by the level of optimization alone i can say that ll be overly positive for sure.I've decided I will wait for Steam reviews and see where consensus lands. Generally anything above 80% should be good
Asmon is the face of the average gamer nowadays, dude cant find a breakable wall by himself if its not painted in yellow.
since he is a MMO player he ll probably like a lot, the sad part is that even he being average on gaming he ll do better than most of this journalist that get paid to reviews the game for big outlets.Asmon is definitely going to play Crimson Desert tonight. This could be more fun than the game itself.![]()
cause it has zelda on the name, if this game had zelda on the name, even with all these flaws, it would be siting at 90+ right now and the internet would be like this...It is always funny to hear people shitting on weird controls but then praising the last 2 zeldas which have:
Arcaic lock-on where you have to keep pressing the button all the time instead of one click and forget, and then click it again to change to a random target than you can't precisely aim with the stick like 99% of modern locks on, so good luck when there are 3-4+ enemies around you if the lock on chose the wrong one
No evade button outside of lock on in the year of our lord 2023, now think about how many times on average you use the evade button outside of lock on to avoid any genre of danger from other enemies coming at you from a side or behind to enviromental hazards to literally every danger in the world or even to just reposition yourself in any other game, probably thousands if not millions of times, yeah you cant do that in zelda, even worse with ranged enemies where the lock on cant reach them so you don't have a fucking evade move to avoid projectiles other than running away like a moron.
Fuse for weapons is a long affair, you have to keep scrolling the menu to drop an object and then fuse, unusable in combat if enemies are close but somehow you can fuse from the menu with the bow, so not even some consistency in the ui\mechanics.
Jump is on fucking triangle, but hey you can put jump on X, except now you run with triangle, so in a way or another, you have at least one fundamental action in a shit placed button.
The horses being the worst horse to manuvre in any game i ever tried, and that include witcher 3,i know they get better with time but they feel like shit at the beginning (and they are mostly useless because you can't call them from afar)
Like how do people cope with that but somehow crimson has shit controls?
Oh... sounds perfect for a game with really challenging boss battles...The loading points fail; you save the game but you don't reappear where you saved.
If you die and a cutscene played beforehand, you have to watch it because...
CINEMATICS CANNOT BE SKIPPED.
Yeah, unskippable cutscenes are awful. I hope it gets patched asap....maybe it is already. PA seems to be keen to get feedback and fixing it asap.Oh... sounds perfect for a game with really challenging boss battles...![]()
I Sincerely think that even the biggest zelda fanboy could not counter any of my points unless they have 10 fingers per hand or just like weird control schemes, which is ok.cause it has zelda on the name, if this game had zelda on the game, even with all these flaws, it would be siting at 90+ right now and the internet would be like this...
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Luke Stephens Review is good to me.
The game is a bit unpolished and need improvement on certain things.
It's also not a game suited for all audiences due to the pacing and size.
The amount of negativity based in some score rating, while at the same time most people are otherwise in agreement that Game journalists are generally out of touch, is wild.
Yeah it's unbalanced, Elden Ring for it's faults is on another level to this and that's evident in the scores.Uh?
The same elden ring that has large stretches where you are overpowered and stomp everything until you find some over-tuned boss that massacre you?
No open world can be perfectly balanced because of its free nature where you can go wherever you want, it is virtually impossible and elden "failed" like everyone else.
Elden ring at launch also had a lot of broken stuff that made the game a joke between the ice stomp skill, bleed and the mimic summon and probably something else i forget, hone and balanced my ass, at least at launch, the game was godly for many reasons, incredible balancing wasn't one of them.
And i'm not saying that to defend crimson, if the game is unbalanced, it is unbalanced, full stop.
or he truly liked the game ?Luke Stephens has been glazing the game for months using clickbait YouTube thumbnails. He can't back down now.
Zelda will always get a pass, it happens every release.It is always funny to hear people shitting on weird controls but then praising the last 2 zeldas which have:
Arcaic lock-on where you have to keep pressing the button all the time instead of one click and forget, and then click it again to change to a random target than you can't precisely aim with the stick like 99% of modern locks on, so good luck when there are 3-4+ enemies around you if the lock on chose the wrong one
No evade button outside of lock on in the year of our lord 2023, now think about how many times on average you use the evade button outside of lock on to avoid any genre of danger from other enemies coming at you from a side or behind to enviromental hazards to literally every danger in the world or even to just reposition yourself in any other game, probably thousands if not millions of times, yeah you cant do that in zelda, even worse with ranged enemies where the lock on cant reach them so you don't have a fucking evade move to avoid projectiles other than running away like a moron.
Fuse for weapons is a long affair, you have to keep scrolling the menu to drop an object and then fuse, unusable in combat if enemies are close but somehow you can fuse from the menu with the bow, so not even some consistency in the ui\mechanics.
Jump is on fucking triangle, but hey you can put jump on X, except now you run with triangle, so in a way or another, you have at least one fundamental action in a shit placed button.
The horses being the worst horse to manuvre in any game i ever tried, and that include witcher 3,i know they get better with time but they feel like shit at the beginning (and they are mostly useless because you can't call them from afar)
Like how do people cope with that but somehow crimson has shit controls?
The loading points fail; you save the game but you don't reappear where you saved.
If you die and a cutscene played beforehand, you have to watch it because...
CINEMATICS CANNOT BE SKIPPED.
I don't know which Zelda game you've played, but Zelda's controls are incredibly intuitive and perfectly responsive.I Sincerely think that even the biggest zelda fanboy could not counter any of my points unless they have 10 fingers per hand or just like weird control schemes, which is ok.
And just to be clear, i'm not defending crimson control scheme i hate running by tapping X and jumping with square as much as everyone does.
But i would like some consistency from people who only shit on crimson but consider zelda some pinnacle of gameplay...
4p is trash since decades.nah, if 4p.de gave it a 6/10 it must be shit
The loading points fail; you save the game but you don't reappear where you saved.
If you die and a cutscene played beforehand, you have to watch it because...
CINEMATICS CANNOT BE SKIPPED.
did you played the game already ? honest question here.I don't know which Zelda game you've played, but Zelda's controls are incredibly intuitive and perfectly responsive.
This game has a jumble of tedious and unintuitive combos with a combat camera that doesn't help, and the controls aren't precise, which ruins the entire gameplay experience. I'm reading this in every review I read.
I don't care about Zelda, this game is poorly executed in its core element: gameplay.
Koreans most likely kill every boss first try...so nobody was thinking about the need of skipping cutscenes!You can't skip cutscenes?
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Was watching Gamespot's review
Guy said that he faced a boss that he needed to learn who he was by a journal entry. "That's something I would have liked to know naturaly through the game's narrative".
Maybe I'm just retarded but aren't journal entries typically part of the game's narrative? Plenty of survival horror games do this. Seems like the reviewer did, but felt like they didn't?
Journal entry says the boss was a forgotten king from a forgotten realmMaybe I'm just retarded but aren't journal entries typically part of the game's narrative? Plenty of survival horror games do this. Seems like the reviewer did, but felt like they didn't?
Lmao at the bolded when i made clear examples, but i guess if you ignore all of that, sure controls are fantasticI don't know which Zelda game you've played, but Zelda's controls are incredibly intuitive and perfectly responsive.
This game has a jumble of tedious and unintuitive combos with a combat camera that doesn't help, and the controls aren't precise, which ruins the entire gameplay experience. I'm reading this in every review I read.
I don't care about Zelda, this game is poorly executed in its core element: gameplay.
The loading points fail; you save the game but you don't reappear where you saved.
If you die and a cutscene played beforehand, you have to watch it because...
CINEMATICS CANNOT BE SKIPPED.
but if he was forgotten, ppl woudnt know about him, what the point of having a quest line were no one can help youJournal entry says the boss was a forgotten king from a forgotten realm
And yet the reviewer was expecting a sidequest with storyline explaining why the forgotten king was forgotten
It's all I play and thats never happened to me , I know I will enjoy something in the first 1-2 hours![]()
Game is not for the modern audience and has only 2 gendersSome people gave it a 10 goty contender and other a 5, where is the catch?
I dont understand really .
Like i said, i don't give a fuck about reviews, elden probably does some thing better, crimson probably does other things better, i'm not gonna let metacritic dictate what i think of the game.Yeah it's unbalanced, Elden Ring for it's faults is on another level to this and that's evident in the scores.
Fair enough, I hope you enjoy it.Like i said, i don't give a fuck about reviews, elden probably does some thing better, crimson probably does other things better, i'm not gonna let metacritic dictate what i think of the game.
They are pretty different types of open world, elden is almost exclusively combat focused.
I meant 'stop using it just in time' to refer to the game's lengh. As in Capcom usually knows when to not outstay their welcome.It's a core mechanic of the game, i doubt they are gonna stop using it...
My guess is....its a not a game for everyone. If you are into 10hrs cinematic interactive movies...you are most likely not the target audience.Some people gave it a 10 goty contender and other a 5, where is the catch?
I dont understand really .
BOTW got old after 5 hours (for me at least lol). BOTW's world just feels so empty and boring after a while with very little enemy variety.Depends on the game. Breath of the Wild has a barely existent plot (kill 4 Divine beasts and Gannon) and that didn't get old.
I'll be the first person in line for a Sony big cinematic game, but the combat in Crimson looks deeply satisfying. It's probably gonna have to be one of those things that people try for themselves.My guess is....its a not a game for everyone. If you are into 10hrs cinematic interactive movies...you are most likely not the target audience.
Well if i end up buying the game, i hope they ditch or make the thing a non-factor sooner rather than later, but i don't have your same optimism.I meant 'stop using it just in time' to refer to the game's lengh. As in Capcom usually knows when to not outstay their welcome.
Pragmata is not an open world game like Dragon's Dogma.
lots of gamesr reviews ( not journalists ) said that the game has barely any hand holding yellow painting to guide noobs ( players ) around the world.
if true the game is the opposite of what a ubislop is.
Asmon is the face of the average gamer nowadays, dude cant find a breakable wall by himself if its not painted in yellow.
Funny, I saw only wolfheartFPS review yet and he mentioned RDR2 as well (in connection with interactivity of NPC's).
Thanks buddyFair enough, I hope you enjoy it.