Madflavor
Member
I just miss when most developers were able to put out multiple entries of games within a single console generation. What got me thinking about this was the sort've recent news that Intergalactic won't release in 2026, and may not even release in 2027. Even if it does release in 2027, that's 7 years between TLOU2 and Intergalactic. Will the game look good? Yeah I'm sure it'll look outstanding. But will it good enough to warrant a 7 year wait? Pushing out TLOU3's release way way out, and whatever other games ND could also develop? Fuck no, not to me. We hit a point of dimishing returns with visual fidelity a decade ago, yet it keeps taking longer and longer for these games to come out. I hate waiting 3x longer for slightly better looking graphics.
It took a 2.5 years for Crystal Dynamics to release Rise of the Tomb Raider after Tomb Raider 2013. There was 4 years between The Witcher 2 and The Witcher 3, and Witcher 3 had multiple seperate open worlds!
These are character models from 10 years ago:
I dunno gentleman, looks fine to me. I just don't think the diminishing advancements the industry has made in the past 10 years have been worth the much longer development times. Time is the most precious commodity we have, and we ain't getting any younger. Even setting that aside, I don't know how this is even sustainable at the rate this is going. It's depressing knowing that I used to get new entries from my favorite ips or new games from my favorite devs every 2-3 years, and now I'm pushing 40 and it's turned into 5-8 years.
EDIT: After resting on it and reading some of the comments, I regret not adding on here that the need to also make AAA games bigger and bigger is also a contributing factor to why game development takes so long now. That said I still strongly feel that games were already looking amazing back in the mid 2010s, and the push to make them more detailed just hasn't been worth the extra time it takes to develop them.
It took a 2.5 years for Crystal Dynamics to release Rise of the Tomb Raider after Tomb Raider 2013. There was 4 years between The Witcher 2 and The Witcher 3, and Witcher 3 had multiple seperate open worlds!
These are character models from 10 years ago:
I dunno gentleman, looks fine to me. I just don't think the diminishing advancements the industry has made in the past 10 years have been worth the much longer development times. Time is the most precious commodity we have, and we ain't getting any younger. Even setting that aside, I don't know how this is even sustainable at the rate this is going. It's depressing knowing that I used to get new entries from my favorite ips or new games from my favorite devs every 2-3 years, and now I'm pushing 40 and it's turned into 5-8 years.
EDIT: After resting on it and reading some of the comments, I regret not adding on here that the need to also make AAA games bigger and bigger is also a contributing factor to why game development takes so long now. That said I still strongly feel that games were already looking amazing back in the mid 2010s, and the push to make them more detailed just hasn't been worth the extra time it takes to develop them.
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