We'll probably get some solid leaks soon, now that even small indie developers get their devkits.I don't think we'll hear anything about the Wii U until GDC.
We'll probably get some solid leaks soon, now that even small indie developers get their devkits.I don't think we'll hear anything about the Wii U until GDC.
I don't think we'll hear anything about the Wii U until GDC.
You think Reggie knows what the internal rendering resolutions of any Nintendo games is?
The demo was 720p without AA.
He is supposed to know what he is presenting on stage to the public.
You think Reggie knows what the internal rendering resolutions of any Nintendo games is?
The demo was 720p without AA.
How could people say it was "720p" ?
I mean, you need some material to say what resolution a source is rendering.
None of the next gen consoles will do 1080p for all games. That's a ridiculous expectation to have for any type of console.Oh, the ups and downs of being a Nintendo fan. If this thing doesn't do 1080p native for all games, I'll be seriously disappointed. He hyped 1080p all over the place at E3.
Eurogamer's Digital Foundry counted the pixels on 1080p camera footage from the show floor. It's a tedious job, but it's pretty conclusive.How could people say it was "720p" ?
I mean, you need some material to say what resolution a source is rendering.
While I'd generally agree with the above, there are a couple of remarks:If its a separate pool of memory, shared between COU and GPU, then it isn't edram, just ram. Edram needs to be on the same die as either the CPU or GPU. For Gaming I think we'd prefer it on the GPU as a frame buffer etc. on the CPU you'd more normally refer to it as cache.
You would rather believe a group that made their analysis based on a video of a video, the same group that if i remember correctly started the rumor that Skyrim on PS3 had a resolution downgrade after the 1.2 patch based on nothing more than an incorrect observation by a poster on their site.
What would be the benefit for this? Sharing a piece of high-bandwidth memory is just begging for constant race conditions, unpredictable behaviour and all around inefficiency.In theory, you could have the following scenario: edram is actually embedded for the CPU, and 'remote' (via a ROP-style embedding) for the GPU. That might require the use of everything-on-one-package design and dual-ported edram for full efficiency (read: make things even more expensive than what they already are), but is one scenario where the edram pool is actually shared in a sensible way. Now, I don't believe nintendo would go for such a complicated design, but it's theoretically doable.
Eurogamer's Digital Foundry counted the pixels on 1080p camera footage from the show floor.
He hyped 1080p all over the place at E3.
Eurogamer's Digital Foundry counted the pixels on 1080p camera footage from the show floor. It's a tedious job, but it's pretty conclusive.
While I agree with this, the problem I have is that if Nintendo doesn't get up to par, they'll once again get no third party support.
I'd rather not have to buy another console for multi-plat games.
I feel like counting pixels from off-screen footage is like saying the moon is an inch and a half tall because you held a ruler up to the sky.
The pixel count may be true, but it's not conclusive without direct feed footage. Otherwise, there are too many other factors messing with the count.
You would rather believe a group that made their analysis based on a video of a video.
I was just saying it's theoretically doable, nothing more *shrug*What would be the benefit for this? Sharing a piece of high-bandwidth memory is just begging for constant race conditions, unpredictable behaviour and all around inefficiency.
I feel like counting pixels from off-screen footage is like saying the moon is an inch and a half tall because you held a ruler up to the sky.
...
People are still arguing about the resolution of the Zelda HD Demo?
Just wait until GDC, people...
no, ana analysis by a guy who deduced rightly all resolutions and AA, bad or good, for all next gen games on ps3 and X360.
You should not be mad about it. even New super MArio Mii, the demo shown at E3, had no AA. Nobody would deny that this game could run in 1080p with full Anisotropic Filtering, the best AA anf 60fps on any modern hardware. I think, Nintendo does not care - at least for the moment - about these considerations.
It does not change, that Reggie was saying all sort of things wrong.
Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?
Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?
Will you guys buy WiiU PS4/Xbox3 ports even if they look worse and have less features? I think the WiiU will technically be able run most next gen ports but I can see them having low sales. The situation will end up like the GC and the PS2/Xbox but instead of it being lack of online, low capacity disc and low sales, it'll just be low sales. After a few years 3rd party support with fizzle out.
Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?
Will you guys buy WiiU PS4/Xbox3 ports even if they look worse and have less features? I think the WiiU will technically be able run most next gen ports but I can see them having low sales. The situation will end up like the GC and the PS2/Xbox but instead of it being lack of online, low capacity disc and low sales, it'll just be low sales. After a few years 3rd party support with fizzle out.
Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?
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I always buy Nintendo platforms, regardless of issues I have with them, because it's the only place I can get Nintendo games. Given Nintendo is one of my favourite developers, and I've gamed Nintendo games for as long as I can remember, to pass on a Nintendo system would be to pass on Metroid, Mario, Zelda, F-Zero, and countless other franchises that I hold very dear. As I've said before, I am bound to Nintendo systems regardless of what Nintendo does. They have me by the balls, for better or worse.
Will you guys buy WiiU PS4/Xbox3 ports even if they look worse and have less features? I think the WiiU will technically be able run most next gen ports but I can see them having low sales. The situation will end up like the GC and the PS2/Xbox but instead of it being lack of online, low capacity disc and low sales, it'll just be low sales. After a few years 3rd party support with fizzle out.
Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?
I thought Shader Models didn't get this high yet. Isn't 4.1/5 the current hot shit?
Will you guys buy WiiU PS4/Xbox3 ports even if they look worse and have less features? I think the WiiU will technically be able run most next gen ports but I can see them having low sales. The situation will end up like the GC and the PS2/Xbox but instead of it being lack of online, low capacity disc and low sales, it'll just be low sales. After a few years 3rd party support with fizzle out.
Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?
There's also the fact that the demos were all horribly unoptimized.
I mean, the bird demo was still getting worked on until right before E3, it seems.
Though, my question is... Why? What are they going to use that engine for.
I mean, obviously something more... realistic. And they wouldn't tell us who made it. They were very very coy about it.
I'm telling you, it was Epic...
I'm telling you, it was Epic...
Probably a stupid question (that has been debunked/answered before), but wasn't there a rumor a few months before E3 that Nintendo had asked High Voltage for some of their water-related assets/physics stuff ? I was under the impression - given how the story was quickly removed from a certain banned site - that it might've been true and that they might've used the stuff for the demo.
Probably a stupid question (that has been debunked/answered before), but wasn't there a rumor a few months before E3 that Nintendo had asked High Voltage for some of their water-related assets/physics stuff ? I was under the impression - given how the story was quickly removed from a certain banned site - that it might've been true and that they might've used the stuff for the demo.
I'm telling you, it was Epic...
You seem pretty down on this console...
That's not even a good question. Only a real fanboy would buy the inferior version if given the choice. .
Yeah, there will always be games that choose to emphasize something else and miss what the system is capable of. Portables with their lower fixed resolution screens are about the only place with uniformity.None of the next gen consoles will do 1080p for all games. That's a ridiculous expectation to have for any type of console.
We're multi-console owners usually because the library now has enough games we can't get on machines we already have. If the next Xbox and PlayStation have far fewer games the Nintendo machine can't handle and don't have a new movie disc format, it will take longer for either to build up such a library of exclusives.Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?
The odds of Nintendo's Japanese headquarters farming out a tech demo of one of their major IPs to a Western studio with little to no history of dealing with Nintendo at all is slim to none.
If it was farmed out it would have been a Japanese branch. Otherwise there's no reason to assume it wasn't made internally (as far as I'm aware it's never been clearly stated it was made externally), or Retro were dumped on it.
It also didn't have the common 'look' of an UE3 game, though that could be avoided with the right assets. But I wouldn't expect those assets to come from Epic.
presumably though that means that any multi-console owner next gen (Wii U + PS4/720) won't buy any multi platform games on WiiU. So the main audience for multi platform games on Wii U is people that *only* have a Wii U? Not a huge incentive for publishers to encourage anything other than a basic port as incremental revenue.
Will you guys buy WiiU PS4/Xbox3 ports even if they look worse and have less features? I think the WiiU will technically be able run most next gen ports but I can see them having low sales. The situation will end up like the GC and the PS2/Xbox but instead of it being lack of online, low capacity disc and low sales, it'll just be low sales. After a few years 3rd party support with fizzle out.
Most of us here are multi-console owners so would you buy the WiiU version even if the others are better?
I think people who always buy the technically superior version are a very small minority.
I was talking about the bird demo. Sorry. I think the Zelda demo was internal.
That's the unfortunate reality of the situation, and why I don't see Wii U breaking 50 million in five years even in the best case scenario.
Cmd. Pishad'aç;33176066 said:Someone check Splinter Cell sales on PS2 and Xbox.
Xbox versions were graphically clearly superior. Yet some people actually believed the PS2 was a better choice.
I actually think 50 million is going to be pretty damn doable to be honest, and in my opinion may be a worst case scenario, and I don't even know yet if I will be one of those buyers. To be honest, I think the 3 manufacturers are going to be splitting marketshare practically equally come next gen. I am guessing Wii U will have a nice year head start, sales will slow down but not diminish come 720/PS4 9think 360 vs PS3 this gen), and they will all be practically neck and neck come 2018 with between 70-80 mil a piece.
michael pachter eat your heart out
Cmd. Pishad'aç;33176066 said:Someone check Splinter Cell sales on PS2 and Xbox.
Xbox versions were graphically clearly superior. Yet some people actually believed the PS2 was a better choice.