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Nvidia at Live GTC : DLSS 5

Let the NPCs be NPCs. They can't think for themselves so their initial reaction is always "AI slop".
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I find this take absolutely wild. Of all the games shown, Starfield shows the most benefit, and particularly in its characters.
Starfield looked like shit before with flat characters. Now, those flat characters look like weird AI models with really bright lighting on them, which is still shit, just another kind of shit. It all looks like the shitty mobile game ads now, "Come play, m'lord."
It looks like trashy garbage in a tasteless reshade mod.
 
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Let the NPCs be NPCs. They can't think for themselves so their initial reaction is always "AI slop".
Yeah man. We're really not thinking for ourselves by deciding this looks like total shit, while you, the enlightened, say the same stupid AI bootlicking garbage every time some dumbass rolls out AI trash and presents it like delectable feast and you lap it up.
 
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We need to invite Nvidia engineer for a q&a session!

It is incorrect to just brand everything as slop without knowing which part of the 3d pipeline dlss5 resides in.

When do Nvidia usually release their tech white papers to the public ?

Or get capcom and todd in for a real talk
 
That's a bug with the game itself:




Yeah man. We're really not thinking for ourselves by deciding this looks like total shit, while you, the enlightened, say the same stupid AI bootlicking garbage every time some dumbass rolls out AI trash and presents it like delectable feast and you lap it up.

If you don't think this:

… is a huge improvement, like a two gen leap in visuals, I don't know what to tell you. It looks incredible and the model stays the same.

Like that one dev from Epic said, if people were told that was an image from next-gen they'd be blowing loads left and right.
 
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That's a bug with the game itself:






If you don't think this:

… a huge improvement, like a two gen leap in visuals, I don't know what to tell you. It looks incredible and the model stays the same.

Oliver from Digital Foundry who loves this, and was there for the hands-on and their impressions, says the obvious:



"faces diverge in obvious ways...correspondence between the original character and their DLSS5 equivalent is sometimes lost."
 
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Yeah man. We're really not thinking for ourselves by deciding this looks like total shit, while you, the enlightened, say the same stupid AI bootlicking garbage every time some dumbass rolls out AI trash and presents it like delectable feast and you lap it up.

I just can't with the AI bros anymore. They will gleefully show an AI generated monstrosity and then act shocked and offended when everyone rightfully says "yeah no, that looks fucking terrible"

I hate to sound condescending or pretentious but they really just have poor taste.
 
I just can't with the AI bros anymore. They will gleefully show an AI generated monstrosity and then act shocked and offended when everyone rightfully says "yeah no, that looks fucking terrible"

I hate to sound condescending or pretentious but they really just have poor taste.
This is what it comes down to. It's always the same argument, "It's the future," "Whether you like it or not," etc.

They just have bad taste, and want everyone to also have fucking terrible taste.

I know some of these AI bros watch TV on Vivid mode with motion smoothing on, and crank up the de-noisers etc while watching films. "It looks better! Think for yourself, don't listen to the sheep," they'd say.
 
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I find this take absolutely wild. Of all the games shown, Starfield shows the most benefit, and particularly in its characters.
Starfield is legitimately one of the ugliest AAA games this gen. It's baffling how a company with the backing of Microsoft can make something that looks so awful. DLSS5 was such an obvious improvement.

I mean, this comparison alone sells me on the tech by itself. If Bethesda had brought this out as an RT or PT update, people would be coming all over themselves to praise them for finally making a good looking game. Anyone who calls this a "Yassify" filter or whatever is absolutely lost and should have all their opinions ignored.

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This is what it comes down to. It's always the same argument, "It's the future," "Whether you like it or not," etc.

They just have bad taste, and want everyone to also have fucking terrible taste. They probably love shit AI music and think Tom McDonald is a great rapper.

It's like they want art and entertainment to be as homogenized and bland as everything else in their lives. Likely the same ones food prepping a mediocre meal to eat 7 times in a row. They want to come home from their office job and tell an AI model to generate a GTA Witcher hybrid while they space out and disregard the complete lack of soul and humanity in what they're consuming.
 
It's like they want art and entertainment to be as homogenized and bland as everything else in their lives. Likely the same ones food prepping a mediocre meal to eat 7 times in a row. They want to come home from their office job and tell an AI model to generate a GTA Witcher hybrid while they space out and disregard the complete lack of soul and humanity in what they're consuming.
Yep. They want an echo chamber of boring, bland garbage constantly piped into their heads all the time.
 
Starfield is legitimately one of the ugliest AAA games this gen. It's baffling how a company with the backing of Microsoft can make something that looks so awful. DLSS5 was such an obvious improvement.

I mean, this comparison alone sells me on the tech by itself. If Bethesda had brought this out as an RT or PT update, people would be coming all over themselves to praise them for finally making a good looking game. Anyone who calls this a "Yassify" filter or whatever is absolutely lost and should have all their opinions ignored.

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An RT or PT update wouldn't place a random sun in front of the scene and blow out the contrast though. PT and RT often make scenes darker with highlights.

It'll improve but the lighting on the majority of the examples is awful. I'd like to see what it does on a game with RT lighting already embedded to get a better idea.
 
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You can tell the quality of the conversation right now just predominantly by the content of this thread. And until we get some more technical information, it's not that fun sifting through a bunch of memes that are repetitive and again, low hanging fruit.

I will always be interested in technology and you can separate the artist from the thing you might not like. You have exercised this in real life with singers or actors that are frankly a lot worse in terms of some of the things they've done then a stupid tech company, at times.

With some people it seems like it's just one extreme or another. That's why people find it hard to forgive these days and can't find the nuance. It's like I said about John having his little hissy fit, I can dislike the way he is in certain ways and not be a woke person like some of them people are, but I don't hate like that. You can separate somebody's enthusiasm for loving retro and being an idiot in your eyes.

That's why I think this whole AI slob and things like that being thrown around are valid to some extent but not with everything. And not at all times. You're going to have to get used to living in a time where digital has overcome physical, and the things that I love prior to some of the people here not even being born yet, including a time when we didn't have ai, times change. The question is will you conform to that or will you sit in a tin shed out in the woods.

I certainly do hope this conversation shifts as we get more information because I care about the technology and things advancing.

Jayztwocents put out a video last night that I'm still watching that encompasses the fact that our hobby is getting more expensive but that doesn't mean that we should be less interested or ashamed of following it. You articulates it pretty well and I agree and I also agree that I don't like the industry that we have now in terms of pricing. But that doesn't take the wind out of my sales for being enthusiastic about anything to do with graphics and the technology that drives it.

But these forums also need to evolve and be better and quit seeking the laugh or the reaction. I would rather read constructive and valid criticism versus sarcasm to the extreme because I think the whole thing with this is maybe like a four or five out of 10 and some people will just can't go lower than a 10 or they just feel this shift and they can't think for themselves so they have to go along with the crowd. It's easier to do that than to be the one that goes against the grain.

I will continue to anticipate and look forward to see how this is implemented and impacts games. And I look forward to enabling it or disabling it depending on how performance and my eyes view it. That is the beauty of PC, options.
 
Starfield is legitimately one of the ugliest AAA games this gen. It's baffling how a company with the backing of Microsoft can make something that looks so awful. DLSS5 was such an obvious improvement.

I mean, this comparison alone sells me on the tech by itself. If Bethesda had brought this out as an RT or PT update, people would be coming all over themselves to praise them for finally making a good looking game. Anyone who calls this a "Yassify" filter or whatever is absolutely lost and should have all their opinions ignored.

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11-scaled.jpg

Was also replaying the video back and forth to see what happens with DLSS 5.0 on the NPC's in the background, you can see they do get improved, but it's less pronounced. Perhaps they tuned this up to 11 for the characters in front of the camera.
Once again, Starfield 10 minute demo with this running would be appreciated.
 
Why does he turn the DLSS off when moving
Guessing they just want to show the games looking in their best light for the press and random and sporadic movements will likely show some visible artifacts and its current limitations. Iirc DF did say they spotted some artifacting with their time with it.
 
Guessing they just want to show the games looking in their best light for the press and random and sporadic movements will likely show some visible artifacts and its current limitations. Iirc DF did say they spotted some artifacting with their time with it.
It's just that games are the movement.

That's why I personally hate frame generation and upscalers: they make the image quality very unappealing while playing the game.
 
It's just that games are the movement.

That's why I personally hate frame generation and upscalers: they make the image quality very unappealing while playing the game.
All early days I guess, got to start somewhere. It wasn't that long ago that DLSS (1) was a bit crap and was criticized for it. And since its been the gold standard for upscaling tech. RT and RTX was branded a waste of time for reflective puddles and now we have full games running RT using UE5, on mainstream hardware and games on consoles. If a game is made with the intention of this being used or this being fine tuned, the end results should look good. At the moment its a little uncanny but given that you can use different models or developers can train their own to fine tune this, I think its something to look forward to for a tech pov. Can't wait to see what talented devs can do with this.

Like if Rockstar designed a game with tech like this in mind that would look absolutely bonkers.
 
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Starfield is legitimately one of the ugliest AAA games this gen. It's baffling how a company with the backing of Microsoft can make something that looks so awful. DLSS5 was such an obvious improvement.

I mean, this comparison alone sells me on the tech by itself. If Bethesda had brought this out as an RT or PT update, people would be coming all over themselves to praise them for finally making a good looking game. Anyone who calls this a "Yassify" filter or whatever is absolutely lost and should have all their opinions ignored.

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11-scaled.jpg


My issue with this point of view is that the issue should have been fixed at source, not fixed after the fact by AI. If this tech is the future then that allows developers to be way more lazy than they currently are (and many think devs are lazy now) as AI will fix all of their problems. No care will be taken to make things exactly like the artist wants them because AI can do a 'good enough' job of approximating what they want. I worry that large companies, or even worse, Publishers, will change a game 'in post' by AI, completely changing the final output that 'they' want to see rather than the team of artists and designers who put the game together the way they wanted.

Luckily, or rather hopefully, this tech is a long way away from a mass market perspective so games being developed still will need care and attention, for a while at least.
 
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Very impressive tech.

But let's see how it performed on mid range cards.
By the time it will actually work decently on "midrange" cards, so 60ti or 70 models, those cards will be stronger from 5090 or at the very least will have bigger vram pool, we are solid few years from when dlss5(or whatever name its gonna get few years down the road) gonna hit actual mainstream customer- think base console so ps7 or/and 500-700$ gpus.

As an example, 1080ti which has 11gigs of vram, launched march 2017, april 2025 aka 8 years later we got 5060ti with 5 more gigs of vram(faster too) and 61% more performance in games(not to mention new feautres that finally work properly, dlss/rt).
 
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That looks really bad.
Come on, man. Give it some time. As we all know, techniques built entirely on screen space info from the ground up will always get better. Look at SSAO and SSR. They just need to throw in path tracing before the "path tracing" and… problem solved!
 
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Not a worry, this is already confirmed.

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Games using DLSS5 model are indeed about look the same. A Bethesda game, a Rockstar one, a Capcom, a Naughty Dog, a Ubisoft, a CDPR, a From.

Can't actually believe so many people here are okay with this. It's a whole different story outside of these virtual walls, but still very surprised.
It's not that we don't see the potential for good, it's just too hard to appreciate being a tiny little fraction of the catastrophic potential there is for the entire industry.

A clear example of someone who has no idea how a machine learning model works.
It's incredible how most tech YouTubers know almost nothing about tech. Or they have specific knowledge, but when they venture into areas they don't understand, they talk nonsense.
 
A clear example of someone who has no idea how a machine learning model works.
It's incredible how most tech YouTubers know almost nothing about tech. Or they have specific knowledge, but when they venture into areas they don't understand, they talk nonsense.
almost as bad as people claiming to know stuff without even having basic knowledge about lighting in CG.
 
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