Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

Status
Not open for further replies.
Getting back to the last rumor from Wiiudaily.

768 MB of DRAM “embedded” with the CPU, and shared between CPU and GPU

This blogger makes a good observation:
http://nerdorgeek.com/rumored-wii-spec-sheet-true-false/

He goes on to say:

You know what other "good observation" this blogger makes?

Whether you think these specs are true or false, is all entirely up to you. People are disappointed on how powerful the graphics are, but come on, were talking about Nintendo here, they’re not known for having graphics comparable to Sony and Microsoft.

One system and everything before it is forgotten as if it never happened. smh
 
After the Wu, it'll be a whole new name, a whole new design.

wutangclan6.jpg
 
I recall talk that the Wii was supposed to be an HD machine, not as powerful as the 360 and PS3, and they decided to gimp it last minute. Just like DVD playback was taken out.

256 MBs of RAM and a dual-core 1.8 Ghz CPU was the target for Revolution developers, resulting in the now (in)famous Red Steel bullshots. Except, those really weren't bullshots at all, just graphics that Wii would never be able to display in its final iteration.
 
We already have enough indicating that it's over 1GB to throw this out. Also, I'm pretty sure that stacked RAM isn't cheap, either.

Throw out? Why?
It could very well have been the specs of the first dev kits.
or the reason for the "50% increase of power" over current gen statements.
No one is saying these are the current specs.

However, remember this rumor?

For those wondering what direction the system might take from a purely geometrical calculation standpoint. Some of the new team members at Nintendo Technology Development include one of the head engineers responsible for the PS3's Cell CPU and RSX GPU.
 
Stacked DRAM not happening?
why is that?
Stacking dram is happening ATM. PoP, widely used in mobile SoCs, is a rudimentary form of stacking (not using TSVs, apparently, but based on the traditional peripheral off-die wiring). What is *NOT* happening currently, is using stacking with high-performance silicon - if you have an already hot die, stacking more silicon around it makes things only worse - for the hot die, as well as for its neighbors in the stack. So if you already had a hot die at a given fab node, you need to go down a few nodes before you can consider stacking. There's a simple reason why IBM make their monstrous 567mm^2 power7 dies as a 2D IC,and it's that thermodynamics does not allow them to turn that into a much more compact and efficient 3D IC (it's on their roadmaps, though).
 
Wii Tuu dammit

Throw out? Why?
It could very well have been the specs of the first dev kits.
or the reason for the "50% increase of power" over current gen statements.
No one is saying these are the current specs.

However, remember this rumor?

lherre said that the specs haven't changed, though.
 
There's a simple reason why IBM make their monstrous 567mm^2 power7 dies as a 2D IC,and it's that thermodynamics does not allow them to turn that into a much more compact and efficient 3D IC (it's on their roadmaps, though).

I see... could it be used with for the GPU?
 
Wii Tuu dammit



lherre said that the specs haven't changed, though.

As much as lherre seems reliable, I can't help but feel a bit unconvinced about this bit.

I don't doubt lherre's position, and I certainly don't think he's lying... but the specs must have changed since E3, especially if they say we're on the 4th devkit.
 
Just drop Wii altogether.

Name it: DestrUctotron!
Marketing ownage right there.

As much as lherre seems reliable, I can't help but feel a bit unconvinced about this bit.

I don't doubt lherre's position, and I certainly don't think he's lying... but the specs must have changed since E3, especially if they say we're on the 4th devkit.
Yeah for it not to have changed in several revisions seems strange, but we don't have any other insider info really to go on.
 
As much as lherre seems reliable, I can't help but feel a bit unconvinced about this bit.

I don't doubt lherre's position, and I certainly don't think he's lying... but the specs must have changed since E3, especially if they say we're on the 4th devkit.

I think he meant the parts though. In other words, only clocks have changed. Also keep in mind that one or two of those kits were likely made to fix the issues with the controller.

EDIT: Also, the below post
 
Marketing ownage right there.


Yeah for it not to have changed in several revisions seems strange, but we don't have any other insider info really to go on.

Isn't it safe to say that something has changed in order for them to effectively accommodate 2 tablet controllers? Or was that just another fake rumor?
 
We also have to remember, and no disrespect to IHerre, he's not a hardware guy and doesn't exactly work for a video game company. We don't know what his place is getting compared to like say an EA or a Capcom.
Not saying he's lying, just saying that we don't know any specifics outside of his particular situation.
 
Agreed.

Also, we never found out how significant DownWithTheShip's info was (if he found anything out).

Or at least, we never found out why his company had a devkit (because he claimed they were never previously involved with Nintendo).
 
As much as lherre seems reliable, I can't help but feel a bit unconvinced about this bit.

I don't doubt lherre's position, and I certainly don't think he's lying... but the specs must have changed since E3, especially if they say we're on the 4th devkit.

maybe the console specs haven't changed, just that the devkit is getting close to final console hardware?

v1 - PC based simulation of expected performance
v2 - update with wiiU controller support
v3 - Final CPU but still using general PC GPU
v4 - final CPU and GPU

etc. (hypothetical versions btw)
 
As much as lherre seems reliable, I can't help but feel a bit unconvinced about this bit.

I don't doubt lherre's position, and I certainly don't think he's lying... but the specs must have changed since E3, especially if they say we're on the 4th devkit.

Was't there information from Vigil that they have to change code with the newer devkit because somethings worked different?
 
maybe the console specs haven't changed, just that the devkit is getting close to final console hardware?

v1 - PC based simulation of expected performance
v2 - update with wiiU controller support
v3 - Final CPU but still using general PC GPU
v4 - final CPU and GPU

etc. (hypothetical versions btw)
True, and we have to consider how buggy and glitched some of the earlier dev kits were. Iherre is probably looking at the documentation of the dev kits, but it most likely didn't state, for example, how much can you push the hardware before the GPU causes the system to overheat and crash. The performance can get significantly better with improvements in efficiency alone.
 
[Nintex];33345083 said:
I like how every Wii U leak/tidbit/source always ends up being a dead end or like of no use at all.

Only Nintendo cal unintentionally troll like this...

Fuck it. I learned this robotics stuff for a reason! *goes to build Miyamoto-bot*
 
The current name is fine. Remember the hubbub over the first Wii's name? Many claimed it was the worst name of all time for an electronics product.
 
As much as lherre seems reliable, I can't help but feel a bit unconvinced about this bit.

I don't doubt lherre's position, and I certainly don't think he's lying... but the specs must have changed since E3, especially if they say we're on the 4th devkit.

iirc, he said he works in the same building as a devkit, not that he's working on it himself. Things could have definitely changed, or there could be impending changes that he wouldn't be aware of because he's not in a position to know. Or the company he works for might just have an older devkit, and they're not a big enough name to be on the short list for the newest kits.

But that's a lot of hypotheticals. I think he's reliable, all in all, but all leaks and rumors should always be taken with a grain of salt.
 
Also, we never found out how significant DownWithTheShip's info was (if he found anything out).

Or at least, we never found out why his company had a devkit (because he claimed they were never previously involved with Nintendo).

Well he/she seems to bey correct about the time the dev kits went out. And I think the claim also was that they don't make games.

maybe the console specs haven't changed, just that the devkit is getting close to final console hardware?

v1 - PC based simulation of expected performance
v2 - update with wiiU controller support
v3 - Final CPU but still using general PC GPU
v4 - final CPU and GPU

etc. (hypothetical versions btw)

I could see something like that, but it also sounds like the versions have been stability tweaks.

Was't there information from Vigil that they have to change code with the newer devkit because somethings worked different?

Yes. But I can't remember if that came from Vigil or not.

iirc, he said he works in the same building as a devkit, not that he's working on it himself.

That was Downwiththeship.
 
Spec-wise the only thing I see getting a drastic bump is possibly more memory. The CPU/GPU generally are probably already done and decided and they just get small adjustments based a reliability/stability. I don't see anything getting "more powerful", if anything they will lower clock speeds for temp reasons. After all Nintendo wants nothing like the 360 fiasco with hot unreliable parts.
 
The current name is fine. Remember the hubbub over the first Wii's name? Many claimed it was the worst name of all time for an electronics product.

I'm not so concerned about the quality of the name itself, it could be a lot worse than Wii U technically. The bigger issue is whether or not it will work for marketing and product differentiation. If one of their goals is to reclaim some of the traditional gaming demographic and edge in on the Call of Dutian population, continuing the oft-ridiculed Wii gives them an extra hurdle to overcome. And to the super-casuals, those that bought a Wii for Wii Fit and little to nothing else, may not recognize the Wii U for being something wholly new unless they really really make a concentrated effort to push that. It's at least a small part of why the 3DS started slowly.

Of course, games will trump all, but we still have no idea what sort of lineup to expect, so speculating about this sort of stuff is the best we get.
 
256 MBs of RAM and a dual-core 1.8 Ghz CPU was the target for Revolution developers, resulting in the now (in)famous Red Steel bullshots. Except, those really weren't bullshots at all, just graphics that Wii would never be able to display in its final iteration.

Intriguing. I wonder if the Wii might have had a little more staying power with those specs.

Also note that 256 MB was the original amount of RAM for the 360 before Cliffy B. threw in his two cents.
 
Status
Not open for further replies.
Top Bottom