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Steam reaches 42 million concurrent users.

That doesn't seem so high for a dominating platform. Those would be average numbers for a console. Especially considering there is no generation on steam and that has been building up for the last 20 plus years.
 
That doesn't seem so high for a dominating platform. Those would be average numbers for a console.
What average console had similar concurrent users & where did you get data they don't report? All I've seen is MAU from them and Steam topped all consoles (individually) in that too afaIk (by 2021 at that - which they have yet to surpass in 2026 - their concurrent at the time was a mere 27-28m).
 
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Imagine how many bananas were clicked.

200w.gif
 
That doesn't seem so high for a dominating platform. Those would be average numbers for a console. Especially considering there is no generation on steam and that has been building up for the last 20 plus years.
Average numbers for a console? Based on?
 
Average numbers for a console? Based on?
I think he's mixing it up with MAU. We don't know CCU on a console. It's likely lower.

Steam using background running client is still bullshit though no matter how some try to defend it. Ingame is the accurate metric we should be using especially as we have it.
 
Just a heads up to all the Sony stans in here grasping at straws saying it's the people that turn their PC on.

You do know any PS5s in sleep mode are left logged in to Sonys PSN and class as an MAU on the number sheet. CCU for a game that your are still logged into.

So you could literally just keep your ps5 in sleep mode and be classed as a number on their active users.

Does that count as equally as bad or do you have some goal posts to move now?
 
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Just a heads up to all the Sony stans in here grasping at straws saying it's the people that turn their PC on.

You do know any PS5s in sleep mode are left logged in to Sonys PSN and class as an MAU on the number sheet. CCU for a game that your are still logged into.

So you could literally just keep your ps5 in sleep mode and be classed as a number on their active users.

Does that count as equally as bad or do you have some goal posts to move now?
your transition from xbox stan to pc stan to war with PS is what's sad.

If Sony use sleeping PS5s as an MAU that too is bullshit (though I've not heard of this). Nobody is trying to pit them together using bullshit metrics. I simply pointed out that I believe the user is mixing up MAU with CCU to call these numbers low. Now go back to fighting the good fight somewhere else.
 
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That doesn't seem so high for a dominating platform. Those would be average numbers for a console. Especially considering there is no generation on steam and that has been building up for the last 20 plus years.
2005-2013 was a PC wasteland with daily articles about how PC gaming is dead. It took after Covid for the pendulum to start swinging pack given the ehhhshitification of console platforms.
 
your transition from xbox stan to pc stan to war with PS is what's sad.

If Sony use sleeping PS5s as an MAU that too is bullshit (though I've not heard of this). Nobody is trying to pit them together using bullshit metrics. I simply pointed out that I believe the user is mixing up MAU with CCU to call these numbers low. Now go back to fighting the good fight somewhere else.
We know exactly what you Sony guys are doing and resorting to personal comments etc solidifies it.

It seems to mainly be Sony people that get ryled up over this stuff. Just look at the thread.

You can make excuses but everyone sees through it.
 
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2005-2013 was a PC wasteland with daily articles about how PC gaming is dead. It took after Covid for the pendulum to start swinging pack given the ehhhshitification of console platforms.
Wtf..? Maybe articles existed, reinforced by MS going all in on consoles, but PC gaming thrived. Hell it's the rise of Steam's dominance with Half-Life 2 in 2004, opening to third parties in 2005, HL2 episodes and Orange Box by 2007, surpassing 100m users by 2013. We got games like Oblivion, Fallout 3 & Skyrim, Blood Money, Dawn of Wars, Total Wars, Splinter Cells, Crysis, Dragon Ages, Dishonored, Borderlands, Bioshocks, Witchers, Mass Effects, COD 2 and the transformation to Modern Warfare, Left 4 Dead, Far Cry 2+, I mean, trying to do list wars is futile considering the time frame included here but it might as well be a(nother) golden age of PC gaming (even if most of the games also came to console, often neutered, it's not like exclusives are a thing nowadays), the opposite of barren. WoW launched just the year before 2005 you start with and kept growing, I can't begin to fathom your claim. It's the start of big Japanese previously console focused companies finally doing the platform justice with the likes of Resident Evil 5, Street Fighter IV & DMC4, Dark Souls both botched and legendary. The more you look into those years, the more PC awesomeness you will find..!​
Cyberpunkd said:
I see you don't remember how it was. Yes, PC got these games but most of the time they were outright broken or needed patches.
From it was barren to we got the countless massive or cult classics mentioned (if we really wanted to make a list we would spend a day researching each year, never mind the span of a decade), but some may have needed a patch or two, lol. Not moving goal posts at all! All the milestones and you go but patches and MS, that I already mentioned had gone all in on console (we know how disastrous their PC crap was because of Steam being so much better and the service of choice for most games anyway, otherwise you might as well say PC gaming is bad now because the MS Store still sucks, as did other competitors many of which disappeared/went Steam). You regurgitate (paid by console corpo) media bs as fact while PC thrived. I guess you were a console fanboy falling for it. Shit, that's when the rise of crowd funding reviving dead genres like CRPGs came about! The one famously problematic game I listed was Dark Souls, as said legendary for being quickly fixed by Durante and being a success for Bamco and From who joined Japanese/console companies supporting PC. Maybe Witcher 2 at launch, still representing a shift and growth for CDP. With Steam patching was no longer a hassle anyway (as consoles joined in the launch early patch later deal, how was your PS3 Oblivion?). The same period saw the rise of indies, Greenlight so they didn't have to get a publisher, plus amazing mod communities for stuff like Half-Life 2, UT2004 and cemented Bethesda's..!​
 
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We know exactly what you Sony guys are doing and resorting to personal comments etc solidifies it.

It seems to mainly be Sony people that get ryled up over this stuff. Just look at the thread.

You can make excuses but everyone sees through it.
Give it a rest will you. Nobody is "ryled" up but you over harmless facts. Comical to be calling anybody "Sony people" too. You're so blatantly "xbox guys/people" trying to war everywhere for no reason:
Ask the people who attended CES and got special access behind closed doors if they think Xbox is dead.

You have one more gen of being able to shout about how dead the Xbox platform and it's dev kits are. That's a few more years :)

Would not be surprised if you're a famous/known xbox shill.
 
Give it a rest will you. Nobody is "ryled" up but you over harmless facts. Comical to be calling anybody "Sony people" too. You're so blatantly "xbox guys/people" trying to war everywhere for no reason:


Would not be surprised if you're a famous/known xbox shill.

Jeeesus man, speak for yourself bro. I just find it funny in all these threads about steam, its the same people, its the same kinds of comments. Can you explain that?

The fact that you obviously felt some kind of way, enough to quote me and go personal shows everyone exactly who you feel you are deep down. I didn't call you out by name? why respond? put the empathy emoji on my comment and move on?

Based on recent disclosures from Sony, 50% of PlayStation 5 users utilize "Rest Mode," and this state is designed to maintain active connections to the PlayStation Network (PSN) for downloading updates and suspending games.
While Sony has not explicitly confirmed that a console in Rest Mode is counted as an "active user" for their Monthly Active Users (MAU) metric, here is how the system works:
  • Active Connection: When in Rest Mode with "Stay Connected to the Internet" enabled, the PS5 remains connected to PSN to download games, app updates, and sync saved data.
  • 50/50 Usage Split: Sony revealed that user habits are split, with 50% using Rest Mode and 50% turning the console off completely.
  • Goal of Rest Mode: Rest Mode is designed to allow players to instantly resume games and keep software up to date, keeping the system active even when not in use.
  • MAU Definition: Typically, MAU refers to accounts that have signed into PSN or used services within the month. If a console in Rest Mode triggers an automatic download, it is active on the network.
In summary, because 50% of PS5s are in a state that regularly communicates with PSN (Rest Mode), they play a significant role in Sony's network connectivity and data usage metrics.
 
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Jeeesus man, speak for yourself bro. I just find it funny in all these threads about steam, its the same people, its the same kinds of comments. Can you explain that?
Because they list both in-game and general CCU users and naturally people tend to question why there are 40M users online at the same time but less than half in a game. You know the answer to that.

People can disagree on how useful the first metric is. Different people will keep doing it every time too.
Those people aren't necessarily platform warring and would say the same if it were some other useless metrics. In fact I remember back in the day when xbox one reported MAU and it was way higher than all xboxes out there so they lambasted them for counting windows phone and windows. It's natural. What's weird is that we have the nice useful metric for steam here too of in game so why do people get offended?
The fact that you obviously felt some kind of way, enough to quote me and go personal shows everyone exactly who you feel you are deep down. I didn't call you out by name? why respond? put the empathy emoji on my comment and move on?
Nobody felt "some kind of way" but you obviously left a dumb laugh emoji at the beginning on my inoffensive comment about MAU/CCU and replied with that nonsense about "fanboys" so it's pretty clear what you're doing. I didn't come down in the last shower.
 
I see you edited your post to continue to war with some dumb AI output:
Based on recent disclosures from Sony, 50% of PlayStation 5 users utilize "Rest Mode," and this state is designed to maintain active connections to the PlayStation Network (PSN) for downloading updates and suspending games.
While Sony has not explicitly confirmed that a console in Rest Mode is counted as an "active user" for their Monthly Active Users (MAU) metric, here is how the system works:
  • Active Connection: When in Rest Mode with "Stay Connected to the Internet" enabled, the PS5 remains connected to PSN to download games, app updates, and sync saved data.
  • 50/50 Usage Split: Sony revealed that user habits are split, with 50% using Rest Mode and 50% turning the console off completely.
  • Goal of Rest Mode: Rest Mode is designed to allow players to instantly resume games and keep software up to date, keeping the system active even when not in use.
  • MAU Definition: Typically, MAU refers to accounts that have signed into PSN or used services within the month. If a console in Rest Mode triggers an automatic download, it is active on the network.
In summary, because 50% of PS5s are in a state that regularly communicates with PSN (Rest Mode), they play a significant role in Sony's network connectivity and data usage metrics.

What did you prompt it with?

Let me try for you:
"does ps5 monthly active users include sleep mode"

Based on typical industry metrics for "Monthly Active Users" (MAU), it is highly unlikely that a PS5 sitting in Rest Mode (sleep mode) for an entire month—without any active user engagement like game launching, store browsing, or network service interaction—would count as an "active" user for that month.
Definition of MAU: Monthly Active Users generally refers to unique users who engage with a service or console within a 30-day period.
Rest Mode Functionality: Rest mode (or sleep mode) is a low-power state designed for background tasks like downloading updates, charging controllers, and suspending games. It keeps the console connected to the network for remote access.
Active vs. Inactive: While a console in Rest Mode is "on" in a technical, low-power sense, it is not "active" in terms of user interaction. If a user does not log in, play a game, or use the store, they are not counted as active.
50/50 Split: Sony reported that about 50% of users leave their PS5 in Rest Mode, while the other 50% turn it off completely.
In summary, for a user to be counted in the monthly active user statistics, they must actually use the console, not just leave it in rest mode.
I know you love to make shit up without sources but nobody is even interested in your PS hate/warring. I already said IF they do that it's a bullshit metric too but you're still making shit up there. Unless you have an actual source.
 
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I think he's mixing it up with MAU. We don't know CCU on a console. It's likely lower.

Steam using background running client is still bullshit though no matter how some try to defend it. Ingame is the accurate metric we should be using especially as we have it.
wait...concurrent users isn't the amount of people on steam actively playing? A kid just needs to have it running on the background while their mom is on Word doing something? lmao
 
Wtf..? Maybe articles existed, reinforced by MS going all in on consoles, but PC gaming thrived. Hell it's the rise of Steam's dominance with Half-Life 2 in 2004, opening to third parties in 2005, HL2 episodes and Orange Box by 2007, surpassing 100m users by 2013. We got games like Oblivion, Fallout 3 & Skyrim, Blood Money, Dawn of Wars, Total Wars, Splinter Cells, Crysis, Dragon Ages, Dishonored, Borderlands, Bioshocks, Witchers, Mass Effects, COD 2 and the transformation to Modern Warfare, Left 4 Dead, Far Cry 2+, I mean, trying to do list wars is futile considering the time frame included here but it might as well be a(nother) golden age of PC gaming (even if most of the games also came to console, often neutered, it's not like exclusives are a thing nowadays), the opposite of barren. WoW launched just the year before 2005 you start with and kept growing, I can't begin to fathom your claim. It's the start of big Japanese previously console focused companies finally doing the platform justice with the likes of Resident Evil 5, Street Fighter IV & DMC4, Dark Souls both botched and legendary. The more you look into those years, the more PC awesomeness you will find..!​
I see you don't remember how it was. Yes, PC got these games but most of the time they were outright broken or needed patches. This was also the time Microsoft tried to fuck up PC gaming with GFWL. PC was widely seen as a WoW machine or for those nerds that play strategy games nobody wanted on consoles.
 
Because they list both in-game and general CCU users and naturally people tend to question why there are 40M users online at the same time but less than half in a game. You know the answer to that.

People can disagree on how useful the first metric is. Different people will keep doing it every time too.
Those people aren't necessarily platform warring and would say the same if it were some other useless metrics. In fact I remember back in the day when xbox one reported MAU and it was way higher than all xboxes out there so they lambasted them for counting windows phone and windows. It's natural. What's weird is that we have the nice useful metric for steam here too of in game so why do people get offended?

Nobody felt "some kind of way" but you obviously left a dumb laugh emoji at the beginning on my inoffensive comment about MAU/CCU and replied with that nonsense about "fanboys" so it's pretty clear what you're doing. I didn't come down in the last shower.
Nah, what a load of bullshit.
The reason people rightfully make a mockery of these attempts to nitpick the data is because they are deserving of it.

Every stat you hear about ANY service and platform could be basically prefaced with the same questions.
Every time you are logged in into Youtube, Netflix, Prime Video or whatever else you are "inflating" their stats regardless of what you are actually doing in that specific moment and how carefully you are watching content on their services.

Until my PS4 PRo kicked the bucked I've been for years part of most PSN statistics despise the fact that most of what I did with my console was watching the Youtube app from bed, when it wasn't just in stand-by.
You don't hear me crying that Sony's MAU stats are bogus.

The idea that "only" 42 million concurrent users is supposed to be a low amount because not everyone is actively playing a game is JOKE because it's higher than pretty much any other individual console by a WIDE margin.
AND because every time you are hearing about active users on other platforms (and I stress that I said "active" because basically no one except Steam give concurrent users stats) the same exceptions could be made ("some are bots, some are just logged in", "most of them aren't actually in game", etc, etc).

This is exactly the same type of cognitive dissonace of people whining that "only 40% of players who purchased X completed the game" ignoring that the same -or worse- can be applied trasversally to basically any game on the market.

EDIT:
wait...concurrent users isn't the amount of people on steam actively playing? A kid just needs to have it running on the background while their mom is on Word doing something? lmao
See? This clown for instance thinks that the same doesn't apply for all the other platforms too. Which makes him a more than deserving target of mockery.
When Sony or Microsoft list their "monthly active users" he's probably guessing that this includes only people who play games with passion and actively love the brand... and not everyone who turned on his console at least ONCE in the the entire month, maybe just to watch Netflix through it.
 
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Nah, what a load of bullshit.
The reason people rightfully make a mockery of these attempts to nitpick the data is because they are deserving of it.

Every stat you hear about ANY service and platform could be basically prefaced with the same questions.
Every time you are logged in into Youtube, Netflix, Prime Video or whatever else you are "inflating" their stats regardless of what you are actually doing in that specific moment and how carefully you are watching content on their services.

Until my PS4 PRo kicked the bucked I've been for years part of most PSN statistics despise the fact that most of what I did with my console was watching the Youtube app from bed, when it wasn't just in stand-by.
You don't hear me crying that Sony's MAU stats are bogus.
The MAU stats are bogus in general for everything but I've not really seen anybody championing 140M PSN MAU stats with a thread every month or so to begin with. Like I said though I remember xbox MAU being a major thing during the xbox one and people mocked that too because it included windows phone. So by all means if you think that MAU is bullshit because it includes watching YouTube on a PlayStation then you can rightly point that out too and you would be right. Nobody is going to call you a "Nintendo guy" for it.
The idea that "only" 42 million concurrent users is supposed to be a low amount because not everyone is actively playing a game is JOKE because it's higher than pretty much any other individual console by a WIDE margin.
AND because every time you are hearing about active users on other platforms (and I stress that I said "active" because basically no one except Steam give concurrent users stats) the same exceptions could be made ("some are bots, some are just logged in", "most of them aren't actually in game", etc, etc).
We don't have CCUs for consoles to begin with. Especially individual (gen) consoles. I agree though that in general these stats suck and we have the better ingame stat anyway. The green general CCU is useless though and you can see that the gap is widening with the ingame due to the fact that it counts a running background client.
This is exactly the same type of cognitive dissonace of people whining that "only 40% of players who purchased X completed the game" ignoring that the same -or worse- can be applied trasversally to basically any game on the market.
And yet those complaints exist too about player counts and how people don't actually play the game. Doesn't make those pointing it out a fanboy of anything. Yes you can apply it to any game but more so to f2p or subscription games. Ones that don't require a cost or prior interest. Would pointing out this fact be taboo though?

EDIT: See? This clown for instance thinks that the same doesn't apply for all the other platforms too. Which makes him a more than deserving target of mockery.
When Sony or Microsoft list their "monthly active users" he's probably guessing that this includes only people who play games with passion and actively love the brand... and not everyone who turned on his console at least ONCE in the the entire month, maybe just to watch Netflix through it.
See this is what I mean. Did he even mention another platform? Why are you calling him a clown? He just said this is a pretty dumb metric to use because it counts when doing nothing related to steam. This can be true for consoles and netflix and he never even commented on that.

It's even more dumb on PC considering the uses go beyond entertainment. Ie possibly working on it every day. even on entertainment you have more energy efficient ubiquitous alternatives like smart TVs/firesticks that you can use instead of firing up a PS/Xbox/Switch to watch netflix. On productivity you don't really have much else than the PC. I fire it up every single day and I'm counted.
 
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Because they list both in-game and general CCU users and naturally people tend to question why there are 40M users online at the same time but less than half in a game. You know the answer to that.

People can disagree on how useful the first metric is. Different people will keep doing it every time too.
Those people aren't necessarily platform warring and would say the same if it were some other useless metrics. In fact I remember back in the day when xbox one reported MAU and it was way higher than all xboxes out there so they lambasted them for counting windows phone and windows. It's natural. What's weird is that we have the nice useful metric for steam here too of in game so why do people get offended?

Nobody felt "some kind of way" but you obviously left a dumb laugh emoji at the beginning on my inoffensive comment about MAU/CCU and replied with that nonsense about "fanboys" so it's pretty clear what you're doing. I didn't come down in the last shower.
I am sorry I offended you. I did agree with your post and found it funny because it is true. It is a bullshit number, but I can show how we as intelligent humans use this data to show steams insane growth over the last ten years.

You only have to look in this thread to see the comments I was responding to. And it's not just this thread. Every thread about steam starts and ends the same.

Just use the data of how much growth they've had and now compare this to any console platform and it will clearly show that it is an incredible achievement worthy of the articles on MAU or CCU.

Nah, what a load of bullshit.
The reason people rightfully make a mockery of these attempts to nitpick the data is because they are deserving of it.

Every stat you hear about ANY service and platform could be basically prefaced with the same questions.
Every time you are logged in into Youtube, Netflix, Prime Video or whatever else you are "inflating" their stats regardless of what you are actually doing in that specific moment and how carefully you are watching content on their services.

Until my PS4 PRo kicked the bucked I've been for years part of most PSN statistics despise the fact that most of what I did with my console was watching the Youtube app from bed, when it wasn't just in stand-by.
You don't hear me crying that Sony's MAU stats are bogus.

The idea that "only" 42 million concurrent users is supposed to be a low amount because not everyone is actively playing a game is JOKE because it's higher than pretty much any other individual console by a WIDE margin.
AND because every time you are hearing about active users on other platforms (and I stress that I said "active" because basically no one except Steam give concurrent users stats) the same exceptions could be made ("some are bots, some are just logged in", "most of them aren't actually in game", etc, etc).

This is exactly the same type of cognitive dissonace of people whining that "only 40% of players who purchased X completed the game" ignoring that the same -or worse- can be applied trasversally to basically any game on the market.

EDIT:

See? This clown for instance thinks that the same doesn't apply for all the other platforms too. Which makes him a more than deserving target of mockery.
When Sony or Microsoft list their "monthly active users" he's probably guessing that this includes only people who play games with passion and actively love the brand... and not everyone who turned on his console at least ONCE in the the entire month, maybe just to watch Netflix through it.
Thank U GIF by KiwiGo (KGO)
 
DenchDeckard DenchDeckard why do you constantly go off on one about "Sony fans" / "Sony stans", this thread has nothing to even do with them.

I have taken a look at the posts before yours and literally no one is defending Sony over these numbers. So what have you been reading to trigger your big spiel?

There was one comment about consoles in general.

I don't think anyone actually cares enough about this. Except you and your anti Sony agenda.
 
Jeeesus man, speak for yourself bro. I just find it funny in all these threads about steam, its the same people, its the same kinds of comments. Can you explain that?

The fact that you obviously felt some kind of way, enough to quote me and go personal shows everyone exactly who you feel you are deep down. I didn't call you out by name? why respond? put the empathy emoji on my comment and move on?

Based on recent disclosures from Sony, 50% of PlayStation 5 users utilize "Rest Mode," and this state is designed to maintain active connections to the PlayStation Network (PSN) for downloading updates and suspending games.
While Sony has not explicitly confirmed that a console in Rest Mode is counted as an "active user" for their Monthly Active Users (MAU) metric, here is how the system works:
  • Active Connection: When in Rest Mode with "Stay Connected to the Internet" enabled, the PS5 remains connected to PSN to download games, app updates, and sync saved data.
  • 50/50 Usage Split: Sony revealed that user habits are split, with 50% using Rest Mode and 50% turning the console off completely.
  • Goal of Rest Mode: Rest Mode is designed to allow players to instantly resume games and keep software up to date, keeping the system active even when not in use.
  • MAU Definition: Typically, MAU refers to accounts that have signed into PSN or used services within the month. If a console in Rest Mode triggers an automatic download, it is active on the network.
In summary, because 50% of PS5s are in a state that regularly communicates with PSN (Rest Mode), they play a significant role in Sony's network connectivity and data usage metrics.
50% have used the feature but not all the time.
 
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