BC is hugely in demand.The saying that backwards compatibility is often asked for but rarely used rings true. Can't remember which exec said it but they were just being honest. All these companies are aware that old games are simply not a priority for most people and make them fuck all money. We saw this in the Insomniac PSN leaks, which included PS1 and PS2 download sales data...
Quite the opposite, actually. For the Xbox, which prioritised it's BC efforts since the Xbone, around 50% of users play or played backwards compatible games. In PC land, where "BC" isn't really a "thing", the trend is even stronger - the vast majority of gamers spend the majority of their time playing older titles. In fact, especially on PC, new games are essentially competing against decades of older titles, many of which look better, run better, have less bugs, are cheaper, have more content, and have years of modding. BC is hugely in demand.
The primary reason BC efforts are disincentivized, and publishers don't really lean into it, is because it isn't the biggest business for them. Players have already purchased these games, so there's little new money to be made, and for new players, older titles are expected to be cheap so even then it doesn't drive massive revenue. BC efforts are a way to incentivise platform adoption and player retention - likely why Microsoft focused on it, to keep their smaller install base loyal. This is why remasters and remakes are their preference - most of the game is done, so it's largely an asset creation exercise, existing players have to buy in again, and new players are paying a higher entry point. BC benefits players, less so publishers - hence them pushing the narrative that "it's often asked for, but rarely used".
Remember, Blizzard told their fans that "WoW Classic" was something they think they wanted, but they didn't really want. Today, it boasts a million monthly users.
WHAT ABOUT FUCKING MEGA MAN, CAPCOM YOU MOTHERFUCKERS
I play more Street Fighter II than Bland Fighter 6. I think I spent more time in Bland Fighter 6 playing Street Fighter II arcade than the actual game as well.Are they surprised people still play SF2? When there's SF6![]()
They really are. They truly have no fingers on the pulse about the current consensus among actual gamers nor participate in gaming conversations. They're inclined to believe it suffices to control this perception through astroturfing and guerrilla marketing. The relationship between gamers and them isn't reciprocal or bi-directional in any way. They're more likely to grimace at you while still trying to persuade you into buying whatever they're selling.Gaming executives have to be some of the dumbest mother fuckers in business.
I just don't get how you can make so much money and be so out of touch.