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Marathon - 3 maps and one enemy type?

SpokkX

Member
So let me get this straight.

Some facts first
  • Marathon is FPS PVP game with PVE elements (extraction shooter)
  • Marathon has been in development since about 2020
  • Bungie is an experienced studio (duh)
  • Bungies engine and experience is FPS games (Destiny)
  • Bungie engine already supports PVP and PVE (Destiny)
  • Bungie engine already has seasons and leveling (Destiny)
  • Bungie has bascially done a lot of this stuff before (Destiny)
= Bungie should be able to crank this out quickly

But after 6 years of development we get

... 3 maps
... 1 enemy type with some variations (robots with or without shields, some variants)
... basic menu with seasons and leveling
... an unique art style and soundtrack

Has this been a side-project by a skeleton crew or did it go totally of the rails?
It is not even early access... What happened?
 
. What happened?
1x09 GIF by The Hills
 
3 maps at launch with high replay ability and lots of layers to each.

Enemies so far other than real players, are grunt bot, grenade launch bot, camo bot, shield bot, matriarch with clone tech, ticks, turrets.

Wild idea - should've tried the server slam because it was free so you could possibly get why it's so fun.

20 hours in so far, level 20, and having a blast.
 
Bungie are notoriously slow at basically everything. Historically, it's generally down to infighting, poor management, and hubris.
When they deliver Halo 1 or The Taken King, they get some slack because it's worth the wait - legitimately terrific stuff.
But when it's Destiny 1 or Marathon, people ask questions.

I'm sure we'll get the tell all article about how poorly handled Marathon was, leading to games worth of cut content that will be sold back to their players later.
 
Have you played the game?
Obviously not

... 3 maps
That's enough for now. There'll be more added throughout the seasons, and I assume they'll rotate some in and out.

... 1 enemy type with some variations (robots with or without shields, some variants)
They're all bots, but there's enough variation in abilities, speed, attacks(cloak, shield, clone, etc)

But this is Marathon. There'll be aliens eventually.
 
3 maps at launch with high replay ability and lots of layers to each.

Enemies so far other than real players, are grunt bot, grenade launch bot, camo bot, shield bot, matriarch with clone tech, ticks, turrets.

Wild idea - should've tried the server slam because it was free so you could possibly get why it's so fun.

20 hours in so far, level 20, and having a blast.
Well i own the game and have played it - that is my view of what it contains

Not a bad game just very, very slim in content. Certainly not 6 years of content
 
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Hey now, don't judge a game until they launch the end game content. Wouldn't be fair with the devs who spent years on this game.
Otherwise this would be classified as hate and poor this game, received so much unfair hate.
 
What happened?
Probably one of the most woke game companies in America, you tell me.
1695407150264
 
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Well i own the game and have played it - that is my view of what it contains

Not a bad game just very, very slim in content. Certainly not 6 years of content
I'm doing lots of contracts, leveling skill trees, leveling factions, finding hidden events on maps, doing lots of PvP, and have barely scratched the surface.

I prefer quality over quantity.

I can assume the reason it's only uesc at the moment is the event building for map 4, the boss etc.

Marathon lore seems to be hinting Durandal sabotaged the Marathon ship, sent out signals to aliens who heard the beacon and humanity. Likely a LOT of cool shit and alien enemies will come as the game plays out.
 
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I'm doing lots of contracts, leveling skill trees, leveling factions, finding hidden events on maps, doing lots of PvP, and have barely scratched the surface.

I prefer quality over quantity.

I can assume the reason it's only uesc at the moment is the event building for map 4, the boss etc.

Marathon lore seems tone hinting Durandal sabotaged the Marathon ship, sent out signals to aliens who heard the beacon and humanity. Likely a LOT of cool shit and alien enemies will come as the game plays out.
Later (tm)

Remember Destiny 1 well. Same story
 
Later (tm)

Remember Destiny 1 well. Same story
Yep. Difference is Destiny was a pve first game similar to a mmorpg lite. So not enough content is really bad because you do it all and have no reason to log in.

This is PvP first so there's always just the enjoyment of the gameplay loop, and getting cool gear.

There's also ranked mode that's going to release soon.
 
If theyd make it destiny lite, added some traditional pvp modes and just expanded it beyond "extraction", that'd get my attention a bit. Although I don't like the art style tbh, just to artsy fartsy overall but I'd still maybe give it a better look if it expanded from just being extraction
 
Bungie dressing up in the same top coat and releasing the Alpha during the E3 experience had me believing in Destiny. This is just weird. I was interested in Marathon over 20 years ago because reading about Halo also told me about the game I missed on PC. Not to put it down, but it feels like a very light weight game with no strong footing. As if you'd see this game on some Nexon launcher. What's even worse is id love it if it was solely PvE and then had its own PvP mode. It feels like this is the game where I don't pay any more attention to what they release. There's other grand ideas out there to choose from. Destiny was awesome after Halo.
 
I missed the ps3 era when games had campaigns and online with many maps.

Now devs are lazy or noobs
It feels like a lot of multiplayer games nowadays are only made of what would have been a game mode amongst others in the past.

Take something like a battle royale, if this had been a thing in the past, it would have been a game mode, next to deathmatch, capture the flag etc etc, but nowadays it's just one single game mode for your whole game.

Yes they try to add more depth since they focus on just that one specific mode etc, but still, It's a bit strange when compared to how it used to be.
 
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How many casuals will be shaken off after the first wipe? I thought for sure they'd have to take a less hardcore approach on that front, but what I'm hearing is there will be regular inventory wipes. Are they making that clear when you play it? I didn't get past the kernel level anticheat boss, so idk how many people it's going to catch off guard.
 
Talk about disingenuous.

Of course the usuals will eat this up.
Yes, 3 maps is the standard for extraction shooters.

It feels like a lot of multiplayer games nowadays are only made of what would have been a game mode amongst others in the past.

Take something like a battle royale, if this had been a thing in the past, it would have been a game mode, next to deathmatch, capture the flag etc etc, but nowadays it's just one single game mode for your whole game.

Yes they try to add more depth since they focus on just that one specific mode etc, but still, It's a bit strange when compared to how it used to be.
Nobody played most of these modes. People usually sticked to team deathmatch.
 
How many casuals will be shaken off after the first wipe? I thought for sure they'd have to take a less hardcore approach on that front, but what I'm hearing is there will be regular inventory wipes. Are they making that clear when you play it? I didn't get past the kernel level anticheat boss, so idk how many people it's going to catch off guard.
They announced their plans next few seasons before launch. Clearly pointed out wipes every 3 months.
 
Isn't their engine and map editor notoriously shit?

Like takes forever to load and if there's any mistakes they have to start from scratch. Caused endless problems with destiny. Shame they never built something new going forward
 
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