What I'm hoping to get at is a meaningful comparison of effective raster performance.
If Magnus is 50-60 Tflops, with dual issue that is finally useful, where does that stand relative to a 5080's 56.2 Tflops? Is Nvidia's version of dual issue useful for gaming yet? If not, wouldn't that technically allow Magnus to punch even above 5080?
I guess we won't even know till real world benchmarking is done...
Difficult to estimate, but I think Magnus could be slightly faster than 5080.
Uncertain about the implementation, but they aim to achieve the same or something similar...
So you know more than Kepler now regarding AMD hardware?
S Mode didn't run Win32 .exes because it only allowed MSIX packaged apps. Since then MS created WinGet to be able to run .exe repository and linked it to MS Store. So MS store itself can install via WinGet.
MS has the ability to lock down the entire Win32 subsystem that runs the Win32 app model and everything within it. That was one of the ways they planned to run unpackaged Win32 apps and games on the now discontinued Windows 10X for the Surface Neo. Everything was planned to run inside a giant PC container, basically sandboxed for the unpackaged stuff, along with MSIX and appX packaged stuff. The Intel chip for that device couldn't handle the performance needs of a massive PC container. Won't be an issue for Magnus.
Nvidia GFN and xCloud both run games in Kubernetes containers, on Windows servers.
And they're not switching over to PC, that's the part you fail to comprehend. PC Gamepass tier is going away, Premium, Essential, Ultimate will be the three Gamepass tiers for various form factors including PC, Console, Cloud, Mobile.
Running Steam/Epic unpackaged games in secure containers is what makes the device a Hybrid. That isn't what determines if it's a Consolized PC or Hybrid Console.
As long as there are separate Console SKUs for the Xbox ecosystem, that makes it a Console, regardless of whatever OS it runs or what other stores are allowed.