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Nvidia at Live GTC : DLSS 5

That FIFA example is the worst. Player went from "hey it's Virgil van Dijk" to

What Is Going On American Horror Story GIF by AHS
 
sure whatever makes you happy. but still doesnt change anything. you said "

Developers won't be able to stop a large amount of gamers calling their art 'A.I. slop' due to usage of DLSS5, that is what I am saying."

and I said yes agree 100% ( even though I dont agree about the AI slop ), i do agree that you have the opinion to call them that or whatever you want for using DLSS5 ( which i think is really stunning ) But your opinion or mine, wont change the outcome. Devs are on board. Nvidia behind this fully. whatever you like it or not, it wont change the outcome. but...


(y) ok. lol

Large amount of "gamers" didn't like dlss or frame generation.
Now same large amount of "gamers" use those two almost constantly and rage if game doesn't support them.

When AMD added FSR it was "a total win fucking nvidia." and whole artificial frames/lolresolution completely died off.

It's basically mix of people who don't have nvidia or won't be able to use it (console gamers) feeling threatened. Once it arrives to them they will change 180.
 
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So you agree with what I said, then debated me on something I never said or argued about. Probably because you thought I was an A.I./DLSS5 hater? Which I'm not, I'm really impressed with the tech. I was just speculating on what the haters will say.
I didnt really debate you though. was just replying to the comment that you think gamers think its up to them to determine if a game is "losing its visual identity" . which I still stand by what I said. it was really the artists at capcom that thought this looks good on DLSS5. we still cant control that outcome.

here is another example. lets pretend for a second RE9 is going to be released this fall with DLSS5. and we didnt know what it look like graphically outside of what the demo we saw today. we cant really say the game lost its visual identity. its really what they showed based on what they wanted to make.

Not sure how to make my point clear I am sorry. Kojima releases a trailer of a new game that uses DLSS5. are we gonna say oh its losing its visual identity? That's his vision, and we don't have a reference it would have looked like before DLSS5. we will find it impressive and all.

I didn't say you are a hater or anything man lol. anyways. opinons are different between one person to another. Some people are gonna love DLSS 5, and some won't i guess.

I don't like DLSS 4.5. I stick to DLSS4 if possible. just because I can't stand the shimmering on a game. Other people jumped on DLSS 4.5 the second it came out. My opinion won't change the outcome lol.

Large amount of "gamers" didn't like dlss or frame generation.
Now same large amount of "gamers" use those two almost constantly and rage if game doesn't support them.

When AMD added FSR it was "a total win fucking nvidia." and whole artificial frames/lolresolution completely died off.

It's basically mix of people who don't have nvidia or won't be able to use it (console gamers) feeling threatened. Once it arrives to them they will change 180.

100%

It's really that. AMD will try to downplay this, and AMD fanboys will hate it and try to downplay it as well. Influencers on YouTube will just see what people say and just try to amplify that for hits on their channel. But at the end of the day, this is coming and its gonna be amazing.

you can already tell when gamers nexus trying to collect as much memes as possible just to have a hit video on youtube lol. that loser complain about anything he can.

AMD fans can cry about it as much as they want. I will still enable it day one and enjoy this " AI Slop lol"
 
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Because…
1. This is Nvidia's tech. Not AMD. PS and Xbox use AMD.
2. This is running on 2x RTX 5090. Not 1x 3070Ti which is what majority on PC use according to Steam stats.
3. This hints where Nvidia is heading, they will leave local computation in the dust, this is a tech for AI server, essentially GeForce Now highest tier subs.
4. This is using AI. People simply hate AI.
Exactly. Plus the downloaded opinion hivemind effect.
 
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ASSCREEDGAF.jpg


I removed the green text boxes from the image.

These are the best graphics i've seen in my life, have mercy on my graphic whoring soul, lord.

This is literally pre-rendered cgi quality lighting that we are used to

This greatly improved on current limitations in the likes of cp2077 much lauded PT insane settings

Light smoothly goes everywhere instead of having too contrasting transitions between light and shadow areas
 
Well you can litterally see it for yourself :


Yeah the skin tone will change under different lighting conditions, even prior to DLSS 5...
Same as with real life :

2c28091994a4a8a2b3024083848b5cd5.jpg
No the physics of the world are irrelevant. This is a social justice / virtue signalling thing.
 
No the physics of the world are irrelevant. This is a social justice / virtue signalling thing.

But to be fair the DLSS article does talk about changing material properties, so maybe they touch on the skin. All the clothes do look better imo.
Anyways, this is exciting stuff. I'm glad for new PSSR today but feels very much placebo effect. I'll take it.

What I need though is a push in graphics & performance and the only option right now (for me) is Nvidia (path tracing, framegen) albeit at a steep price.
Fucking pc component pricing lol

Yep. Maximilian is right. I saw that Grace image and thought...

wait-a-minute-who-are-you.gif

What if, instead of listening to silly Youtubers, imagine the game released exactly like those DLSS 5.0 shots : would you feel the same? I mean your eyes are used to what we currently have now.

Think about future games implementing this.
 
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Well you can litterally see it for yourself :


Yeah the skin tone will change under different lighting conditions, even prior to DLSS 5...
Same as with real life :

2c28091994a4a8a2b3024083848b5cd5.jpg

UH OMG WHY WOULD YOU APPLY AN AI SLOP FILTER TO THAT WOMAN YOU RUINED IT.

/s
And your favorite YouTubers are already taking a shit on the tech.






This makes me like the tech more.

it's like the Sonic Cycle but for Nvidia tech.

Nvidia announce new tech > AMD/Console users downplay it > AMD/Sony announces their own version and AMD/Console users celebrate > AMD/Sony's version is released, it's called a gamechanger for finally catching up to Nvidia years later > Repeat.

This has been true for Ray Reconstruction this week too with Crimson Desert. No one will say it looks wrong or is just higher contrast once PS6 can do RR.
Don't worry. Once AMD releases their inferior version of this tech in a few years we'll hear about how awesome it is. There will be tons of videos praising it and showing ways to mod it into older titles using optiscaler or something.
 
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There's a stylistic equivalent to 'Uncanny Valley' for photorealism:
If a character essentially looks like a colour-graded photograph, they become mundane.

It's like live-action versions of anime. They just don't fire the imagination like more abstract art does.
 
I don't know how people can say the grace or the starfield DLSS5 updates aren't better.

Judging from the posts on Twitter, I think it's political, Anti anything AI derangement syndrome.

How can you look at the Starfield ones especially and say it looks worse ?

Like with most things these days the explanation is the same: people are really, really, stupid.
 
You know what I find funny about all this? The nVidia model saw all these artsy games and thought: "those sold like shit! But look at those Horizon games, they are selling like hot cupcakes. What a success. Character cenital light time it is, motherfuckers!!"
latest
 
What if, instead of listening to silly Youtubers, imagine the game released exactly like those DLSS 5.0 shots : would you feel the same? I mean your eyes are used to what we currently have now.

Think about future games implementing this.
What if you understand that people are having a negative reaction because it looks like shit now. And this stuff isn't new people have been pumping gameplay and screenshots through AI image generators for a while now.

It just doesn't look like her to me. They could have done better.
 
I'll take legit ps3 graphics over AI slop looking graphics.
Use the dual RTX 5090's to give me 8K, not this.
So set your resolution to 8k on your 5090 and turn DSS5 down to DLSS4.5.

What exactly about people who bought a 5090 having an option to enable this tech theatens you?

No one is forcing you to enable it?
 
I don't think It's about a hivemind here, I mostly think people realize they won't be able to access it. So then it's "shit". Fox and the grapes.

Nobody in their right mind should prefer the left here. Right looks like a remake.
7SuYTftEUpyn6XZH.jpeg
I cant belive an "option" a "fucking option" is getting such pushback.

Its like "turn it off if you cant stand it and presto you will get your shitty gamey graphics back".
Its a fucking option setting people
Get a grip.
 
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2. This is running on 2x RTX 5090. Not 1x 3070Ti which is what majority on PC use according to Steam stats.

Demo run with 2x5090. In labs they have already new version that runs on single 5090. But this obviously has huge FPS cost as you are reprocessing every single frame.

I expect this to come out for 5090 more like novelty like raytracing was for 2000 series cards but real performant version of it will be probably on 6000 or even 7000 series.
 
Half will say this, yes, the other half will bitch about the game 'losing it's visual identity' or 'ruining the vision of the developer', or 'being an expensive pile of shit', etc.
Thats only because the other half is too stupid to turn off an option?

Whats next? Should we remove the option for invert y just so people who dont use it feel more comfortable?

What has the internet done to peoples brains?
 
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AI Grace be hot af tho.

Daily reminder that 99% of people think this is how grace looks (console and low/medium PCs)

a1fcAsg.png


This it how it looks right now on PC if you have high end pc:

F9XKQKx.png


Why is path tracing here making her more beautiful ? Why her lips are now glossy rather than matte like in "original" vision ? Why she wears eyeliner ? In "original" version she doesn't have eye liner !!!! She has lost her natural blonde hair she is now died blonde !!!
 
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One is an optional improvement over the other and can be had for free provided they manage to make it run smoothly on a single GPU. What's the problem with that? He's right people be hating for no reason.
It's early days, but it's basically dynamic tone mapping, sharpness turned up and contrast turned up in how the colours turn out. It's lost evidence of where the light source came on and comes across as if they've got a light shining in their face. Neither are good, but there's valid issues with DLSS5 in that picture.

You're right that it's optional but that doesn't mean people can't point out the flaws while it's WIP.
 
Lmao so the devs from these studios worked on this and turned in those horrendous AI clips?

Yep, they all sabotaged this on purpose. I bet the artists went out of their way to make it look as AI slop as possible and nvidia was so clueless that they didn't even realize it was on purpose.

I wonder if they all colluded in secret or if they all had the same idea. Absolutely hilarious.
Dude at 2pm yesterday you where literaly singing Dlss5 tune. Wtf?
Where the fuck did this 180 happen?
Just because comments online?
Like what?
 
It's early days, but it's basically dynamic tone mapping, sharpness turned up and contrast turned up in how the colours turn out. It's lost evidence of where the light source came on and comes across as if they've got a light shining in their face. Neither are good, but there's valid issues with DLSS5 in that picture.

You're right that it's optional but that doesn't mean people can't point out the flaws while it's WIP.

It's not. AI is thoght how light works and sees image and "base truth" and corrects mistakes. Anyone who deals with lighting in post processing literally does that. So it is not simple filter sharpness up, contrast up and so on. Filters don't generate light bounces, proper AO and so on. This is why DLSS5 looks so uncanny. It applies proper lighting to scenes and you end up with super realistic lighting that has still old models, animations and so on. The closer you are to realism the easier is to spot things that don't match in scene.


Also this is still work in progress so not even 1.0

There will be 2.0, 3.0 and so on in coming years. I fully expect in 2-3 years there will be anime DLSS model, real model etc. so you can literally swap out graphics as you want.
 
Also "artist intent" model they actually used.

n7dbqKo.png


Grace doesn't look like she looks like because artists intended her to look like that. She looks like she looks because rendering isn't yet at stage where you can realistically depict model used.
 
It's not. AI is thoght how light works and sees image and "base truth" and corrects mistakes. Anyone who deals with lighting in post processing literally does that. So it is not simple filter sharpness up, contrast up and so on. Filters don't generate light bounces, proper AO and so on. This is why DLSS5 looks so uncanny. It applies proper lighting to scenes and you end up with super realistic lighting that has still old models, animations and so on. The closer you are to realism the easier is to spot things that don't match in scene.


Also this is still work in progress so not even 1.0

There will be 2.0, 3.0 and so on in coming years. I fully expect in 2-3 years there will be anime DLSS model, real model etc. so you can literally swap out graphics as you want.
I get that it's WIP so will get better.

It definitely has adjusted the tone mapping and raised contrast as well as apply light bounces. I'm not denying that it hasn't done some good work, but get a professional calibrator on them and they'd be crying at the gamut mapping of some of the examples. The Hogwarts one was the most obvious to me with how much it changed the idea of the source background.
 
Well you can litterally see it for yourself :


Yeah the skin tone will change under different lighting conditions, even prior to DLSS 5...
Same as with real life :

2c28091994a4a8a2b3024083848b5cd5.jpg

I don't see her skin tone change, I do see shadows and light intensity change on the pictures.

Also the other dudes in that NVIDIA comparison don't change complexion. The algorithm clearly just guesses what his face looks like, but everything from his nose down doesn't match anymore.

I know how Virgil van Dijk looks like. Millions of FC/FIFA players know as well, they rather have the before Virgil than the after version.

I think the technique is very impressive, but I see why they'd show it on Bethesda games, where the characters are always facing you. I bet when they turn their head the illusion breaks or you get some different face.
The other examples (FIFA and Resident Evil) are all static images. I wonder why...
 
It's early days, but it's basically dynamic tone mapping, sharpness turned up and contrast turned up in how the colours turn out. It's lost evidence of where the light source came on and comes across as if they've got a light shining in their face. Neither are good, but there's valid issues with DLSS5 in that picture.

You're right that it's optional but that doesn't mean people can't point out the flaws while it's WIP.

Fair enough, the way you say it now it's more nuanced. I'm calling out the youtubers who say looks like shit. If the Fifa or AC shots look like shit, what does that make the non DLSS ones?
In the end we're all just nerds and it's fun to argue about this.

Just for the heck of it asked my 9 year old daughter which shots she thought looked better and she consistently chose the DLSS ones.

I don't see her skin tone change, I do see shadows and light intensity change on the pictures.

Also the other dudes in that NVIDIA comparison don't change complexion. The algorithm clearly just guesses what his face looks like, but everything from his nose down doesn't match anymore.

I know how Virgil van Dijk looks like. Millions of FC/FIFA players know as well, they rather have the before Virgil than the after version.

I think the technique is very impressive, but I see why they'd show it on Bethesda games, where the characters are always facing you. I bet when they turn their head the illusion breaks or you get some different face.
The other examples (FIFA and Resident Evil) are all static images. I wonder why...

I guess we need more footage before judging and I wanna see how it looks in motion, hope they release a lenghty video soon.
But seriously, you think Nvidia would be invested in this tech if the face changed every fucking minute or at the different angles? C'mon now.

Just different lighting to me :

thumb_129929_default_news_size_5.jpeg
602140baccdc57df0262fd07a1724305Y29udGVudHNlYXJjaGFwaSwxNzMwOTgxNjA5-2.78110213.jpg
virgil-van-dijk-liverpool-scaled-e1741778887796.jpg
 
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I have no problem with it being AI slop as long as the art team of the game studio is heavily involved with each game that ships.

They should be choosing what the face looks like. If that's the case then yes. I will say this could be absolutely bonkers tech.

Starfield looked insane. I would play a game like that looking like that lol.
 
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