IbizaPocholo
NeoGAFs Kent Brockman
Talking about the state of Avowed after taking an exclusive early look at its one year anniversary update which brings in new playable races, NG +.
Timestamps
00:00 Intro
01:16 Prior Updates
05:08 Anniversary Update
13:46 Thoughts
16:03 Wrap Up
This video provides an in-depth look at the Avowed anniversary update, previewed by Obsidian ahead of its official release on February 17, 2026, coinciding with the game's anniversary. The update represents the largest content expansion for Avowed since its launch, incorporating significant new features, quality of life improvements, and gameplay additions designed to enrich the player experience.
Timeline of Key Updates Leading to Anniversary Update
Update Focus & Features
March 2025- Community-requested quality of life features: toggle walking/running, static compass option, HUD toggle, FOV slider in third-person mode, customizable keybinds.
- Added 1 talent point every 5 levels starting at level 5, allowing more skill diversification.May 2025- Fog of war improvements: clearing fog on map completion, increased radius for clearing.
- Day/night cycle fixed to allow persistent nighttime outside camp.
- Added chest icons on minimap, cancelable power attacks for bow and arquebus.
- World interactivity added: splash effects on water, arrows physically interact with environment.
- Companion improvements: more talent points every 3 levels, reduced reliance on specific companion Yachtsley for dispel illusions (now also available via throwable grenade).Summer 2025- Expanded ability trees for fighter and ranger classes:
- Ranger: 7 new abilities (e.g., shadow step, fan of daggers, smoke bomb, frost trap).
- Fighter: 8 new abilities (e.g., driving kick, barbaric smash, stamina recovery, dual wield talent).
- Added unique items supporting new build diversity.
- Cooking UI overhaul with achievement assistance.[/td]
Anniversary Update Key Features
New Playable Races and Customization
Introduces three new playable races: Dwarves, Orlands, and Amawa, complementing the existing humans and elves. This completes the playable race roster aligned with the Pillars of Eternity series setting, excluding the godlike player character due to story constraints. Each race offers unique attribute bonuses.
A large selection of preset characters for quick start. Enhanced godlike facial customization with adjustable growths. Ability to hide godlike features without affecting gameplay. New backgrounds for character creation allow for varied roleplay experiences.New Game Plus and Difficulty Modifiers
New Game Plus (NG+) resets player level to 1 but retains all ability and attribute points, unique weapons, and equipment. Attribute and ability point caps double from 15 to 30 in NG+, allowing for more powerful builds. Non-unique gear, resources, and weapon/armor upgrades do not carry over into NG+. NG+ requires players to briefly replay the game's ending to unlock it. Players can start NG+ with their previous character or create a new character. A mirror in camp allows players to change their appearance, including race, during NG+. Difficulty settings now include customizable difficulty modifiers affecting health, damage, stamina, and enemy stats. Increased difficulty can be paired with an XP boost, incentivizing challenging gameplay.New Weapon: Quarterstaff
Added as a two-handed melee weapon with lower stamina cost but slightly reduced damage and stun effects compared to other two-handed weapons. Suited for builds with limited stamina, such as melee-oriented wizards. Compatible with abilities that boost two-handed melee damage but not with abilities specific to axes, swords, maces, or hammers.Additional Features and Improvements
New photo mode with filters, free camera movement, and hide UI options. Reworked conversations and lighting, making character interactions more expressive. Added workbenches in the world for crafting gear upgrades without returning to camp. Certain enemy encounters now respawn, preventing the world from feeling empty after clearing. Price reduction of the base game to $50 USD. Launch on PlayStation 5 platform announced.Key Insights and Conclusions
The update significantly enhances build diversity, especially for fighters and rangers, addressing previous criticism about limited skill options in these classes. The inclusion of all major Pillars of Eternity races adds strong thematic and roleplaying depth. New Game Plus design balances progression retention with fresh gameplay challenges, encouraging replayability. Quality of life and immersion improvements, such as world interactivity and respawning encounters, improve the game's longevity but do not fully address core immersion issues like NPC behavior or theft mechanics. The quarterstaff's introduction offers a novel weapon choice that fits specific build archetypes. Despite many additions, no fundamental changes to the game's core structure were made; players seeking major overhauls may be disappointed. The update is a positive step forward, likely to attract new players given the price drop and PlayStation 5 release. It remains uncertain whether further major updates will follow.
Last edited: