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[Digital Foundry] Resident Evil Requiem - DF Analysis - Stunning on PS5 Pro + PS5/Xbox Series X|S Breakdown

Looks like a PS4 game with some added potato RT. UE5 games have features like nanite and non potato hardware RT.
I doubt the PS4 could run such detailed character models at 60 fps, let alone with RTGI and reflections. RE9 doesn't use Nanite, but the assets look incredible, and that's what matters most.
 
I think that's PSSR2, and a video on it is the surprise John mentioned in the end of the video. It's "too good" to have been done by Capcom exclusively for the PS5 Pro. The difference is amazing. No issue with RT to point out at all? And not enough power on base consoles that they had to go with FSR1?

Could be. But I think devs and Sony would advertise it.
 
Feels like a missed opportunity to have a 30fps RT mode on the base PS5 and maybe a 30fps PT mode on the Pro. I would have loved to see how it handles it.
 
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I think that's PSSR2, and a video on it is the surprise John mentioned in the end of the video. It's "too good" to have been done by Capcom exclusively for the PS5 Pro. The difference is amazing. No issue with RT to point out at all? And not enough power on base consoles that they had to go with FSR1?

How could it be PSSR2 if the firmware update hasn't been released yet?

The console can't support it without it.....
 
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MS can immediately get a lot of gamer goodwill by making something like optiscaler for XSS and XSX allowing the injection of FSR4 INT8 version into supported games. That will greatly improve the longevity of the XSS.
Star Wars Force GIF
 
I doubt the PS4 could run such detailed character models at 60 fps, let alone with RTGI and reflections. RE9 doesn't use Nanite, but the assets look incredible, and that's what matters most.
Like I said, "with added potato RT". I doubt PS4 could not not run it at 30fps without RT. Stuff like TLOU2 looks much better at virtually everything vs this game.
 
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PS5



PS5 PRO (RT ON)




RER8.gif




The difference in IQ and image stability is just staggering.

PSSR never looked this good when upscales from 1080 to 4K, and this can't possibly be a TAAU of sort.

Could this be the PSSR 2.0 we've been waiting for?
 
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Your obviously hurt by the ps5 pro performance.

Take a break it's getting embarrassing.

What, not at all. why are you gaslighting? Why would I be "Hurt" by ps5 pro performance lmao.

I will lay off now and wait for the actual PC thread. We can discuss in there. If it doesn't hurt your feelings too much. Something has obviously triggered you.
 
How could it be PSSR2 if the firmware update hasn't been released yet?
The console can't support it without it.....
PSSR is a compute shader like every other upscaler, it can be done custom just fine without any firmware updates.

If you need a clearer analogy that already happened.
PSP had several releases on UMD that were just repackaged PS1 ISOs running with Sony emulator, at least a year before firmware update containing it actually dropped.
 

PS5



PS5 PRO




RER8.gif




The difference in IQ and image stability is just staggering.

PSSR never looked this good when upscales from 1080 to 4K, and this can't possibly be a TAAU of sort.

Could this be the PSSR 2.0 we've been waiting for?

Why RT ON is sharper?? Is this base PS5 vs PRO?
 

PS5



PS5 PRO




RER8.gif




The difference in IQ and image stability is just staggering.

PSSR never looked this good when upscales from 1080 to 4K, and this can't possibly be a TAAU of sort.

Could this be the PSSR 2.0 we've been waiting for?


Super interested to see more on this! - Hopefully DF reaches out to Capcom to see how they handled the Pro version. The IQ and RT is a big jump.
 
PSSR is a compute shader like every other upscaler, it can be done custom just fine without any firmware updates.

If you need a clearer analogy that already happened.
PSP had several releases on UMD that were just repackaged PS1 ISOs running with Sony emulator, at least a year before firmware update containing it actually dropped.

So what's the point of the firmware update then?
 
With no mention of PSSR 2 at all in the changelog...

Doesn't make any sense
It does if you want to do what they're doing. Have a new, big hit title like RE9 show off the difference, instead of current games like they did back then with PS5 Pro. Maybe this is the launch weekend or something, where titles are going to get updated, but they wanted to have a big new release game this time.
 
While the RE Engine scales gracefully between the consoles, PS5 Pro is easily the definitive way to play on consoles. It's the premium experience that fully delivers on the promise of the hardware.

gk3ir3DDJQSBZ7Kv.jpg


Good job Capcom! I am 100% buying the game later.
 
FSR 1.0 is diabolical, tbh.

all efforts should have been made to find anything better for the base consoles, imo;.
 
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Great improvements in image quality on the PS5 Pro, Path Tracing RT is crazy though. I didn't think they would be able to get it on a console.

Still, I won't get a Pro for that. My PC is still better than it, so no real reason for me to upgrade. I think I can go with my current PC build for a few more years as it is not the right time to upgrade (not that I believe prices will go down any time soon).
 
It should be a bannable offense to quote AI without also showing what prompt was used to achieve the output.

Yeah I tried the other day, not convinced

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vs
The current information indicates Phil Spencer retired voluntarily, with organizational support and careful planning. Any judgments about firing are speculative and not supported by available evidence. Observers and stakeholders can evaluate his legacy based on achievements, challenges faced, and overall contributions to Xbox's growth and gaming culture.
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FSR 1.0 is diabolical, tbh.

all efforts should have been made to find anything better for the base consoles, imo;.
yeah very odd choice, because checkerboarding on REngine is very good, and since RE9 on base consoles basically stick to 60fps, it does not seem like it was impossible.
 
Watched some of the video.
My main takeaways:

- Yeah it's a big improvement on the Pro, you basically get ray tracing and better image quality without sacrificing performance
- Why the fuck are they using FSR1 on base Ps5 (and the 120fps mode on the pro)?
 
What, not at all. why are you gaslighting? Why would I be "Hurt" by ps5 pro performance lmao.

I will lay off now and wait for the actual PC thread. We can discuss in there. If it doesn't hurt your feelings too much. Something has obviously triggered you.
Why would it hurt my feelings?

More powerful hardware should beat weaker hardware, it's expected.
 
Fab news that the PS5 Pro version is making full use of the enhanced hardware. My deluxe edition PS5 steelbook copy has just arrived from Amazon this morning so I am really looking forward to playing this tonight.

Game looks amazing but I will say that the image quality in 120 Hz mode does not look great to my eyes due to the poor upscaling but I have no intention of playing the game that way anyway as 60 fps is absolutely fine with me for a game of this type. It's not a competitive shooter after all.

Would have been nice to have seen a 120 Hz / 40 fps RT+ mode on the Pro though, either locked without VRR or unlocked with VRR, as Digital Foundry mention that some scenes swith to screen space reflections instead of ray-tracing to aid performance. I think that would have been a more interesting way to use the 120 Hz mode personally.
 
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Fascinating to see people's reactions to positive PlayStation news. You can't seem to cope with it.

Hence every post about your PC version .. in a DF console comparison thread.
Of course comparisons with PC will be brought up as it's Capcoms lead platform for games now. Do you not find it interesting the compromises that they had to employ for these lower powered, some would say vastly inferior, machines?
 
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So, more importantly.

All those people that said ray tracing wasn't important and a waste of resources. How do you feel seeing this game?

I think it looks next gen with RT and then Path tracing is a level above that.

GG, Capgods
Anyone who says this is fooling themselves. You can have an opinion on whether a technique is worth it or not, but when RT is effectively used, it's objectively transformative and worth its weight in gold.

Like, I purchased an RT card to take full advantage of said feature, and it's amazing that current gen consoles are also able to utilize it.
 
Like I said, "with added potato RT". I doubt PS4 could not not run it at 30fps without RT. Stuff like TLOU2 looks much better at virtually everything vs this game.
Even with basic / potato RT, the lighting looks much better than raster. I noticed that dynamic objects (mainly characters) lacks indirect lighting in these DF RT vs. Raster comparisons, and RT reflections still offer vastly better results compared to SSR + cube maps, a technique used on PS4. Add to that the incredibly detailed assets (even without nanite), and it's clear that RE9 surpasses what was possible on the previous generation.

7OfX31p2KbytVCW3.jpg


urbYHEoSJCx2RxDo.jpg


RE9 on PC is probably the best looking game at the moment.

KR5MhF4UBRHOi98l.jpg


Y14OO29ot9fGoF5w.jpg


Even UE5 wouldnt make RE9 better looking.

My old robocop (UE5) screenshots from 1440p DLAA, and especially on consoles at 720p or lower.

Robo-Cop-Win64-Shipping-2025-03-20-18-39-51-409.jpg


Robo-Cop-Win64-Shipping-2025-03-20-14-24-15-374.jpg
 
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Even with potato RT, the lighting still look much better compared to raster. I noticed flat lighting (missing indirect lighting) on dynamic objects in these DF RT vs Raster comparison and RT reflections still offer vastly better results compares to that SSR + cube, a technigue used on PS4. Add to that incredibly detailed assets and this is clearly a PS5 game clearly surpassing what was possible on previous generation.

7OfX31p2KbytVCW3.jpg


urbYHEoSJCx2RxDo.jpg


Even UE5 wouldnt make RE9 better looking.

My old robocop (UE5) screenshots from 1440p DLAA.

Robo-Cop-Win64-Shipping-2025-03-20-18-39-51-409.jpg


Robo-Cop-Win64-Shipping-2025-03-20-14-24-15-374.jpg
I can't see PS5 assets anywhere except the RT.
 
So, more importantly.

All those people that said ray tracing wasn't important and a waste of resources. How do you feel seeing this game?

I think it looks next gen with RT and then Path tracing is a level above that.

GG, Capgods

This game looks fantastic, but not all games with RT are created equal. It is the same argument with PSSR. How the devs implement the technology is what is crucial. I guess if there is a lesson to be learned with something like this then it is to stop making blanket statements whether it is "RT is a waste" or "PS5 Pro is a waste" and so on.
 
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