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Graphical Fidelity I Expect This Gen

Read the comments. The problem still remains

This shit looks like low quality VRS to me, whatever they are doing they need to separate settings for displacement maps and whatever other things "model quality" is managing. From old HU video

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Are you retarded man? The fix they just released hasn't fixed the problem. How is this not a reason to complain about their incompetence lol. Get the fuck out of here
Guys please let's stay civil.

Gonzito you don't need to call them incompetent, they do what they can and if you don't like it, pause the game for a bit and come back when everything is fixed.

Playboi: don't be an ass
 
Shadows in CD are flickering a lot in this game because the shadowmaps are 1024 resolution no matter the settings.

This has been confirmed by Forge from the RenoDx team.

Clouds as well are heavily downgraded in their quality to something like 1/64 res.

As for the blurriness, in this game you need RR on if you have Raytracing, otherwise it will look like crap even with DLSS 4.5. The problem of blurriness even with RR comes from the game having displacement maps which causes the that nasty effect in motion of many assets, particularly the ground which has tons of parallax occlusion.

This is in their list of known issues and they are working to fix it

I think the developers should add higher quality shadow option and better quality clouds in the future. I actually gave them some feedback in their website since they seem to listen and if you guys care, should do the same
And people wonder why this game is "optimized" in terms of VRAM usage, the graphical sacrifices are a lot!

Texture resolutions are on the lower side relative to today's standards, Horizon Forbidden West textures shit all over it, a lot of annoying pop-ins, shadow map resolution is trash. RT is pretty weak even on max settings if it weren't for RR.
 
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DLAA renders game at native res and upscales it to even higher res and then lower it back down again to native res. Again increasing VRAM needed.
CD settings have some baked in auto settings that scale back and forth some things in engine depending on load it seems.
Dude I'm maxing out at 6gb. No one is running out of vram in this game.
 
DLAA renders game at native res and upscales it to even higher res and then lower it back down again to native res. Again increasing VRAM needed.
CD settings have some baked in auto settings that scale back and forth some things in engine depending on load it seems.

That's not what DLAA does.
 
Can't wait for Gears Eday, should be one of Best graphics this gen
gGABbHhy7C86T3xQ.jpg
Hopefully they blow us away with Gears but I'm not holding my breath, they need to get it to run at 60fps even on a trash ass Series S. I hope no Switch 2 version, fuck that device with its weak CPU & storage speeds. I want a full-on next-gen experience with Gears.

Hopefully we get Path Tracing on PC & even DLSS 5 support so we get much better materials & lighting, also Marcus gets the same fidelity as the reveal trailer or even much better. Could be a great showcase for DLSS 5 & also bodes well for Project Helix since Microsoft promised that it can do advanced Neural Rendering tasks & Path Tracing.
 
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Hopefully they blow us away with Gears but I'm not holding my breath, they need to get it to run at 60fps even on a trash ass Series S. I hope no Switch 2 version, fuck that device with its weak CPU & storage speeds. I want a full-on next-gen experience with Gears.

Hopefully we get Path Tracing on PC & even DLSS 5 support so we get much better materials & lighting, also Marcus gets the same fidelity as the reveal trailer or even much better. Could be a great showcase for DLSS 5 & also bodes well for Project Helix since Microsoft promised that it can do advanced Neural Rendering tasks & Path Tracing.
I am close to 99.9 % that this one will be generation defining moment on terms graphics
 
Ue5 + small levels, if they are capable they should ALMOST reach crazy bitch 2 level but gears 5 didn't impressed me at all so i don't share your confidence.
 
It' just my opinion.

DLSS5.0 is another big disappointment.

It looks like that narcisitics and shallow girl that looks beautifil from the outside. But the more you look at her, the more you see she's fraud as a human being.

Anyway

DLSS 5, sure, but DLSS 4 is incredible and virtually flawless upscaling.


The current DLSS issues in CD relate to issues with the game, not DLSS.
 
Guys please let's stay civil.

Gonzito you don't need to call them incompetent, they do what they can and if you don't like it, pause the game for a bit and come back when everything is fixed.

Playboi: don't be an ass
they are clearly not incompetent seeing as how they have created quite possibly the best looking open world game of this generation.

However, DLSS came out 8 years ago and its implementation isnt rocket science. For them to fuck this up that bad is a really bad look on the engineering team. The pop-in is also egregious and simply should not happen. especially when vram usage maxes out at like 5 GB.

i understand some of the ray tracing decisions were made by a bunch of idiots at the top of the executive team who overruled their inarguably talented engineering and art teams, but the dlss implementation being literally the worst in 8 years is simply inexcusable. Even from a top tier team like this who are clearly talented.
 
Can't wait for Gears Eday, should be one of Best graphics this gen
gGABbHhy7C86T3xQ.jpg
They are one of several studios that have taken 7+ years to make a game this gen. They better be at least as ambitious as Crimson Desert if not GTA6. That's literally the only reason why I am excusing Witcher 4's insane 7+ year dev cycle because they in their own words are trying to make the best open world RPG of all time. If Coalition has taken 7 years to make this, I dont want just fancy graphics, I want a complete redesign of the third person shooter genre. New mechanics, new ideas, way more ambitious in terms of scale, and AI.

Same goes for Naughty Dog and Cory's game. If you're going to take this long to make something, it cant be a simple DLC sequel like Death Stranding 2, Spiderman 2 and Ghost of Yotei, take all the time in the world but once you do, you need to show where this time went. Crimson Desert feels like a game made in 7 years so if thats what it takes, fine. But anything less would be a huge disappointment.
 
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