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Graphical Fidelity I Expect This Gen

Man wish I could play Crimson Desert to see for myself if it beats AC Shadows or not. As it is from just looking at screens it doesn't seem better, Shadows highs are still a bit higher for me.
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But I'm burned out by open worlds and the obsession of taking screenshots. I mean just between Shadows and Cyberpunk I have 10K screens.

In half a year or so I'll play CD, maybe they're gonna fix or improve some things by then.
 
They didn't change engine version?
Nope. If they did, it wasnt mentioned in the blog. The blogpost simply says some optimizations were made to how they render various different effects and handle distant LODs. They added VSMs to improve performance. Not sure how that works since it kills performance in any game i enable it, but thats what they said.

They also improved their shader stutters to handle all the different materials the weapons could spawn with. Crazy that they didnt realize that their own weapons are random and their shader compilation should account for every single shader. Took them five months after launch to figure that out lol.

Google says they were already using 5.5. 5.6 is the version that CD project said improves hardware lumen performance to match software lumen performance, but borderlands 4 only uses Software lumen so not much to be gained by going to 5.6.
 
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Yeah, im done with Crimson Desert for now. Turned off Ray Reconstruction, set everything to Ultra, and DLAA and now its flickering at the top of the screen. Tried everything, DLSS4. DLSS4.5, no DLSS and it only goes away when im not using DLAA. It sucks because i can actually run it at native 4k 60 fps with DLSS4.5 but the tearing at the top is impossible to ignore since its literally a black bar constantly flickering.

Going to wait a few patches and see if they can fix DLSS. Without ray reconstruction, the RT noise on my helmet is really bad in cutscenes.
 
Yeah, im done with Crimson Desert for now. Turned off Ray Reconstruction, set everything to Ultra, and DLAA and now its flickering at the top of the screen. Tried everything, DLSS4. DLSS4.5, no DLSS and it only goes away when im not using DLAA. It sucks because i can actually run it at native 4k 60 fps with DLSS4.5 but the tearing at the top is impossible to ignore since its literally a black bar constantly flickering.

Going to wait a few patches and see if they can fix DLSS. Without ray reconstruction, the RT noise on my helmet is really bad in cutscenes.

Tried forcing v sync in the driver?
 
Gearbox released a blogpost showing performance improvements they have made since launch.

That's a 40% performance uplift. I guess UE5 wasnt the issue after all.

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Just goes to show UE5 gets a lot unwarranted criticism for devs not bothering to optimize their game. The games with their own custom engine that ppl think run well is bc the studios behind them are top tier and care about optimization.
 
Man wish I could play Crimson Desert to see for myself if it beats AC Shadows or not. As it is from just looking at screens it doesn't seem better, Shadows highs are still a bit higher for me.
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sbaBsVZqaKMuBqpi.png
sOHS8nZ0EBPfMGxk.png
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But I'm burned out by open worlds and the obsession of taking screenshots. I mean just between Shadows and Cyberpunk I have 10K screens.

In half a year or so I'll play CD, maybe they're gonna fix or improve some things by then.
Phenomenal screens. What are the specs?

Also yea they trade blows together. Crimson looks really damn good but def has some tech issues. I'm really lenient on tech issues myself because for some reason they tend not to really bother me too much. Like for instance, pop in never bothers me at all. Neither do framerate drops unless it becomes unplayable. Even then if it's only a few times I don't really care.

Ass creed has about 10x the polish CD does… but also 10x less soul
 
I just saw a reddit thread about the Witcher 4 tech demo and the comments were almost unanimously stuff like "who cares about graphics, I would be fine if it just looked like The Witcher 3" and I shouldn't feel mad about trivial internet shit like this but I do lol
 
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Here is a screenshot where you can clearly see all the next-gen features very well:

gGlAT6j.jpeg


A simple location—but if you look closely, it's the details in the equipment that stand out. Gloves, lanterns, and so on—even the finer elements are fully textured.
On top of that, every object in the room is equipped with extremely high-quality textures. Combined with the excellent lighting, including ray reconstruction, the indirect lighting is truly outstanding. Whether it's beneath the chairs or around the notes attached to the wall, everything is correctly shaded through indirect lightning.
Then there are details like the metallic objects near the window, which produce realistic reflections due to the natural light coming from outside.
It's all these small details adding up that create such a high-quality and realistic image. It feels natural, not artificially staged.
Really fascinating how far real-time graphics have come!
 
Here is a screenshot where you can clearly see all the next-gen features very well:

gGlAT6j.jpeg


A simple location—but if you look closely, it's the details in the equipment that stand out. Gloves, lanterns, and so on—even the finer elements are fully textured.
On top of that, every object in the room is equipped with extremely high-quality textures. Combined with the excellent lighting, including ray reconstruction, the indirect lighting is truly outstanding. Whether it's beneath the chairs or around the notes attached to the wall, everything is correctly shaded through indirect lightning.
Then there are details like the metallic objects near the window, which produce realistic reflections due to the natural light coming from outside.
It's all these small details adding up that create such a high-quality and realistic image. It feels natural, not artificially staged.
Really fascinating how far real-time graphics have come!
Yep. This is straight up cg or path traced.
 
Here is a screenshot where you can clearly see all the next-gen features very well:

gGlAT6j.jpeg


A simple location—but if you look closely, it's the details in the equipment that stand out. Gloves, lanterns, and so on—even the finer elements are fully textured.
On top of that, every object in the room is equipped with extremely high-quality textures. Combined with the excellent lighting, including ray reconstruction, the indirect lighting is truly outstanding. Whether it's beneath the chairs or around the notes attached to the wall, everything is correctly shaded through indirect lightning.
Then there are details like the metallic objects near the window, which produce realistic reflections due to the natural light coming from outside.
It's all these small details adding up that create such a high-quality and realistic image. It feels natural, not artificially staged.
Really fascinating how far real-time graphics have come!
I gotta admit, this looks superb, like a pre-rendered image.
 
RE4 Remake is one of my favorite games of all time, but man after playing a lot of RE9. Now RE4 looks outdated next to it.

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When are we going to get this ugly lighting out of gaming? Glad to see Nvidia pushing real hard via PT & AI.
 
Man wish I could play Crimson Desert to see for myself if it beats AC Shadows or not. As it is from just looking at screens it doesn't seem better, Shadows highs are still a bit higher for me.
gQfkYiIcD5QDXYs5.png
sbaBsVZqaKMuBqpi.png
sOHS8nZ0EBPfMGxk.png
mY6L9tPS6WwPBMA6.png


But I'm burned out by open worlds and the obsession of taking screenshots. I mean just between Shadows and Cyberpunk I have 10K screens.

In half a year or so I'll play CD, maybe they're gonna fix or improve some things by then.

Crimson Desert isn't a game where you have immaculate small objects. It's a game where you have actual insanely vast view distance coupled with good environment and world design.

And the feeling is multiplied because you know that if you see something waaaaaaaaaaaaaaaaaaaaaaaay there you can go there and explore that. Crimson desert world is insanely vast. Like i spend already like 50-60hours and I barely did anything in first zone. And there are like 5 "zones". Moreover it isn't like Ubisoft game where stuff is just shat for no reason, quary you see there ? It can provide you with stone for your camp + there is ruins there. The appiary in woods ? Also stuff you can use. Cart fence ? Yes, steal a cart and fence it here for money. Since there is crafting in the game and a lot of resources are needed if you find some logging site you are rewarded with a new place to stock on timber for those shields/bows upgrades. Then there is the interaction. Pretty much almost everything can be stolen much like in skyrim. Shitload of stuff takes damage and gets scatered dropping additional drops. On top of that you see people working on fields, traveling, getting amushed, getting their stuff stolen etc.

In other words screenshots don't do it justice. Because screenshots can't show you little animations of kids playing with goats etc. you watch during gameplay.
 
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Here is a screenshot where you can clearly see all the next-gen features very well:

gGlAT6j.jpeg


A simple location—but if you look closely, it's the details in the equipment that stand out. Gloves, lanterns, and so on—even the finer elements are fully textured.
On top of that, every object in the room is equipped with extremely high-quality textures. Combined with the excellent lighting, including ray reconstruction, the indirect lighting is truly outstanding. Whether it's beneath the chairs or around the notes attached to the wall, everything is correctly shaded through indirect lightning.
Then there are details like the metallic objects near the window, which produce realistic reflections due to the natural light coming from outside.
It's all these small details adding up that create such a high-quality and realistic image. It feels natural, not artificially staged.
Really fascinating how far real-time graphics have come!
Dunno man, the writing on the papers looks AI generated, I despise the creators for using AI, I boycotted the game for it.

Joking, I love everything that I see of CD, and I can't wait to play it once I'm done with other games.
 
Phenomenal screens. What are the specs?
An ancient Ryzen 5600x and an RTX 4070, I squeezed the life out of them. As for the game, it's 4K DLSS Q, maxed out with motion blur and CA turned off, no reshade or anything.
Also yea they trade blows together. Crimson looks really damn good but def has some tech issues. I'm really lenient on tech issues myself because for some reason they tend not to really bother me too much. Like for instance, pop in never bothers me at all. Neither do framerate drops unless it becomes unplayable. Even then if it's only a few times I don't really care.

Ass creed has about 10x the polish CD does… but also 10x less soul
Yeah, don't get me wrong, from screens, CD looks amazing and that draw distance is very impressive and better than Shadows. Also some interior locations look fantastic.
That pop in for me is a bit of an eye sore. The distance pop in, I don't mind, but the one near to the player is jarring.
If they fix this, along with other inconsistencies and the color of grass when it's daytime, it may beat Shadows.
Crimson Desert isn't a game where you have immaculate small objects. It's a game where you have actual insanely vast view distance coupled with good environment and world design.

And the feeling is multiplied because you know that if you see something waaaaaaaaaaaaaaaaaaaaaaaay there you can go there and explore that. Crimson desert world is insanely vast. Like i spend already like 50-60hours and I barely did anything in first zone. And there are like 5 "zones". Moreover it isn't like Ubisoft game where stuff is just shat for no reason, quary you see there ? It can provide you with stone for your camp + there is ruins there. The appiary in woods ? Also stuff you can use. Cart fence ? Yes, steal a cart and fence it here for money. Since there is crafting in the game and a lot of resources are needed if you find some logging site you are rewarded with a new place to stock on timber for those shields/bows upgrades. Then there is the interaction. Pretty much almost everything can be stolen much like in skyrim. Shitload of stuff takes damage and gets scatered dropping additional drops. On top of that you see people working on fields, traveling, getting amushed, getting their stuff stolen etc.

In other words screenshots don't do it justice. Because screenshots can't show you little animations of kids playing with goats etc. you watch during gameplay.
That's why I said I wish to play to better see for myself.

Don't care about gameplay stuff, if we were to compare these kinds of complexities for every game, then a lot of games wouldn't merit a place in the discussion.

Also, it's not like Shadows doesn't have a big ass world and a technically and visually amazing weather and seasons system that impacts gameplay and quests. It has good physics too.
Yeah, the world may be emptier and less enjoyable, but you still have lots of side shit to do.

Represent. Represent. said it better, 10x the polish… but also 10x less soul. So when or if they fix the issues, I can see it beating Shadows.

But as I say this over and over, I try to detach myself from the game, whether I like it or not when judging visuals.
 
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Ended up double dipping for PC to use HUD remove mod and camera adjustment. Ps5Pro looked good but RR on PC is on a different level.

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You're telling me I wasn't just high ? There's no friggin HUD removal in this game?!?!?

How do they not have that in there. They even added in (the most bare bones one I ever seen) a photo mode for launch
 
You're telling me I wasn't just high ? There's no friggin HUD removal in this game?!?!?

How do they not have that in there. They even added in (the most bare bones one I ever seen) a photo mode for launch

Yeah they even released trailers that show gameplay captures with no HUD, was a weird omission. I guess it was pretty low on the release build of "to-do" things to get the game ready for launch.
 
Man wish I could play Crimson Desert to see for myself if it beats AC Shadows or not. As it is from just looking at screens it doesn't seem better, Shadows highs are still a bit higher for me.
gQfkYiIcD5QDXYs5.png
sbaBsVZqaKMuBqpi.png
sOHS8nZ0EBPfMGxk.png
mY6L9tPS6WwPBMA6.png


But I'm burned out by open worlds and the obsession of taking screenshots. I mean just between Shadows and Cyberpunk I have 10K screens.

In half a year or so I'll play CD, maybe they're gonna fix or improve some things by then.

AC Shadows looks way better IMO.


Again, something about the IQ/image stability in Crimson Desert really kills the overall package for me. Hopefully they'll get the color grading/pop-in/DLSS/FSR issues ironed out because the potential is definitely there.
 
An ancient Ryzen 5600x and an RTX 4070, I squeezed the life out of them. As for the game, it's 4K DLSS Q, maxed out with motion blur and CA turned off, no reshade or anything.

Yeah, don't get me wrong, from screens, CD looks amazing and that draw distance is very impressive and better than Shadows. Also some interior locations look fantastic.
That pop in for me is a bit of an eye sore. The distance pop in, I don't mind, but the one near to the player is jarring.
If they fix this, along with other inconsistencies and the color of grass when it's daytime, it may beat Shadows.

That's why I said I wish to play to better see for myself.

Don't care about gameplay stuff, if we were to compare these kinds of complexities for every game, then a lot of games wouldn't merit a place in the discussion.

Also, it's not like Shadows doesn't have a big ass world and a technically and visually amazing weather and seasons system that impacts gameplay and quests. It has good physics too.
Yeah, the world may be emptier and less enjoyable, but you still have lots of side shit to do.

Represent. Represent. said it better, 10x the polish… but also 10x less soul. So when or if they fix the issues, I can see it beating Shadows.

But as I say this over and over, I try to detach myself from the game, whether I like it or not when judging visuals.
Shadows is overall better looking on consoles imo, individual elements cd does better, and it's doing a lot more stuff in many ways - but the overall thing is not as cohesive
 
AC Shadows looks way better IMO.


Again, something about the IQ/image stability in Crimson Desert really kills the overall package for me. Hopefully they'll get the color grading/pop-in/DLSS/FSR issues ironed out because the potential is definitely there.
Shadows are the biggest offender for IQ in Crimson Desert. They shimmer like crazy in open areas a few meters apart from the camera. Smaller elements' shadows keep shimmering even by standing in front of them. This game really needs RT shadows or higher res shadowmaps / better cascaded shadows. This happens with RR on and maxed out settings.

I am also not really convinced about environmental textures, which are low res and blurry most of the times. You can see the game is made to run efficiently also on lower end systems, but those who have extra power should have the possibility to push details further.
 
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Shadows are the biggest offender for IQ in Crimson Desert. They shimmer like crazy in open areas a few meters apart from the camera. Smaller elements' shadows keep shimmering even by standing in front of them. This game really needs RT shadows or higher res shadowmaps / better cascaded shadows. This happens with RR on and maxed out settings.

I am also not really convinced about environmental textures, which are low res and blurry most of the times. You can see the game is made to run efficiently also on lower end systems, but those who have extra power should have the possibility to push details further.


According to Forge from the RenoDx team, the shadowmaps in this game are 1026 resolution which explains why they flicker and shimmer so much.

They are trying to get them to 4k and even 8k but the engine is extremely protected due to Denuvo.
 
An ancient Ryzen 5600x and an RTX 4070, I squeezed the life out of them. As for the game, it's 4K DLSS Q, maxed out with motion blur and CA turned off, no reshade or anything.

Yeah, don't get me wrong, from screens, CD looks amazing and that draw distance is very impressive and better than Shadows. Also some interior locations look fantastic.
That pop in for me is a bit of an eye sore. The distance pop in, I don't mind, but the one near to the player is jarring.
If they fix this, along with other inconsistencies and the color of grass when it's daytime, it may beat Shadows.

That's why I said I wish to play to better see for myself.

Don't care about gameplay stuff, if we were to compare these kinds of complexities for every game, then a lot of games wouldn't merit a place in the discussion.

Also, it's not like Shadows doesn't have a big ass world and a technically and visually amazing weather and seasons system that impacts gameplay and quests. It has good physics too.
Yeah, the world may be emptier and less enjoyable, but you still have lots of side shit to do.

Represent. Represent. said it better, 10x the polish… but also 10x less soul. So when or if they fix the issues, I can see it beating Shadows.

But as I say this over and over, I try to detach myself from the game, whether I like it or not when judging visuals.


But Crimson already massacre shadows as a game unless you are talking about graphic.
 
But Crimson already massacre shadows as a game unless you are talking about graphic.
Yeah, of course I'm talking about the visuals. Although I hate and refuse to take part in this hate bandwagon against Ubi, the less soul part is for Shadows of course.

As a game I really don't care, Shadows is far from my favorite game and this whole players vs media vs YT reviews bores the hell out of me.
 
An ancient Ryzen 5600x and an RTX 4070, I squeezed the life out of them. As for the game, it's 4K DLSS Q, maxed out with motion blur and CA turned off, no reshade or anything.

Yeah, don't get me wrong, from screens, CD looks amazing and that draw distance is very impressive and better than Shadows. Also some interior locations look fantastic.
That pop in for me is a bit of an eye sore. The distance pop in, I don't mind, but the one near to the player is jarring.
If they fix this, along with other inconsistencies and the color of grass when it's daytime, it may beat Shadows.

That's why I said I wish to play to better see for myself.

Don't care about gameplay stuff, if we were to compare these kinds of complexities for every game, then a lot of games wouldn't merit a place in the discussion.

Also, it's not like Shadows doesn't have a big ass world and a technically and visually amazing weather and seasons system that impacts gameplay and quests. It has good physics too.
Yeah, the world may be emptier and less enjoyable, but you still have lots of side shit to do.

Represent. Represent. said it better, 10x the polish… but also 10x less soul. So when or if they fix the issues, I can see it beating Shadows.

But as I say this over and over, I try to detach myself from the game, whether I like it or not when judging visuals.
He's wrong about it not having a soul though. The game isnt just detailed like a soulless UE5 nanite world. it's full of life in ways even RDR2 wasnt. I would say it has more soul than all other open world games released so far this gen COMBINED. Lets say if you go on your horse and travel in any direction for maybe 5 minutes, you will see new villages with NPCs living their lives and some with quests for you. You will see people hunting, farming, fishing, kids playing, and all of that isnt sectioned off to a town or a village like you see in most other games. its all there in the open world.

The problem with Crimson Desert is that it has a very poor DLSS implementation which hurts its astounding visuals. Benchmark king did a video on PC settings and he founded that DLAA is worse than DLSS Quality in some aspects. thats how poor it is. the textures have their own flickering bugs. The draw distance is abysmal and incredible at the same time. The lighting is exceptional and awful at the same time. AC shadows is far more consistent, but Crimson Desert's highs are higher.
 
Yeah, of course I'm talking about the visuals. Although I hate and refuse to take part in this hate bandwagon against Ubi, the less soul part is for Shadows of course.

As a game I really don't care, Shadows is far from my favorite game and this whole players vs media vs YT reviews bores the hell out of me.
Look, i enjoyed origins and odissey, i just think valhalla and shadow were a step back.
 
Water in this game is excellent. It's really sad that HDR to SDR conversion completely kills the color and detail under the tents because the indirect lighting and shadows in the tents were jaw dropping on my screen. I have no idea how they got the lighting to look so good in this game, but it felt real in a way very few games do. Its a shame i cant show this game off in its best light (literally). The ex-Rockstar artist was saying how he doesnt play his games in HDR because the captures wreck havoc on the footage, and he doesnt think devs know how to best use it either. maybe i will try it with HDR off just to get decent captures.

HDlsNCU.gif
 
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Look, i enjoyed origins and odissey, i just think valhalla and shadow were a step back.
I enjoyed those too, a bit of Valhalla at first, then hated myself for playing the DLC. Shadows again I enjoyed and I'm a bit ashamed that I must admit that I wouldn't have touched it if it didn't look this good.
He's wrong about it not having a soul though. The game isnt just detailed like a soulless UE5 nanite world. it's full of life in ways even RDR2 wasnt. I would say it has more soul than all other open world games released so far this gen COMBINED. Lets say if you go on your horse and travel in any direction for maybe 5 minutes, you will see new villages with NPCs living their lives and some with quests for you. You will see people hunting, farming, fishing, kids playing, and all of that isnt sectioned off to a town or a village like you see in most other games. its all there in the open world.

The problem with Crimson Desert is that it has a very poor DLSS implementation which hurts its astounding visuals. Benchmark king did a video on PC settings and he founded that DLAA is worse than DLSS Quality in some aspects. thats how poor it is. the textures have their own flickering bugs. The draw distance is abysmal and incredible at the same time. The lighting is exceptional and awful at the same time. AC shadows is far more consistent, but Crimson Desert's highs are higher.
I as I already said, he was referring to Shadows that has much less soul and I agreed.

What I said is that Shadows also has stuff, decent physics and amazing tech with the seasons. But yeah, CD from what I've seen beats it to a pulp with the amount of stuff it has.
Even visually I said that Shadows for me has and edge. CD also impresses with the draw distance, some interiors, I've seen in the OT some armors that look so good reflecting stuff. The water tech is amazing, it's just less polished overall.
 
Water in this game is excellent. It's really sad that HDR to SDR conversion completely kills the color and detail under the tents because the indirect lighting and shadows in the tents were jaw dropping on my screen. I have no idea how they got the lighting to look so good in this game, but it felt real in a way very few games do. Its a shame i cant show this game off in its best light (literally). The ex-Rockstar artist was saying how he doesnt play his games in HDR because the captures wreck havoc on the footage, and he doesnt think devs know how to best use it either. maybe i will try it with HDR off just to get decent captures.

HDlsNCU.gif
This looks amazing. Idk, you keep saying these captures looks bad. I watch this on TV in SDR, but to me it looks right and so natural.
 
I liked Shadows a lot more than Valhalla. It starts off so strong. The combat is great. The castles are massive and extremely fun to stealth. The story has some amazing moments for the first 10 hours or so, but then it completely falls off after Yasuke joins the assassins. The game refuses to evolve. The castles just get bigger and again, the level design refuses to evolve. It's so fucking disappointing.

Let's hope Hex is better.
 
This looks amazing. Idk, you keep saying these captures looks bad. I watch this on TV in SDR, but to me it looks right and so natural.
The colors are washed out. its too bright under the tents. The ray reconstruction adds perfect AO and shadowing under the tents that you dont see here. The tents were adding an orange hue after the sunlight would filter down below. All of that was somehow removed from the capture. if i capture the gifs in hdr they look way too overexposed and 50% of the image disappears, turning off HDR in windows lets me capture these gifs but the colors just disappear along with the details i mentioned above. the same thing happens with the damn JXR images.

maybe i will upload the video on youtube and see if it uploads in HDR.
 
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Why the fuck windows 11 doesn't recognize my top gamma 2025 oled as hdr10+?? I have the toggle in the options disabled in crimson.

do i lose much if i use hgig?
 
He's wrong about it not having a soul though. The game isnt just detailed like a soulless UE5 nanite world. it's full of life in ways even RDR2 wasnt. I would say it has more soul than all other open world games released so far this gen COMBINED. Lets say if you go on your horse and travel in any direction for maybe 5 minutes, you will see new villages with NPCs living their lives and some with quests for you. You will see people hunting, farming, fishing, kids playing, and all of that isnt sectioned off to a town or a village like you see in most other games. its all there in the open world.

We are in agreement here - I was referring to Shadows having no Soul, not Crimson.

And, upon comparing them again last night on PSSR2 back to back, I can safely say Crimson looks better too, in everything but character rendering really, maybe a couple other things.
 
Shadows looks better than Crimson, better shadows quality (duh), way less ray tracing artifacts and everything is more consistent (they also have nanite like system for buildings).

But CD is a far better game.
 
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