I don't care what kind of tech UC3 uses, it's one of the best games I've ever seen.Again with the detail mapping -_-'
I don't care what kind of tech UC3 uses, it's one of the best games I've ever seen.Again with the detail mapping -_-'
InGame Direct feed screenshot.
Eye looks terrible ?
Again with the detail mapping -_-'
Which is imho the biggest downside of the tech. At some parts the faces clearly lack a certain "depth".![]()
Your entire face gets bugged in LAN. There are no "eyes" in LAN, it's an entire piece of video that covers the whole face.
No, it isn't. One has clearly detailed patterns that occupy the whole texture, the other simply tiles a bump map. If you can't notice those differences maybe you shouldn't be arguing about graphicsWho cares what kind of technique is being used, it looks easily comparable to what's seen in the Witcher 2 regardless of what kind of tech is being used.
The gameplay and design are entirely limited in uncharted 2/3. Its boring for the same reason mgs4 is.
For what it's worth, I DON'T like that since it is very blurry, quite dark in places, and it seems hard for me to even figure out what's going on. It makes me think of a shakycam movie fight scene where you can't follow the actors or something.I dunno. I think the majority of you are focusing way too much on textures and the amount of assets on screen at once, etc.
For me, a truly next-gen "feel" and look can by achieved purely through better animation, as well as making effects such as high-quality and APPROPRIATE motion blur standard.
Make shit look like the movies and it'll look insane.
To better illustrate, this, to my eyes, looks outstanding and is the direction I want the industry to go in:
http://youtu.be/shZzYkpl5Nk
Who cares what kind of technique is being used, it looks easily comparable to what's seen in the Witcher 2 regardless of what kind of tech is being used.
What, we're arguing Uncharted 3 versus Witcher 2 now?
Lol come on.
False, next gen is not about higher res, more pixels. Its about new engines, new technology that push what is normal today even on PC.
:O
ok lets try an hd vs hd comparison with fps'
http://www.youtube.com/watch?v=iMSEpdVOhqs - pd0
http://www.youtube.com/watch?v=yy8nhHj0JVk - farcry
im honestly astounded if you think farcry looks better without a strong artistic preference
Who knows at the beginning.
But if it gives me Samaritan level stuff eventually... @_@
I think I was comparing farcry and kameo, in which I'd prefer far cry, but sure, lets do farcry vs pd0. I can't say that one "smokes the shit" out of the other (or even anything close to that) but pd0 does seem to have an edge judging by those videos. Although FC holds its own.
Doom 3 on the other hand(http://www.youtube.com/watch?v=QBYoXZROy3Y&feature=fvsr) looks amazing for its time and judging only by the youtube videos, looks significantly better than pd0.
Anyways, I posted this in the CE3 Titanic thread but it's more appropriate here.
This is some of the stuff Square-Enix has planned for next gen:
http://www.youtube.com/user/traktamente
None of that has been seen in either this gen nor on high-end PC games, so for those expecting a big change, be assured it will happen.
thinking uncharted 3 and gow look better than crysis and battlefield is perfectly valid. they are amazing games for the hardware
Good looking graphics for the hardware, sure.
That's about it.
No, it isn't. One has clearly detailed patterns that occupy the whole texture, the other simply tiles a bump map. If you can't notice those differences maybe you shouldn't be arguing about graphics![]()
i think we definitely will, mid gen at the latest
fact is that even the first generation console games of next gen are gunna smoke the witcher 2, bf3 because each of those games were held back by a need to port to consoles and because console games have the really big budgets.
I don't think it looks better at all. But that's just me.Sure witcher 2 looks great and better then uncharted 3, but uncharted 3 does look really good considering its running on a ps3 and not a high end pc.
Good looking graphics for the hardware, sure.
That's about it.
You don't understand our point.No, it isn't. One has clearly detailed patterns that occupy the whole texture, the other simply tiles a bump map. If you can't notice those differences maybe you shouldn't be arguing about graphics![]()
jesus christ is every uncharted fanboy really crazy?
mirrors edge pc> gow > uncharted > metro > crysis in terms of realistic graphics.
expecting a jump like that will lead to a let down.
there's dimishing returns on how we perceive objects. A polygon count that goes from 1000 - 10000 is much easier to notice then a polygon count that goes from 100k-500k.
New interpolation technology will allow for "fake" framerates in the same sense as full screen blur allows fake AA and upscaling gives us "1080P."
That is to say, it will be a generation of internal resolutions near 720P, internal framerates under 30, no AA/AF, and the most visceral, intense, cinematic jelly-on-screen effects we've ever seen.
Anyways, I posted this in the CE3 Titanic thread but it's more appropriate here.
This is some of the stuff Square-Enix has planned for next gen:
http://www.youtube.com/user/traktamente
None of that has been seen in either this gen nor on high-end PC games, so for those expecting a big change, be assured it will happen.
This is the kind of generational leap I'm expecting:
From this:
![]()
To this:
![]()
Anything below that will be a disappointment.
Ps2
![]()
PS3
![]()
If your metric is realism, than you got that backwards.*
*minus ME
expecting a jump like that will lead to a let down.
there's dimishing returns on how we perceive objects. A polygon count that goes from 1000 - 10000 is much easier to notice then a polygon count that goes from 100k-500k. It's why the push for non-realism is ramping up so much by developers.
New interpolation technology will allow for "fake" framerates in the same sense as full screen blur allows fake AA and upscaling gives us "1080P."
That is to say, it will be a generation of internal resolutions near 720P, internal framerates under 30, no AA/AF, and the most visceral, intense, cinematic jelly-on-screen effects we've ever seen.
i think im judging on realism and aesthetic appeal because honestly crysis was very realistic looking, the bland and repetitive environments just kinda sucked the fun out of the visual quality though. kinda raises in an interesting quesiton: if a game consists of one very realistic tree high poly, does that make it the best looking game ever?
revised list and title, games were both awesome aesthetically and realistic graphically:
mirrors edge pc > bf3 > gow > uncharted > metro > crysis
it ended up being mostly the same but i added in bf3
In addition, the efficiencies of scale on graphics development, plus the business and consumer interest shift from raw graphical horsepower to i/o technologies, media ecosystems, and more casual gaming, means that there could be less emphasis on graphical development than ever before.
Should be an interesting "generation".
You don't understand our point.
I don't care if the technique used isn't as physically demanding, if it looks good, it looks good
This is just like when people call out Uncharted's amazing views of a big landscape and say "That's just an image, those buildings a mile away aren't actually renders!"
Guess what? I don't care, it looks amazing.
Sorry for the double quote but those local reflections are to die for.
Didn't we already have this in "the force unleashed 2"? Why isn't anyone else using it?New interpolation technology will allow for "fake" framerates in the same sense as full screen blur allows fake AA and upscaling gives us "1080P."
Should show a video next time. Can't get much off of a screen shot besides bland visuals.For future reference, art style != technical prowess.
Only reason why PC development is so slow are consoles.
Just image what Crysis 2 would have looked like without the console versions ... BF3 .. and so on.
Bland, really? Did you even get to the part where you enter the Alien's ship? And just because Crysis's forest levels were realistic does not make it bland. The forest was an awesome setting for firefights.
Uh, I don't think you know what "maxing out" means. Because a 5850 can't max out shit at 1080p with a smooth FPS. All the extra post processing you mentioned you are sacrificing is a huge part of what sets PC and consoles apart.
lol @ people who are describing what tech is used to make the game look good as if it is a negative point...goddamn lol
the lighting and textures in pd0 over farcry seals it for me personally but im gunna let this rest.
*sigh*
again, you're using the tech at hand as a measuring stick when in reality it doesn't mater what kind of tech is being used as long as it looks great. Bump map or whatever, its obviously that ND or GG was using this apparent non-proper technique to help create/convey vivid looking "textures", and for all intents and purposes IMO they succeeded with flying colors.