Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

Status
Not open for further replies.
Honestly, after RR Vita, I don't trust Namco with anything anymore.

Or the 3DS RR. It's a shame really but not surprising considering they could have easily ported over the PSP RR games to Wii as well.

Konami on the other hand is a big let down. I was really hoping to get MGR on Wii U or PC, but it looks like I'll have to settle for 720p.

This isn't boding well for Wii U imo though. I'm sure things could change down the road if it's as successful as Wii, but it's important to have those games there from the beginning or the hardcore support will go somewhere else and Wii U will once again be left with kiddy and casual third party games relegating the system to only first party exclusives.

I'm starting to get the feeling that I might wait a bit on jumping on the Wii U bandwagon. As great as Nintendo has done, I find that I've been severely disappointed with most of their first party efforts. I really want to like SMG 1 & 2, DKCR, Zelda:SS and Metroid: Other M but the controls have ruined them for me. I was hoping the tablet would fix that, but it looks like Nintendo still hasn't learned. Couple all of this with the fact that Wii U is all but guaranteed to be less powerful again and it's quickly becoming apparent that they will stay in the same situation they have been. At least the 3DS is kicking ass though. Hopefully they'll bring Metroid and DK to it.
 
So I heard from people I can trust on the subject that there is a bit of indecision going on with Japanese developers on the Wii U.

Namco hasn't decided to make a new Ridge Racer game for the system's launch or simply port Unbounded.

Konami is seemingly not able or willing to persuade Kojima Productions to port Project Ogre to the system. The engines would probably port pretty well, but they apparently just don't have the time to do it.

Oh so someone is finally telling you things again. But yeah this doesn't sound like there's any "hate" behind these decisions.
 
So I heard from people I can trust on the subject that there is a bit of indecision going on with Japanese developers on the Wii U.

Namco hasn't decided to make a new Ridge Racer game for the system's launch or simply port Unbounded.

Konami is seemingly not able or willing to persuade Kojima Productions to port Project Ogre to the system. The engines would probably port pretty well, but they apparently just don't have the time to do it.

There's probably more to this than we know right now, but fuck if it isn't frustrating to hear this in the wake of no real news on the system yet. I mean... ARGHHH.

QQRDP.gif
 
So I heard from people I can trust on the subject that there is a bit of indecision going on with Japanese developers on the Wii U.

Namco hasn't decided to make a new Ridge Racer game for the system's launch or simply port Unbounded.

Konami is seemingly not able or willing to persuade Kojima Productions to port Project Ogre to the system. The engines would probably port pretty well, but they apparently just don't have the time to do it.

Christ. I thought Nintendo's biggest difficulty by far would be with Western developers, but if they're not even competent enough to convince Japanese developers to bring HD multiplatform titles to Wii U, the system is already fucked as far as the core market is concerned.

Edit: The KojiPro bit is particularly insane, considering that Project Ogre is probably an H2 2013 title and that Wii U ought to have built up a decent userbase by then.
 
I guess Ridge Racer is coming to Wii U then. Maybe they're thinking it over because of RR7 on PS3? I believe that one didn't perform badly.

Kojima Productions is dissapointing, but I was expecting that one to happen.
 
Christ. I thought Nintendo's biggest difficulty by far would be with Western developers, but if they're not even competent enough to convince Japanese developers to bring HD multiplatform titles to Wii U, the system is already fucked as far as the core market is concerned.

Edit: The KojiPro bit is particularly insane, considering that Project Ogre is probably an H2 2013 title and that Wii U ought to have built up a decent userbase by then.

It's Konami & Namco, outside of MGS(& PES in Europe) they don't really make many games that are aimed at the west(especially compared to someone like Ubisoft), now if it was Capcom you may have a point.
 
I'd like to think all of the recent nextbox/ ps4 chatter is due to both companies feeling pressured by an unexpectedly powerful Wii U.

I'd also like to think that Nintendo's silence on the Wii U means they know what's coming from the other two and are preparing accordingly.
 
I appreciate Alberto's info, but it has the unfortunate side effect of having everyone blow it the fuck out of proportion.

Jesus.
 
WII U ALREADY DEAD!

Well, we'll see what Nintendo and third parties do and don't announce at E3. If there isn't clear evidence there that Nintendo has a core software strategy in place before the system launches - which, as a prerequisite, requires establishing Wii U as a standard SKU for HD multiplatform releases (though that's not going to be enough in itself) - said strategy isn't likely to materialize by launch, let alone afterwards.
 
I appreciate Alberto's info, but it has the unfortunate side effect of having everyone blow it the fuck out of proportion.

Jesus.

It's not really blowing it out of proportion with regard to Konami. You have two new IP's they are launching in the near future. You also have a new console from Nintendo that is begging for that very thing. It's a no brainer and disappointing that they aren't doing it. Maybe they'll change their minds though. I can only assume this means Castlevania won't be on there either. That is a very big deal. You have three of their biggest games not coming to the system.

As for RR, it sounds like they'll have Unbounded on there or a traditional game. At least they are supporting the system. There's no reason they couldn't release another traditional RR game for all three next gen systems whenever Xbox Loop/PS4 launch.
 
Well, we'll see what Nintendo and third parties do and don't announce at E3. If there isn't clear evidence there that Nintendo has a core software strategy in place before the system launches - which, as a prerequisite, requires establishing Wii U as a standard SKU for HD multiplatform releases (though that's not going to be enough in itself) - said strategy isn't likely to materialize by launch, let alone afterwards.

I think you will be disappointed then, as I don't see (all)games that are going to be released around the Wii U launch window being released for it (as they probably were started before Nintendo firmed up the release date), but going forward I expect more simultaneous releases (depending on Wii U sales, obviously).
 
I think you will be disappointed then, as I don't see (all)games that are going to be released around the Wii U launch window being released for it (as they probably were started before Nintendo firmed up the release date), but going forward I expect more simultaneous releases (depending on Wii U sales, obviously).

Well, if my expectations are low enough by early June, I definitely won't be disappointed!
 
No. 802.11ac is a protocol for two-way communication between a wireless station and a wireless data source (a router). Nintendo only needs to send video (a very specific type of data) in one direction (other communication will be over Bluetooth). No need for as much error correction, plethora of security features and congestion control the entire 802.11 suite provides. Standard 802.11ac also gets interference from 802.11n routers.

They won't use anything resembling WLAN technology in the tablet. They just need a radio that can send a relatively high number of bits to some device that is relatively near (within ~10m) the radio.

Correct. And considering there are several technologies already in use by consumer products which are designed specifically for streaming video to nearby devices via wireless, there's no need for Nintendo to use yet-to-be released WLAN tech for the tablet.
 
I appreciate Alberto's info, but it has the unfortunate side effect of having everyone blow it the fuck out of proportion.

Jesus.

It's not so much blowing it out of proportion in my case, just an expression of "why". I know there's always some politics to this and then timing could always be an issue with PO being developed while Wii U final internals still aren't 100% locked.
 
So I heard from people I can trust on the subject that there is a bit of indecision going on with Japanese developers on the Wii U.

Namco hasn't decided to make a new Ridge Racer game for the system's launch or simply port Unbounded.

Konami is seemingly not able or willing to persuade Kojima Productions to port Project Ogre to the system. The engines would probably port pretty well, but they apparently just don't have the time to do it.

The Namco bit doesn't sound like a bad thing. The bit about Kojima is somewhat disappointing, but it really depends on what kind of resources they have right now, and so on. The game won't be out for a long time so it's not really a pressing decision for them to port the game or not.
 
I doubt Nintendo is choosing to keep silent on Wii U news because of Sony and Microsoft's next-gen plans. Nintendo's always said that it doesn't concern itself with what its competitors are doing. Nintendo does what it wants and when it wants to (for better or for worse). Besides, the Big N said last year that it would be focusing more on Wii U early on in 2012 and so far, it is keeping its word. We know it's going to be at CES (even though we may not exactly get much in the way of new info) and we know its going to be present at E3 again with a full unveiling. With all these leak creeping up as we head toward E3, we may even get to learn more information a few months before June. We just have to be patient.
 
It's the current standard. Without it, some people have to choose between reducing their router's speed or not using 3DS online. This is especially the case for something that needs to last 5+ years. It's very frustrating.

I don't know any router that doesn't also support 802.11b as well...
 
The Namco bit doesn't sound like a bad thing. The bit about Kojima is somewhat disappointing, but it really depends on what kind of resources they have right now, and so on. The game won't be out for a long time so it's not really a pressing decision for them to port the game or not.




Having a giant touch screen in front of me sounds ideal for MGS. I'm not joking. Easily switch items, change camo, use items, radar, codec, etc. It's almost as if the controller was designed for the stealth genre.
 
So I heard from people I can trust on the subject that there is a bit of indecision going on with Japanese developers on the Wii U.

Namco hasn't decided to make a new Ridge Racer game for the system's launch or simply port Unbounded.

Konami is seemingly not able or willing to persuade Kojima Productions to port Project Ogre to the system. The engines would probably port pretty well, but they apparently just don't have the time to do it.

Thanks for the info. Hopefully, whatever Namco decides will not be as greedy as the decisions they made with RR Vita. As for Konami, it may be a long time before that game will come out anyway, so it would make sense that they want to just concentrate with finishing the initial plan first.
 
It's the current standard. Without it, some people have to choose between reducing their router's speed or not using 3DS online. This is especially the case for something that needs to last 5+ years. It's very frustrating.
You're saying that as if 3DS is the sole impediment toward some 802.11n utopia. People won't just through out all their 802.11g devices overnight. You'll either need dual-radio access points and 5GHz n clients, or you'll be staying mixed-mode for a long time ahead. And I'm not talking about 5 years ahead - think a decade.
 
Come to think about it...

This would be the first Ridge Racer for a Nintendo console since the N64. The old debate was "port or nothing" and they always choose nothing (Nintendo made RR64). The fact that they're even considering a new game for the system is a win.

I'm not too worried about Namco's support... WiiU will is also the first Nintendo console to have Tekken on it. Now the effort put into that support is another story... it is Namco after all.
 
Having a giant touch screen in front of me sounds ideal for MGS. I'm not joking. Easily switch items, change camo, use items, radar, codec, etc. It's almost as if the controller was designed for the stealth genre.

Actually that sounds pretty great. Maybe touch screens will in fact provide more depth for games.
 
So, rumors that the next XBox will have a tablet like the Wii U...
Yup.
Seems like Nintendo saw what was coming and decided they would show off their console first last E3.
 
I doubt Nintendo is choosing to keep silent on Wii U news because of Sony and Microsoft's next-gen plans. Nintendo's always said that it doesn't concern itself with what its competitors are doing. .


I recall several times Nintendo stating that they have to keep things hidden as long as possible in order to have an edge over the competition. They are aware their competitors ape their ideas.

Though you can be certain that the tablet is just one aspect to the WiiU. Im pretty sure Nintendo revealed the controller just to get the competition to shift their focus. Like it did with WiiFit. Nintendo will be presenting something extra year two just in time for a possible MS launch with its "tablet".
 
So, rumors that the next XBox will have a tablet like the Wii U...
Yup.
Seems like Nintendo saw what was coming and decided they would show off their console first last E3.

Well, I thought that the WiiU might have a price issue with its tablet.
I now think its sitting pretty good. If MS offers a tablet, traditional controller, and kinect, how much will that puppy cost?

Im also getting the sense that the WiiU might be pretty much evenly matched with the new Xbox. And if Sony goes balls out with bleeding edge technology, its going to be the odd man out and a year late.
 
It's the current standard. Without it, some people have to choose between reducing their router's speed or not using 3DS online. This is especially the case for something that needs to last 5+ years. It's very frustrating.

There's nothing that the 3DS does that needs anywhere near the bandwidth of 802.11n. The fact that it's there isn't a reason to adopt it, and neither are poorly designed routers that don't have backwards compatibility with 802.11g in 802.11n mode.

Anyway, my point is that Nintendo chose the cheaper option of 802.11g wireless in the 3DS because that's all it needs. The Wii U however, needs a couple hundred Mbps minimum to transfer video to the controller, unless they want to apply significant compression to the video and introduce an unacceptable amount of lag. There's no cheaper option here.

No. 802.11ac is a protocol for two-way communication between a wireless station and a wireless data source (a router). Nintendo only needs to send video (a very specific type of data) in one direction (other communication will be over Bluetooth). No need for as much error correction, plethora of security features and congestion control the entire 802.11 suite provides. Standard 802.11ac also gets interference from 802.11n routers.

They won't use anything resembling WLAN technology in the tablet. They just need a radio that can send a relatively high number of bits to some device that is relatively near (within ~10m) the radio.

They don't need to implement the entire specification. They could just implement the physical layer as a single-directional transmission from the console to controller, and do the rest (like ECC) in some proprietary manner. It would provide the bandwidth necessary for uncompressed video without the R&D of an entirely proprietary solution, and would leverage the fact that Broadcom is already going to be producing a huge amount of very similar radios.

It would get interference from other 802.11 products, but then again any protocol in the 2.4Ghz or 5Ghz bands are going to get interference from other protocols that use the bands, be they Wi-Fi, Bluetooth, ZigBee, etc., etc. It's a fact of life when working in unlicensed spectrum.

That's not to say they necessarily will use the physical layer of 802.11ac, but out of currently existing technologies, it's the most likely. A completely proprietary tech is entirely possible, too.

Correct. And considering there are several technologies already in use by consumer products which are designed specifically for streaming video to nearby devices via wireless, there's no need for Nintendo to use yet-to-be released WLAN tech for the tablet.

As I said a few pages back, none of those technologies do what Nintendo needs, which is to transmit a video signal reliably to a moving controller with near-zero lag. They're going to have to use something at least somewhat proprietary, whether based on the 802.11ac physical layer or otherwise.
 
The bigger deal with Ridge Racer, I think, is that they presumably would have been one of the first developers to get a devkit (I mean, what console doesn't launch with RR these days?) but they haven't decided what kind of game to bring out at launch.

This could mean a bunch of things:

1) They don't care
2) Nintendo just got final devkits out and Namco didn't want to start development until that was the case
3) This is going to be a RR Vita situation where they make a game in under six months.
 
Wait what

Where did you read this :|

You've probably read the thread by now, but the rumor seems to be saying the next Xbox is a tablet.

The bigger deal with Ridge Racer, I think, is that they presumably would have been one of the first developers to get a devkit (I mean, what console doesn't launch with RR these days?) but they haven't decided what kind of game to bring out at launch.

This could mean a bunch of things:

1) They don't care
2) Nintendo just got final devkits out and Namco didn't want to start development until that was the case
3) This is going to be a RR Vita situation where they make a game in under six months.

If 3 then they shouldn't even bother.
 
So, rumors that the next XBox will have a tablet like the Wii U...
Yup.

Gawd... please no. Or if there is one, it had better be just tablet. That monstrosity that Nintendo came up with looks like instant carpal tunnel.
Scratch that, if MS goes tablet at all as a main form of input, I'm done with them.
 
That's just one of those things that seems so ridiculous, so wrong, that I can't take it on faith.

How so? What is it about the form factor of the U-pad that makes it look uncomfortable? The fact that there's a big-ass tablet between where your actual hands are? It looks to me like the actual grips are more or less standard controller grips.
 
How so? What is it about the form factor of the U-pad that makes it look uncomfortable? The fact that there's a big-ass tablet between where your actual hands are? It looks to me like the actual grips are more or less standard controller grips.

The grip area is too thin. There are no handles to hold on to. That will become tiring to hold after a while. Possibly painful, even. It needs a raised area to fill the curvature of your fingers/palm.
 
The bigger deal with Ridge Racer, I think, is that they presumably would have been one of the first developers to get a devkit (I mean, what console doesn't launch with RR these days?) but they haven't decided what kind of game to bring out at launch.

This could mean a bunch of things:

1) Nobody cares
2) Nintendo just got final devkits out and Namco didn't want to start development until that was the case
3) This is going to be a RR Vita situation where they make a game in under six months.



Fixed.
 
How so? What is it about the form factor of the U-pad that makes it look uncomfortable? The fact that there's a big-ass tablet between where your actual hands are? It looks to me like the actual grips are more or less standard controller grips.

Handhelds are too thin. This appears to add excessive width to the mix as well. We'll see.
 
Status
Not open for further replies.
Top Bottom