Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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I really want Nintendo to release it before the holidays as they did with the 3DS to have a chance to buy it. I don't want to repeat my Wii experience
 
You think Reggie knows what the internal rendering resolutions of any Nintendo games is?

The demo was 720p without AA.

Oh, the ups and downs of being a Nintendo fan. If this thing doesn't do 1080p native for all games, I'll be seriously disappointed. He hyped 1080p all over the place at E3.
 
How could people say it was "720p" ?
I mean, you need some material to say what resolution a source is rendering.

If you've got an eye for it it's not hard to spot 720p over 1080p, especially if you're a PC gamer who is used to playing in the latter. The difference in clarity is pretty noticeable.
 
Oh, the ups and downs of being a Nintendo fan. If this thing doesn't do 1080p native for all games, I'll be seriously disappointed. He hyped 1080p all over the place at E3.
None of the next gen consoles will do 1080p for all games. That's a ridiculous expectation to have for any type of console.

The Zelda demo was 720p with no AA as seen on the demo pods on the show floor. Reggie was either oblivious or flat out lying. That doesn't mean that the Wii U won't be able to run the demo at 1080p though, since it was made in two weeks on devkits that were both buggy and underclocked compared to current devkits. The last devkits we know of were probably not even equipped with the final GPU anyway.
How could people say it was "720p" ?
I mean, you need some material to say what resolution a source is rendering.
Eurogamer's Digital Foundry counted the pixels on 1080p camera footage from the show floor. It's a tedious job, but it's pretty conclusive.
 
If its a separate pool of memory, shared between COU and GPU, then it isn't edram, just ram. Edram needs to be on the same die as either the CPU or GPU. For Gaming I think we'd prefer it on the GPU as a frame buffer etc. on the CPU you'd more normally refer to it as cache.
While I'd generally agree with the above, there are a couple of remarks:
1. It could be edram for one of the parts (i'd go with the GPU myself, as I've mentioned a few times already), and still be shared with the other part as non-embedded ram.
2. For the GPU, you can have 'remote' edram, Xenos-style - it does not need to be actually embedded with the GPU and it could still present clear edram-like advantages.

In theory, you could have the following scenario: edram is actually embedded for the CPU, and 'remote' (via a ROP-style embedding) for the GPU. That might require the use of everything-on-one-package design and dual-ported edram for full efficiency (read: make things even more expensive than what they already are), but is one scenario where the edram pool is actually shared in a sensible way. Now, I don't believe nintendo would go for such a complicated design, but it's theoretically doable.
 
You would rather believe a group that made their analysis based on a video of a video, the same group that if i remember correctly started the rumor that Skyrim on PS3 had a resolution downgrade after the 1.2 patch based on nothing more than an incorrect observation by a poster on their site.

I'm not "trusting a group" I'm trusting objective analysis of media that Nintendo themselves produced.
 
In theory, you could have the following scenario: edram is actually embedded for the CPU, and 'remote' (via a ROP-style embedding) for the GPU. That might require the use of everything-on-one-package design and dual-ported edram for full efficiency (read: make things even more expensive than what they already are), but is one scenario where the edram pool is actually shared in a sensible way. Now, I don't believe nintendo would go for such a complicated design, but it's theoretically doable.
What would be the benefit for this? Sharing a piece of high-bandwidth memory is just begging for constant race conditions, unpredictable behaviour and all around inefficiency.
 
Eurogamer's Digital Foundry counted the pixels on 1080p camera footage from the show floor.

hm... don't recall camera footage, but it's not hard to tell from slight blurring of giant jaggies on the monitor standing just a couple feet away.

He hyped 1080p all over the place at E3.

"1080p support" can just as easily mean what it does for current gen. PR doesn't care if it's true rendering resolution or just console output. Haven't we learned anything from current gen?
 
Eurogamer's Digital Foundry counted the pixels on 1080p camera footage from the show floor. It's a tedious job, but it's pretty conclusive.

I feel like counting pixels from off-screen footage is like saying the moon is an inch and a half tall because you held a ruler up to the sky.

The pixel count may be true, but it's not conclusive without direct feed footage. Otherwise, there are too many other factors messing with the count.
 
I feel like counting pixels from off-screen footage is like saying the moon is an inch and a half tall because you held a ruler up to the sky.

The pixel count may be true, but it's not conclusive without direct feed footage. Otherwise, there are too many other factors messing with the count.

Nintendo released screenshots as well, you know?
 
You would rather believe a group that made their analysis based on a video of a video.

no, ana analysis by a guy who deduced rightly all resolutions and AA, bad or good, for all next gen games on ps3 and X360.

You should not be mad about it. even New super MArio Mii, the demo shown at E3, had no AA. Nobody would deny that this game could run in 1080p with full Anisotropic Filtering, the best AA anf 60fps on any modern hardware. I think, Nintendo does not care - at least for the moment - about these considerations.

It does not change, that Reggie was saying all sort of things wrong.
 
What would be the benefit for this? Sharing a piece of high-bandwidth memory is just begging for constant race conditions, unpredictable behaviour and all around inefficiency.
I was just saying it's theoretically doable, nothing more *shrug*
 
I feel like counting pixels from off-screen footage is like saying the moon is an inch and a half tall because you held a ruler up to the sky.

Sorry, but this argument was ps3/X360 fanboys arguments for 5 years all along when their favorite (GTA/RDR/COD/etc) was proved to be sub HD. And, they were quite good HD footage of these Nintendo E3 demos as well.
 
...

People are still arguing about the resolution of the Zelda HD Demo?

Just wait until GDC, people...

This thread:

Fj2xq.gif
 
no, ana analysis by a guy who deduced rightly all resolutions and AA, bad or good, for all next gen games on ps3 and X360.

You should not be mad about it. even New super MArio Mii, the demo shown at E3, had no AA. Nobody would deny that this game could run in 1080p with full Anisotropic Filtering, the best AA anf 60fps on any modern hardware. I think, Nintendo does not care - at least for the moment - about these considerations.

It does not change, that Reggie was saying all sort of things wrong.

An analysis based on 7 to 10 seconds of a clip shown on a tv on a trailer for the WiiU -_-

http://www.youtube.com/watch?v=4e3qaPg_keg&feature=relmfu
 
Will you guys buy WiiU PS4/Xbox3 ports even if they look worse and have less features? I think the WiiU will technically be able run most next gen ports but I can see them having low sales. The situation will end up like the GC and the PS2/Xbox but instead of it being lack of online, low capacity disc and low sales, it'll just be low sales. After a few years 3rd party support with fizzle out.

Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?
 
Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?

No. For much of my gaming life I've had two main systems; a gaming PC, and a Nintendo system.

Majority of your typical 'next generation' games I buy on PC. I get superior graphics, control options, usually online, mod community and tweaking. These pros vastly outweigh the cons of buying these games for what I consider inferior gaming platforms that do nothing my PC can do, only less.

I always buy Nintendo platforms, regardless of issues I have with them, because it's the only place I can get Nintendo games. Given Nintendo is one of my favourite developers, and I've gamed Nintendo games for as long as I can remember, to pass on a Nintendo system would be to pass on Metroid, Mario, Zelda, F-Zero, and countless other franchises that I hold very dear. As I've said before, I am bound to Nintendo systems regardless of what Nintendo does. They have me by the balls, for better or worse.

But even with these two systems, there is always a library of games I can get on neither, and that is where a third system fills the gaps. Last generation it was the PlayStation 2, this generation it is the PlayStation 3. I didn't get my PlayStation 3 until late last year because the console exclusive library just wasn't enticing enough. Now that I have it my library is still quite small, and surprisingly my favourite PlayStation 3 titles are also available on the Xbox 360.

Going in to next generation I will be buying a Wii U for sure, for the aforementioned reasons. But I'll also have my gaming PC. If a game comes out for both, I will be getting it on PC, for the superior gaming experience. There is always the chance I will double dip if the Wii U version gets some seriously interesting tweaks, changes or additions to accommodate motion controls and/or the touch pad, but they'd have to be pretty damn fantastic to warrant a second purchase. Then I'll no doubt get a PS4 down the line. As for games that bridge the two, if I don't own a PS4 right away (which I probably wont) and I can't get them on PC, I'd probably get those games on the Wii U, but again may double dip for the better looking version once I pick up a PS4.

Console gaming value to me is entirely hinged on the exclusive games. Despite the 360 and PS3 having great value for most gamers, and for good reasons, they by large don't have a lot of value to me (until now) because 90% of the 'must buy' titles are also on PC. That's why I'm not really interested in the Wii U being a port machine, or having strong third party support in the form of getting every bloody game that appears everywhere else. I love the exclusives, the quirky games, and the unique titles I cant get anywhere else. It's why I love the Wii.

Nintendo is lucky they make great games, because if they were only developing hardware and didn't have those great exclusives I'd struggle to think of a good reason to buy the hardware.
 
Will you guys buy WiiU PS4/Xbox3 ports even if they look worse and have less features? I think the WiiU will technically be able run most next gen ports but I can see them having low sales. The situation will end up like the GC and the PS2/Xbox but instead of it being lack of online, low capacity disc and low sales, it'll just be low sales. After a few years 3rd party support with fizzle out.

Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?

I think ports will be much cheaper than on Wii......wouldn´t compare it to the Gamecube time either.

And if a Resi 4 Wii Port does 2 mio +, i wouldn´t be to shure, that good AAA Multigames will bomb as hard, as some people want to believe. I see 3rd party games selling much better than on wii, shurely good enough to support WiiU with most multi titles.

If WiiU gets the biggest multi titles i wouldn´t even bother with buying another console next gen...
 
Will you guys buy WiiU PS4/Xbox3 ports even if they look worse and have less features? I think the WiiU will technically be able run most next gen ports but I can see them having low sales. The situation will end up like the GC and the PS2/Xbox but instead of it being lack of online, low capacity disc and low sales, it'll just be low sales. After a few years 3rd party support with fizzle out.

Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?

yes mainly because I was extremely please with wii. I am not good at traditional controllers and wii was good way to experience game. There were lot of good exclusive games as well. Next gen will be first gen i will buy more than one console though.


This thread:

Fj2xq.gif

This so much lol
 
I always buy Nintendo platforms, regardless of issues I have with them, because it's the only place I can get Nintendo games. Given Nintendo is one of my favourite developers, and I've gamed Nintendo games for as long as I can remember, to pass on a Nintendo system would be to pass on Metroid, Mario, Zelda, F-Zero, and countless other franchises that I hold very dear. As I've said before, I am bound to Nintendo systems regardless of what Nintendo does. They have me by the balls, for better or worse.

Pretty much everything else you said I agree with too. Except I'm a little less focused on PC, I still find them a little too high maintenance.
 
Will you guys buy WiiU PS4/Xbox3 ports even if they look worse and have less features? I think the WiiU will technically be able run most next gen ports but I can see them having low sales. The situation will end up like the GC and the PS2/Xbox but instead of it being lack of online, low capacity disc and low sales, it'll just be low sales. After a few years 3rd party support with fizzle out.

Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?

You seem pretty down on this console...

That's not even a good question. Only a real fanboy would buy the inferior version if given the choice. (Though I see no reason why Wii U versions would have less features.) That said, there will be cases where the controller improves the experience enough to make it the superior version, and in those cases I might just go for the Wii U version.

Also, considering what budgets will be like next-gen, if Wii U is capable of getting ports, it'll get them so long as money is made.
 
The demos were 720p. No way around it. It doesn't mean that the device isn't capable of more. Dropping the resolution would be the best way to fix the overheating problems the device had at E3.
 
There's also the fact that the demos were all horribly unoptimized.
I mean, the bird demo was still getting worked on until right before E3, it seems.

Though, my question is... Why? What are they going to use that engine for.
I mean, obviously something more... realistic. And they wouldn't tell us who made it. They were very very coy about it.
 
Will you guys buy WiiU PS4/Xbox3 ports even if they look worse and have less features? I think the WiiU will technically be able run most next gen ports but I can see them having low sales. The situation will end up like the GC and the PS2/Xbox but instead of it being lack of online, low capacity disc and low sales, it'll just be low sales. After a few years 3rd party support with fizzle out.

Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?

I guess it depends on what is better...

Depending on how the controller is used, could see myself picking up something like the next Batman game on the Wii U over the other two.

I picked up the Force Unleashed for the Wii over 360/Ps3 because the idea of swinging a lightsaber was better than the fancy physics engine they were using. Granted, it didn't turn out to be the best game.
 
There's also the fact that the demos were all horribly unoptimized.
I mean, the bird demo was still getting worked on until right before E3, it seems.

Though, my question is... Why? What are they going to use that engine for.
I mean, obviously something more... realistic. And they wouldn't tell us who made it. They were very very coy about it.

I'm telling you, it was Epic...
 
I'm telling you, it was Epic...

The odds of Nintendo's Japanese headquarters farming out a tech demo of one of their major IPs to a Western studio with little to no history of dealing with Nintendo at all is slim to none.

If it was farmed out it would have been a Japanese branch. Otherwise there's no reason to assume it wasn't made internally (as far as I'm aware it's never been clearly stated it was made externally), or Retro were dumped on it.

It also didn't have the common 'look' of an UE3 game, though that could be avoided with the right assets. But I wouldn't expect those assets to come from Epic.
 
Probably a stupid question (that has been debunked/answered before), but wasn't there a rumor a few months before E3 that Nintendo had asked High Voltage for some of their water-related assets/physics stuff ? I was under the impression - given how the story was quickly removed from a certain banned site - that it might've been true and that they might've used the stuff for the demo.

The rumor was that Nintendo asked HVS for their water physics code, yes.
Which is rather silly, given that Nintendo has had some excellent water physics since the N64.
But, who knows in this day and age?
HVS did receive help from Nintendo, and they might have formed some sort of "bond".
 
Probably a stupid question (that has been debunked/answered before), but wasn't there a rumor a few months before E3 that Nintendo had asked High Voltage for some of their water-related assets/physics stuff ? I was under the impression - given how the story was quickly removed from a certain banned site - that it might've been true and that they might've used the stuff for the demo.

Nintendo does not need any help of High Voltage, especially High Voltage.
 
You seem pretty down on this console...

That's not even a good question. Only a real fanboy would buy the inferior version if given the choice. .

presumably though that means that any multi-console owner next gen (Wii U + PS4/720) won't buy any multi platform games on WiiU. So the main audience for multi platform games on Wii U is people that *only* have a Wii U? Not a huge incentive for publishers to encourage anything other than a basic port as incremental revenue.
 
None of the next gen consoles will do 1080p for all games. That's a ridiculous expectation to have for any type of console.
Yeah, there will always be games that choose to emphasize something else and miss what the system is capable of. Portables with their lower fixed resolution screens are about the only place with uniformity.
Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?
We're multi-console owners usually because the library now has enough games we can't get on machines we already have. If the next Xbox and PlayStation have far fewer games the Nintendo machine can't handle and don't have a new movie disc format, it will take longer for either to build up such a library of exclusives.
 
The odds of Nintendo's Japanese headquarters farming out a tech demo of one of their major IPs to a Western studio with little to no history of dealing with Nintendo at all is slim to none.

If it was farmed out it would have been a Japanese branch. Otherwise there's no reason to assume it wasn't made internally (as far as I'm aware it's never been clearly stated it was made externally), or Retro were dumped on it.

It also didn't have the common 'look' of an UE3 game, though that could be avoided with the right assets. But I wouldn't expect those assets to come from Epic.

I was talking about the bird demo. Sorry. I think the Zelda demo was internal.

presumably though that means that any multi-console owner next gen (Wii U + PS4/720) won't buy any multi platform games on WiiU. So the main audience for multi platform games on Wii U is people that *only* have a Wii U? Not a huge incentive for publishers to encourage anything other than a basic port as incremental revenue.

That's the unfortunate reality of the situation, and why I don't see Wii U breaking 50 million in five years even in the best case scenario.
 
Will you guys buy WiiU PS4/Xbox3 ports even if they look worse and have less features? I think the WiiU will technically be able run most next gen ports but I can see them having low sales. The situation will end up like the GC and the PS2/Xbox but instead of it being lack of online, low capacity disc and low sales, it'll just be low sales. After a few years 3rd party support with fizzle out.

Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?

Didn't stop people from buying the PS2 versions of games when the Xbox/Cube versions were better graphically.

I'm pretty much with EatChildren on this. I cannot afford to upgrade my PC, so while I am limited in that regard, I still manage to play alot of games on PC even though I have them on the lowest settings. And since Nintendo is my favourite developer, I'm sure I will be more than happy with the Wii U and its HD Nintendo games.
 
I was talking about the bird demo. Sorry. I think the Zelda demo was internal.



That's the unfortunate reality of the situation, and why I don't see Wii U breaking 50 million in five years even in the best case scenario.

I actually think 50 million is going to be pretty damn doable to be honest, and in my opinion may be a worst case scenario, and I don't even know yet if I will be one of those buyers. To be honest, I think the 3 manufacturers are going to be splitting marketshare practically equally come next gen. I am guessing Wii U will have a nice year head start, sales will slow down but not diminish come 720/PS4 9think 360 vs PS3 this gen), and they will all be practically neck and neck come 2018 with between 70-80 mil a piece.

michael pachter eat your heart out
 
Cmd. Pishad'aç;33176066 said:
Someone check Splinter Cell sales on PS2 and Xbox.

Xbox versions were graphically clearly superior. Yet some people actually believed the PS2 was a better choice.

You mean like all the people telling me that the PS2 version of RE4 was actually the better version, and indeed the original release?
 
I actually think 50 million is going to be pretty damn doable to be honest, and in my opinion may be a worst case scenario, and I don't even know yet if I will be one of those buyers. To be honest, I think the 3 manufacturers are going to be splitting marketshare practically equally come next gen. I am guessing Wii U will have a nice year head start, sales will slow down but not diminish come 720/PS4 9think 360 vs PS3 this gen), and they will all be practically neck and neck come 2018 with between 70-80 mil a piece.

michael pachter eat your heart out

I agree on the Wii U numbers, but I'm expecting all the consoles to sell less than their predecessor.
 
Cmd. Pishad'aç;33176066 said:
Someone check Splinter Cell sales on PS2 and Xbox.

Xbox versions were graphically clearly superior. Yet some people actually believed the PS2 was a better choice.

Only because a lot of people only had the PS2 and the difference wasn't really that big. The gap between Wii U and the other next-gen consoles will likely be much bigger than that was. In addition, Wii U will have much worse online and many people will be turned off by the controller.
 
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