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If hollywood and broadway chips are in the system for straight BC, where would they sit next to all the other stuff in the SoC?
Will?
Both of these have already happened.
The problem is that physical media is far too expensive to produce for consoles. And it can't be made in the enormous quantities that discs can.
I mean, just take RE:R on the 3DS for example.
A 4GB card is forcing Capcom to raise the price on the game as it is.
Can you imagine trying to do that with a 32 or 60GB card?
Insanity.
And no, you can't use SD cards. They aren't the same thing and aren't as fast or as stable as specialty made products like the 3DS and Vita cards.
Yeah I understand it would obviously be some sort of proprietary flash, and be monstrously more expensive. But that's why it needs to become a standard. Something format-wise Nintendo could champion, like Blu-Ray for Sony. It would at least give Nintendo (if successful) another revenue stream other than gaming, as well as improve customer product reliability. If we had the mentality we do toward optical media in the early 90's we'd still be using 3.5 floppies...
But I agree, way too expensive right now.
It's well well above the PS3/360.
The bigger question is where it compares to the 720/PS4.
I think it will be in the ballpark of those consoles. They're NOT going to go with the same type of jump and try a "$599" moment. It wouldn't shock me if each company took only a very small loss early on compared to previous consoles.
Why do they need to be first? Nintendo is a company that often cuts deals so developers can have low entry access. The big issue is distribution and market awareness: They need to advertise their DD more....probably won't happen until Sony or Microsoft does it first, though.
On the issue of bypassing retailers, and I totally agree DD the next step btw, but not anytime soon due to internet not being freely available not to mention the US internet backbone not stacking up. Otherwise we could stream or download everything we pay for for minimal time spent and low costs, right now it's just too divided on caps/ISP/throttling to an extent/and general instability considering the needed consistency of the service we're talking about.
But let's assume we went totally DD with little issues on availability, consistency and costs. Could that potentially (assuming it's a successful "mass business model" replacement) allow for the entry of AO games on mainstream consoles? Super edgy content that wouldn't be on the shelf at Walmart or Gamestop, which dissuades the production of AO in the first place...anybody think it might be a bit more likely to see that if it were all-of-a-sudden profitable and "allowed on X or Y consoles"?
The problem is, Digital Distribution just isn't a good business model yet. XBLA, PSN, Wiiware/VC and DSiWare, none of them make much money at all through downloads. Us hardcore gamers can love DD, but the average gamer never downloads a single app/DLC. Most people who bought Rock Band, for example, only played the songs included on the game disc.Ultimately, digital distribution would be the most appropriate business model for Nintendo: 3rd parties get low publishing costs, scalable pricing, and easy entry, while Nintendo gets a heavier hand in quality control, and can bypass retailers entirely.
...probably won't happen until Sony or Microsoft does it first, though.
Bah...time for my specs prediction again. I believe. Mark my effin words...
CPU: 3.6Ghz Trid- core custom IBM Power7 derivative on 45 nm process. 2-way SMT. 3 MB total eDRAM
GPU: 600 Mhz AMD Radeon custom GPU. Close to RV770 LE but on 28nm. 640 spus. 32 MB eDRAM/1t-SRAM (somewhat interchangeable based on performance perhaps)
System RAM: 1.5GB-2GB GDDR5
Don't be fooled by the small case. Remember the Gamecube...
POWER7, unlike Broadway, has an excellent embedded DDR3 memory controller. It most likely makes far more sense to use that and completely rip the memory controller from the GPU. It not only won't be GDDR5, it most likely won't be GDDR at all.Second, it's either RV740 with GDDR5, or RV770(LE) with GDDR3. No chance in hell of Wii U having 256-bit GDDR5.
POWER7, unlike Broadway, has an excellent embedded DDR3 memory controller. It most likely makes far more sense to use that and completely rip the memory controller from the GPU. It not only won't be GDDR5, it most likely won't be GDDR at all.
POWER7, unlike Broadway, has an excellent embedded DDR3 memory controller. It most likely makes far more sense to use that and completely rip the memory controller from the GPU. It not only won't be GDDR5, it most likely won't be GDDR at all.
Sorry if you guy's have already discussed this, but I'm not going back through 100 pages of reading. But realistically, what kind of costs do you think we'll see from the streaming stuff? Will it all be on the GPU, will there be anything dedicated, and how will any real performance cost translate to third-party games?
Are you concerned about the cost for the actual streaming to the controller or the cost of running a second screen? At this point, we don't really know for either. If its the former, there a handful of different technologies that could be used, each with their own pros and cons that may effect performance. If its the latter, that will largely depend on what they do with the second screen. I think I remember talk way, way back that the GPU was designed for multiple outputs ... but I don't remember fully, it could have been just speculation.Sorry if you guy's have already discussed this, but I'm not going back through 100 pages of reading. But realistically, what kind of costs do you think we'll see from the streaming stuff? Will it all be on the GPU, will there be anything dedicated, and how will any real performance cost translate to third-party games?
The dimensions of the outer casings for both systems are 128.5 cu.in for the WiiU and 159.8 cu.in for the GCN. However, the Gamecube wastes about 50 cubic inches of hallow plastic for the attachment cut-outs on the bottom of the unit and a recess for the lid on top. We can't compare internal components yet, but one thing is for certain, the WiiU will have significantly more surface area to work with.And even if they could, I'm pretty sure that Wii U is actually even smaller than the GCN.
256 MBs of RAM and a dual-core 1.8 Ghz CPU was the target for Revolution developers, resulting in the now (in)famous Red Steel bullshots. Except, those really weren't bullshots at all, just graphics that Wii would never be able to display in its final iteration.
Really? For those specs in 2006, what would have Nintendo charged? $ 249?
If they knew Wii was going to have a short lifespan, why wait till 2012 to launch WiiU?
They could have launched it last year, when the Wii brand was stronger, hyped it the year before and would have been in a position to offer a system that could play the current crop of cross platform titles and still be as affordable as the Wii.
Yes maybe the tab controller would not have been affordable, but what Nintendo could have done is come out with a WiiMotion Plus System supporting HD at the original Wii price. And drop the other console down by $100.
This WiiHD with Motion Plus, could extend the Wii brand four to five years. We could have had Skyward Sword in HD.
Or... is the WiiU in a better position?
Really? For those specs in 2006, what would have Nintendo charged? $ 249?
If they knew Wii was going to have a short lifespan, why wait till 2012 to launch WiiU?
They could have launched it last year, when the Wii brand was stronger, hyped it the year before and would have been in a position to offer a system that could play the current crop of cross platform titles and still be as affordable as the Wii.
Yes maybe the tab controller would not have been affordable, but what Nintendo could have done is come out with a WiiMotion Plus System supporting HD at the original Wii price. And drop the other console down by $100.
This WiiHD with Motion Plus, could extend the Wii brand four to five years. We could have had Skyward Sword in HD.
Or... is the WiiU in a better position?
"Shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognising the Wii console as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games," Iwata explained.
"It was a categorisation between games that were aimed towards core, and casual."
Iwata said he believed the Wii failed to satisfy enough "core" gamers.
"I certainly do not think that Wii was able to cater to every gamer's needs, so that's also something I wanted to resolve," he said. "The general public's impression that Nintendo was casual grew as time went by."
Nintendo designer Shigeru Miyamoto said he blamed this largely on the decision for the Wii not to support HD, something that allowed the Xbox 360 and PS3 to immediately be seen as superior.
"One of the key reasons that such things as the core and the casual exist today is that we decided not to adopt HD on the Wii console," Miyamoto explained. "Of course, besides that there are things like issues with the controller and the challenges that it brings, network functionalities and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference."
I think the really silly thing is thing is that Nintendo admits these things well after the fact. The company constantly does things its own way all the time, which of course often works for it. However, silly little things like lack of an account based system for online gaming etc. is just stupid.I don't think the Wii should have been too much more powerful than it ended up being, but even Nintendo realizes that lack of HD support was a major oversight.
I don't think the Wii should have been too much more powerful than it ended up being, but even Nintendo realizes that lack of HD support was a major oversight.
I've never heard of the drive failing on a Gamecube. Mine has been 100% reliable for nearly ten years now. Along with a SNES and N64 which have never failed on me. I've had the lasers fail on two Dreamcasts though. And I've had one Xbox go RROD.Yeah well until the disc drive failed... Always the weakest link in consoles these days, long term. But the GC was pretty epic, encompassed everything Nintendo hardware should stand for in it's time.
Is it known now, that the Wii is literally not capable of 720p?
Or, was it just a 480p restriction they imposed somehow?
Right from the beginning i thought it was odd - simply because the original Xbox had a few 720p games... Wii is more powerful than that... right?
I don't know why they wouldn't let a developer do 720p at some other system cost.
Wii does not do double buffering in edram - the latter stores only the back buffer. The front buffer is in the 24MB 'mem1' pool.Not enough VRAM to double buffer in 720p
Considering Sony was going to charge 600$ for a 256MB system, Nintendo would have had probably gone with around 300$ at most. But they're also a company that doesn't like to release 500$ consoles.
Short lifespan? It's been the normal 5-6 year console cycle run so far for the Wii.
We've come up with some solid speculated specs at this point:
- CPU will be a Power7 tri-core, 2.5-3.2Ghz with asymmetric cache.
- The GPU will be a very evolved version of a RV700 GPU, so evolved that it'll probably have an added tesselator and other modern features. It will have a SPU count ranging from 640 to 800 and a clock count of 500-600Mhz.
- Available to this GPU will be 32MB of eDRAM
- 1 to 2 GB of DDR3 RAM
I expect the final product to be the above.
not sure about the tesselator. Are people suggesting that because they want it, or because its practical?
Current GPUs bog down with tessellation. Yes, I'm sure future programming will refine how its done and get more out of the tech, but that combined with the WiiU going with an older chip - I think its a stretch to think they'll customise to put tessellation in. They'll be happy with good performance in standard polygons in HD. They'll do amazing things with that anyway
They should publish that epic game - fortnite. Wii-u exclusive, maybe pc. That would be a good selling point for launch.
Epic will put that game on every platform/device possible. But it won't be on WiiU, and it certainly won't be an exclusive!
Epic will put that game on every platform/device possible. But it won't be on WiiU, and it certainly won't be an exclusive!
Ummm....
stilgar said:Finally, somebody can tell me the name of my future children! Please?
[Nintex];33369329 said:I think Nintendo's problem is that they actively distance themselves from the competition and third parties with both their games and marketing strategy. At the VGA's a bunch of multiplatform titles were announced, none are for Wii U. Since E3 not a single third party developer has given their support for the system. Now this might be an NDA that's into place but it's stupid because right now it looks like Wii U, much like the Wii, won't get all the games.
Of course they're under NDA.
Even games we KNOW are hitting the system (like Darksiders 2) didn't have the Wii U logo on them.
Nintendo is keeping everything close to the chest until E3.
So they won't be at CES2012?
Of course they're under NDA.
Even games we KNOW are hitting the system (like Darksiders 2) didn't have the Wii U logo on them.
Nintendo is keeping everything close to the chest until E3.