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Marathon Server Slam CCU Watch

Nah I don't fuck with dopey hamster wheel multiplayer shit.

If this flops and Bungie is more likely to make an epic single player shooter again πŸ‘πŸ»

If this flops and Bungie goes kaput 🀷
My Man Pittsburgh GIF by Mike Hitt


Yeah. My biggest interest in this game is CCU, haha.
 
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A lot of the feedback that I'm seeing from the bigger streamers isn't entirely negative, just "meh".

I've also heard that the game does not cater to a casual playerbase at all, unlike ARC who has developers who seem to have grasped how to hold onto those players rather than have them get frustrated from the beginning or quickly over time.

If they've genuinely lost 50% of their playerbase going into the weekend(and I do believe RE9 selling like gangbusters is absolutely a factor in some way) and it continues to dwindle or hold steady, could be big trouble.

Then you have to wonder how much of that 50% remaining is going to decide that the game will be worth $40+, but it won't be a 1:1 for certain.
 
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Wait what? Dude there's a new survival crafting game like every month on Steam that hits top 10

Most are soup du jour and fall off the face of the earth after 2 months but there are a fuckton of them

Few rarely breakout as big as Rust/DayZ/Ark though (last one was probably Valheim?) or PalWorld
Maybe, I guess those games don't register on my radar because they are completely different from DayZ or Rust. Not even the same genre.
 
Sponsored streamers: game is great
Unsponsored streamers: game is shit
If this wasn't made by Bungie, no one would be playing it.

I've watched a bunch of streamers playing this today and even the shills have no hype for this game. And every one of their communities are just shitting on it left and right. I watched Shroud and Summit give higher praise to Highguard, and Summit has looked absolutely miserable his entire time playing. Cohh bounced off this game quicker than I've ever seen him drop a game, Ninja straight up called it "ass", and everyone else is just basically "meh" about it. People may not care about these people, but it's telling how overall blah this event has been and little people seem genuinely excited about this game.
 
I think for me it's just nice seeing bungie put in their fucking place, hopefully. They've been pretty shitty to their employees, they've been shitty to the fans that have supported destiny, they've been shitty stealing people's work etc... They really been a bunch of fucking pieces of shit let's be honest, and they to me feel like we can put out anything and it'll succeed because "we're bungie!!"... And I absolutely love this, Its more entertaining watching the numbers on this game literally not move hardly all day than the 30 minutes I wasted playing this.

I'd love to be a fly on the wall tho, nobody in this fucking world can tell me they're smiling over 75k on a Friday evening. Just dropped to 73k. πŸ˜‚
 
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I've actually had fun playing the slam. Definitely some things need addressing but I'm keen to play next weekend. Not sure why so many people are cheering for something to fail, many without having even played it. Mustn't have much joy in their lives.
 
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I've actually had fun playing the slam. Definitely some things need addressing but I'm keen to play next weekend. Not sure why so many people are cheering for something to fail, many without having even played it. Mustn't have much joy in their lives.

Critiquing and disliking forms of entertainment has absolutely nothing to do with someone's joy in life dawg
 
Maybe, I guess those games don't register on my radar because they are completely different from DayZ or Rust. Not even the same genre.
I mean crafting survival has a large set of subgenres (horror, fantasy, sci-fi, etc)

Only reason I know is one of my friends is an absolute slut for the genre and always tries to suck our playgroup into them
 
Yeah if someone played the first day, loved it, and decided they're getting it, there's not THAT much reason to keep playing during the rest of the slam. There's a cosmetic reward for the intro mission but after that it's only some basic gear and weapons for reaching level 10/30. The kind of stuff I'll probably lose within a few hours of playing at launch. With launch being less than a week away, why grind levels in the slam and end up having to play all the early game content a second time?

With BF6 open test I played a lot across both weekends because I'm pathetic and I wanted the cosmetic rewards. But for Marathon I'm happy to wait one more week now that I've gotten a taste and got my settings etc. locked in for the 5th.

I don't know if I agree with that. Especially in a multiplayer game that's about to release.The core audience is going to want to work out how maps flow and learn some of the early quests to get ahead of release. I put probably 60 into arc ahead of release between the closed tests and public sever test. The game was fun. I was expecting a similar pattern as Arc's playtest since Marathon is more attuned to mainstream shooting fans; high spikes during the US and about half to three quarters during Asia primetime.
 
Gave it another go, but have uninstalled.

For the life of me, I do not understand how Bungie have ended up with this. It's like a weird Destiny Patrol Zone with nothing fun happening and random pvp.

It's will definitely get a niche audience, but the fact that this title was chosen over Destiny 3 boggles the mind.
 
The panic of getting shot while buried in a NMS looking menu is the biggest emotional game experience so far IMO, along with trying to achieve your objective and getting lost like a rat in a maze.
This does sound awful. Your highs are my lows. Throw in some esthetic madness into it and you have a recipe for a niche game.

We are gonna see if more people have your tastes or mine after launch.

Hope the game don't fail. Is not that bad.
 
Man, thos numbers during prime european gaming time during friday night are rough. I hope they get the chance to steer this somewhere food if it floats.

Will be interesting to see saturdays and sundays numbers.
 
I'm slowly getting more used to the systems in this game but this is not a game for people that just want to casually explore and loot.
The main focus here is PVP and there is a giant gap in skill. I feel like there is no room for low skill players in a game like this and that if anything will be it's major issue retaining an audience.

The menus are kind of a cluster fuck and there is a lot of information to digest. The aesthetic in general is very loud with all the colors, everything "pops" and it makes it more difficult to read the terrain or single out important areas or items. The icons for the different equipment and items don't have enough defining features to really understand their purpose or value (im sure this becomes better the more it becomes familiar of course). And there is just WAY too much unnecessary text on the item descriptions.

I think the game is good but learning this game kinda feels like homework and that's gonna turn a lot of people off.
 
I thought it'd by default do 3 to 400k, it's Friday 8pm est and there is 72k, that is atrocious for a free trial

Bro, it's February 27th....

It's International Polar Bear Day and National Strawberry Day.

You can't expect people to be home playing games on important holidays like this.

I am confident tomorrow it will hit those numbers when all the festivities die down.
 
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Bro, it's February 27th....

It's International Polar Bear Day and National Strawberry Day.

You can't expect people to be home playing games on important holidays like this.

I am confident tomorrow it will hit those numbers when all the festivities die down.

National strawberry day Def puts a dent in gaming hours today πŸ˜‚πŸ“
 
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I thought it'd by default do 3 to 400k, it's Friday 8pm est and there is 72k, that is atrocious for a free trial
With all the controversy this game went through and general sentiment, I was expecting in the 50k range. The fact that it managed to triple that is pretty impressive to me lol. Maybe the Bungie name gave it some oomph. Yes in the grand scheme it is definitely disastrous. I guess it settled near my estimate though, so I'll take a consolation prize hehe.
 
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With all the controversy this game went through and general sentiment, I was expecting in the 50k range. The fact that it managed to triple that is pretty impressive to me lol. Maybe the Bungie name gave it some oomph. Yes in the grand scheme it is definitely disastrous. I guess it settled near my estimate though, so I'll take a consolation prize hehe.
What's gonna be interesting is actual launch day, I think Bungie is in trouble honestly. If I was a fan personally I'd be pretty worried about this overall because this looks in the same boat as Highguard.

Man Sony has to be really like wtf did we do buying these turds πŸ˜‚
 
Today is February 28th. It's actually very impressive that 70k people can find the time to play Marathon on:

National Tooth Fairy Day,
Rare Disease Day,
National Science Day,
Open That Bottle Night
International Sword Swallower's Day


Let's be realistic we're all affected by one of those.
 
I thought it'd by default do 3 to 400k, it's Friday 8pm est and there is 72k, that is atrocious for a free trial
My guy...it's a server slam. Not saying the full release is going to get higher numbers, but your expectation for this event were off.

Didn't arc raiders have close to 200k during its 2nd day of server slam?
Arc was closer to 100k on day 2
 
My guy...it's a server slam. Not saying the full release is going to get higher numbers, but your expectation for this event were off.


Arc was closer to 100k on day 2
My guy, your math doesn't math.. This is when the numbers should be at some of its highest given it's free, to try a full game that has been hyped and anticipated like a new bungie game...the free week is when the magic happens.

If people are interested, they aren't going to skip the free week and pay full price instead and explode the numbers, come on
 
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I just think that Resident Evil weekend was a bad idea.

Next month doesn't seem any better, would have been a great May/June game.
 
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... It's will definitely get a niche audience, but the fact that this title was chosen over Destiny 3 boggles the mind.
I think it's just a matter of cost. Destiny 2 was insanely expensive for Bungie, and those expenses hurt them for decades. And Destiny 2 was largely just a copy/paste of Destiny 1 with some PBR (sorta). A real Destiny 3 would need to be a real next-gen game, so, it would be way more expensive than Destiny 2. Bungie simply cannot afford to make that game.

Marathon, on the other hand, looks cheap as fuck to make. Everything is - literally - plastic. The materials are PS4 quality at best (some are worse), the lighting is baby's first shader, the animations are borderline, and all of the effects are super, super simple. Even the UI looks cheap to make, as if it's dev art that was accidently shipped. The character and gun designs are basically less interesting Lego and look like test squares from a grey box environment that made it out into the wild. Literally everything about Marathon screams that it was designed from the ground up to be very, very cheap to support. I imagine this is to both maximise profits (which is something Bungie has needed to do since before Sony purchased them) and make sure that, come hell or high water, they are not trapped with the same level of expense as Destiny 2 for another decade. The flip side of making a game as cheaply as possible is that it looks like you made it as cheap as possible.
 
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