Steam frame and steam controller likely being announced next week

I'm excited to see what the new Steam controller is like. I found my prototype Steam controller earlier today, and I feel like Valve has come a looooong way in terms of hardware.

X9q11MQS6ffZ456Z.jpeg
 
Damn I just built a pc. Perfectly happy with it but I wonder If I would have preferred this. Can't wait to see it!

An oem device marketed for the tv and designed with linux in mind. Let's go!!!!

I think there is actually the chance of it having a gpu slot. More obvious would be just in integrated discreet gpu. But who knows? It's quite a different use case than the steam deck.

edit: day one for new steam controller, though.
 
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I look forward to the reviews of the controller before I decide to get one. So far, it looks nice. Now it's a question of comfort and whether the sticks are at least hall effect (i.e. please no potentiometer).
 
If they can maintain the same ergonomics of the Steam Deck, but without the screen...they got my money day one.

The touchpads are far better on the Steam Deck than the Steam Controller, and I don't even have the OLED deck that apparently improved them further. Makes any kind of launcher navigation, typing in fields way easier, along with being useful for certain kinds of mouse-centric games (city-sims, 4x, etc.) over other gamepads.

Main things I'm hoping are improved rumble support, higher poll rate for everything (especially gyro), analog triggers that lock to become a digital switch, and either etched plastic or rubber for better grip. If they wanna mess around more with haptics, finger tracking or anything cool in the triggers like Sony's adaptive stuff for programmable resistance...I'm interested too.
 
Curious to see what this looks like
 
what's the point of 2 track pads?
Yea, I rarely if ever use the left track pad on my Steam Deck. I've used the right one several times with point and click games as well as the desktop mode.
But If I'm playing games the sticks is where the thumbs are going to be.
I remember someone saying that controllers need a scroll wheel. I thought putting it up near the bumper would be a good place for the index finger to scroll.
 
Is Frame the "console" or the VR headset?
VR according to this Reddit post. Tons of well organized information in there.

They initially used Deckard as the project name for their new VR headset. Since the trademark[¹] dropped, we know that it will be called "Steam Frame". The name actually has a meaning. Just like Microsoft Windows is named after the feature of having the ability to handle multiple app windows, the Steam Frame will handle "Frames".

 
Yea, I rarely if ever use the left track pad on my Steam Deck. I've used the right one several times with point and click games as well as the desktop mode.
But If I'm playing games the sticks is where the thumbs are going to be.
I remember someone saying that controllers need a scroll wheel. I thought putting it up near the bumper would be a good place for the index finger to scroll.

the left track pad is great either when used as additional buttons, or even as a way to add a radial menu.
when I played Deus Ex on my Deck I had a 0-9 radial menu on the left trackpad. that way I had instant access to all my inventory slots.
you can also add swipe gestures instead, that gives you 4 inputs (swipe left/right/up/down), plus a button press as a 5th input. in fact, you could even add press and hold inputs separately, so you'd have 6 inputs.

given that the layout is supposed to give you as easy of a time to adapt PC inputs to a controller as possible, having all those options is a must imo.
as you can run into games like the PC version of Fable, that look like this:
Ome8Zy5NUE7dgyoP.jpg


so having enough inputs to bind not only your typical jump, interact, attack etc. keys, but also to have enough to have F keys and your number keys is absolutely a godsent. having 2 trackpads allows you to do that.
 
The stick placement should feel similar to steam deck, like a mixture of PlayStation controller and steam deck

It's almost a literal copy of the Steamdeck's except for of course angles changed as its wide for holding it

steamdeck-2048px-0121.jpg


Makes sense they use it for continuation
Maybe, but it doesn't really look comfortable, I guess we have to try it.
I don't understand what the track pads are for though, but maybe people with a steam deck can reply. They take so much space.
 
Maybe, but it doesn't really look comfortable, I guess we have to try it.
I don't understand what the track pads are for though, but maybe people with a steam deck can reply. They take so much space.
You can use either one of them for aiming in fps or 3rd person shooter for more accuracy than a control stick, or you could use it in a game that uses mouse a lot like civilization
 
You can use either one of them for aiming in fps or 3rd person shooter for more accuracy than a control stick, or you could use it in a game that uses mouse a lot like civilization
Right, mouse emulation is the obvious usage but I don't understand how that applies in games when it's combined with controller buttons.
In almost all games, if you start moving your mouse, the whole ui will switch to mouse and keyboard mode, some games even have a little delay during the switch between the devices operates, so I don't understand how it's supposed to blend the mouse and the controller together here. Does all that behave differently on the deck?
 
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Damn that's a chonker. I hope it's comfortable!
The new Duke.
Damn I just built a pc. Perfectly happy with it but I wonder If I would have preferred this. Can't wait to see it!

An oem device marketed for the tv and designed with linux in mind. Let's go!!!!

I think there is actually the chance of it having a gpu slot. More obvious would be just in integrated discreet gpu. But who knows? It's quite a different use case than the steam deck.

edit: day one for new steam controller, though.
Frame is the $1200 VR headset, not Console
what's the point of 2 track pads?
To play Age of Empires games
Yea, I rarely if ever use the left track pad on my Steam Deck. I've used the right one several times with point and click games as well as the desktop mode.
But If I'm playing games the sticks is where the thumbs are going to be.
I remember someone saying that controllers need a scroll wheel. I thought putting it up near the bumper would be a good place for the index finger to scroll.
Likely for left handed users.
 
Right, mouse emulation is the obvious usage but I don't understand how that applies in games when it's combined with controller buttons.
In almost all games, if you start moving your mouse, the whole ui will switch to mouse and keyboard mode, some games even have a little delay during the switch between the devices operates, so I don't understand how it's supposed to blend the mouse and the controller together here. Does all that behave differently on the deck?
Yea works seamless
 
Frame is the $1200 VR headset, not Console

Sick! Now I have a reason to spend another $1200!! I thought i was only going to get to spend that once!

Seriously, though. Hope this is great and linux vr compatibility gets a huge bump so I can just use my psvr2 on my pc. It's a nice set and I already own it. That and I do very little time vr gaming. Would never want to be without a set because when I want it there is no replacement, but very little percentage of my game time.
 
that's cool... but what the hell would a sensor that detects how far your hands are from the controller be good for?

weird concept 🤔

Half Life 3 is rumored to be the game for Steam Frame, the other rumor is that it won't be only VR game but also will have normal mode. I assume stuff like this improves mechanics for VR game adapted to normal controller.

HL3 is going to be exclusive to the device isn't it?

VR native game but with desktop mode, at least those are the rumors. Alyx was supposed to be HL3 but Velve decided against calling it HL3 due to it's experimental nature and it's length. Alyx effectively was used as demo to reestablish production pipeline for HL3.

Sick! Now I have a reason to spend another $1200!! I thought i was only going to get to spend that once!

Seriously, though. Hope this is great and linux vr compatibility gets a huge bump so I can just use my psvr2 on my pc. It's a nice set and I already own it. That and I do very little time vr gaming. Would never want to be without a set because when I want it there is no replacement, but very little percentage of my game time.

Another rumor states that Steam Frame is native headset from Valve but other third party producers will be able to use Steam Frame as base for their headsets (the features) and release their own headsets in various prices.
 
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Damn I just built a pc. Perfectly happy with it but I wonder If I would have preferred this. Can't wait to see it!

An oem device marketed for the tv and designed with linux in mind. Let's go!!!!

I think there is actually the chance of it having a gpu slot. More obvious would be just in integrated discreet gpu. But who knows? It's quite a different use case than the steam deck.

edit: day one for new steam controller, though.
What CPU and GPU did you get?
 
TBH after Steam Deck with GeForce Now the only thing I want from Valve is the BR headset, the problem will be as with any other headset - past Alyx 90% of games on it are thrash, which is why Meta never took off despite being nicely priced.
 
what's the point of 2 track pads?
When I first got my Steam Controller back in the day I wanted to put the controller through it's paces, I set up the left trackpad to replace the analog stick for movement in a third person action game, camera on the right. It worked perfectly, never had a problem. I also switched the camera and analog sticks on the trackpads and playing lefty was also quite easy, and I am not a lefty. Put d-pad functions on the analog stick.
 
The reddit link speculates 500,000 to be produced in first year. That must be all the early adopters willing to chuck their current VR headset into the old tech drawer.
 
Not ideal for everyone of course, worked for me however. Fine for a single player game. The trackpads on the og Steam Controller were huge, I doubt I could do the same thing on those small squares. But there are two sticks this time anyway.
 
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Not ideal for everyone of course, worked for me however. Fine for a single player game. The trackpads on the og Steam Controller were huge, I doubt I could do the same thing on those small squares. But there are two sticks this time anyway.

on the steam controller I could see it working.... somewhat ok. on the deck that would never work in any useable capacity lol.

I never used a steam controller, so the only reference I have is the deck, and yeah... that sounds awful from that perspective
 
Yea, I rarely if ever use the left track pad on my Steam Deck. I've used the right one several times with point and click games as well as the desktop mode.
But If I'm playing games the sticks is where the thumbs are going to be.
I remember someone saying that controllers need a scroll wheel. I thought putting it up near the bumper would be a good place for the index finger to scroll.
I use neither I turn the track pads off and just use the stick and buttons
 
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