Watched a few reviews on YouTube and the reception looks to be excellent.
Then I come on here and see people are talking nonsense because the mainstream that recommended crap like Veilguard are failing to connect with it.
Then I saw this comment from Fightincowboy and it all makes sense:
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Steam download is done, gonna test it tomorrow morning.
As an appetizer, I just watched Mack's 'Worth A Buy' review, it's hilarious as ever
AI generated content in game is a concerning issue for IGN it seems. Baiting clicks on antiAI hysteria
I dont have the patience to play 40 hours before it gets good, sorry.Amen. I'm taking my sweet ass time. Going slow, doing all the side stuff. Then I hop on to watch a zoomer gamer like Moist Critical beelining the main story and getting frustrated at bosses while talking shit about the game cause of that frustration. This wasn't made for streamers who want to blast through to get to the next game and reviewers with a deadline, it was made for people who want a long and fun adventure.
PC or console ? Because on console the UI is almost comically obtuse. It really does the game no favours because it gives a far worse first impression than it needs to because... its really not that super-functional!
All the crafting options are basically the same, so why do we need to select certain tools for essentially the identical inputs ?
Why does the currency system required decimal points ? Trailing zeroes too complicated ?
Most concepts are given a pop up that can be reviewed at any time with the extensive list in menu.Nothing is explained clearly or feels like its structured with the user in mind... its just full of schoolboy mistakes in basic design theory. Amazing considering how accomplished other parts of the game are.
If you look on steam at those with more than 10 hours is 90%
How long do you expect someone to put up with a game they don't like?If you look on steam at those with more than 10 hours is 90%
Well depends... Elden Ring is for me the worst Souls franchise game by a mile, I truly hated what they've done to it, but since Im a souls fan and it has some redeemable qualities I played to platinum and never will pick again.How long do you expect someone to put up with a game they don't like?
I find this really weird, why waste all that time on something you hate?Well depends... Elden Ring is for me the worst Souls franchise game by a mile, I truly hated what they've done to it, but since Im a souls fan and it has some redeemable qualities I played to platinum and never will pick again.
FFXV is the worst game of the ps4 gen for me, trully awful in my books, but I completed 100%, because again Im a fan of the genre and final fantasy.
Well people talk about how awful the story in last of us 2 and still consider a master piece because of gameplay or how this year Mortal Kombat is ass but wont put it down .... when you are a fan of some specific genre/franchise is not hard to find redeemable qualities that make you stay with a game even if its not very good, anyway thats just me, cant speak for everyoneI find this really weird, why waste all that time on something you hate?
This Dutch review is giving 1star out of the 5 saying the game does many things, but no single thing is interesting. Damn
In games like this more than 2 hours. In 2 hours you dont see the world, heck you finish the tutorials.
Console. No idea what you find so obtuse about the UI. I can find anything I want in the menus, though there is a lot there so it does take a little time to absorb and become familiar - but theres nothing functionally wrong that I'm experiencing.
Nobody should "put up" with a game if they don't want to, but it's utterly silly to think that you are able to judge a GdR after a couple of hours spent on it...How long do you expect someone to put up with a game they don't like?
Yes, but also you have to be more reflective the older you get and if in 2 hours you realize a game is not for you, doesn't mean it need a negative review, unless some clear reasons. The older you get, you should realize 2 hours is not enough to judge correctly a game...I dunno man, time is valuable the older you get. If people don't gel with a game it is honestly best to move on. Not every game is for everyone. People can be capital G Gamers about how this isn't for the "yellow paint people" or whatever, but frankly I think many people had hoped for more than MMO style busy work content to fill their time.
Not sure why this thread is culture waring so hard, the reviews in east asia are way way more negative than those in the english world. If anything english reviewers treated the game with kid gloves.
Yeah. I ditched Wukong, The Messenger and Clair Obscure because I didn't gel with them, despite them being praised. I've learned enough about myself in my 35 years of life that if I don't enjoy the gameplay and the story doesn't hook me in the first hours then the game won't hook me even later on.I dunno man, time is valuable the older you get. If people don't gel with a game it is honestly best to move on. Not every game is for everyone. People can be capital G Gamers about how this isn't for the "yellow paint people" or whatever, but frankly I think many people had hoped for more than MMO style busy work content to fill their time.
Yes, but also you have to be more reflective the older you get and if in 2 hours you realize a game is not for you, doesn't mean it need a negative review, unless some clear reasons. The older you get, you should realize 2 hours is not enough to judge correctly a game...
2 hours is more than enough to judge a game....Yes, but also you have to be more reflective the older you get and if in 2 hours you realize a game is not for you, doesn't mean it need a negative review, unless some clear reasons. The older you get, you should realize 2 hours is not enough to judge correctly a game...
A shooter, fighter, even a GaaS game, sure. Maybe not the best time to judge a big RPG for instance.2 hours is more than enough to judge a game....
2 hours is more than enough to judge a game....
Not this one if you are looking to get a real sense of what it has to offer.
Don't get me wrong, I'd understand why somebody would drop the game because of the first 2 hours, my point is they might end up missing out on something they'd enjoy because it gives such a crappy initial impression.
2 hours is more than enough to judge a game....
Maybe, but on the other hand, why should anyone push beyond the refund window if everything up to that point was a mixture ofNot this one if you are looking to get a real sense of what it has to offer.
Don't get me wrong, I'd understand why somebody would drop the game because of the first 2 hours, my point is they might end up missing out on something they'd enjoy because it gives such a crappy initial impression.
Maybe, but on the other hand, why should anyone push beyond the refund window if everything up to that point was a mixture of
"Well, this sucks", "This sucks too" and "Wow this is pretty but unfortunately it still sucks", especially with limited time to play and so much other things to play? Besides being a very optimistic masochist I can't think of any reasons.
The game has earned its negative reviews.
why "review" a game that you dont like and didnt put the efford ?How long do you expect someone to put up with a game they don't like?
I think reviews from people who have played way more than just 2 hours of a game are worth just as much in weight.How do you figure? What do you think user reviews are for if not to help people decide if they might like a game or not. Do you only want to read reviews from people that stick around 10 hours? 20 hours? At that point you're almost guaranteed to only read reviews that are positive … or from people who genuinely don't value their time. That's not what I want anyway.
Critic reviews? Sure they had better play the game quite a bit if not completion.
Some times it seems like game journos deliberately want these kinds of games to sink because it makes their "journalistic" work harder. Their winning recipe for top scores seems to be a streamlined cinematic roller coaster with overly polished production values. They seem to detest games that deliver old school non-hand holding game design.
Because if a game is bad, you're within your right to criticize it. And "putting the effort" means shit. It's a damn entertainment product. If it doesn't grab the player, you can't fault them for not dedicating themselves to liking your game. That's your game's job.why "review" a game that you dont like and didnt put the efford ?
And what does that have to do with what I said, freakin' idiot? Did I say 0.6 hours played are valid? My response was to a poster that said people with 10 hours or more like it more. Well yeah, people who like the game will tend to stick around for longer. It's kind of self-evident.there is plenty of bad reviews with 0.6 hours of gameplay, are you retarded ?
How would I know that there may be good later on if everything up to point X was bad? It is not a consumer's job to "push though crap hoping for the best" and if that is necessary at all the developers really fucked up.I agree, but, if at the end of the day, someone stands to enjoy 100+ hours of fun after pushing through a rough initial period... what sort of honest recommendation are you supposed to make ?
I'd have to give it a thumbs up, purely on balance. Because, there's evidently a lot more good than bad.
"Did I say 0.6 hours played are valid?"Because if a game is bad, you're within your right to criticize it. And "putting the effort" means shit. It's a damn entertainment product. If it doesn't grab the player, you can't fault them for not dedicating themselves to liking your game. That's your game's job.
Review bombs aside, the common point of criticism are the bad controls and convoluted systems that don't interact, even after having barely played the game and you don't need 15 hours to figure these suck.
And what does that have to do with what I said, freakin' idiot? Did I say 0.6 hours played are valid? My response was to a poster that said people with 10 hours or more like it more. Well yeah, people who like the game will tend to stick around for longer. It's kind of self-evident.
How long do you expect someone to put up with a game they don't like?
Uninstalling a game because you didn't like it within the first five hours can be the result of the player's inability to learn the gameplay mechanics and cause them to miss out on a GOAT. Almost happened to me with Darktide. I hated it because I was bad at it. I only played it because of the 40k setting. And when I got my ass kicked over and over again and was about to quit (this was way past 10 hours of playtime), I sat down and took some time to learn everything that's taught in the tutorial and apply it during the missions. Now I am an Auric Storm Survivor and consider the game the best FPS I have ever played, or even one of the best games I have ever played in my entire life. I would have never reached this point had I uninstalled it after two hours because "it's too much work and I want to relax after coming home from my actual work".How long do you expect someone to put up with a game they don't like?
How comes there are other giant sprawling RPGs and Sandbox games out there that enraptured people within the first hour, despite the steep learning curves and wide breadth of game mechanics? I don't recall Breath of the Wild, Baldur's Gate 3, or Elden Ring making masses of people lose interest within the first couple of hours.
But what do I know? With Crimson Desert you're supposed be to confused and unsatisfied for the first 10+ hours before you finally say "Aaahaa!" and finally convince yourself you're having fun. Only a High Level Primate understands this.
any new game that manages to move 2 million copies in days doesn't really qualify as much of a 'diamond in the rough'. hell, it took demon's souls 8 months to simply get a western release, & then over 6 years to sell half that much....I truly believe Crimson Desert is a Demon's Souls equivalent. In time people will see it for the diamond in the rough it is.
any new game that manages to move 2 million copies in days doesn't really qualify as much of a 'diamond in the rough'. hell, it took demon's souls 8 months to simply get a western release, & then over 6 years to sell half that much...