• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Resident Evil Requiem --- Open Spoilers Discussion ---

Memati187 Memati187 Capcom just gave us another Early Access title by selling us half the game. With game comparisons I feel as a whole RE4R is a much more complete product. Given the rushed nature of RE9 it seems like much like both DD2 and MH Wilds it was yet another sacrifice to bump up numbers for their End of Year Fiscal Report.

Which if true I think they probably could have delayed the game until March to improve on certain aspects.

With DLCs and if they listen to criticisms like separate campaigns, actual NG+ and maybe add back a Ranking System they can improve the game.

The game is ok to good but it should be great. Especially when RE4R is the better product.

And I think for a finale to the main story it felt very lacking when in retrospect both RE5 and RE6 were more bombastic.
 
I just replayed the last of us 1 on ps5 and that game blows re9 out of the water imo. It flows better and graphic fidelity is definitely better.

Now if they can build on re9 with dlcs like they did with re7, which is the best in that regard, then it may reach upper tier. As of yet, it's just an unfinished product.
TLOU was horror perfection as it gets. One of the best games ever crafted. You can see that Capcom looked at that for some motivation on some of the enemies in RE9. TLOU had no faults imo. It may never be topped in the horror genre.
 
TLOU was horror perfection as it gets. One of the best games ever crafted. You can see that Capcom looked at that for some motivation on some of the enemies in RE9. TLOU had no faults imo. It may never be topped in the horror genre.
RE4make has better moment to moment gameplay with tons more variation in how you tackle arenas, more weapons, more customization, and actually has bosses

TLOU just has a better story IMO
 
Last edited:
RE4make has better moment to moment gameplay with tons more variation in how you tackle arenas, more weapons, more customization, and actually has bosses

TLOU just has a better story IMO
RE4 was definitely a masterpiece, I wasn't crazy about the Island section myself but these two are one of my favourites of all time and RE9 is definitely far behind in alot of aspects to both of these.
 
TLOU was horror perfection as it gets. One of the best games ever crafted. You can see that Capcom looked at that for some motivation on some of the enemies in RE9. TLOU had no faults imo. It may never be topped in the horror genre.
The clickers and Bloaters were the first thing that came to my mind, when I've seen those enemies the first time. Enemy variety isn't strong in re9 either, if you ignore the bosses.

RE4make has better moment to moment gameplay with tons more variation in how you tackle arenas, more weapons, more customization, and actually has bosses

TLOU just has a better story IMO
Yep, definitely. I just took tlou1 for the comparison because the samey enemie types.
But in direct comparison with re4r, re9 falls even more apart. Re4r is another league, which is just sad, because some of us expected re9 to surpass that. Unfortunately, re9 can't compete with re4 in any category, even if dlcs expand it, the base game is already out in this state.
 
TLOU was horror perfection as it gets. One of the best games ever crafted. You can see that Capcom looked at that for some motivation on some of the enemies in RE9. TLOU had no faults imo. It may never be topped in the horror genre.
I don't know if I would call TLOU horror, and also I've never heard it called that. It has horror elements, it's more of a drama in a horror setting.

Even RE since the 1st one isn't just a horror game, with each iteration it has become less and less horror, now it's more like action/survival with horror elements. RE7 is a horror game.
 
But in direct comparison with re4r, re9 falls even more apart. Re4r is another league, which is just sad, because some of us expected re9 to surpass that. Unfortunately, re9 can't compete with re4 in any category, even if dlcs expand it, the base game is already out in this state.
This is my main fault with RE9. Coming off of the massive success of RE4R, I expected an evolution and progression of the gameplay systems outlined there, but RE9 feels more like a step back than forward.
 
And I think for a finale to the main story it felt very lacking when in retrospect both RE5 and RE6 were more bobombastic.
Yeah I don't care about anyone's opinion when it comes to RE5&6, fun games.
Even 6 had seperate scenarios, which re9 couldn't get right. They implemented some of the 6 mechanics into 9 and people celebrate that, while back then they called it out for being too action heavy.

I don't understand how people can overlook the 2nd half of re9, which is essentially a boss rush mode. Like you are playing a different game, since the character switch midgame.

I really liked the idea of grace segments being like re7, but they not only skipped boss fights for her, they fucking left her with just 2 handguns.
What was the point of getting another Handgun 5 minutes later, instead of a shotgun for example.
Before someone tries to explain that she had a boss fight against the girl/Marie, where you have to power up the arena before shooting her once, THAT wasn't a fight lol.

The whole game was half-assed in every category sadly.
 
Yeah it's retarded but it's fucking Resident Evil brother, it's hardly been a literary masterpiece ever.

I'm here to blast zombies and crack dad jokes, whcih it delivers in spades.
I'm on the same boat as you, RE4 OG is my favorite game of all time and the story is absolute dogshit it's the worst Resident Evil story wise, Mikami wrote that shit on a piece of napkin in a bar getting drunk as fu** in less than 2weeks after countless reboots during the development. And that the same guy who wanted to incorporate Mecha Barry (gulzer) and megaman-esque sci-fi in the first game but thank god it didn't happened.

The thing is RE 9 have nothing were it excel at, Like the grace sections ? Ok but the gameplay is pistol only ,no guns, no melee, no block, no dodge mechanics, only crouch, walk and run, RE 7 and 8 did the gameplay better, what's good then ? The map of the care center is great, the gore is great, the zombies too so would it had been better with better gameplay and progression system ? yes sadly

Like Leon ? well the game's pacing is trash and gameplay wise it's still half assed between RE 3R /RE 4R and RE6 we're not there yet but it's enjoyable, where's the dodges? At least put what they wanted to do in RE5 BETA with quick dodges that's too rigid still, RE 6 remains miles better gameplay wise it's still lacks level interactivity for the kills, and Leon's is so heavy to control no momentum at all. The problem with Leon's sections are the levels too boring and he's on the wrong game, They clearly shat the bed with the game's 6 years development and had to scrap a lot of stuff to in the end having to stitch together 2 games experiences and bundled it because too much work have been done to go to waste, the game's pacing is the main culprit it's all over the place and it kills any intentions of wanting to replay it because it's a streamer game, it's amazing the first playtrough when everything is new and you discover at your own pace, but look at it again, what's left after all the surprises are gone ? I can infinitely replay most RE games and still do it 30 years later because that's what left after you cleaned everything on that bone.

So if each sections are not peak Resident Evil for these reasons , and the gameplay is better in RE 7/8 and RE 3R RE4R and RE 6 you got The story and the characters left.

Story is ass and Grace is a fucking disgrace, look at the video and defend that shit it's supposed to be serious in tone and heavy in atmosphere, not a campy story this time, yet the characters decisions and the plot twist are beyond retarded.
 
TLOU was horror perfection as it gets. One of the best games ever crafted. You can see that Capcom looked at that for some motivation on some of the enemies in RE9. TLOU had no faults imo. It may never be topped in the horror genre.
If you're talking pure horror, Amnesia: The Bunker is uncontested. Sure, TLOU has a more satisfying story; but you currently can't beat The Bunker is terms of gameplay and how it works to scare you. One could make the argument Arkane's Prey is a horror game, but it's very horror light - I'll be the first to admit it. But if that's included it would even beat The Bunker in terms of game design.

TLOU is mainstream like RE and that comes with limitations. You can't really reach peak by playing to the masses.
 
Last edited:
Yeah for me the likes of Alien: Isolation, Amnesia: The Bunker as well as the Indie game Species: Unknown are great Horror games. Since they have everything to do to how you work around or against the Monster or Monsters.

CP2077's Cerberus Spiderbot is also a peak horror experience.

I'm not sure what kind of evolution of Horror they had in mind for RE9 but it comes nowhere near the above games in that aspect.

Werewolf Jones Werewolf Jones Glad to see I wasn't the only one to see the similarity to Dino Crisis 2 with the 2nd half of RE9. There is a good framework for a Dino Crisis game with those systems or a Raid mode but it's incredibly shallow.

Both Revelations games on their own merits each have a better system in place then RE9's.

RE9 is just one of the most streamlined RE games. Many RE's at their core are linear but RE9 on multiple runs it doesn't even try to hide it or offer alternate paths especially in the 2nd half where you are on rails a large amount.
 
This is my main fault with RE9. Coming off of the massive success of RE4R, I expected an evolution and progression of the gameplay systems outlined there, but RE9 feels more like a step back than forward.
I really expected this to surpass re4r, before its release I could see all the potential. When they talked about returning to Raccoon City and Requiem as the title, I automatically assumed peak re game with all there is to it.

Like having all important characters tied to RC to be involved in any capacity, Grace's gameplay being as good as 7 along Leon's like re4r. Instead they half-assed both segments.
Fuck the weapons for grace, but let's give her antique coins, because that's what made re7 great. Fuck re4r peak design, but let him go through his greatest hits.
No Claire, Jill or even ada, but let's put in tofu.

Clearly crapcom fucked up so bad during development, instead of scrapping everything, they tried to save some stuff and that shows.

the gore is great
From the pov of the enemies yeah. We as the players got the nerfed gore system, while the zombies and bosses received the improved one.
 
RE4 was definitely a masterpiece, I wasn't crazy about the Island section myself but these two are one of my favourites of all time and RE9 is definitely far behind in alot of aspects to both of these.
I would agree if it wasnt for Ashley, the lenght and the focus on action.

But its really a great game that RE9 is far behind, thats for sure.
 
Last edited:
With the game play downgrades from Re4 to 9, it leaves me wondering what, if anything at all will be the evolution of the gameplay in code Veronica? Is it just going to be more RE2R in a new location?
 
With the game play downgrades from Re4 to 9, it leaves me wondering what, if anything at all will be the evolution of the gameplay in code Veronica? Is it just going to be more RE2R in a new location?
I think RE3RE has one of the best gameplays for the series, the dodge mechanic feels great to pull it off and its op like Leons parry.
 
Last edited:
On my fourth run at Insanity, Infinite ammo unlocked, Infinite rocket launcher unlocked, and man, it really does feel like I needed both for this difficulty. At least when it comes to my playstyle, which is "Every room must be cleared".

First run at Classic difficulty and I really enjoyed my time with the game. Ended at 19 hours.
Not sure what the complaints are about, it felt exactly the same in terms of difficulty than all the original Resident Evil games (first half RE, RE2 and RE3, second half RE4). Maybe just ever so slighly easier than my first run of RE2R, done at Hardcore.
Sure, would have been nice to have another mode between that and Insanity, but I can't really complain.. I was scared, I was stressed, and died quite a few times. The game felt a little bipolar as an experience, and made me extremely worried for the replayability (which is and always will be what makes these games special) but actually on my fourth run now and it's MUCH better than I feared in this regard. With the exception of the Orphanage. That section needs to be skippable.

Love Leon portion of the game, felt a little rushed in polish and quite a bit RE6-like, but loved the structure of that part of the game. This is a true and successful blend of all games in the series, which couldn't have been easy to achieve.

I enjoyed the story for what it is, feel so clever I got the canon ending first time, but the more I think about it the less sense it makes. Like, it's full of things that make zero sense.. Gideon on a armchair blissfully enjoying some music while Grace, the one he had been looking for for decades, the chosen one, the person on the planet he needs the most, is miraculously escaping death downstairs because of a person HE just transformed into zombie the moment she arrives.. like, what?

Tom Cruise What GIF


For the rest, a nice "Resident Evil greatest hits". Love that there was no Ada, I'm so sick of the fact she has to be into every single thing with this character. This was a breath of fresh air, RE Degeneration-like and I loved it.

Audiovisually, the game is great. Playing on PS5 Pro and there's some pretty neat visual treats. Audio in the home theatre is phenomenal, it still manages to surprise (and scare me) in the fourth run. Masterful.
Cutscenes legitimately look pre-rendered, the hair system with that Sub surface scattering is just sublime. But also some reeeally inconsistent assets here and there, mostly in Raccoon City.

Imo, RE2R is still the most beatifully consistent game they've made. Played with proper calibration by understanding the sliders, it looks impeccable to me still. Like a pre-rendered visuals game, a feeling I didn't get as consistently with Requiem. And I mean, some of the shared assets I compared between the two games are in fact lesser quality in Requiem.

TLOU is mainstream like RE and that comes with limitations. You can't really reach peak by playing to the masses.
I know some will disagree, but despite of how much I LOVE the Resident Evil games, and always have since '96, they kinda do feel like products. There's some exceptions, like RE 2002, and in some ways RE2R, but mostly that's what they feel to me, unlike say Silent Hill 2; expertly made products, with infinite amount of stuff to love in them, and great GAMES, but consumables in a way, relatively quickly "mass produced" and put out. Whereas to me TLOU always felt and still feels like a piece of legitimate art. Something I didn't get from TLOU Part II, which instead felt like something that desperately tried to be art and failed.

TLOU was horror perfection as it gets. One of the best games ever crafted. You can see that Capcom looked at that for some motivation on some of the enemies in RE9. TLOU had no faults imo. It may never be topped in the horror genre.
TLOU, the first one, is the only game in my 30 years of gaming that I would truly consider perfect.
Like, I love RE4 equally, and Witcher 3 the same, and even RE2R, but I have a ton of issues with them still. "Issues" I can easily forgive and ignore due to my love for them, but they are objectively there. With that 2013 game there's not a single thing I would change, it was a true lightning in a bottle and time only cemented that as a fact for me.
I distinctively recall it had been the first 10 out of 10 in the history of some gaming outlets, some 20 years active by the time the game launched. Remember being like 5 hours into the game like "Really? I mean it's good but surely not THAT great".. and then things started to happen. And by end I was in awe in a way that hasn't actually been replicated to this day, in any media.
There's some people who literally made a living by only speedrunning that game for 13 years, like Anthony Caliber, and are still doing it this very moment. lol

But as a horror? Maybe the hospital in Part II, but for the most part nothing beats P.T. (the original with procedural random ending portion), RE7 in VR, and Resident Evil 2 Remake imo. Granted, haven't played Silent Hill 2 Remake still, but really looking forward to the experience.
 
Just finished my first run. Overall I had a lot of ups and downs with the game. Had a great time with the Grace section, pretty much up to Racoon City. I would have taken a whole game like this. It is a shame about the lack of puzzles, but at this point I don't think their heart is in them anymore. I kind of expected the direction to go more into investigation / detective work with Grace considering she's FBI. Would have been / could be a replacement for the kindergarten level puzzles we have now.

Story is serviceable, doesn't make much sense considering past games, but whatever, it's entertaining.

About Leon in general, I really do not like RE 3rd person shooter gameplay at all, I find it very frustrating. I did like RE2R, but not RE3R or RE4R.

It reminds me of a greatest hits of all the bad N64 game design issues. I think lot of it is due to Leon being so powerful (parry, CQB options) that they rely on frankly antiquated mid 90's design to balance it out.
- You clear out a room, there are 0 chance zombies can be there. Then suddently you pick up ammo, press a switch and they phase in from another dimension.
- A lot of encounters and map design is about kiting enemies around a table (that's more true for Grace in this case, but still applies to Leon).
- Camera too close on 3rd person means you are fighting the camera and FOV more than anything else. Plus they put a bunch of shit on the ground like boxes and rocks for you to get stuck on. Enemies bum rushing you and you can't see anything.
- Movement is super slow, partly to force player to use the parry, it also easier to control difficulty that way. Makes it feel like garbage.
- Inconsistent action button (press A to do thing).

Other weird design choices

Zombies aggro and speed is also very inconsistent, sometimes you can walk right pass them, sometimes they just know you're behind them for no reason.
Probably some encounters are hardcoded, example the RC lift which zombies jump on, they have almost no health vs regular zombies because otherwise the encounter wouldn't work.

Zombies getting increasingly jittery and unpredictable each game from RE2R onward, again to compensate for character power increasing also. RE3 had the dash, RE4 the weapons, parry etc.
One minute they can barely make a few steps, then suddenly becoming both a cirque du soleil freak and NFL tackler.

The QTE items on the ground that you cannot pick up and throw unless you have enemies in very specific FOV. Seriously I can't just take the spear walk 5 steps and chuck it?
Even worse with the exploding barrels that are timed, happens that enemies bum rush you and you cannot time it like you want because of that.
Show a "A" with a red bar over the item, that's your solution, really? That's like non-tech people telling you to put tooltips on everything that doesn't make sense on a web app for the users to figure out.

I really wish they could just go to the drawing board and rethink the whole thing. Don't put rocks on the ground to balance encounters. Don't put "something in the middle of the room" for you to obviously go round n' round kiting enemies.
It's not gen 5 anymore.

So I would rate the Grace section like a 8 to 9 and Leon a solid 6.
 
Last edited:
Some general reflections on the story:
  • Grace is an excellent addition to the RE cast, and Angela Sant'Albano's performance is absolutely incredible. Wouldn't mind seeing her come back later as a mission control character like Sherry is here.
  • I also enjoyed Victor Gideon....his whole Hannibal Lecter schtick works really well here.
  • I was a bit surprised that there wasn't a larger returning cast, considering that the main plot motivator was a dormant T-Virus infection affecting survivors of Raccoon City. I could see Chris not getting sick since he's never shown to still be in the city when the outbreak is happening, and Jill since she got the vaccine in RE3, but how were Claire, Ada and Carlos unaffected?
  • I have mixed feelings about the reworking of Spencer's character. I don't mind giving him more complex motivations, but this game goes far beyond just making him remorseful, pinning the responsibility for the outbreak mostly on other Umbrella staff and their Connections collaborators who made Spencer the fall guy to cover up their involvement. They even explain away his megalomaniacal rant to Wesker in RE5 - which would have taken place after being interviewed by Alyssa - by implying that he was no longer in his right mind by then.
  • The "I didn't aim for her vitals" explanation for Emily's survival is reeeeally a stretch. For all the times that somebody has turned into a giant flesh monster in RE games - and there's a good many - it has never been reversible as far as I can remember. Also, you'd think Leon might have mentioned something about that before Grace had her big despair moment and walked out on him.
 
Just finished my first run. Overall I had a lot of ups and downs with the game. Had a great time with the Grace section, pretty much up to Racoon City. I would have taken a whole game like this. It is a shame about the lack of puzzles, but at this point I don't think their heart is in them anymore. I kind of expected the direction to go more into investigation / detective work with Grace considering she's FBI. Would have been / could be a replacement for the kindergarten level puzzles we have now.
Yeah, that would have been interesting and it would have given a nice touch as the genre is pretty stale in its gameplay and mechanics.
Story is serviceable, doesn't make much sense considering past games, but whatever, it's entertaining.
Story in RE doesn't matter or make sense anymore, since RE2, it's just there to have something.
About Leon in general, I really do not like RE 3rd person shooter gameplay at all, I find it very frustrating. I did like RE2R, but not RE3R or RE4R.

It reminds me of a greatest hits of all the bad N64 game design issues. I think lot of it is due to Leon being so powerful (parry, CQB options) that they rely on frankly antiquated mid 90's design to balance it out.
- You clear out a room, there are 0 chance zombies can be there. Then suddently you pick up ammo, press a switch and they phase in from another dimension.
- A lot of encounters and map design is about kiting enemies around a table (that's more true for Grace in this case, but still applies to Leon).
- Camera too close on 3rd person means you are fighting the camera and FOV more than anything else. Plus they put a bunch of shit on the ground like boxes and rocks for you to get stuck on. Enemies bum rushing you and you can't see anything.
- Movement is super slow, partly to force player to use the parry, it also easier to control difficulty that way. Makes it feel like garbage.
- Inconsistent action button (press A to do thing).

Other weird design choices

Zombies aggro and speed is also very inconsistent, sometimes you can walk right pass them, sometimes they just know you're behind them for no reason.
Probably some encounters are hardcoded, example the RC lift which zombies jump on, they have almost no health vs regular zombies because otherwise the encounter wouldn't work.

Zombies getting increasingly jittery and unpredictable each game from RE2R onward, again to compensate for character power increasing also. RE3 had the dash, RE4 the weapons, parry etc.
One minute they can barely make a few steps, then suddenly becoming both a cirque du soleil freak and NFL tackler.

The QTE items on the ground that you cannot pick up and throw unless you have enemies in very specific FOV. Seriously I can't just take the spear walk 5 steps and chuck it?
Even worse with the exploding barrels that are timed, happens that enemies bum rush you and you cannot time it like you want because of that.
Show a "A" with a red bar over the item, that's your solution, really? That's like non-tech people telling you to put tooltips on everything that doesn't make sense on a web app for the users to figure out.

I really wish they could just go to the drawing board and rethink the whole thing. Don't put rocks on the ground to balance encounters. Don't put "something in the middle of the room" for you to obviously go round n' round kiting enemies.
It's not gen 5 anymore.

So I would rate the Grace section like a 8 to 9 and Leon a solid 6.
About the whole gameplay design in RE, as I said, it's pretty stale for a while now and I don't think it's going to change too much. I mean, more or less it's the same design since RE4 OG.

I just read somewhere, don't know if it's true, that initially RE9 was designed as an online multiplayer thing. So it's not surprising the game has such different halves.
At least with the Grace section they tried to make something different with the different zombie personalities and blood thingy.
 
They should do puzzle difficulty as a separate option to adjust, create some OG RE puzzles if you choose hard, or if you choose easy just leave the item there for casuals to pick up.
 
Yeah, that would have been interesting and it would have given a nice touch as the genre is pretty stale in its gameplay and mechanics.

Story in RE doesn't matter or make sense anymore, since RE2, it's just there to have something.

About the whole gameplay design in RE, as I said, it's pretty stale for a while now and I don't think it's going to change too much. I mean, more or less it's the same design since RE4 OG.

I just read somewhere, don't know if it's true, that initially RE9 was designed as an online multiplayer thing. So it's not surprising the game has such different halves.
At least with the Grace section they tried to make something different with the different zombie personalities and blood thingy.
 
I don't want to appear completely negative since I did enjoy the game. I'll start an insanity run next. It's just that Japanese devs sometimes get stuck on obsolete design patterns, for better or worse.
Games looking more and more realistic makes these gamey aspects feel out of place. If they spent only a fraction more of the effort into building a world that makes sense and is consistent gameplay vs focusing on pure fidelity it would be a game changer.
 
Last edited:
I don't want to appear completely negative since I did enjoy the game. I'll start an insanity run next. It's just that Japanese devs sometimes get stuck on obsolete design patterns, for better or worse.
Games looking more and more realistic makes these gamey aspects feel out of place. If they spent only a fraction more of the effort into building a world that makes sense and is consistent gameplay vs focusing on pure fidelity it would be a game changer.
You shouldn't view it as negative criticizing a game you enjoy. I enjoyed it too, more than any RE maybe, but that doesn't mean I can't see its flaws or comment on them.
 

Interesting, so the game went through at least 2 different concepts before this.
And who knows, maybe even 1 or 2 more and we don't know about it.

Idk how to feel about the thing that they didn't want a scared Leon.
It's true in a way, but they could have worked around it. The game didn't need to have a scared Leon, but to be scary for the player.
 
I dunno I feel like you can easily have a scared Leon through clever use of PTSD like they did with Big Boss in Peacewalker. Especially in very specific RPD sections where it would make sense to do so.

Leon here is really going through his Black Swordsman Guts arc here in RE9.

It doesn't really fly though when he says stuff like "I can't save anyone" and stuff like the Nurse and Chainsaw Doctor he definitely had a window of opportunity to prevent a death from happening.

Lots of character assassination in very subtle ways with Leon. And if it isn't he is just at the point where he doesn't care anymore and is just a gun pointed at Bioterrorism wherever he can find it.

The Clinic sections with Grace are very fleshed out but when it comes to the Leon focus it really just feels like he is there. The whole RCS illness thing just being relevant is a red herring and a stroke of luck.
 
I finally finished late late last night. The end fights were a super downer. The whole scene where Zeno's head gets lopped off was excellent, especially Gideon's line beforehand: "You're just an imitation." Which told me that Zeno was most definitely a Wesker clone 😎

The first part of the Gideon fight was just so cut and dry and boring. Exactly the same as the final boss in Callisto. Unload and know how to parry or dodge…fine.

But when he mutates…and does Leon actually call him "Nemesis"? How does that happen? That final boss was a like a D grade version of the final boss of Dead Space 1.

That young Grace in the orphanage section with the doll kids was fucking godawful needless filler.

I loved 49 year old Leon Wick. One liners weren't as good but the delivery was still spot on.

Otherwise the game was outfuckingstanding. My rankings now -

RE5
RE8
RE7
RE3R
RE2R
RE9
RER4R
RE4

The call out to Chris was dope too. Doubt we'll see him in DLC, but I hope he appears in X/10 at least.

Also can someone please answer how the fuck Leon got infected in the first place? Was that in 6? It really wasn't the plagas from right?

Oh and I played on Classic with the ribbons and the game gave me 13:54, but really I spent 24 lol
 
Last edited:
I already played this 5 times each on ps5 and switch2. The story fucking sucks the more you go through it again.

Leon is fucking retarded in this. Needs Intel, wants to find Gideon, but first thing he does is attack him and make stupid jokes like a kid.

"I had a talk with Gideon. He is insane" Fuck off dude, he tried to talk, you fucking choked out.
And people celebrate and have an orgasm when he does his one liners.

Chris Redfield suits this franchise more than this stupid beta simp cunt ever could.
 
Last edited:
The more times I played this chasing the platinum the more I realised that its really not as good as reviews and media is saying. It plays well, its gorgeous, Graces section the first time through is genuinely brilliant. Leon is of course fun, BUT. Raccoon City section is pretty shit. 3 generic buildings that aren't related to classic locations at all. RPD is minimal. The bosses are all shit, literally shooting galleries, no mechanics or anything outside of The Girl which is just "push 3 switches". How original. Ark was alright, looked nice but coulda used a bit more enemy variety outside of lickers, considering its a big hub for creating and selling Bioweapons.
Chloe section was shit, stop putting in slow moving little girl sections.
So many opportunities for other classic characters to appear. Super Tyrant just dies from being shot, instead of needing a rocket launcher like every other previous encounter? Coulda had a legacy character, especially Ada since its Leon, show up there to drop it off, be a nice big moment. Chris NOT showing up at the end was disappointing, No Jill either. Zeno is another disappointment, literally just there as a representative of The Connections.
No proper NG+, the upgrade system is meh. The unlockables are boring as shit, nothing good for Grace.

I'm a lifetime RE fan, I wanted this to be so much more than it was. 8 and 9 have been overall disappointing for me. The remakes outside of 3 are the better games imo.

But the Zombies with a shade of their memories etc is a great addition, I hope they keep that. But drop zombies with guns from the future please, they've never been fun to encounter and even more so for humans with guns encounters, these games just aren't built for that, stop it.
 
I dunno I feel like you can easily have a scared Leon through clever use of PTSD like they did with Big Boss in Peacewalker. Especially in very specific RPD sections where it would make sense to do so.
Yeah, that's one of the ways they could have made it work. RPD was the perfect place for that.

Horror is made through all kinds of audio visual stuff, it doesn't mean you can't have it if the main character is a tough man.
Leon here is really going through his Black Swordsman Guts arc here in RE9.

It doesn't really fly though when he says stuff like "I can't save anyone" and stuff like the Nurse and Chainsaw Doctor he definitely had a window of opportunity to prevent a death from happening.

Lots of character assassination in very subtle ways with Leon. And if it isn't he is just at the point where he doesn't care anymore and is just a gun pointed at Bioterrorism wherever he can find it.
That scene with the nurse is so awkward to say the least. Like, he just doesn't give a fuck and then as you say he starts saying things like "I can't save anyone". Zero sense whatsoever.
The Clinic sections with Grace are very fleshed out but when it comes to the Leon focus it really just feels like he is there. The whole RCS illness thing just being relevant is a red herring and a stroke of luck.
Putting aside her being FBI with clear problems she has and sent to serious stuff being an analyst, I really like Grace, stutter and all that. Maybe they should have cooked this half a year more and made 2 different scenarios.
 
Last edited:
As far as I am concerned Raccoon City Syndrome is a case of "I made it the fuck up".

Comes out of left field. And given the disconnect a large amount of the cast would have it you'd think everyone would have some involvement.

Especially if symptoms likely would have been found around the time of Death Island.

The game ultimately leaves more questions then answers.
 
Maybe they made this intentional - though I doubt it - as I read that a big DLC involving Leon is already in the works.
I feel like they sold us half the game. And the 2nd half is on the way. Seems planned since they were so quick to announce it unlike with their other games like DD2(lol) and MH Wilds.

But we will see.
 
Interesting, so the game went through at least 2 different concepts before this.
And who knows, maybe even 1 or 2 more and we don't know about it.

Idk how to feel about the thing that they didn't want a scared Leon.
It's true in a way, but they could have worked around it. The game didn't need to have a scared Leon, but to be scary for the player.
The Evil Within 1 did it , to me the RE 4 formula was taken to it's logical conclusion in TEW, it still blends horror action and stealth with character and weapons progression and environmental interactivity with traps and quick decisions better than everything else, no wonder RE 4 Remake took the stealth kills from it.
 
The Evil Within 1 did it , to me the RE 4 formula was taken to it's logical conclusion in TEW, it still blends horror action and stealth with character and weapons progression and environmental interactivity with traps and quick decisions better than everything else, no wonder RE 4 Remake took the stealth kills from it.
TEW deservers a fucking remake done by someone competent, sadly we may never ever have it.
 
Not trying to downplay anyone's criticisms but personally I find it hard to get upset about RE lore after Code Veronica brought Wesker back from the dead as The Flash. The shark was jumped literal decades ago IMO
 
Not trying to downplay anyone's criticisms but personally I find it hard to get upset about RE lore after Code Veronica brought Wesker back from the dead as The Flash. The shark was jumped literal decades ago IMO
Tbf code Veronica is a non numbered game, so 90% of the ppl dont five a fuck
 
TEW deservers a fucking remake done by someone competent, sadly we may never ever have it.
Evil Within 1: The MS Store version is the best atm, runs great and imho looks still great. FOV is kinda low but fine, thankfully camera shake can be set to minimum.

Evil Within 2: No game till now has surpassed that shotgun sound lol
 
Finished after 12 Hours, excelent game and an excelent Resident Evil, but after reading the first impresions from people here the first days I was expecting a Goty history, but all I got was the same safe formula as always and very strange decisions history wise, like the wesker wanabe clone, the weak racoon city revisit sections, missing other STARS members and the emily revival thing at the end.

What I like:
- An almost perfect mix between classic RE survival horror and modern action style
- The high variety of zombies with memories of their livings past was a nice addition to the formula.
- When it goes dark, it goes dark, like the Kendo gunshop scene
- The RPD soundtrack remix was amazing
- Amazing graphics with pathtracing

What I don't like:
- No puzzles in Grace stages, because common, the "puzzles" that were in the clinic were braindead easy to bruteforce
- Very little variety of weapons to choose and few enhacement options if we compare it to previous entries
- The grey raccon city, it was supposed to be a 20+ years abandoned city, and like chernovil, it was supposed to have a lot of vegetation, but we got a place that looked like an active warzone
- For an abandoned and blocked city debastated by an outbreak and a nuke, i was expecteing to see more dead bodies everywere, specially in the RPD, but we only got the "kendo" and a policeman skeleton
- Trailers hyped you with the RPD return, but that section was very short with almost nothing to do but a reuse Mr. X chase like in RE2R.
- If the whole plot was about the T-virus vaccine and the return of racoon city I was expecting the appeareance of more STARS members like Jill, Barry and Chris. Well, Chris was offscreen and maybe he will be the protagonist of the DLC.
- The Wesker clone, like, WFT?
- The reused final form nemesis as final boss from RE3R was very strange. In the whole game it was implied that Victor was a Tyrant like Lady D. but it turned out to be a Nemesis, and why Leon knows it was a nemesis? It would have be awesome if we got a real Nemesis from RE3 like we got another "Mr. X" tyrant.
- The "death" of emily was an emotive moment ruined in the end. Her mutation was beyond reversal and Leon should have mentioned to Grace he did not shot her in vitals and that it could be a way to save her at that moment.

My tier of REngine titles:
- RE2R
- RE4R
- Requiem
- RE7
-
- Village
-
-
- RE3R
 
Tbf code Veronica is a non numbered game, so 90% of the ppl dont five a fuck
Don't think that's true at all, considering the amount of people currently begging for a Code Veronica remake.

Also, I'm pretty sure Mikami said that Code Veronica was supposed to be a mainline title but they had to drop the number because of an agreement with Nintendo I think?
 
Finished after 12 Hours, excelent game and an excelent Resident Evil, but after reading the first impresions from people here the first days I was expecting a Goty history, but all I got was the same safe formula as always and very strange decisions history wise, like the wesker wanabe clone, the weak racoon city revisit sections, missing other STARS members and the emily revival thing at the end.

What I like:
- An almost perfect mix between classic RE survival horror and modern action style
- The high variety of zombies with memories of their livings past was a nice addition to the formula.
- When it goes dark, it goes dark, like the Kendo gunshop scene
- The RPD soundtrack remix was amazing
- Amazing graphics with pathtracing

What I don't like:
- No puzzles in Grace stages, because common, the "puzzles" that were in the clinic were braindead easy to bruteforce
- Very little variety of weapons to choose and few enhacement options if we compare it to previous entries
- The grey raccon city, it was supposed to be a 20+ years abandoned city, and like chernovil, it was supposed to have a lot of vegetation, but we got a place that looked like an active warzone
- For an abandoned and blocked city debastated by an outbreak and a nuke, i was expecteing to see more dead bodies everywere, specially in the RPD, but we only got the "kendo" and a policeman skeleton
- Trailers hyped you with the RPD return, but that section was very short with almost nothing to do but a reuse Mr. X chase like in RE2R.
- If the whole plot was about the T-virus vaccine and the return of racoon city I was expecting the appeareance of more STARS members like Jill, Barry and Chris. Well, Chris was offscreen and maybe he will be the protagonist of the DLC.
- The Wesker clone, like, WFT?
- The reused final form nemesis as final boss from RE3R was very strange. In the whole game it was implied that Victor was a Tyrant like Lady D. but it turned out to be a Nemesis, and why Leon knows it was a nemesis? It would have be awesome if we got a real Nemesis from RE3 like we got another "Mr. X" tyrant.
- The "death" of emily was an emotive moment ruined in the end. Her mutation was beyond reversal and Leon should have mentioned to Grace he did not shot her in vitals and that it could be a way to save her at that moment.

My tier of REngine titles:
- RE2R
- RE4R
- Requiem
- RE7
-
- Village
-
-
- RE3R
In fairness the lack of zombies was explained by the continued testing on victims in the last 20 years (unless I misunderstood some files).
 
Don't think that's true at all, considering the amount of people currently begging for a Code Veronica remake.

Also, I'm pretty sure Mikami said that Code Veronica was supposed to be a mainline title but they had to drop the number because of an agreement with Nintendo I think?

Yeah at the time RE 3 and CV got swapped around, 3 was supposed to be the side game, with CV being the proper mainline game, if i remember rightly.
 
The Evil Within 1 did it , to me the RE 4 formula was taken to it's logical conclusion in TEW, it still blends horror action and stealth with character and weapons progression and environmental interactivity with traps and quick decisions better than everything else, no wonder RE 4 Remake took the stealth kills from it.
Exactly, there are ways of having the main character be a police or whatever agency veteran and still have the game be a horror and scary.

Also, TEW 1 and 2 are just amazing games. Shame the series is dead, man RE has almost no competition in the 3rd action/horror survival. I mean there's Bloober Team and what else?
 
RE4make has better moment to moment gameplay with tons more variation in how you tackle arenas, more weapons, more customization, and actually has bosses

TLOU just has a better story IMO
Re4r feels very old, gamy cringe dialogs and general vibe you play oldschool game rather than taking part in a believable story. Don't udnerstand why people love game so much. It is not even a particularly good Resident Evil compared to games like the Resident Evil 2 remake or the latest Requiem. There is far too much shooting, and because of that it loses much of its charm. Game was revolution back in the day on Gamecube but also move Re series into bad direction further with re5 and re6, remakes is very similar just with modern graphics. However, I have to admit that the PSVR2 version is awesome.
 
Last edited:
Top Bottom