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Resident Evil Requiem --- Open Spoilers Discussion ---

It's not entirely bad. It has some depth to it but the red herrings, misdirections, retconning, and just weird plot points make it unnecessarily convoluted. Though, it's what we've come expect from RE.

Grace is a clone, I'll die by that. 😜
Well you know RE never even be deep writing. But Capcom was quite smart to stay vague and imprecise in many details of the narrative; it was just serviceable and worked. With RE9 trying something...deeper? And they ended to be quite contradictory and unintentionally ridiculous. I will never stop to say Grace it's one of the most annyoing character I played with and irritates me every single who exasperats her insecurity just talking.
 
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Well you know RE never even be deep writing. But Capcom was quite smart to stay vague and imprecise in many details and it worked. With RE9 trying to be deeper in some details and that's there where screw everything.
I like lore in games and trying to figure stuff out that's implied rather than explicitly said. I don't think they employ very good writers, but I still appreciate the effort they've made with Requiem.
 
Just finished it having avoided most spoilers, and it was a lot of fun. I thought the Grace sections were excellent, suitably tense even though in retrospect I was being too cautious with resources since I didn't know how long her section was going to be. The Leon parts were good, although the finding the bomb parts did drag a bit and the city was very dull visually. Whilst it should be expected, I still have to praise it for the fact I didn't encounter a single bug or glitch throughout my playthrough as well.
 
I'll play the long game and see how people feel about it in 5 years, you're clearly a reactionary who loves consuming content.


I've already played it more than 7 and 8 combined. How old are you where you don't understand how opinions work? Anyone you disagree with is a clown? Do you live to troll threads where we discuss games you think are overrated? Do something productive.
 
Just finished the game and expected to see some good discussion, but it's mostly people having a "Who can be the edgiest" competition. If you don't like a game, don't like it. It doesn't mean everyone that does is a clown, shill, or anything else. And thinking you're objectively right or even talking as if your opinion is more valid than anyone else's is childish.

I knew nothing aside from one teaser and a tiny bit of footage I stopped at the beginning of.

Grace's side was good fun, and I was able to separate the odd gameplay mechanics and considerations like blood crafting from the rest of the game.

Leon's side of the game was strange in that it was played serious with the odd quip at first, but then it went full blown bonkers for a while before settling back down for the most part.

I go into RE games thinking about their place in the wider lore, so I perhaps got more out of it than some. From that perspective, it was interesting. The Connections' involvement was nice, and the game goes out of its way (even if it's mostly in files) to put a more solid timeline on paper. Seeing HCF and Tricell crates was nice, and from that side of things it picked up some loose threads from previous games. The refinement of BOWs was nice, although I have to say the last boss was underwhelming. In that regard Capcom picked up on RE3's design which I'm not a fan of, and the only saving grace was Leon being able to parry the giant tentacle swings. T-501 was a much better boss, and really had the "If RE4 Leon had a second chance at RE2" idea behind it.

In general it felt like the game set out to pick up the series history in more ways than just RC and the RPD. Hunk coming back was a big surprise, and when he went for the neck break I had to pause the game and laugh. Loved it. Although it was a strange fight, because he got me once then the 2nd try I did it hitless.

I did pick up the Girl's claw, but I didn't follow it through. Will have to do it on another playthrough.

I think for my next playthrough I'm going to clean up bits I missed, like the 1 remaining file, Raccoon statues, try some bits I didn't before (like killing the chef and Chunk), and if I'm lucky some other challenges like <4 hour will take care of themselves.

One thought I had towards the end is that it feels like the whole game is somewhat designed to ease us into Code Veronica's Remake, at least with the character switching. For good or bad, if nothing else it tells me they're not afraid to keep that mechanic in.
Oh, and Tofu. The first time I saw something, then when I actually saw him I popped. Great little easter egg. I did try to shoot him in his multiple spawn points in the hope of some sort of reward, but no luck.

I don't have too many criticisms just yet, but I'm sure as I play more a few more bits will sink in over time. For now, off the top of my head:
There were some annoying deaths where I didn't have a chance, and they were mostly related to machine gun zombies. You can be dead before you know what's happening and it's not something that at all feels fair.
There were however a couple things I expected to see but didn't. As the RC portion played out I expected to see a little more in the way of 3R locations, but aside from a tiny bit of subway there wasn't much to speak of.
What was more disappointing, though, was the price list mentioning a new model Nemesis for sale. I was part expecting, part hoping for an improved Nemesis model that was closer to OG Nemesis, but obviously what we got was a secret Nemesis in Gideon that went straight into the final boss that I've already spoken about.

Technical stuff:
The game runs incredibly well on my 7700/9070XT PC. Running native 1440p all high settings (lens distortion/CA/motion blur off) at a locked 120fps on Linux (aside from very rare occasions). No RT option for me yet, probably because of Linux. I might try it if I can get RT to enable but I'm not fussed. The game already looks great, I'm not sure the fps hit will be worth it even if I use FSR3.1 > 4 and FG. We'll see, I guess.
The non-modded FOV is awful. How they thought that zoomed in was a good idea is beyond me. Obviously it's much more tolerable on a TV even then it's overkill. Luckily the community already have mods that run on top of REFramework to adjust FOV for 3rd and 1st person with quick toggles and without breaking cutscenes and other special views.
No film grain toggle is such on obvious regression that it almost has to be related to image quality and upscaling. Either way I used a mod to disable that, too.
 
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I've already played it more than 7 and 8 combined. How old are you where you don't understand how opinions work? Anyone you disagree with is a clown? Do you live to troll threads where we discuss games you think are overrated? Do something productive.
"I like it so that means it's good."

A very childish perception for engaging with media. Don't reply to me again. Thanks.
 
"I like it so that means it's good."

A very childish perception for engaging with media. Don't reply to me again. Thanks.
You were literally just calling someone a clown for liking the game.

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I've already played it more than 7 and 8 combined. How old are you where you don't understand how opinions work? Anyone you disagree with is a clown? Do you live to troll threads where we discuss games you think are overrated? Do something productive.
Some in here start foaming at the mouth when you mention liking a game they feel burned their house down or something; don't take their dramatic takes seriously, it's not worth it.
 
https://www.metacritic.com/game/resident-evil-requiem/user-reviews/?platform=playstation-5

Quite the opposite. I am just seeing a bunch of haters because they can't deal with how great the game is and its reception. Just playing devils advocate in the face of 10k+ user reviews giving it a 9.5. Haters are just loud af. Like you all have how many posts in here? Move on to a game you like, man. This is sad clown activity.

There are 330 negative reviews out of the 10+ thousand. You're just one who agrees with the vast minority. lol

Metacritic User Scores is and never has been an accurate barometer on player reception towards a game. I'll remind you that at a certain point in time, Stellar Blade (a game I enjoyed) was one of the highest rated User Scores on MC.

I can tell you for a fact that the criticisms towards Requiem is also shared elsewhere in many other spaces of the internet.
 
Which rifle & scope did you use to beat the part where you protect Grace from the rooftop on Insanity? I'm struggling to get through this part.
 
But honestly, Gideon and Zeno believed that lol. At least that's how it is presented ingame. But I believe someone literally fucked up writing this into the story.
Zeno and Gideon needed Grace to unlock elpis.. so to confirm she has the right password, their plan was to drain all of her blood and leave her to get killed by the girl. If Leon big dick Kennedy didn't show up with his Magnum, their plan would have quickly fallen apart.
 
Which rifle & scope did you use to beat the part where you protect Grace from the rooftop on Insanity? I'm struggling to get through this part.
I used the silenced rifle with it's default scope. Gotta go for headshots, though; otherwise it's two shots per enemy. By that time I also had the Mortal Edge, so dealing with the Blister Head is easier: you parry until you execute him.
 
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When he refers to her as the original, it's within the context that, up until that point, they were trying to make clones of her. Because her DNA is a perfect match for finding the key to Elpis, which itself supports that she is one of Spencer's clones. Not that she is the first of the clones or anything like that. But yeah, it's all very stupid lol
Yeah I know that, but the way they explain it ingame sounds more retarded, than it is. But yeah it's stupid lol

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Metacritic User Scores is and never has been an accurate barometer on player reception towards a game. I'll remind you that at a certain point in time, Stellar Blade (a game I enjoyed) was one of the highest rated User Scores on MC.

I can tell you for a fact that the criticisms towards Requiem is also shared elsewhere in many other spaces of the internet.

The difference is gooners and fanboys of console exclusives exist. This game is for neither of those biased reviewers. It's how the vast majority feel about it. End of
 
Metacritic User Scores is and never has been an accurate barometer on player reception towards a game. I'll remind you that at a certain point in time, Stellar Blade (a game I enjoyed) was one of the highest rated User Scores on MC.

I can tell you for a fact that the criticisms towards Requiem is also shared elsewhere in many other spaces of the internet.

Nah, RE9 is about as close as you can get to unanimous praise in today's climate. It's a rare feel good story in the AAA space. I've been seeing positive vibes just about everywhere. Doesn't mean there aren't valid criticisms. But any negativity toward this game is mostly relegated to niche forum spaces.

Doesn't mean there aren't valid criticisms, but I think it's a stretch to try to reframe the general reception.
 
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When he refers to her as the original, it's within the context that, up until that point, they were trying to make clones of her. Because her DNA is a perfect match for finding the key to Elpis, which itself supports that she is one of Spencer's clones. Not that she is the first of the clones or anything like that. But yeah, it's all very stupid lol
While it's suggested that she is natural the parents are unknown. I'm of the opinion that since the blood results are nearly identical to the 70 series clones she is probably either a clone of Chloe or from a later series of Clones during the research period on memory transference.

But it's so vague it could be either or.

She is definitely not the original since a majority of clones turn violent and are later put down. Which I assume the pale children are the precursors to Pale Heads.
 
i just got done with my 3rd playthrough myself. First one took 15. Ingame timer was 11 which is what most people were reporting but Capcom doesnt include cutscenes and other menus in the timer. The second one i did the no health and no blood run. The third one was with infinite ammo speedrun. Steam shows 27.5 hours. Just goes to show that if you make a great game with replay value, i will put in 30 hours. You dont need to make bloated 30-40 hour games. Take note sony.
Yeah 1st playthrough was 19 in-game timer, I took my sweet time. I like to sweep everything, if I see a single ammo on the map, even if I don't need it, I must collect it, lol.
Honestly, I wouldn't have any problems if it was 5 hrs longer.
I will also give it a 9. Looking back the final boss was indeed a bit underwhelming.
Yeah, all the bosses were disappointing to me, mechanically and visually. They were mostly reskins or dumbed down versions from previous games. The most interesting are those Blister bosses or mini bosses, whatever, with their ability to create blister heads.
Grace had just the Stalker, but it was better than any other boss. I wish it had a bit more randomness to it, like the Xeno in Alien Isolation. As it is, it's all just scripted.

This 9 from me is a bit bloated, so to say, is mostly for the beginning until the middle part. If I were a bit more critical I would lower it a bit.
 
Just finished the game and expected to see some good discussion, but it's mostly people having a "Who can be the edgiest" competition. If you don't like a game, don't like it. It doesn't mean everyone that does is a clown, shill, or anything else. And thinking you're objectively right or even talking as if your opinion is more valid than anyone else's is childish.

I knew nothing aside from one teaser and a tiny bit of footage I stopped at the beginning of.

Grace's side was good fun, and I was able to separate the odd gameplay mechanics and considerations like blood crafting from the rest of the game.

Leon's side of the game was strange in that it was played serious with the odd quip at first, but then it went full blown bonkers for a while before settling back down for the most part.

I go into RE games thinking about their place in the wider lore, so I perhaps got more out of it than some. From that perspective, it was interesting. The Connections' involvement was nice, and the game goes out of its way (even if it's mostly in files) to put a more solid timeline on paper. Seeing HCF and Tricell crates was nice, and from that side of things it picked up some loose threads from previous games. The refinement of BOWs was nice, although I have to say the last boss was underwhelming. In that regard Capcom picked up on RE3's design which I'm not a fan of, and the only saving grace was Leon being able to parry the giant tentacle swings. T-501 was a much better boss, and really had the "If RE4 Leon had a second chance at RE2" idea behind it.

In general it felt like the game set out to pick up the series history in more ways than just RC and the RPD. Hunk coming back was a big surprise, and when he went for the neck break I had to pause the game and laugh. Loved it. Although it was a strange fight, because he got me once then the 2nd try I did it hitless.

I did pick up the Girl's claw, but I didn't follow it through. Will have to do it on another playthrough.

I think for my next playthrough I'm going to clean up bits I missed, like the 1 remaining file, Raccoon statues, try some bits I didn't before (like killing the chef and Chunk), and if I'm lucky some other challenges like <4 hour will take care of themselves.

One thought I had towards the end is that it feels like the whole game is somewhat designed to ease us into Code Veronica's Remake, at least with the character switching. For good or bad, if nothing else it tells me they're not afraid to keep that mechanic in.
Oh, and Tofu. The first time I saw something, then when I actually saw him I popped. Great little easter egg. I did try to shoot him in his multiple spawn points in the hope of some sort of reward, but no luck.

I don't have too many criticisms just yet, but I'm sure as I play more a few more bits will sink in over time. For now, off the top of my head:
There were some annoying deaths where I didn't have a chance, and they were mostly related to machine gun zombies. You can be dead before you know what's happening and it's not something that at all feels fair.
There were however a couple things I expected to see but didn't. As the RC portion played out I expected to see a little more in the way of 3R locations, but aside from a tiny bit of subway there wasn't much to speak of.
What was more disappointing, though, was the price list mentioning a new model Nemesis for sale. I was part expecting, part hoping for an improved Nemesis model that was closer to OG Nemesis, but obviously what we got was a secret Nemesis in Gideon that went straight into the final boss that I've already spoken about.

Technical stuff:
The game runs incredibly well on my 7700/9070XT PC. Running native 1440p all high settings (lens distortion/CA/motion blur off) at a locked 120fps on Linux (aside from very rare occasions). No RT option for me yet, probably because of Linux. I might try it if I can get RT to enable but I'm not fussed. The game already looks great, I'm not sure the fps hit will be worth it even if I use FSR3.1 > 4 and FG. We'll see, I guess.
The non-modded FOV is awful. How they thought that zoomed in was a good idea is beyond me. Obviously it's much more tolerable on a TV even then it's overkill. Luckily the community already have mods that run on top of REFramework to adjust FOV for 3rd and 1st person with quick toggles and without breaking cutscenes and other special views.
No film grain toggle is such on obvious regression that it almost has to be related to image quality and upscaling. Either way I used a mod to disable that, too.
I believe you're right about Film Grain, it's probably because of prevalent upscaling use.
 
The whole prologue with grace in the hotel doesn't make sense either. Gideon wants grace to reach him, but dude sits behind a locked door. Also sets her up against the police officer, who could have killed her and his whole plan would go to shit.

The story and how it unfolds is written terribly. They can't write shit.
 
They had her tied up to a gurney and didn't think an outbreak would happen at the care center.
You know, that part actually isn't terrible. Gideon isolated grace into that area behind a locked gate, out of anyone's reach.
Meanwhile he tries to get rid of leon, but he didn't account grace freeing herself. He also counted on the others in the basement/mining area to get rid of the girl/Marie, who made it back to the upper floor.

So that part actually checks out.
 
Yeah 1st playthrough was 19 in-game timer, I took my sweet time. I like to sweep everything, if I see a single ammo on the map, even if I don't need it, I must collect it, lol.
Honestly, I wouldn't have any problems if it was 5 hrs longer.

Yeah, all the bosses were disappointing to me, mechanically and visually. They were mostly reskins or dumbed down versions from previous games. The most interesting are those Blister bosses or mini bosses, whatever, with their ability to create blister heads.
Grace had just the Stalker, but it was better than any other boss. I wish it had a bit more randomness to it, like the Xeno in Alien Isolation. As it is, it's all just scripted.

This 9 from me is a bit bloated, so to say, is mostly for the beginning until the middle part. If I were a bit more critical I would lower it a bit.
The blister zombies are basically rip-offs of the clickers in TLOU IMO, and the boss version is the equivalent of the Bloater, am I the only one who noticed this?
 
The difference is gooners and fanboys of console exclusives exist. This game is for neither of those biased reviewers. It's how the vast majority feel about it. End of

It's not how the vast majority of players feel and using the gaming equivalent to IMDB scores to shut down anyone's critique of the game is pathetic. Do you also believe Requiem and E33 are the two greatest video games ever created? Because according to the User Score on MC they are. Praise be!

Nah, RE9 is about as close as you can get to unanimous praise in today's climate. It's a rare feel good story in the AAA space. I've been seeing positive vibes just about everywhere. Doesn't mean there aren't valid criticisms. But any negativity toward this game is mostly relegated to niche forum spaces.

Doesn't mean there aren't valid criticisms, but I think it's a stretch to try to reframe the general reception.

I am not saying the general reception is mixed, but I also reject the claim that's it's unanimous praise as well. I've seen a lot of the same critiques shared across Gaf, Era, multiple subreddits, multiple discords, etc etc. If we're just going to brush all that off as "oh well that's just some niche corners", then I don't know what to tell you. It's a large sample size of fans and players.
 
The blister zombies are basically rip-offs of the clickers in TLOU IMO, and the boss version is the equivalent of the Bloater, am I the only one who noticed this?
Well, yeah, a bit, but also a bit different with the mechanic of creating blister heads from zombies.
 
Except they're not... Clickers are blind, Blister Heads aren't. They're just another version of Crimson Heads from RE1 Remake, which predates TLOU by a decade.
It's my opinion and I've played all Res Evil games and TLOU games, I see clear similarities between the two. I'm not saying they're identical either but their movements and looks are similar.
 
it's a rich tradition: cartoons for grownups.

I read once that Capcom established early on that the Bond movies would be their model for creating new RE games- they throw in new villains and locales, but it's still basically the same familiar experience- glossy, very well put together pulp entertainment. Nobody ever comes away from a Bond movie thinking 'wow that had a really good plot', but they certainly come away having had a good time, and that's pretty much how RE works too.

The simping for this game is getting out of hand

It must be very frustrating
 
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While I've enjoyed it a lot on my first playtrough, I really don't want to keep playing it again.

Unlike other RE titles (minus the boss fight) I don't enjoy the gameplay loop of Grace enough, it's amazing for the first time but for additional replays you're left with no surprises anymore unless insanity mode with additional mobs but NO separate path / new items / new ennemies, it's worse on that front, in RE7 or RE8 with Ethan you had more guns, could block attacks gameplay wise it's more fun for additional playtroughs Grace only have pistols or the Requiem molotovs/acid and the syringe stuff that stealth kills, knives are used to break grabs or breaking crates / pots without using ammo and alerting mobs, that's it and most of her stuff are late game items.

Leon sections are not as fun as RE 4R in my opinion and it's either cramped hallways or too big of an area to fight having no tension, minus using environments props or evasing moves to dodge, we could have had a perfect blend between RE 4R and RE6 for the movements and interactions but it's not there yet, too stiff like RE 2R for what feels like RE 3R action with RE 4R parries, the executions and contextual grabs/kicks hatchets kills and the whole gore is top notch though.

There's a cruel lack of ennemies type, we basically have zombies armed or not / Crimson heads / lickers that's it the others are obstacles like chunk or MR X (the 10 seconds of it) or the Girl.

The game had a 6 years dev cycle from what I've heard, I'm sure it was a mess and it would'nt surprise me if they had to scrap an open world game at some point you feel like Raccoon City was intended to be like that, the bike could have been used too but now it's just the RPD / kendo shop / orphanage that are used, the whole city could be any other ruined city there's so little landmarks it's bizzare, could have featured at least the clock tower or the Zoo (there's even an easter egg of the Zoo with the tickets...).

It's very weird because Resident Evil is my favorite franchise but for the first time since Revelations 2 I don't see me replaying it, one and done.
 
Yep, imagine been able to ressurect a clearly dead Emily just cause Grace has to have a happy ending.
The few seconds Grace holds Emily is the only time during the game she's not a sniffling moron scared of her own shadow. Emily taught Grace how to be strong.

Plus, it wouldn't be a Resident Evil game if the main char doesn't rescue someone
 
Nobody in this series is "clearly dead" unless they are blown into a thousand pieces.
Wesker was "clearly dead" when the tyrant killed him
Ada was "clearly dead" when she dropped down
Krauser was declared KIA before showing up to harass Leon again in RE4
Jill was "clearly dead" when she jumped out of a window off a cliff
Marie was "clearly dead" when she got her head blown off by requiem
Hunk was "clearly daed" after leon gutted him with an axe.
 
Nah, RE9 is about as close as you can get to unanimous praise in today's climate. It's a rare feel good story in the AAA space. I've been seeing positive vibes just about everywhere. Doesn't mean there aren't valid criticisms. But any negativity toward this game is mostly relegated to niche forum spaces.

Doesn't mean there aren't valid criticisms, but I think it's a stretch to try to reframe the general reception.
Proof that meritocracy isn't real.
 
Blister head are just proto-Lickers, it was stated in early RE titles that Lickers are a mutation of zombies, the whole brain and claws suggest that and surprise! There's Lickers in the game too how convenient.
 
The few seconds Grace holds Emily is the only time during the game she's not a sniffling moron scared of her own shadow. Emily taught Grace how to be strong.

Plus, it wouldn't be a Resident Evil game if the main char doesn't rescue someone
Still stupid even for a RE game
 
The elevator scene was intense I legit thought it happened and she lost her leg.
I actually almost wish she did because it could've made for interesting gameplay, altho would probably have been very frustrating on replay.
Dab a bit of green herb powder on it and she's good as gold. The Connections contained an independent sample and infected Grace with it!

Yeah, in a vacuum RE3 remake is really solid. It's fun to play, it's just too bad about how much was cut or changed.
RE9 feels like a bit of a disappointing follow up to RE4R much like RE3R was disappointing, but still very good following RE2R.

They had her tied up to a gurney and didn't think an outbreak would happen at the care center.
An outbreak already planned for 11:30pm if the DSO showed up!

The Super Tyrant and Gideon (first phase) bosses needed more environmental tools for Leon's use so you weren't just unloading as much DPS as possible into them.

The Kendo cutscene feels very forced, like they needed an extra emotional reason to want to demolish Mr.X2
 
It's my opinion and I've played all Res Evil games and TLOU games, I see clear similarities between the two. I'm not saying they're identical either but their movements and looks are similar.
You said they were a rip-off, not just similar. There's a huge gulf between both words lol but at least you've cleared it up.

Yep, imagine been able to ressurect a clearly dead Emily just cause Grace has to have a happy ending.

Beyong stupid
Leon said he missed all the vital organs bro. He's a surgeon with that gun apparently lol
 
You said they were a rip-off, not just similar. There's a huge gulf between both words lol but at least you've cleared it up.


Leon said he missed all the vital organs bro. He's a surgeon with that gun apparently lol
Well I'm of the opinion that the Res Evil developer's have played TLOU/2 and they were inspired, perhaps rip-off wasn't the correct terminology but the first thing I thought when I saw one was the Clicker comparison.
 
Well I'm of the opinion that the Res Evil developer's have played TLOU/2 and they were inspired, perhaps rip-off wasn't the correct terminology but the first thing I thought when I saw one was the Clicker comparison.
To me they function and act exactly like Crimson head in RER. You can even destroy dead bodies same way you do in RER in order prevent them from turning.
 
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Yep, I gave her six surgically precise point-blank shotgun shots. Leon is a magician
Well, it's Leon S Kennedy after all! :-D

But seriously, i believe this is the second WORST RE story i ver ever seen (RE6 evidently is worse), goold lord this game simply takes itself TOO seriously and left simply too many things on the air because 'f**k you, that's why'.
 
Now im thkinging... Capcom is a FU**ING genius, because from now ON EVERY SINGLE PLOTHOLE possible will be explained this way: 'because connections'.... god damm it
 
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