Officerrob
Banned
I'm only getting around to listening to the final podcast now but Vinny going after Renegade Ops as soon as Jeff tried to get Dark Souls off the list was a pretty great moment.
Wait until Brad goes after Batman
I'm only getting around to listening to the final podcast now but Vinny going after Renegade Ops as soon as Jeff tried to get Dark Souls off the list was a pretty great moment.
Just how 'longer' should not be reiterated as 'better'. A game can be super long and still be repetitive and uninteresting. Length is not an indication of quality
Wackiness is not a synonym for fun.
I'm just looking at my achievements. I know I remember a car crashing into someone's (the cousin?) garage, but I quit due to the way the car and character handled.The boat that is the intro movie? You quit before you actually played the game?
I dunno...riding around in a souped-up purple smart car and assassinating people with a land-shark while a ninja rides shotgun is pretty fun.
http://i.minus.com/irwH62Bi8nLA6.jpg[IMG][/QUOTE]
I didn't say Saints Row wasn't fun. I said wacky doesn't mean the same thing as fun, that's it.
Ryan (and Patrick) mentioned that facial animation in LA Noire couldn't be used for other games, what did they mean by that?
I didn't expect Dark Souls to make the list but was hoping that Vinny would fight for it harder (especially when both Patrick and Brad said they would back him up a little) and also would have liked Jeff to maybe bring up some stronger arguments against it, instead of just talking about a description mistake for one of the starting gifts.
They got one thing wrong in their final discussion. They said SR3 never makes you play any other side stuff more than once. That's really not true. I've done multiple missions of guarding a driver, and that shitty guardian angel thing just in the story missions.
Skyrim has plenty of shit content too, but it's good content taken all together is enough to make at least three Saints Row 3s, while SR3 is pretty damn repetitive outside of the show stopper missions, which are mostly at the beginning and end of the game.
You don't have to do an instance of an activity more than once. But if a different character gives you the same activity, it counts as different. So guardian angel for pierce and kinzie are slightly different (different helicopter you pilot) while trafficking I guess they just had recorded lines for Zimos and Pierce.
Packing a game full of 100 hours of mostly boring quests and bad combat doesn't make it more compelling either. The fact that Ryan's argument against SR3 was that he "only" got 30 hours out of it while Skyrim is just so much longer (even though he might have only played a few hours of it) is just stupid.
dark souls = [U]skyrim[/U] = [U]Δy[/U]
saints row Δx
I just started listening to part 5...Why is there alex in this!? Alex is forever the fly in my soup.
I just started listening to part 5...Why is there alex in this!? Alex is forever the fly in my soup.
I just started listening to part 5...Why is there alex in this!? Alex is forever the fly in my soup.
I think he liked The Witcher more than Dark Souls.
If only vinny had a top 10 list of his own we could know, damnit.When he sacrifices Dark Souls to be cut he actually says he'd personally put Dark Souls above any game on that list, which included the Witcher at the time. Pretty surprising but..then again, Vinny is a very smart man.
What does "AAA release" mean and why is that significant? Just the budget? The bigger and more open the game is, the more need is there to re-use some assets/geometry, so again the question is why highlighting that aspect is meaningful. Shouldn't games be more buggy in 2011 than in 2000 given that they are more complex? The only argument of yours that makes sense is that the game does not live up to pre-release marketing hype, which is of course correct, but once again quite irrelevant, unless the point you want to make is that bethesda marketing oversells their game.What? No it doesn't. You don't go into 20 different Area 51s or Castle Clintons or Liberty Islands with rearranged layouts.
They're also completely different styles of RPGs with incredibly different scope and goals. DX isn't an open-world game, it's a mostly linear story based experience where they let you run around in one sandbox filled with sidequests with a defined character before dropping you into the next one. Skyrim is a classic Bethesda game, where you have a blank slate of a character who wanders around a giant open world exploring in the classic RPG mold.
But sure, comparing a notoriously buggy on-release game from the year 2000 with a great but non-open world to a AAA release in 2011 that proclaimed itself to have ultimate freedom and unscripted quests sure does make Skyrim look really good in comparison. Next up: we defend Saints Row jank by pointing out that the old Driver games were janky too!!!!
If only vinny had a top 10 list of his own we could know, damnit.
I dunno...riding around in a souped-up purple smart car and assassinating people with a land-shark while a ninja rides shotgun is pretty fun.
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the giantbomb GOTY deliberations are my GOTY awards of the year.
Not because I have listened to them but because they are REALLY long.
Also the dictionary is the best book of all time because it has a lot of words in it.
What does "AAA release" mean and why is that significant? Just the budget? The bigger and more open the game is, the more need is there to re-use some assets/geometry, so again the question is why highlighting that aspect is meaningful. Shouldn't games be more buggy in 2011 than in 2000 given that they are more complex? The only argument of yours that makes sense is that the game does not live up to pre-release marketing hype, which is of course correct, but once again quite irrelevant, unless the point you want to make is that bethesda marketing oversells their game.
You're back already? Again?
I am the alex navarro of giantbomb gaf.
I am here because there isnt much else for me to do right now and all I bring is snarky jokes!
No see, I'm just highlighting arbitrary application of "standards". Skyrim is in many ways broken and bethesda can only surpass the few other similar games in scope, in many ways Risen does the whole open world rpg thing better. Also I'm kind of curious where the expectations come from given the fact Bethesda's only competition comes from Risen/Gothic and gothic 3 aside they are smaller in scope. All games of this genre have certainly always been very buggy.My point is that comparing two games doing two very different things, with different expectations attached to them, that are over a decade apart is so mindblowingly irrational that I can't even fathom how it's relevant at all. Pointing out "Well you can't complain about this game being busted in some areas if a well-liked game from a decade ago had some bugs," is about as relevant an argument as, "You don't like parts of Skyrim? Well PURPLE MONKEY DISHWASHER."
No, it's a perfectly reasonable assumption, at least compared to yours, but of course does not take into account budget/team sizes. You are the one who brought up the fact that it's from 2000, indicating that the age had some sort of relevance to the topic at hand.Also "shouldn't games be more buggy in 2011 than in 2000 given that they are more complex" is probably the worst thing I'll read in 2012!
Play the game.While listing to pretty fly for a white guy, reciting Chuck Norris jokes and farting the national anthem.
the giantbomb GOTY deliberations are my GOTY awards of the year.
Not because I have listened to them but because they are REALLY long.
Play the game.
They got one thing wrong in their final discussion. They said SR3 never makes you play any other side stuff more than once. That's really not true. I've done multiple missions of guarding a driver, and that shitty guardian angel thing just in the story missions.
Skyrim has plenty of shit content too, but it's good content taken all together is enough to make at least three Saints Row 3s, while SR3 is pretty damn repetitive outside of the show stopper missions, which are mostly at the beginning and end of the game.
No, it's a perfectly reasonable assumption, at least compared to yours, but of course does not take into account budget/team sizes. You are the one who brought up the fact that it's from 2000, indicating that the age had some sort of relevance to the topic at hand.
Then I'll just say it's a shame you couldn't have enjoyed either of the top two on PS3.I did. Then I stopped and played something better.
See my edited post. Also the reuse of assets/geometry aren't "archaic attributes" but often necessity depending on many factors.It certainly does. If I brought up the fact that a modern game has archaic attributes that are unbearable in 2011 (and my main problems with Skyrim are quest design, dungeon designs, and many of its role-playing options, as I've pointed out many times, bugs being a far secondary concern that you've latched onto for some inexplicable reason), pointing out that a beloved game from the Nintendo 64 era had those attributes wouldn't make me a hypocrite.
See my edited post. Also once again reuse of assets/geometry aren't "archaic attributes" but a necessity depending on many factors.
Has anyone mentioned that Jeff was completely wrong about Skyrim's dungeon bosses being customized against you? It's crazy how vehemently he defended this theory and used it as a flaw.
Well I don't really have a problem with your criticism as it's quite accurate and reasonable except in the sense that the expectations for quest/dungeon design for a game of this size shouldn't be the same as for a different type of RPG.I was using 'archaic attributes' as a corollary to my N64 game example (I had something about bad/nonexistent camera control or awkward text boxes in modern Nintendo games compared to the N64 classics, but I cut it out due to it getting rambling).
Well I don't really have a problem with your criticism as it's quite accurate and reasonable except in the sense that the expectations for quest/dungeon design for a game of this size shouldn't be the same as for a different type of RPG.
Absolutely, it's nice to see other people saying this now. This has been my argument all along - SR3 has some pretty damn highs, but for the most part it's a mediocre open world game that pads itself with filler.