What will next gen graphics look like?

Similarly, a PC game really pushing technology may be best played at 720p. The fact that 1080p was more or less the go to resolution for the Witcher 2 on day one indicates to me that its really not that much of a technology pusher.

So The Witcher 2's graphics aren't impressive because people own high end PCs? You're judging graphics on how hard they are to run, not the actual visual quality?
 
We will see a bigger leap than last gen simply because no games out now are at the fore front of the technology available to them

Lol, no. You cant have bigger jump than PSX->PS2 and even PS2->PS3.
In terms of pure power, yes it will be bigger jump, in terms of technological jump, no it wont.

And as i said, You still have games like Metro, Stalker, Arma, X: Reunion, Cryostasis, Total War: Shogun that push PC hardware.
 
AI needs to vastly improve next gen. Who cares if the IQ is much better if the characters you interact with are still fucking retards.
 
Clearly, if it weren't for consoles, we'd still be stuck with single-threaded games.. Jeez

well, if you're going to take that position we could argue that the development and use of tessellation was severly hampared by Nvidia and it's inability to produce a dedicated hardware tessellator. Something the 360 has used in several first party games.

halo wars, viva pinata, forza off of the top of my head.

the problem with IQ and fedelity is that it has diminishing returns to the effect on visuals.
Subdivision of surfaces
resolution of textures
effect of aa
fps
etc.

These things hit a ceiling eventually. It's easy to notice a frame rate difference between 12-24, it's harder to notice the difference betweem 30-60. If we subdevide a ball 3000 times it's not going to be as impactful then if we subdevide it 500 times.
 
You know the thing about FEAR, Half Life 2, Doom 3 and Far Cry? They were made to push PC hardware, as exclusives, by top developers. PC has nothing like that anymore. The closest it has is games built around console specifications with DX11 qualities layered on top.

Still Xbox was running Doom 3 like a boss three years after release when it shouldnt even start on a celeron and 64MB memory
 
I can't believe the amount of people expecting 1080p, 60FPS, 4x AA and all this other jazz out of the next gen. We can barely get 720p and 60FPS on current gen systems and the kind of PCs required to run games at the specs people are expecting are well over a grand. I don't know of a thread where :lol would be more appropriate a response.

This is all I need. This is soooooooo beautiful.
It's still only 720p and has tons of jaggies. That's still what I'm expecting out of next gen and why I'd rather the systems come later rather than sooner just so we do have a bigger jump between systems.
 
There are Battlefield 3 and The Witcher 2 screenshots on this very page, man. Come on.
Sorry which of those is the PC exclusive?

Billychu said:
So The Witcher 2's graphics aren't impressive because people own high end PCs? You're judging graphics on how hard they are to run, not the actual visual quality?

Who the hell said they aren't impressive? They are amongst the best looking in the market. Nobody is denying that. What I'm saying though is that despite them being the best looking in the market, I suspect PC graphics could still be pushed MUCH further than the Witcher 2 if there were a developer to take advantage of it.

CDProjekt have never been renowned as a top visuals developer, and the fact that the 360 version looks so close indicates its not pushing PC hardware as much as possible. A lot of Witcher 2's quality visuals come from great art design too.
 
Sorry which of those is the PC exclusive?

A game doesn't need to be exclusive to look good.

Who the hell said they aren't impressive? They are amongst the best looking in the market. Nobody is denying that. What I'm saying though is that despite them being the best looking in the market, I suspect PC graphics could still be pushed MUCH further than the Witcher 2 if there were a developer to take advantage of it.

CDProjekt have never been renowned as a top visuals developer, and the fact that the 360 version looks so close indicates its not pushing PC hardware as much as possible. A lot of Witcher 2's quality visuals come from great art design too.

There's a generational difference between TW2 on PC and 360.
 
I can't believe the amount of people expecting 1080p, 60FPS, 4x AA and all this other jazz out of the next gen. We can barely get 720p and 60FPS on current gen systems and the kind of PCs required to run games at the specs people are expecting are well over a grand. I don't know of a thread where :lol would be more appropriate a response.

Because You cant think straight. Current hardware is 6/7 years old and will be 8/9 when next-gen arrive. PC cost around grand [actually less], but contain more than console needs and thats for retail price.
To render something on current mid-end GPU in 1080p You need like 25%-35% more performance than in 720p, if You think that new GPUs will be slower than 1.5 Xenos/RSX, You're completely clueless.
 
There's a generational difference between TW2 on PC and 360.

For my love of gaming i really hope this doesn't count as a generational leap

3.jpg

http://gamingbolt.com/wp-content/gallery/witcher-2-xbox-360-vs-pc-screenshot-comparison/1.jpg
http://gamingbolt.com/wp-content/gallery/witcher-2-xbox-360-vs-pc-screenshot-comparison/2.jpg
 
Still Xbox was running Doom 3 like a boss three years after release when it shouldnt even start on a celeron and 64MB memory

The two versions were not even comparable, the PC version on Ultra was using textures requiring 512mb graphics cards that weren't even AVAILABLE yet, and the xbox had textures that fit in 64mb, a MASSIVE downgrade :lol Sure, the basic look was there but running like a boss :lol

In Ultra quality, we load each texture; diffuse, specular, normal map, at full resolution with no compression. In a typical DOOM 3 level, this can hover around a whopping 500MB of texture data...due to the hitching that can occur, we chose to require a 512MB video card before setting [Ultra Quality] automatically. High quality uses compression (DXT1,3,5) for specular and diffuse and no compression for normal maps. This looks very, very close to Ultra quality, but the compression does cause some loss. Medium quality uses compression for specular, diffuse, and normal maps. This still looks really, really good, but compressing the normal maps can produce a few artifacts, especially on hard-angled or round edges. This level gets us comfortably onto 128MB video cards. Low quality does everything medium quality does, but it also downsizes textures over 512x512 and we downsize specular maps to 64x64 in this mode as well. This fits us onto a 64MB video card.
 
There's a generational difference between TW2 on PC and 360.
Uh huh. This is a generational difference?

1.jpg


Maybe a Gamecube to Wii generational difference. I've seen larger differences between PS3 and 360 multiplats in the past.

Its really besides the point though. So you don't agree that if a developer like Crytek were making dedicated PC exclusives that they would be pushing graphics much further than Witcher 2?
 
Ship level, boat yard, plane level

Does it blow your mind to know I think uncharted 3 is wholly unimpressive ? Console games resort to obvious parlor tricks to get their games to look like uncharted does. Next gen uncharted could actually have real gameplay in at AND those visuals.
 
Does it blow your mind to know I think uncharted 3 is wholly unimpressive ? Console games resort to obvious parlor tricks to get their games to look like uncharted does. Next gen uncharted could actually have real gameplay in at AND those visuals.
What are those parlour tricks again?
 
I hope it will look like a maxed out Skyrim.
Screenshots would be fine.

Does it blow your mind to know I think uncharted 3 is wholly unimpressive ? Console games resort to obvious parlor tricks to get their games to look like uncharted does. Next gen uncharted could actually have real gameplay in at AND those visuals.

What do you mean by real gameplay? Please explain further.
 
Does it blow your mind to know I think uncharted 3 is wholly unimpressive ? Console games resort to obvious parlor tricks to get their games to look like uncharted does. Next gen uncharted could actually have real gameplay in at AND those visuals.

real gameplay huh?

smh
 
This.

The difference between console and pc games is no where near as big as last generation.

Yeah and there's no reason to believe that the focus on graphics next-gen is going to be as big as current gen, in fact there's every reason to believe that it won't be.

You won't be seeing a 699 ps4 that's for damn sure. Even 499 might be a stretch and even than a chunk of that cost is going into motion controls. I don't think its realistic to expect a big of a leap from ps3 to ps4 as from ps2 to ps3. That's just my prediction.
 
Resolution, framerate and AA most certainly aren't free nor should they be overlooked in a comparison. A 720p 2-4xAA 30fps game might look similar to a 1080p (or higher), 16xAA, 60fps game when both are viewed as static images at 640p, but there's a pretty big difference in motion at the native resolutions.

The lower texture resolution of TW2 on consoles is pretty noticeable in close ups (dialogs/cut scenes).

If you really want to be fair, you'd upscale the console shots to 1080p, and then see if you can notice the difference, rather than use a horrendously compressed images.

witcher2%202011-05-22%2013-45-32-80.jpg


Show me textures that look like that on the 360, and then we can talk. :)

Not a 360 game, but still...

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KZ3-069.jpg


feLT1.jpg


12171n.jpg
 
Yeah and there's no reason to believe that the focus on graphics next-gen is going to be as big as current gen, in fact there's every reason to believe that it won't be.

You won't be seeing a 699 ps4 that's for damn sure. Even 499 might be a stretch and even than a chunk of that cost is going into motion controls. I don't think its realistic to expect a big of a leap from ps3 to ps4 as from ps2 to ps3. That's just my prediction.
You could be right. A lot of PS3's price was inflated by Blu Ray and other factors though. I think 360 is a more accurate representation of an achievable price range as it launched at $299 - $399 IIRC
 
Not a 360 game, but still...

[IG]http://i5.photobucket.com/albums/y180/nchoudhury/Killzone%203%20Direct%20captures/31.jpg[/IMG]

[IG]http://www.play-mag.co.uk/wp-content/uploads/2011/02/KZ3-069.jpg[/IMG]

[IG]http://i.imgur.com/feLT1.jpg[/IMG]

[IM]http://img35.imageshack.us/img35/3213/12171n.jpg[/IMG]

*puts on pc goggles*

low res and looks like dog shit.
 
that has less to do with hardware and more to do with programming.

Not if you're taking into consideration the memory restrictions we're currently under with consoles carrying over into next gen if the visuals take priority.

I do see what you're saying though. Most all developers choose to make something really pretty instead of putting as much effort behind creating compelling and intelligent AI.
 
You could be right. A lot of PS3's price was inflated by Blu Ray and other factors though. I think 360 is a more accurate representation of an achievable price range as it launched at $299 - $399 IIRC

This is entirely correct. Just look at Rage running on a 360. It's quite an achievement for a box that launched in 2005 at $299.
 
Can I ask, why does everyone always bring up Witcher in these type of threads? Plenty of games look better than it, there is nothing special about it.
 
Can I ask, why does everyone always bring up Witcher in these type of threads? Plenty of games look better than it, there is nothing special about it.

Because it is/was a PC exclusive, and they think the developers are utilizing the full power of the PC. Kind of the same with PS3 exclusives.
 
You could be right. A lot of PS3's price was inflated by Blu Ray and other factors though. I think 360 is a more accurate representation of an achievable price range as it launched at $299 - $399 IIRC

Damn, it was 399-499 in Canada. What a rip-off heh.

I'm predicting $299-$399 again for the next xbox, heck maybe even 199-299, but kinect of course is going to be a chunk of that.
 
*puts on pc goggles*

low res and looks like dog shit.

No need for PC goggles, those textures are at a very low resolution, at least for modern day standards,


And I see tessellation mentioned a few times, but unless tessellators improve a lot, it will not be used a lot (single models/gimmicky stuff, no levels based around the use of ..)
 
why not 399 and 449?

ps3 and 360 showed that consoles will sell at 399; at least the first 10 million, and then there could be price drops to 299 and 349 ( assuming 2 models)
 
Sonys first party alone has me salivating at the thought of next gen consoles. Not so much making the games prettier but rather the technical advantages. GOW 3 for example was not a solid 60fps and it seems like Santa Monica really pushed for it, something which should be fixed with the PS4. GT5 also has issues which were technical like tearing and framerate drops, anything below 60fps in racing games in criminal so again hope that will be fixed with PS4.

The next generation of consoles will of course look better than the likes of BF3 on PC, it all has to do with the effort put into the games. Sony first party for example are paid to make games on only one platform, they will push the system but with PC games the devs have to think about so many variables. BF3 and Witcher 2 are so meh in looks though, bring up something better like Crysis 2.

I've no idea how this shit works but RAM has a lot to do with how good the games end up looking right? Seeing as the PS4 will probably be double the RAM PS3 has the games will look a little or a lot better? :/
 
Anyone expecting a "generational gap" as we've had in the past is going to be sorely disappointed. Diminishing returns and all that. Welcome to 2011.

Modern consoles essentially use scaled-down PC hardware, there's no mystery to what is or isn't possible at this stage of the industry. Considering that we'll never again see a $599 console from the major players, there simply isn't enough juice to cram in a TV set-top box and still make a profit.

Next-gen consoles might be able to output Witcher 2/BF3 graphics at 1080p 60fps, but anything more than that and we're back at 720p/30fps. Which is what will happen.
 
Not if you're taking into consideration the memory restrictions we're currently under with consoles carrying over into next gen if the visuals take priority.

I do see what you're saying though. Most all developers choose to make something really pretty instead of putting as much effort behind creating compelling and intelligent AI.

I'll tell you as a programmer there is no such thing as perfect ai. You can simulate a character doing actions close to reality but a perfect ai would assume the character has its own actions and motives something not possible.

Also there's no real defination to the best ai in a game. If an ai is perfect, you wouldn't be able to beat it because it'll beat you every time. A perfect ai should technically see you from miles away and pull a headshot on you. Fear is considered to have good ai but what it really boils down to is FUN ai. Genius enemies < Fun enmies.

Ai has nothing to do with how much code you put. Crysis ai was probably the most complicated but it doesn't mean its the best by any means.
 
Depends what rumors are right about when the new consoles are actually out.

Wii U will end up being to the 360 what the wii was to the gamecube. Not a big difference really, perhaps slightly better framerates or slightly higher resolutions.

Xbox 1080/PS4 or whatever they end up being called , if they came out near the end of 2012 you'd see a difference similar to the xbox -> 360 I think, that is all the games on xbox back in the day that were struggling to run at 30fps and stuck at SDTV resolutions of 480P (possibly widescreen) were able to easily run at 60 fps at 720p with slightly improved textures and of course better special effects. Likewise, the next consoles should be able to handle the 720p/sub 720p stuff like for example the unreal 3 engine at 60fps @ 1080p with more AA and a few more bells and whistles thrown in special effects wise. Made from the ground up new stuff will probably be closely reflected by the current crop of maxed out pc games. Unfortunately I still don't expect to see 60fps used as a standard , so for example, I would not be suprised at a launch window Next box edition of crysis extreme being available that had crysis, warhead, crysis 2 and a new multiplayer suite with all of it running the equivalent of direct X 10/11 modes all the bells and wistles cranked up @ 1080p but still stuck at 30 fps , I mean even PC's with all their horse power choke on those games when cranked to the nuts (unless you have a tri sli 580 setup).

Basically I'm not setting my hopes too high, even if the other rumors are more accurate, the older ones saying- 2013 is when the next consoles are out- I don't think there'd be a huge difference from 2012 to 2013 outside of the systems being a bit cheaper to build and less prone to failure.
 
Bf3 maxed out doesn't look that much better than the console version (I've played both) So...

Err ?

Wasnt impressed by them tbh

Loved Witcher 2 Art. though

BF3 was ok.

I was rather blown away by uncharted 3 and god of war 3 this gen and crysis with mods

Much, much, much better than this imo.

None of those look all THAT impressive. There's so much overhead on PC very little of the superior power is taken advantage of. Next gen consoles wont have that problem.

kameo smoked the shit out of farcry

same with pd0

I stopped reading at the first page because it seems as though this thread is for people with vision problems...
 
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