• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Graphical Fidelity I Expect This Gen

Sweet mary Jesus, TLOU 2 looks Sharp as fuckk on PSSR 2

Looks like a brand new game. The only thing out of date is the lighting.

time to replay my GOAT for the 6th time :messenger_loudly_crying: (in chronological order this time) (in between CD sessions)

The game still trades blows with the heavy hitters this gen,
 
Last edited:
Both Exodus and The Expanse are masquerading as AAA games, when I don't think they are. They could be good, but people expecting Mass Effect type depth will be dissapointed, imo
I mean a lot of AA and indies have punchy gunplay so it's not really a matter of budget for me.

I was only talking about the shooting, but i get what you say.

I think people are smart enough to expect some jank around the edges, same for the blood of dawnwalker.
 
Last edited:
So are you playing with hdr off??
no, i just tried it last night to capture some gifs and i was surprised by just how brighter it looked compared to the HDR version which feels like it has brightness turned down. i had to check and see and if i had HGIG enabled.

i will try reno hdr but i dont really like injecting these reshades in my games.
 
no, i just tried it last night to capture some gifs and i was surprised by just how brighter it looked compared to the HDR version which feels like it has brightness turned down. i had to check and see and if i had HGIG enabled.

i will try reno hdr but i dont really like injecting these reshades in my games.
You usually play with tonemapping ON and hgig off? why?

Btw hdr seems to be bugged, someone posted a video in the last 2 page of the ot, watch it if your hdr is dull looking.

Mine looks ok but nights are pretty bright, at least the sky look bright, on the ground it is darker than your yotei\horizon but not dogma dark, it doesn't look bad or washed just not complete dark (with hgig and hdr calibrated with windows calibration tool)
 
Last edited:
You usually play with tonemapping ON and hgig off? why?

Btw hdr seems to be bugged, someone posted a video in the last 2 page of the ot, watch it if your hdr is dull looking.

Mine looks ok but nights are pretty bright, at least the sky look bright, on the ground it is darker than your yotei\horizon but not dogma dark, it doesn't look bad or washed just not complete dark (with hgig and hdr calibrated with windows calibration tool)
HGIG is always darker for me. I dont like it.
 
How the fuck is this 4:51 am?

Plyp5BnbleMTZvOr.jpg
 
I mean a lot of AA and indies have punchy gunplay so it's not really a matter of budget for me.

I was only talking about the shooting, but i get what you say.

I think people are smart enough to expect some jank around the edges, same for the blood of dawnwalker.
The ones that do only focus on the combat though. Exodus and The Expanse supposedly have tons of different systems, like a Mass Effect. People need to curb expectations for studios developing games on a scale they have never done before. Same thing with Playground Games and Fable

I think the combat in Exodus looks serviceable, which may be all it needs to be if it does other things really well
 
Can someone try and recreate this screenshot? I spent a good 30 minutes in this area trying to find this cliff with no luck. This is the best i could do but im pretty sure im higher up on the mountains which is why the distant LODs are failing. Ignore the reflection errors. They broke like 15 minutes into my experiment. This game has the funniest bugs lol For those interested, this area is down south from the howling winds camp, and to the left of the grass fields where you fight the red devil.

HDEOxwYaMAUgcZr


7dydArSlkSsKn4rA.jpeg
 
The game is so colorful now. Fuck HDR.

Njc31Qp.gif
Yeah, maybe on consoles HDR is properly displayed, but on PC I had only problems with HDR. Especially on Windows 10, it's either too colorful, crushed blacks, awful color banding and all sorts of other stuff.
And between this and TVs that have a ton of settings and not 2 displays being the same even though they're the same model, I've given up and just play in SDR, just tweak some stuff a bit and looks amazing.

It also depends on the game; some have that black that's actually grey all the time. I think I can count on one hand games I've played that actually have black that's black and almost no color banding.
1 is Dead Space Remake and another one is the new Resi game, I'm sure there may be others.
 
According to Forge from the RenoDx team, the shadowmaps in this game are 1026 resolution which explains why they flicker and shimmer so much.

They are trying to get them to 4k and even 8k but the engine is extremely protected due to Denuvo.
That explains a lot. It's really a shame because the overall IQ really takes a huge hit cause of that. Also the rainy weather with DLSS and RR, wtf is that?! It felt like playing at 320x240. :D They really need to fix their DLSS implementation as well. Idk if you noticed, but when vegetation interpolates between objects and/or sky, everything gets smeary and low res. Waterfalls are also affected by ghosting, stand still in front of them for a couple of seconds and you will just see a blurry mess.
 
Last edited:
That explains a lot. It's really a shame because the overall IQ really takes a hit cause of that. Also the rainy weather with DLSS and RR, wtf is that?! It felt like playing at 320x240. :D They really need to fix their DLSS implementation as well. Idk if you noticed, but when vegetation interpolates between objects and/or sky, everything gets smeary and low res. Waterfalls are also affected by ghosting, stand still in front of them for a couple of seconds and you will just see a blurry mess.

It looks like the DLSS pipeline implementation was mishandled, which likely explains why certain effects like the rain appear at a much lower resolution. Another thing they said is that the quality of the clouds is downgraded to hilarious levels like 1/62 resolution.

And the agressive LOD is another problem as well. They should add an option for pc to be able to get higher quality because cinematic is obviously not enough

That being said the game still looks awesome most of the time, I really like the graphics
 
It looks like the DLSS pipeline implementation was mishandled, which likely explains why certain effects like the rain appear at a much lower resolution. Another thing they said is that the quality of the clouds is downgraded to hilarious levels like 1/62 resolution.

And the agressive LOD is another problem as well. They should add an option for pc to be able to get higher quality because cinematic is obviously not enough

That being said the game still looks awesome most of the time, I really like the graphics
Hopefully it can all be fixed. In this game you are in pure awe for a moment, then you look somewhere else and it's like "ewww" haha

Regarding the popin of smaller elements I read somewhere (here?) that if you set vegetation to medium the popin disappears.
 
It's not just reduced. Lighting on Max uses RESTIR which is premium global illumination method. Which is why
Yeah, maybe on consoles HDR is properly displayed, but on PC I had only problems with HDR. Especially on Windows 10, it's either too colorful, crushed blacks, awful color banding and all sorts of other stuff.
And between this and TVs that have a ton of settings and not 2 displays being the same even though they're the same model, I've given up and just play in SDR, just tweak some stuff a bit and looks amazing.

It also depends on the game; some have that black that's actually grey all the time. I think I can count on one hand games I've played that actually have black that's black and almost no color banding.
1 is Dead Space Remake and another one is the new Resi game, I'm sure there may be others.

Don't use HDR with Windows 10. Windows10 HDR implementation is pretty much experimental thing and most of the time there are issues with it. I specifically moved to Windows 11 because I was getting tired of windows 10 being old ass system. Not only HDR is broken but also VR support and multimonitor support is very spotty on it.
 
Can someone try and recreate this screenshot? I spent a good 30 minutes in this area trying to find this cliff with no luck. This is the best i could do but im pretty sure im higher up on the mountains which is why the distant LODs are failing. Ignore the reflection errors. They broke like 15 minutes into my experiment. This game has the funniest bugs lol For those interested, this area is down south from the howling winds camp, and to the left of the grass fields where you fight the red devil.

HDEOxwYaMAUgcZr


7dydArSlkSsKn4rA.jpeg

That was a fun quest! :messenger_smiling:
Guess I found the spot. Here is my try, 6:55 AM:
The promo shot looks better, IMO.

HDEOxwYaMAUgcZr

xrEp0cPmx8qxAKiy.jpg
 
Yeah, maybe on consoles HDR is properly displayed, but on PC I had only problems with HDR. Especially on Windows 10, it's either too colorful, crushed blacks, awful color banding and all sorts of other stuff.
And between this and TVs that have a ton of settings and not 2 displays being the same even though they're the same model, I've given up and just play in SDR, just tweak some stuff a bit and looks amazing.

It also depends on the game; some have that black that's actually grey all the time. I think I can count on one hand games I've played that actually have black that's black and almost no color banding.
1 is Dead Space Remake and another one is the new Resi game, I'm sure there may be others.

HDR almost always look better than SDR if you have the display that can display it correctly. Of course there are games with broken HDR (like AC Valhalla) but this is just few % of releases (it it still looks much better with Auto HDR/RTX HDR).

Windows 11 has more options when it comes to HDR but in game experience should be very close (if not the same).
 
That was a fun quest! :messenger_smiling:
Guess I found the spot. Here is my try, 6:55 AM:
The promo shot looks better, IMO.

HDEOxwYaMAUgcZr

xrEp0cPmx8qxAKiy.jpg
Wow. That's awesome.

Yeah it seems they pumped up the draw distance of foliage in that promo shot. I will try it during mid day to match the shadows. Where exactly is this spot on the map?
 
Wow. That's awesome.

Yeah it seems they pumped up the draw distance of foliage in that promo shot. I will try it during mid day to match the shadows. Where exactly is this spot on the map?
E5FGsPsg3rLoFEMN.jpg


There is even a cabin close to the viewpoint where you can sleep at and skip time.
I've been fucking around with the time of day myself and came to the conclusion that just before 7 am fits the sun position of the promo shot best.
The colour tone of the game-shot (max settings) is way colder, and the grass casts inferior shadows, as well as some trees. Distant rocks are less detailed as well, but I'm still not sure if that are the only things lacking.

edit: OK, now I can also discern the increased 'far distance' foliage in the promo pic. The overall foliage LOD seems to be better as well. I wish we could play with these exact settings.
 
Last edited:
HDR almost always look better than SDR if you have the display that can display it correctly. Of course there are games with broken HDR (like AC Valhalla) but this is just few % of releases (it it still looks much better with Auto HDR/RTX HDR).

Windows 11 has more options when it comes to HDR but in game experience should be very close (if not the same).
yeah, i havent had many issues with windows 10 hdr. in fact, this is the first game since rdr2 where to me the game appears much more punch and colorful in SDR.

This is literally the first screenshot i posted on my imgur account because the rdr2's hdr was washing out the image and it was driving me nuts. ended up turning off hdr. my guess is that these devs color corrected based on sdr, and left hdr calibration at the very end just like the rdr2 devs.

IvC3Rew.jpeg


9kUcAMe.jpeg
 
yeah, i havent had many issues with windows 10 hdr. in fact, this is the first game since rdr2 where to me the game appears much more punch and colorful in SDR.

This is literally the first screenshot i posted on my imgur account because the rdr2's hdr was washing out the image and it was driving me nuts. ended up turning off hdr. my guess is that these devs color corrected based on sdr, and left hdr calibration at the very end just like the rdr2 devs.

IvC3Rew.jpeg


9kUcAMe.jpeg

Yeah, some games are not color corrected for HDR correctly. SHf had completely fucked colors in HDR, Reno mod fixed them.

I guess for CD you can always use Reno mod or some other reshade presets. I'm fine with vanilla HDR in this game.
 
Can i ask why?
just to confirm, im NOT using HDR so when i say vanilla i mean SDR.

i am not big on reshade and other frame injectors. they have a small performance hit and i dont like messing with the original artistic intent. im sure reno hdr is amazing and i might try it in the future but im happy with how the sdr image looks. its super colorful and looks like those bullshot HDR tv demos you see in stores. i dont see a reason to go upgrade to HDR just to get better highlights. its not like the game has a lot of things that benefit with the higher brightness. there are some lamps and fires at night, but i skip time to play during the day anyway. the game looks last gen at night.
 
*character walks*

SlimySnake:
lol what can i say? I love me some animations. There are so many games that are still using ps3 and ps4 era animations when it comes to running, walking and horse riding. It's why TLOU2 are RDR2 animations are still the standard 6 years later.

The animations in this game feel like they have a weightiness to them. The armor, weapons, shields and cape also animate in sync which also helps with the immersion. every step, every gallop feels like it is connecting with the ground.

it also helps there is great lighting on the character model which is something most games fail to do. RE9 most recently had the worst looking character models during gameplay without path tracing enabled. its refreshing to see a third person game nail character models and animations.

scSC3pK.gif
 
HDR almost always look better than SDR if you have the display that can display it correctly. Of course there are games with broken HDR (like AC Valhalla) but this is just few % of releases (it it still looks much better with Auto HDR/RTX HDR).

Windows 11 has more options when it comes to HDR but in game experience should be very close (if not the same).

Crimson Desert looks so much better with RenoDx HDR lol. SDR sucks in comparison in this game
 
STH-4-8e6f0a24e65641c10173-1900x1080.jpg


I don't know what it is about Stranger Than Heaven - But something about it looks very appealing to me. Maybe the artstyle/color grading.

But its definitely the prettiest ugly game I've seen in a long time.

The animations are fantastic during combat too.

Keeping my eye on this one.
 
Last edited:
STH-4-8e6f0a24e65641c10173-1900x1080.jpg


I don't know what it is about Stranger Than Heaven - But something about it looks very appealing to me. Maybe the artstyle/color grading.

But its definitely the prettiest ugly game I've seen in a long time.

The animations are fantastic during combat too.

Keeping my eye on this one.

The buildings and animations will probably look great. But the vegetation is going to suck big time. The Dragon Engine doesn't handle it well, which is one of the reasons why they made Ishin remaster in Unreal Engine.

It's a shame but I agree that the art direction is awesome 😎 👍
 
STH-4-8e6f0a24e65641c10173-1900x1080.jpg


I don't know what it is about Stranger Than Heaven - But something about it looks very appealing to me. Maybe the artstyle/color grading.

But its definitely the prettiest ugly game I've seen in a long time.

The animations are fantastic during combat too.

Keeping my eye on this one.
I think its the color grading and the old cinema filter. I think it looks good too. Not on the technical level ofc, but the overall look of the game
 
Last edited:
But its definitely the prettiest ugly game I've seen in a long time.
lol i like it. they are adding filters for each era like Lupidre said to help them have a distinct look.

I honestly prefer this over the photorealistic style of the Mafia Remake and Mafia Old Country. Both games look great with lots of detail, but feel kind of dull without a proper filter. Especially the Mafia Remake which is set the 40s, but im not sure if it sells the 40s all that well.
 
Something that stood out to me about Crimson Desert's CPU usage is that it effectively has the performance profile of a last gen game. My wattage is sitting around 60 watts, under 20% cpu usage and yet it has NPCs everywhere with their own routines, and enemies that can number in the hundreds along with another few dozen NPCs. And they are doing this with destruction, ray tracing (a very crude form of it but its still a hit on the cpu) and water simulation which is particle based but im sure the cpu is still somewhat involved here. Someone posted a video dropping their items and all the NPCs came and took them. One NPC even started drinking a beer that was dropped.

The point is that we couldve had lively worlds like this early on this gen and even last gen. There doesnt seem to be a massive CPU bottleneck here at least at 30 fps consoles which was the standard last gen. i just think having this many NPCs was just not a priority last gen and so far this gen for many western studios.
 
Last edited:
 
Something that stood out to me about Crimson Desert's CPU usage is that it effectively has the performance profile of a last gen game. My wattage is sitting around 60 watts, under 20% cpu usage and yet it has NPCs everywhere with their own routines, and enemies that can number in the hundreds along with another few dozen NPCs. And they are doing this with destruction, ray tracing (a very crude form of it but its still a hit on the cpu) and water simulation which is particle based but im sure the cpu is still somewhat involved here. Someone posted a video dropping their items and all the NPCs came and took them. One NPC even started drinking a beer that was dropped.

The point is that we couldve had lively worlds like this early on this gen and even last gen. There doesnt seem to be a massive CPU bottleneck here at least at 30 fps consoles which was the standard last gen. i just think having this many NPCs was just not a priority last gen and so far this gen for many western studios.

It drops below 60fps in a few places on PS5 pro (even below 40fps) and Ryzen 3600. So it's pretty much maxing current gen console CPUs for 60fps gameplay.
 
you need to install reshade then put the reshade file in the game's folder. then setup the game in the reshade app. The reshade will run automatically when you boot up the game and then pressing the home key lets you select whatever reshade you want to enable/disable.

its fairly simple, but you need reshade installed in your system first.

📥 Installation

  • Download the file "Reshade preset" from here.
  • Move the file to your game folder where the .exe is located: C:\steam\steamapps\common\Crimson Desert\bin64 (your path may be different)
  • Download ReShade (scroll to the very bottom of the page to get the latest version)
  • Run the ReShade installer.
  • Click "Browse" and select the game .exe from: C:\steam\steamapps\common\Crimson Desert\bin64
  • Click "Next".
  • Select DirectX 10/11/12.
  • In the next window, click "Browse" and select the preset file (the one you moved earlier into the game folder)
  • Click "Next".
  • Done! Launch the game 👍

Umm a couple of questions:

do i have to download and move in the folder both the redux file and the hdr file from nexus mods or just the redux? (first voice on the list)

do i have to download the normal version of reshade on the one with full support for add on?

Thanks.
 
Umm a couple of questions:

do i have to download and move in the folder both the redux file and the hdr file from nexus mods or just the redux? (first voice on the list)

do i have to download the normal version of reshade on the one with full support for add on?

Thanks.
Not sure about the hdr file but all these reshade mods work the same way.
 
HDR almost always look better than SDR if you have the display that can display it correctly. Of course there are games with broken HDR (like AC Valhalla) but this is just few % of releases (it it still looks much better with Auto HDR/RTX HDR).

Windows 11 has more options when it comes to HDR but in game experience should be very close (if not the same).
I have a display that's excellent for HDR, when I watch movies on the TV apps, yeah, it looks better, in Windows as I said it's another story. And I've searched and that's the general consensus, in W10 it has issues.

But I've gotten used to it, I calibrated it to my liking. In games when there's a ton of white or bright highlights it's burning my retinas. So can't imagine liking having brighter highlights or being more colorful than what it is.

Why is 'DLSS Ray Reconstruction' deflating the terrain in Crimson Desert?

DDXjZaVGEw5Rhlcf.gif
Glad I didn't buy it now and decided to wait. It's gonna be a treat - I hope - playing this half a year or even a full year from now.
 
Top Bottom