they just fixed it in a patch released a few minutes ago. Also changed DLSS preset to E like others had recommended doing manually.
- Fixed an issue where displacement mapping was not applied correctly when DLSS-RR was enabled.
- Improved rendering stability and visual quality in low-resolution environments or when upscaling is enabled.
- Improved the rendering of translucent materials such as hair, fur, and clothing when FSR-RR / DLSS-RR is enabled.
I didnt notice any issues with hair and fur, but i really hope they have fixed the flickering with certain textures like hay stacks.
I wonder what they mean by improving rendering stability for low-res envs or when upscaling was enabled. Really hope they changed the way DLSS works in this game.