SomeNorseGuy
Gold Member
Despite a somewhat shaky lategame, Dark Souls 1 had such a great map design. Whomever was in charge of that part @ FromSoft was an inspired genius. The introduction of limited Estus Flasks let the devs tighten up the enemy encounters/difficulty, which elevated the experience. And to top it off the balance between deliberate/tactical combat and action is just chefs kiss. So it gets my vote.
Special mentions goes to Dark Souls 2 as it was my first Souls game. It singlehandedly broke me out of the mindset that dying is a negative thing instead of a learning experience that enables you to beat seemingly impossible odds. And it has the best hub music in the franchise. ♡
But looking back after experiencing the rest of the titles, it sadly falls short.
Special mentions goes to Dark Souls 2 as it was my first Souls game. It singlehandedly broke me out of the mindset that dying is a negative thing instead of a learning experience that enables you to beat seemingly impossible odds. And it has the best hub music in the franchise. ♡
But looking back after experiencing the rest of the titles, it sadly falls short.