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Crimson Desert | Review Thread

What scores do you think Crimson Desert is getting?


  • Total voters
    400
  • Poll closed .
It is always funny to hear people shitting on weird controls but then praising the last 2 zeldas which have:

Arcaic lock-on where you have to keep pressing the button all the time instead of one click and forget, and then click it again to change to a random target that you can't precisely aim with the stick like 99% of modern locks on, so good luck when there are 3-4+ enemies around you if the lock on chose the wrong one

No evade button outside of lock on in the year of our lord 2023, now think about how many times on average you use the evade button outside of lock on to avoid any genre of danger from other enemies coming at you from a side or behind to enviromental hazards to literally every danger in the world or even to just reposition yourself in any other game, probably thousands if not millions of times, yeah you cant do that in zelda, even worse with ranged enemies where the lock on cant reach them so you don't have a fucking evade move to avoid projectiles other than running away like a moron.

Fuse for weapons is a long affair, you have to keep scrolling the menu with 394538453 different items to drop an object and then fuse, unusable in combat if enemies are close but somehow you can fuse from the menu with the bow, so not even some consistency in the ui\mechanics.

Jump is on fucking triangle, but hey you can put jump on X, except now you run with triangle, so in a way or another, you have at least one fundamental action in a shit placed button.

The horses being the worst horse to manuvre in any game i ever tried, and that include witcher 3,i know they get better with time but they feel like shit at the beginning (and they are mostly useless because you can't call them from afar)




Like how do people cope with that but somehow crimson has shit controls?
 
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Asmon is definitely going to play Crimson Desert tonight. This could be more fun than the game itself. :messenger_tears_of_joy:
since he is a MMO player he ll probably like a lot, the sad part is that even he being average on gaming he ll do better than most of this journalist that get paid to reviews the game for big outlets.

Also, hes opinion may even bumb sales for the game.
 
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It is always funny to hear people shitting on weird controls but then praising the last 2 zeldas which have:

Arcaic lock-on where you have to keep pressing the button all the time instead of one click and forget, and then click it again to change to a random target than you can't precisely aim with the stick like 99% of modern locks on, so good luck when there are 3-4+ enemies around you if the lock on chose the wrong one

No evade button outside of lock on in the year of our lord 2023, now think about how many times on average you use the evade button outside of lock on to avoid any genre of danger from other enemies coming at you from a side or behind to enviromental hazards to literally every danger in the world or even to just reposition yourself in any other game, probably thousands if not millions of times, yeah you cant do that in zelda, even worse with ranged enemies where the lock on cant reach them so you don't have a fucking evade move to avoid projectiles other than running away like a moron.

Fuse for weapons is a long affair, you have to keep scrolling the menu to drop an object and then fuse, unusable in combat if enemies are close but somehow you can fuse from the menu with the bow, so not even some consistency in the ui\mechanics.

Jump is on fucking triangle, but hey you can put jump on X, except now you run with triangle, so in a way or another, you have at least one fundamental action in a shit placed button.

The horses being the worst horse to manuvre in any game i ever tried, and that include witcher 3,i know they get better with time but they feel like shit at the beginning (and they are mostly useless because you can't call them from afar)




Like how do people cope with that but somehow crimson has shit controls?
cause it has zelda on the name, if this game had zelda on the name, even with all these flaws, it would be siting at 90+ right now and the internet would be like this...

drugs dancing GIF
 
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cause it has zelda on the name, if this game had zelda on the game, even with all these flaws, it would be siting at 90+ right now and the internet would be like this...

drugs dancing GIF
I Sincerely think that even the biggest zelda fanboy could not counter any of my points unless they have 10 fingers per hand or just like weird control schemes, which is ok.

And just to be clear, i'm not defending crimson control scheme, i hate running by tapping X and jumping with square as much as everyone does.

But i would like some consistency from people who only shit on crimson but consider zelda some pinnacle of gameplay...
 
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Looking forward to some XSX footage of all modes as well. I'm guessing the wait is on DF for that. Really hope the 40fps mode is way above 1080p because 40fps definitely is the sweet spot if 60 can't be reached.
 
Luke Stephens Review is good to me.
The game is a bit unpolished and need improvement on certain things.

It's also not a game suited for all audiences due to the pacing and size.

The amount of negativity based in some score rating, while at the same time most people are otherwise in agreement that Game journalists are generally out of touch, is wild.

Luke Stephens has been glazing the game for months using clickbait YouTube thumbnails. He can't back down now.
 
Was watching Gamespot's review

Guy said that he faced a boss that he needed to learn who he was by a journal entry. "That's something I would have liked to know naturaly through the game's narrative".

And yet mfer probably thinks Elden Ring is a masterpiece despite having to understand the game's story through item descriptions

The Office I Give Up GIF
 
Uh?

The same elden ring that has large stretches where you are overpowered and stomp everything until you find some over-tuned boss that massacre you?

No open world can be perfectly balanced because of its free nature where you can go wherever you want, it is virtually impossible and elden "failed" like everyone else.

Elden ring at launch also had a lot of broken stuff that made the game a joke between the ice stomp skill, bleed and the mimic summon and probably something else i forget, hone and balanced my ass, at least at launch, the game was godly for many reasons, incredible balancing wasn't one of them.

And i'm not saying that to defend crimson, if the game is unbalanced, it is unbalanced, full stop.
Yeah it's unbalanced, Elden Ring for it's faults is on another level to this and that's evident in the scores.
 
It is always funny to hear people shitting on weird controls but then praising the last 2 zeldas which have:

Arcaic lock-on where you have to keep pressing the button all the time instead of one click and forget, and then click it again to change to a random target than you can't precisely aim with the stick like 99% of modern locks on, so good luck when there are 3-4+ enemies around you if the lock on chose the wrong one

No evade button outside of lock on in the year of our lord 2023, now think about how many times on average you use the evade button outside of lock on to avoid any genre of danger from other enemies coming at you from a side or behind to enviromental hazards to literally every danger in the world or even to just reposition yourself in any other game, probably thousands if not millions of times, yeah you cant do that in zelda, even worse with ranged enemies where the lock on cant reach them so you don't have a fucking evade move to avoid projectiles other than running away like a moron.

Fuse for weapons is a long affair, you have to keep scrolling the menu to drop an object and then fuse, unusable in combat if enemies are close but somehow you can fuse from the menu with the bow, so not even some consistency in the ui\mechanics.

Jump is on fucking triangle, but hey you can put jump on X, except now you run with triangle, so in a way or another, you have at least one fundamental action in a shit placed button.

The horses being the worst horse to manuvre in any game i ever tried, and that include witcher 3,i know they get better with time but they feel like shit at the beginning (and they are mostly useless because you can't call them from afar)




Like how do people cope with that but somehow crimson has shit controls?
Zelda will always get a pass, it happens every release.
The last 2 games were boring empty messes with tons of problems. But apparently they are the best games of all time. So what do I know.
 
I Sincerely think that even the biggest zelda fanboy could not counter any of my points unless they have 10 fingers per hand or just like weird control schemes, which is ok.

And just to be clear, i'm not defending crimson control scheme i hate running by tapping X and jumping with square as much as everyone does.

But i would like some consistency from people who only shit on crimson but consider zelda some pinnacle of gameplay...
I don't know which Zelda game you've played, but Zelda's controls are incredibly intuitive and perfectly responsive.

This game has a jumble of tedious and unintuitive combos with a combat camera that doesn't help, and the controls aren't precise, which ruins the entire gameplay experience. I'm reading this in every review I read.

I don't care about Zelda, this game is poorly executed in its core element: gameplay.
 
I voted 85-80% but i couldn't care less.

I only pre ordered the digital deluxe now because i was hoping to find a physical edition on a store nearby but they are all sold out.

It surely is my kind of game and i know i will enjoy it. I just need time to play!
 
Of course, there are no console reviews, and besides, the game is already available for physical pickup in my region, but it's not functional until 11:00 PM.

Disastrous.
 
I don't know which Zelda game you've played, but Zelda's controls are incredibly intuitive and perfectly responsive.

This game has a jumble of tedious and unintuitive combos with a combat camera that doesn't help, and the controls aren't precise, which ruins the entire gameplay experience. I'm reading this in every review I read.

I don't care about Zelda, this game is poorly executed in its core element: gameplay.
did you played the game already ? honest question here.

also..... yeah, Zelda controls are incredibly intuitive since you have to press two buttons to finish a fight... i ll give you that, you cant be more "incredibly intuitive" than that.

Stay still > Target enemy > Perfect dodge > Flurry attack > Repeat till enemy/boss is dead.

or

Stay still > Target enemy > Parry bean > Repeat till enemy/boss is dead.

incredibly intuitive indeed.
 
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Was watching Gamespot's review

Guy said that he faced a boss that he needed to learn who he was by a journal entry. "That's something I would have liked to know naturaly through the game's narrative".

Maybe I'm just retarded but aren't journal entries typically part of the game's narrative? Plenty of survival horror games do this. Seems like the reviewer did, but felt like they didn't?
 
Maybe I'm just retarded but aren't journal entries typically part of the game's narrative? Plenty of survival horror games do this. Seems like the reviewer did, but felt like they didn't?
Journal entry says the boss was a forgotten king from a forgotten realm

And yet the reviewer was expecting a sidequest with storyline explaining why the forgotten king was forgotten
 
I don't know which Zelda game you've played, but Zelda's controls are incredibly intuitive and perfectly responsive.

This game has a jumble of tedious and unintuitive combos with a combat camera that doesn't help, and the controls aren't precise, which ruins the entire gameplay experience. I'm reading this in every review I read.

I don't care about Zelda, this game is poorly executed in its core element: gameplay.
Lmao at the bolded when i made clear examples, but i guess if you ignore all of that, sure controls are fantastic 🥲

For the rest, the control scheme in crimson seems a bit shit but it also does som many things over zelda is not even funny, espcially combat wise, so i can more easily forgive a control scheme for being a mess trying to do a lot of shit instead of a game that manage to have problems with a basic ass combat.

Also, and i can't stress this enough, i don't give much fucks about what a bunch of unskilled activists that have to rush a 200+++ hours game before the embargo end, think about the gameplay of a game, but that's on me, you can trust them all you want.
 
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The loading points fail; you save the game but you don't reappear where you saved.

If you die and a cutscene played beforehand, you have to watch it because...

CINEMATICS CANNOT BE SKIPPED.

That's bad

The devs seem to be very open to suggestions and fixes. I'd expect them to fix this soon.
 
Journal entry says the boss was a forgotten king from a forgotten realm

And yet the reviewer was expecting a sidequest with storyline explaining why the forgotten king was forgotten
but if he was forgotten, ppl woudnt know about him, what the point of having a quest line were no one can help you
 
It's all I play and thats never happened to me , I know I will enjoy something in the first 1-2 hours :P

That depends on the game obviosly but in many games your character is weak, fragile, limited and has to run from some enemies for HOURS until you build it up. ~120h games are ussually the most fun after 10 or 20h.

Same way most many movies are boring for first 20-30h minutes but then shit just get real (horror movies especially).
 
Seems like it's a video game for video game players, not a 10 hour interactive movie. This shit will put hair on your chest yougin'ns!

I see people comparing it to Zelda with comments like "seems like the same open world issues as BOTW" , "more poor system design like Zelda"…put that shit DIRECTLY into my veins

I all the way in (3x dipped) and looking forward to it personally.
 
Yeah it's unbalanced, Elden Ring for it's faults is on another level to this and that's evident in the scores.
Like i said, i don't give a fuck about reviews, elden probably does some thing better, crimson probably does other things better, i'm not gonna let metacritic dictate what i think of the game.

They are pretty different types of open world, elden is almost exclusively combat focused.
 
So the reviews so far seem to be either you'll either really love it or just meh. Gonna be very player dependent. Hopefully I fall into the first category.
 
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Like i said, i don't give a fuck about reviews, elden probably does some thing better, crimson probably does other things better, i'm not gonna let metacritic dictate what i think of the game.

They are pretty different types of open world, elden is almost exclusively combat focused.
Fair enough, I hope you enjoy it.
 
My guess is....its a not a game for everyone. If you are into 10hrs cinematic interactive movies...you are most likely not the target audience.
I'll be the first person in line for a Sony big cinematic game, but the combat in Crimson looks deeply satisfying. It's probably gonna have to be one of those things that people try for themselves.
 
I meant 'stop using it just in time' to refer to the game's lengh. As in Capcom usually knows when to not outstay their welcome.

Pragmata is not an open world game like Dragon's Dogma.
Well if i end up buying the game, i hope they ditch or make the thing a non-factor sooner rather than later, but i don't have your same optimism.
 
lots of gamesr reviews ( not journalists ) said that the game has barely any hand holding yellow painting to guide noobs ( players ) around the world.

if true the game is the opposite of what a ubislop is.

Asmon is the face of the average gamer nowadays, dude cant find a breakable wall by himself if its not painted in yellow.


A ubisoft game for me is an open world which falls apart after 10 hours and you can see where the "code" starts.

Because ubisoft games also have "world events" like an eagle hunting a goat or whatever it was fc4.

But when you standstill in a ubi game it doesnt feel like a natural open world.

Same goes for the Witcher 3, even breath of the wild.

Theres a secret sauce that Rockstar has when making their worlds and everything ive seen and read sound like theyve not really nailed that.

Its like elden ring, its a fun open world, but its not at all like a Rockstar open world. Things are dynamic, things are set.

The only game that maybe came close is WD2... maybe.

Edit: actually KCD2 came close

But even literal gta clones failed at what makes a Rockstar open world just feel special
 
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Funny, I saw only wolfheartFPS review yet and he mentioned RDR2 as well (in connection with interactivity of NPC's). 🤷‍♂️


Fighting cowboy does mention RDR2, Breath of the Wild, and Dragon's Dogma 2 in his review. This is a game to be taken slow. Reviewers would never properly finish it for the review period.
 
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