Other Bethesda games take place on one planet. When you're exploring outside on those games, you can explore new places with traveling, maybe using skills to help speed up that traveling. The only breaks exist when entering new delves, big towns, castles, etc.
That's the key part that makes Starfield worse to explore in. That was why I originally brought up the loading screen issue. It is amplified in Starfield due to the nature of it's exploration.
For new locations this is true. Starfield, especially long side quests, will have you traveling to random new locations, sometimes multiple in one quest. The loading screens to travel to these places adds up, regardless of SSD-type.
There's a reason why they added the "screenshots being your loading screen" feature.
You just agreed with me about those new locations not containing said feature, here:
There's no need to try and defend what we have both seen with our own eyes. We shouldn't even be having a disagreement here. The concept of Starfield does not suit Bethesda's engine due to the nature of that game, and this part I can agree with: