Nah, the bear's still sleeping, dreaming about the reveals of F-Zero Wii U and Metroid Prime 4 Wii USlowly waking up from E3 Hibernation, more like!
Nah, the bear's still sleeping, dreaming about the reveals of F-Zero Wii U and Metroid Prime 4 Wii USlowly waking up from E3 Hibernation, more like!
Honestly I don't care about the casual gamers one bit if I'm truly honest.My main doubts about the Wii U is if it the tablet controller is really enough can keep the casual gamers that made the Wii and it's family oriented games a tremendous success. As the Kinect sales showed, casual games don't have exactly a fidelity to a brand like core gamers, there needs to be an interesting feature so it can keep them attached to the Wii brand.
So there it comes the controller with a touch screen to be "next Wiimote". The Wiimote motion sensory is what catched the crowd and mainstream's media attention, because up until then, there were few products that made use of motion sensor. But the touch screen is not a new feature, it's already common in many products including Tablets and smartphones. It opens a lot of gaming design possibilities, but it's not a mindblowing innovation like the Wiimote and Kinect controllers were.
If the tablet controller fails to grab the crowd's attention and the third party developers keep focusing the development of their new games on higher capable platforms (like it happened this gen with Wii, where 3rd didn't bother to make downgrade ports of X360/ps3 games). Wii U gets in a uncomfortable position.
As reported on My Game News Flash, Nintendo has filed two new trademarks, both travel related:
商願2011-86081 旅コレクション
商願2011-86082 旅ともだち
Those basically translate to "Trip/Travel Collection" and "Trip/Travel Friend". What products they will ultimately become remains to be seen, perhaps something related to the Tomodachi Collection?
Panorama View:
Incredibly impressive demo showing video footage of a car travelling through Tokyo, which played on the TV. The controllers screen showed the same footage, but moving it around span the camera 360 degrees, Google Street View style. We wouldnt even know where to begin explaining how this worked, given how fluid it felt.
This year man.Retro is working on a project "everyone wants them to do." That could mean a lot of things, but I think an original IP that's a FPS is more likely than another Prime game, but we'll have to wait and see. If they were to do another Metroid game, I'm sure everyone could agree that the campaign would probably be top notch. To sell systems to hardcore gamers they need multiplayer though. They would either have to re-invent that idea for the series or create something completely new. That's my thinking behind it anyway.
On another note. Does anyone know which developers have Wii U dev kits? There are some pretty big games coming out next year (Tomb Raider, Metal Gear Rising, GTA V, Max Payne 3, etc.) that Nintendo needs on Wii U if they want it to succeed.
Nah, the bear's still sleeping, dreaming about the reveals of F-Zero Wii U and Metroid Prime 4 Wii U
Will the E3 Bear return?
I'm curious as to whether or not games that are scheduled to come out late in 2012 will have upscaled Wii-U versions (not just ports), to utilize the extra power over ps360. I would love that for the next call of duty (though that won't happen, it'll somehow look worse on wii-u/ps3 than 360 for some reason), but yeah games like tomb raider and gta 5 and whatnot would be sweet to have better versions of.
We're probably looking at direct ports though :/
Is it that much work to upscale whatever can be upscaled though on whatevers respective engines?
...with as many people as possible. Good responses, bad ones...I think they're all inevitable, so instead of shying away, I'd rather see what people have to say. As for more details, the two games are indeed of the same general title and seemingly work together (have to confirm both). That's actually more than I mentioned before too...and I'd rather not say anything else at this point because I'm still working a few things out before I make the announcement (to validate as much as possible), permitted I'm allowed to. Thanks again!
...with as many people as possible. Good responses, bad ones...I think they're all inevitable, so instead of shying away, I'd rather see what people have to say. As for more details, the two games are indeed of the same general title and seemingly work together (have to confirm both). That's actually more than I mentioned before too...and I'd rather not say anything else at this point because I'm still working a few things out before I make the announcement (to validate as much as possible), permitted I'm allowed to. Thanks again!
you'd think that, but activision developers seem obtuseThe Wii-U is apparently alot closer in architecture to the 360 than the PS3, so it should be easier to start with the 360 version then simply port-up to the Wii U. This is not like when games were "ported up" from the Xbox 1 to the Wii, since Xbox's shader capabilities were a bit more modern than the Wii's.. Kind of sad when it is put like that.
should be interesting to see what happens I guess.Some engines are fine tuned to run at the resolution they are at. But since CoD already has a PC port, it's more generic and should handle being made to render at 720p native (or 1080p native) much more readily.
you'd think that, but activision developers seem obtuse
should be interesting to see what happens I guess.
The Wii-U is apparently alot closer in architecture to the 360 than the PS3
The similarity of one execution core in the CPUs is made irrelevant by everything else in the system. The Wii U will have Power-based CPUs (though maybe out-of-order), unified RAM (though larger in size) and an AMD based GPU with EDRAM (more powerful, but the Xbox architecture is ancestral to what's in the Wii U). That makes it easy for developers to port their code to the Wii U.The main CPU (PPE) in the PS3 is pretty much exactly the same as the 3 main CPUs inside the 360 (also PPE).
The similarity of one execution core in the CPUs is made irrelevant by everything else in the system. The Wii U will have Power-based CPUs (though maybe out-of-order), unified RAM (though larger in size) and an AMD based GPU with EDRAM (more powerful, but the Xbox architecture is ancestral to what's in the Wii U). That makes it easy for developers to port their code to the Wii U.
On a PC, Modern Warfare 2 runs at very high settings on 1080p at 50+ fps on the Radeon HD 4830, the same GPU as in the Wii U devkit. That's pretty much a non-optimized setting. So if CoD Wii U isn't significantly better looking than the 360 version, they will have screwed up big time.
I'd say so, but even though the architecture is pretty much the same between the two consoles, all XBox360 software is going to be coded using the DirectX API for graphics, whereas Nintendo are most likely going to require OpenGL instead. PS3 versions of software will use the OpenGL API, but of course with extensions particular to its Nvidia GPU. Creating a Wii U branch of a PS360 game engine wouldn't be particularly difficult, but it would be laborious, so I wouldn't be surprised if it was handed to a couple of rookie programmers who screw up all the optimisations and end up with something that actually runs worse than the XBox360 version.
As you can tell, I'm pretty cynical about how much effort third parties are going to put into games for the system.
Sensible? Then it's also sensible not to release games like Xenoblade and have Monolith soft work on Mario Party for instance. The prime games won countless awards and are well known (if by name only) by the audience Nintendo wants to persuade to buy a WiiU. Please look at the bigger picture. You want your best studios working on stuff the other studios can't produce, not the other way around.
Pretty much.
I've been saying it for years.
"No way will we ever see X again from Nintendo! They'll just make a new Mario or Wii___!"
Yeah, that's why Nintendo made games like Sin and Punishment 2 and Reveign and Fling Smash.
They don't expect everything they make to sell a bajillion copies. They make games to help please a lot of different audiences.
Speaking of Monolith as last reported, Xenoblade sold 160,000 copies in Japan. Disaster Day of Crisis sold 33,000. From a purely business point of view, it would be more sensible to have them working on titles that sell better than that. Or advertise the titles they are producing better, I don't know. Ironic that you bring up Mario Party, since 8 sold worse in Japan than Xenoblade. In fact, that they bothered making 9 which seems like even more of the same annoys me a little bit. The potential for 10 on Wii U, though, is exciting.
So Xenoblade blew past 1.4 million in Japan, then?
I wouldn't expect S&P3 any time soon either.
But at the same time, I wouldn't be surprised to see something new from Treasure funded by Nintendo.
It's not like they put big budgets into these games. Hell, even games like Zelda don't get monster budgets.
Nintendo is an overly efficient company, and they'll make games that can profit on fairly low sales.
Do you by any chance know how much it cost for nintendo to make a zelda game?
No specifics, no.
But given the small size of their teams and general design philosophy it's likely much less than say a new CoD game.
Compile time options and abstraction layers.
Ifdef PLATFORM=WIIU ( this );
Elif PLATFORM=360 ( that );
Elif PLATFORM=PS3 (something else);
Fi
Gah. Note to self - never mock up code on my droid again.
No specifics, no.
But given the small size of their teams and general design philosophy it's likely much less than say a new CoD game.
Small teams? The teams are huge. Even the 3DS teams have been huge.
I wonder how much Nintendo is going to be influenced by news about the next Xbox and Playstation. It seems Nintendo is much more concious about the moves their opponents are making this time around, since they can't be so much behind on power and features again. I still have my fingers crossed they'll go for 2GB in the Wii U, I have a feeling that could make such a big difference for ports and for first party games as well.
I wonder how much Nintendo is going to be influenced by news about the next Xbox and Playstation. It seems Nintendo is much more concious about the moves their opponents are making this time around, since they can't be so much behind on power and features again. I still have my fingers crossed they'll go for 2GB in the Wii U, I have a feeling that could make such a big difference for ports and for first party games as well.
I wonder how much Nintendo is going to be influenced by news about the next Xbox and Playstation. It seems Nintendo is much more concious about the moves their opponents are making this time around, since they can't be so much behind on power and features again. I still have my fingers crossed they'll go for 2GB in the Wii U, I have a feeling that could make such a big difference for ports and for first party games as well.
T. They do have two disadvantages in that they have to bundle an expensive controller in, and the likely fact that they'll be releasing about a year before the competition, both of which, all else being equal, mean they wouldn't be able to put quite as powerful hardware in there.
I wonder how much Nintendo is going to be influenced by news about the next Xbox and Playstation. It seems Nintendo is much more concious about the moves their opponents are making this time around, since they can't be so much behind on power and features again. I still have my fingers crossed they'll go for 2GB in the Wii U, I have a feeling that could make such a big difference for ports and for first party games as well.
If Nintendo is using fast RAM, a RAM increase probably won't be possible at all :-/ The Wii U motherboard will be simple, probably with only 4 memory chips. Only DDR3 has such a high density that it will allow 2GB in a console. Maybe DDR4 or XDR2, but that'll be some very pricey stuff.When it comes to RAM, Nintendo's history leans to them spending money on faster RAM rather than more RAM. Even the Wii, underpowered as it was, still used GDDR3 as its main memory, the same type as in the XBox360 and PS3. They might bump it up, but my guess would still be ~1.5GB in Wii U vs ~2GB in next XBox/PS4.
You're probably right. It's a shame though, I have a feeling 2 GB would put it in another class.Edit: In fact, I think Nintendo will only increase the RAM if they find out MS/Sony are planning on far higher amounts, for instance if MS is planning on 3GB of RAM we might see Nintendo bump the Wii U up to 2-2.5GB to keep within the ballpark necessary for ports.
I keep mentioning memory chips because it's really a non-invasive move. They keep the exact same memory design, but just replace the chips with higher density ones.bgassassin said:Considering this point in time, not much if at all. They probably don't have enough wiggle room for any changes if they heard something in the next few months.
I would imagine this will be cancelled out by Microsoft bundling in Kinect 2.0. Not sure what Sony's play in the controller field will be.
Considering this point in time, not much if at all. They probably don't have enough wiggle room for any changes if they heard something in the next few months.
You're probably right. It's a shame though, I have a feeling 2 GB would put it in another class.
I keep mentioning memory chips because it's really a non-invasive move. They keep the exact same memory design, but just replace the chips with higher density ones.
As DCKing says above, RAM is the one thing that you can increase at pretty much the last minute. So long as final hardware assembly hasn't started, and so long as the RAM manufacturer can produce enough higher-density chips (and they exist, for that matter), you can simply swap out lower density chips for the higher density ones. Doesn't affect already written code in any way either. In theory at least, depending on manufacturing timetables, you could change the amount of RAM anywhere up to a few months before launch.
By trying to be 'different' with the tablet controller, they have complicated game design for developers, who cant figure out if the Wii U will ultimately support only one or multiple controllers. Nintendo made the device sufficiently different that they are all but assured of limited third party launch support, which ultimately will lead to modest hardware sales.
http://www.destructoid.com/pachter-wii-u-all-but-assured-of-poor-dev-support-219167.phtml
Seems like Pachter is huge on the console's future
Great news! It's good to know that Wii U will get good third-party support for sure!![]()
That's not what you said in the e3 thread... wait, *are* you pachter?
"Nintendo has to simply stop living in the past in 2012,"
http://www.destructoid.com/pachter-wii-u-all-but-assured-of-poor-dev-support-219167.phtml
Seems like Pachter is huge on the console's future
Nintendo need to get with the program. Metroid is never gonna be a huge hit for them. If they're smart they have Retro working on a new IP which will come out not too long after launch (this is key for new franchises). Then, they release yearly upgrades ala Activision/Ubisoft, rake in the dough, and bask in the the adoration of their western users.