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Crimson Desert | Review Thread

What scores do you think Crimson Desert is getting?


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  • Poll closed .
Watched a few reviews on YouTube and the reception looks to be excellent.



Then I come on here and see people are talking nonsense because the mainstream that recommended crap like Veilguard are failing to connect with it.

Then I saw this comment from Fightincowboy and it all makes sense:

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Amen. I'm taking my sweet ass time. Going slow, doing all the side stuff. Then I hop on to watch a zoomer gamer like Moist Critical beelining the main story and getting frustrated at bosses while talking shit about the game cause of that frustration. This wasn't made for streamers who want to blast through to get to the next game and reviewers with a deadline, it was made for people who want a long and fun adventure.
 
Steam download is done, gonna test it tomorrow morning.

As an appetizer, I just watched Mack's 'Worth A Buy' review, it's hilarious as ever :messenger_tears_of_joy:





Was gonna post this lol. "Here's Mack spergin out on a game for 10 minutes". If not for the controls, this game seems RIGHT up his alley with all the MMO type busy work you can do. Mack loves the worst games ever so I shouldn't have expected him to like this one.
 
Game is legendary, one for the thinking man who doesnt want an easy ride for sure. Also really is a looker, especially now I found where they hid the BS motion blur setting and switched that shit off!
 
Amen. I'm taking my sweet ass time. Going slow, doing all the side stuff. Then I hop on to watch a zoomer gamer like Moist Critical beelining the main story and getting frustrated at bosses while talking shit about the game cause of that frustration. This wasn't made for streamers who want to blast through to get to the next game and reviewers with a deadline, it was made for people who want a long and fun adventure.
I dont have the patience to play 40 hours before it gets good, sorry.
 
PC or console ? Because on console the UI is almost comically obtuse. It really does the game no favours because it gives a far worse first impression than it needs to because... its really not that super-functional!

Console. No idea what you find so obtuse about the UI. I can find anything I want in the menus, though there is a lot there so it does take a little time to absorb and become familiar - but theres nothing functionally wrong that I'm experiencing.

All the crafting options are basically the same, so why do we need to select certain tools for essentially the identical inputs ?

Not sure what you mean by this.

Why does the currency system required decimal points ? Trailing zeroes too complicated ?

Is there something wrong with decimals? This complaints seems like fishing for problems. It's a non issue. It has two decimal places..

Nothing is explained clearly or feels like its structured with the user in mind... its just full of schoolboy mistakes in basic design theory. Amazing considering how accomplished other parts of the game are.
Most concepts are given a pop up that can be reviewed at any time with the extensive list in menu.
 
How long do you expect someone to put up with a game they don't like?
Well depends... Elden Ring is for me the worst Souls franchise game by a mile, I truly hated what they've done to it, but since Im a souls fan and it has some redeemable qualities I played to platinum and never will pick again.

FFXV is the worst game of the ps4 gen for me, trully awful in my books, but I completed 100%, because again Im a fan of the genre and final fantasy.

So anyone really interested in a game because they love the genre putting 10 hours in to know better a game seems pretty basic.

If you're gonna "just try" some famous of the moment game yeah I can see 10 hours being too much, but than again steam refund policies easily alow this kind of things (which is good btw)

Edit: a recent example, just picked UP warhammer free on PSN to try it, I just hate coop shooters, but I was curious , I dropped in the second mission, just not for me at all, but can I blame the game and give it a 5/10? , it dosent seem fair since i was trying something I know I probably wouldn't like..
 
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Well depends... Elden Ring is for me the worst Souls franchise game by a mile, I truly hated what they've done to it, but since Im a souls fan and it has some redeemable qualities I played to platinum and never will pick again.

FFXV is the worst game of the ps4 gen for me, trully awful in my books, but I completed 100%, because again Im a fan of the genre and final fantasy.
I find this really weird, why waste all that time on something you hate?
 
I find this really weird, why waste all that time on something you hate?
Well people talk about how awful the story in last of us 2 and still consider a master piece because of gameplay or how this year Mortal Kombat is ass but wont put it down .... when you are a fan of some specific genre/franchise is not hard to find redeemable qualities that make you stay with a game even if its not very good, anyway thats just me, cant speak for everyone
 
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In games like this more than 2 hours. In 2 hours you dont see the world, heck you finish the tutorials.

I dunno man, time is valuable the older you get. If people don't gel with a game it is honestly best to move on. Not every game is for everyone. People can be capital G Gamers about how this isn't for the "yellow paint people" or whatever, but frankly I think many people had hoped for more than MMO style busy work content to fill their time.

Not sure why this thread is culture waring so hard, the reviews in east asia are way way more negative than those in the english world. If anything english reviewers treated the game with kid gloves.
 
Console. No idea what you find so obtuse about the UI. I can find anything I want in the menus, though there is a lot there so it does take a little time to absorb and become familiar - but theres nothing functionally wrong that I'm experiencing.

Its over-engineered to the nth degree and is objectively awful to use.

Its what you get -and I think this is true of the game generally- when a designer offers a producer "option A or B" and they go "yes". Meaning both.

Nothing gets deemed superfluous, even when the utility is low compared to the additional burden. So every simple action takes multiple steps - its just uneccessary and it all feels inconsistent because the design language is so cluttered.

Honestly, I think 90% of players are going to be begging for the game get out of its own way for the first 10 hours. Its the most egregious case of a game constantly tripping over its own dick I can recall playing!


Its genuinely frustrating at times because there's so obviously a huge amount to like, but having to constantly stop and fight with the game to find the fun is not - especially as the complexity really doesn't add much but busywork to mundane tasks.
 
The game is fun in my opinion, gamer tip play story until chapter 5, you'll get essential skills that help in the open world. also look for bell towers; they defog the map, I believe there are 8 of them. lastly learn to make clear soup, lol, it's easy and inexpensive to make for heals. Really, lastly lol, learn to reinforce and refine your weapons; it makes a world of difference.
 
I dunno man, time is valuable the older you get. If people don't gel with a game it is honestly best to move on. Not every game is for everyone. People can be capital G Gamers about how this isn't for the "yellow paint people" or whatever, but frankly I think many people had hoped for more than MMO style busy work content to fill their time.

Not sure why this thread is culture waring so hard, the reviews in east asia are way way more negative than those in the english world. If anything english reviewers treated the game with kid gloves.
Yes, but also you have to be more reflective the older you get and if in 2 hours you realize a game is not for you, doesn't mean it need a negative review, unless some clear reasons. The older you get, you should realize 2 hours is not enough to judge correctly a game...
 
I dunno man, time is valuable the older you get. If people don't gel with a game it is honestly best to move on. Not every game is for everyone. People can be capital G Gamers about how this isn't for the "yellow paint people" or whatever, but frankly I think many people had hoped for more than MMO style busy work content to fill their time.
Yeah. I ditched Wukong, The Messenger and Clair Obscure because I didn't gel with them, despite them being praised. I've learned enough about myself in my 35 years of life that if I don't enjoy the gameplay and the story doesn't hook me in the first hours then the game won't hook me even later on.

In comparison I got instantly hooked with RDR2 and BotW. Games that some didn't gel at all with due to them being either slow or unfocused. There's no need to force yourself even if it's the "next big game".
 
Yes, but also you have to be more reflective the older you get and if in 2 hours you realize a game is not for you, doesn't mean it need a negative review, unless some clear reasons. The older you get, you should realize 2 hours is not enough to judge correctly a game...

How do you figure? What do you think user reviews are for if not to help people decide if they might like a game or not. Do you only want to read reviews from people that stick around 10 hours? 20 hours? At that point you're almost guaranteed to only read reviews that are positive … or from people who genuinely don't value their time. That's not what I want anyway.

Critic reviews? Sure they had better play the game quite a bit if not completion.
 
Yes, but also you have to be more reflective the older you get and if in 2 hours you realize a game is not for you, doesn't mean it need a negative review, unless some clear reasons. The older you get, you should realize 2 hours is not enough to judge correctly a game...
2 hours is more than enough to judge a game....
 
Some times it seems like game journos deliberately want these kinds of games to sink because it makes their "journalistic" work harder. Their winning recipe for top scores seems to be a streamlined cinematic roller coaster with overly polished production values. They seem to detest games that deliver old school non-hand holding game design.
 
2 hours is more than enough to judge a game....

Not this one if you are looking to get a real sense of what it has to offer.

Don't get me wrong, I'd understand why somebody would drop the game because of the first 2 hours, my point is they might end up missing out on something they'd enjoy because it gives such a crappy initial impression.
 
Not this one if you are looking to get a real sense of what it has to offer.

Don't get me wrong, I'd understand why somebody would drop the game because of the first 2 hours, my point is they might end up missing out on something they'd enjoy because it gives such a crappy initial impression.

2h is like 2% of this game or even less. You need that time (or even more) to finish tutorial missions...
 
Not this one if you are looking to get a real sense of what it has to offer.

Don't get me wrong, I'd understand why somebody would drop the game because of the first 2 hours, my point is they might end up missing out on something they'd enjoy because it gives such a crappy initial impression.
Maybe, but on the other hand, why should anyone push beyond the refund window if everything up to that point was a mixture of
"Well, this sucks", "This sucks too" and "Wow this is pretty but unfortunately it still sucks", especially with limited time to play and so many other games available? Besides being a very optimistic masochist I can't think of any reasons.

The game has earned its negative reviews with the controls and menu designs alone, imho.
 
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2 hours spent of times to find out if yo dislike a game and create a meaningful list of reasons why you dislike the game.

If those reasons are corrected later in the game, it begs to ask why those issues weren't solved and placed properly for the crucial start of the game.
 
Maybe, but on the other hand, why should anyone push beyond the refund window if everything up to that point was a mixture of
"Well, this sucks", "This sucks too" and "Wow this is pretty but unfortunately it still sucks", especially with limited time to play and so much other things to play? Besides being a very optimistic masochist I can't think of any reasons.

The game has earned its negative reviews.

I agree, but, if at the end of the day, someone stands to enjoy 100+ hours of fun after pushing through a rough initial period... what sort of honest recommendation are you supposed to make ?

I'd have to give it a thumbs up, purely on balance. Because, there's evidently a lot more good than bad.
 
How do you figure? What do you think user reviews are for if not to help people decide if they might like a game or not. Do you only want to read reviews from people that stick around 10 hours? 20 hours? At that point you're almost guaranteed to only read reviews that are positive … or from people who genuinely don't value their time. That's not what I want anyway.

Critic reviews? Sure they had better play the game quite a bit if not completion.
I think reviews from people who have played way more than just 2 hours of a game are worth just as much in weight.

An example:

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NBA 2k series is a fun basketball game to play within it's first few hours. Many have said this.

However, NBA 2k players who have over 50 hours logged in will usually tell you to stay far, far away from this game series for a multitude of reasons that just utterly piss them off.

I trust their word because they have been in the time to not only learn all of the game's trappings inside and out, but also interacted with the game on more than a surface level to know how the meta works in relation to the gameplay, including how the community might change around it too.

It's way more of a reliable review than random reviewer guy who played some hours 2k, had fun, put it down never to be played again, and gave it an 8/10.
 
Some times it seems like game journos deliberately want these kinds of games to sink because it makes their "journalistic" work harder. Their winning recipe for top scores seems to be a streamlined cinematic roller coaster with overly polished production values. They seem to detest games that deliver old school non-hand holding game design.

The top reviewed games of the last few years are Elden Ring, Baldur's Gate 3, Breath of the Wild, Tears of the Kingdom, Expedition 33, Death Stranding 2, Kingdom Come: Deliverance II, Blue Prince, Hades II, Hollowknight: Silksong, Metaphor: Refantazio, etc.. etc..

Virtually all abstract, difficult, sprawling games with play times in the 50+ hour range. Literally nothing like what you're describing.


Like seriously what the fuck are ya'll talking about in trying to defend Crimson Desert lol
 
why "review" a game that you dont like and didnt put the efford ?
Because if a game is bad, you're within your right to criticize it. And "putting the effort" means shit. It's a damn entertainment product. If it doesn't grab the player, you can't fault them for not dedicating themselves to liking your game. That's your game's job.

Review bombs aside, the common point of criticism are the bad controls and convoluted systems that don't interact, even after having barely played the game and you don't need 15 hours to figure these suck.
there is plenty of bad reviews with 0.6 hours of gameplay, are you retarded ?
And what does that have to do with what I said, freakin' idiot? Did I say 0.6 hours played are valid? My response was to a poster that said people with 10 hours or more like it more. Well yeah, people who like the game will tend to stick around for longer. It's kind of self-evident.
 
I agree, but, if at the end of the day, someone stands to enjoy 100+ hours of fun after pushing through a rough initial period... what sort of honest recommendation are you supposed to make ?

I'd have to give it a thumbs up, purely on balance. Because, there's evidently a lot more good than bad.
How would I know that there may be good later on if everything up to point X was bad? It is not a consumer's job to "push though crap hoping for the best" and if that is necessary at all the developers really fucked up.

I gave it a thumbs down at the 1.9 hours mark and refunded. The controls, menu structures and early quest design alone warranted that....
But if someone is of the opinion that you can't judge a game based on that that person is free to filter reviews by playtime f.e. as that's all public information on Steam.
 
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Because if a game is bad, you're within your right to criticize it. And "putting the effort" means shit. It's a damn entertainment product. If it doesn't grab the player, you can't fault them for not dedicating themselves to liking your game. That's your game's job.

Review bombs aside, the common point of criticism are the bad controls and convoluted systems that don't interact, even after having barely played the game and you don't need 15 hours to figure these suck.

And what does that have to do with what I said, freakin' idiot? Did I say 0.6 hours played are valid? My response was to a poster that said people with 10 hours or more like it more. Well yeah, people who like the game will tend to stick around for longer. It's kind of self-evident.
"Did I say 0.6 hours played are valid?"

"Because if a game is bad, you're within your right to criticize it. And "putting the effort" means shit. It's a damn entertainment product. If it doesn't grab the player, you can't fault them for not dedicating themselves to liking your game. That's your game's job."

Not Bad Kind Of GIF by MOODMAN
 
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How long do you expect someone to put up with a game they don't like?
Uninstalling a game because you didn't like it within the first five hours can be the result of the player's inability to learn the gameplay mechanics and cause them to miss out on a GOAT. Almost happened to me with Darktide. I hated it because I was bad at it. I only played it because of the 40k setting. And when I got my ass kicked over and over again and was about to quit (this was way past 10 hours of playtime), I sat down and took some time to learn everything that's taught in the tutorial and apply it during the missions. Now I am an Auric Storm Survivor and consider the game the best FPS I have ever played, or even one of the best games I have ever played in my entire life. I would have never reached this point had I uninstalled it after two hours because "it's too much work and I want to relax after coming home from my actual work".
 
How comes there are other giant sprawling RPGs and Sandbox games out there that enraptured people within the first hour, despite the steep learning curves and wide breadth of game mechanics? I don't recall Breath of the Wild, Baldur's Gate 3, or Elden Ring making masses of people lose interest within the first couple of hours.

But what do I know? With Crimson Desert you're supposed be to confused and unsatisfied for the first 10+ hours before you finally say "Aaahaa!" and finally convince yourself you're having fun. Only a High Level Primate understands this.
 
How comes there are other giant sprawling RPGs and Sandbox games out there that enraptured people within the first hour, despite the steep learning curves and wide breadth of game mechanics? I don't recall Breath of the Wild, Baldur's Gate 3, or Elden Ring making masses of people lose interest within the first couple of hours.

But what do I know? With Crimson Desert you're supposed be to confused and unsatisfied for the first 10+ hours before you finally say "Aaahaa!" and finally convince yourself you're having fun. Only a High Level Primate understands this.

It's mostly the controls, they take time to get used to and you can't change them in game.

It reminds me of Demon's Souls and Dark Souls back in the early 2010s due to the (at the time) awkward control scheme, people were like "you attack and defends with shoulder buttons and use items with face buttons...wtf are these controls?"

The tutorial is also lengthy and weird narratively, not a very good intro honestly, but I guess it's true man after some hours in the open world you just get hooked, I'm like 25 hours in and I can't stop thinking about the game and it's many systems now.
 
I wonder how Demon Souls would have been received today.

"Too obtuse! Too hard! Where is the storytelling? Nothing makes sense"

Different times, when we had decent reviewers (Kevin VanOrd and Greg Kasavin, for example) who were able to perceive a diamond in the rough.

Demon's Souls was a critical darling, but remained as a cult classic for a long time. Dark Souls being multiplatform and having more streamlined systems exploded in popularity, and the rest is history. Then people started revisiting Demons Souls and appreciating it for what it was.

I truly believe Crimson Desert is a Demon's Souls equivalent. In time people will see it for the diamond in the rough it is.
 
.I truly believe Crimson Desert is a Demon's Souls equivalent. In time people will see it for the diamond in the rough it is.
any new game that manages to move 2 million copies in days doesn't really qualify as much of a 'diamond in the rough'. hell, it took demon's souls 8 months to simply get a western release, & then over 6 years to sell half that much...
 
any new game that manages to move 2 million copies in days doesn't really qualify as much of a 'diamond in the rough'. hell, it took demon's souls 8 months to simply get a western release, & then over 6 years to sell half that much...

Yeah also western importeure basically saved the whole franchise because it showed bandai which was one of the pubs in the west they could make alot of money from a spiritual successor.
 
I don't particularly care about user aggregate scores, but I thought this was an interesting observation nonetheless:

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The game's average user score rating has increased to 8.0 from 7.8 on Metacritic.
 
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This game looks like a lamer version of Witcher 3 to me (Witcher 3 had a good open world with interesting characters and good quests/side quests though).
 
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