Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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I hope RR will show up on Wii U, and I don't want it to be just Unbounded, I want the real one.

Funny that the guy who made Go Vacation who also makes the RR games was offered I think ti make a Wii entry, but he decided on GV because of the audience (this was likely back in 2009, so we know how the majority of devs felt), but GV is supposed to be really good and is selling pretty well (currently at 181k in JP).

But the fact that this was a possibility that late shows that hope isn't lost if one doesn't come at launch, we could get one for Wii U in 2013 or something.

Plus, I'm more interested in Tekken anyway. XD But more great games never hurt. :P

I hope Namco does support Wii U with lots of RPGs, like Symphonia 3 (and I liked DOTNW, shut it XD), a port of Graces F (still bitter as a non-PS3-owner), and MAYBE finish up Sword of Legendia for fuck sake, that alone is quite appitizing due to it's long silence and to see what the hell kind of game it really is.

I wouldm't mind ports of old games, like maybe Eternal Sonata for instance.

I wish more devs were into porting old games that were actually GOOD and are more than capable on the hardware, oh the DOZENS of great PS2 games that could've been giving new life on Wii, but noooo. :( Okami was a great start... only they botched it by having a western company (as proven as RAD was/is), the barrier between them and Capcom JP was just a mess, then Okamiden came from Capcom themselves, gee, where were you guys back then HUH?!

Speaking of, Okami/den 2 for Wii U = what we should've had in the first place am I right. :P
 
The grip area is too thin. There are no handles to hold on to. That will become tiring to hold after a while. Possibly painful, even. It needs a raised area to fill the curvature of your fingers/palm.

Maybe, but only if the controller has considerable weight to it. Seems like an awfully pessimistic conclusion to makes, especially considering all reports claim it's comfortable to hold.

edit: also, I don't think Taj knows what causes carpal tunnel. That's what immediately stood out to me as a weird comment to make.
 
Maybe, but only if the controller has considerable weight to it. Seems like an awfully pessimistic conclusion to makes, especially considering all reports claim it's comfortable to hold.

The main thing I've learned from a few decades of reading gaming journalism is that previews are almost always positive.
 
Funny that the guy who made Go Vacation who also makes the RR games was offered I think ti make a Wii entry, but he decided on GV because of the audience (this was likely back in 2009, so we know how the majority of devs felt), but GV is supposed to be really good and is selling pretty well (currently at 181k in JP).

I think that developers still don't have much confidence about Wii U being more core oriented, for example Marvelous:

“For Wii U, we think it will be appreciated by casual and family gamers. We are looking forward to hearing how much it will target core gamers, as well. While we are planning titles for Wii U, in terms of how much we’re going to commit to it, we’re still thinking about that.”


I'm not sure (I think that was a Namco guy), but in an interview someone said something similar, about Nintendo targeting families and casuals firts, and core being an afterthough...

There are other examples, right now few third parties are really buying Nintendo preach about Wii U being a more core console this time around, something is really failing at comunication level... or it simply Nintendo can't shake off the family friendly ONLY stigma.
 
Gawd... please no. Or if there is one, it had better be just tablet. That monstrosity that Nintendo came up with looks like instant carpal tunnel.
Scratch that, if MS goes tablet at all as a main form of input, I'm done with them.

You'd rather they offered you a controller that would make you're console games virtually unplayable than what WiiU offers.. Based on the assumption that WiiU's controller is uncomfortable, an assumption that not one person who's used it supports.

That's just one of those things that seems so ridiculous, so wrong, that I can't take it on faith.

Everyone who used it said it was comfortable. Its incredible that you think you're own opinion, based on looking at the controller and imagining holding it, is worth more than the opinions of everyone who actually went hands on with it.
 
Third parties...sigh...
"We think Nintendo is for families and little kids so we're not gonna make any core games for Wii U, which means no core gamers will buy it since there are no core games.
But that's not our fault, it's Nintendo's fault we had nothing to do with it. We don't need to announce core games to get the core gamer interested in the system. Who would do that?
Why would a core gamer buy a system with a lot of core games coming out for it?"
OK, that might be slightly exaggerated.
 
You'd rather they offered you a controller that would make you're console games virtually unplayable than what WiiU offers.. Based on the assumption that WiiU's controller is uncomfortable, an assumption that not one person who's used it supports..

If it were more than a tablet, there's a good chance that games that barely use the tablet functions would require the tablet controller, just like how some Wii games that barely used waggle lacked support for the Classic.
That situation is unacceptable to me.
 
No. 802.11ac is a protocol for two-way communication between a wireless station and a wireless data source (a router). Nintendo only needs to send video (a very specific type of data) in one direction (other communication will be over Bluetooth). No need for as much error correction, plethora of security features and congestion control the entire 802.11 suite provides. Standard 802.11ac also gets interference from 802.11n routers.

They won't use anything resembling WLAN technology in the tablet. They just need a radio that can send a relatively high number of bits to some device that is relatively near (within ~10m) the radio.

See but bi-directionality isn't really an issue, if anything it's better, especially when this is probably further along and stable (and perhaps cheaper) than some custom asymmetric solution. Further more you get the expanded benefit of being able to tap a user's wireless network to stream data. I do agree 802.11 can be heavy for streaming (though all other streaming video goes over 802.11 so it's hardly an issue). If they really wanted to get the latency down they could pare it down and use a lighter weight custom protocol with similar capabilities (and this would be more likely anyway given the ac draft spec and when it'll be completely done but even full feature could be on the table with a firmware upgrade). As I recall DS wireless does something like this.

Edit: Reading more into this the Wi-Gig alliance has a 60Hz solution called 802.11ad which is even faster (7Gbps max) but operates under shorter distances (about a room's distance). It's 1.1 spec is already finalized and would be available.
 
If it were more than a tablet, there's a good chance that games that barely use the tablet functions would require the tablet controller, just like how some Wii games that barely used waggle lacked support for the Classic.
That situation is unacceptable to me.

This is the main system controller we're talking about. All games (or at least the massive majority) would have to be designed around it or it would be a pointless inclusion.

Anyway isn't it quite likely that every single person who's gone hands on with it is more qualified to judge it than you and maybe you should assume that they're correct until you try it for yourself?
 
I think the upad looks perfectly comfortable to hold but I could be wrong. Looking at pics and footage of it, it seems to me that Nintendo went with comfort/usability over style. The bezel looks huge compared to the screen which gives it that fisher-price look but probably results in a more comfortable controller to actually use. If its not comfortable then its just a mess because it certainly looks like Nintendo sacrificed a sleeker design in favor of comfort.
 
This is the main system controller we're talking about. All games (or at least the massive majority) would have to be designed around it or it would be a pointless inclusion.

Anyway isn't it quite likely that every single person who's gone hands on with it is more qualified to judge it than you and maybe you should assume that they're correct until you try it for yourself?

This is GAF where logic is ignored, hands on impressions are always suspect, and yelling about ridiculous rumors is preferred to civil discussions over facts
 
This is the main system controller we're talking about. All games (or at least the massive majority) would have to be designed around it or it would be a pointless inclusion.

Anyway isn't it quite likely that every single person who's gone hands on with it is more qualified to judge it than you and maybe you should assume that they're correct until you try it for yourself?

I'm not judging them, and that should be clear from my posts. I'm just saying that they don't seem promising. There's a big difference between 'That's shit' and 'That will probably be shit.'.
Most people think that the 3DS 3D effect looks good. I think that it has good depth within a somewhat limited field of view, but is still a flickering, unwatchable mess unless I'm within the perfect .00000001 degree angle. In short, sometimes other peoples' opinions mean fuck-all. Pedants should note that I said 'sometimes'. If I thought they never did, there would be no reason to be here.
 
I'm not judging them, and that should be clear from my posts. I'm just saying that they don't seem promising. There's a big difference between 'That's shit' and 'That will probably be shit.'.
Most people think that the 3DS 3D effect looks good. I think that it has good depth within a somewhat limited field of view, but is still a flickering, unwatchable mess unless I'm within the perfect .00000001 degree angle. In short, sometimes other peoples' opinions mean fuck-all. Pedants should note that I said 'sometimes'. If I thought they never did, there would be no reason to be here.

You must be posting to get ready for that Nintendo avatar. ;)
 
You must be posting to get ready for that Nintendo avatar. ;)

Who knows... there's still time for a nightmare scenario where Wii U is the best console option to unfold. If the wild rumor of 720 actually being a tablet is true, we're well on our way.
And someone on another forum just trolled me with the idea that some PS4 games might require Vita as a controller for the back-touch. Chills, man... chills.
 
TAJ, I think you and amir0x should go out for a drink some time.
amir0x doesn't need to try the 3DS 3D to know it sucks!
Also, Animal Crossing is worse than Superman 64, it's true.
And he's allowed to attack other people over their opinions but if anyone else does it, he just has to say something.
Also, no one cared about his "posting style" before he was made a mod.
No, really.
 
The bigger deal with Ridge Racer, I think, is that they presumably would have been one of the first developers to get a devkit (I mean, what console doesn't launch with RR these days?) but they haven't decided what kind of game to bring out at launch.

This could mean a bunch of things:

1) They don't care
2) Nintendo just got final devkits out and Namco didn't want to start development until that was the case
3) This is going to be a RR Vita situation where they make a game in under six months.

Wii.
 
Who knows... there's still time for a nightmare scenario where Wii U is the best console option to unfold. If the wild rumor of 720 actually being a tablet is true, we're well on our way.
And someone on another forum just trolled me with the idea that some PS4 games might require Vita as a controller for the back-touch. Chills, man... chills.

LOL. Well I think we all know Wii U won't be the most powerful. But the gap won't be drastic. I'll probably get input on the type avatar for you. I don't think we'll have to wait a year to know the gap won't be big. :)
 
What is Project Ogre?
Is RR Vita a bad/rushed game?
RR Vita shipped with 3 tracks and 5 cars, and that's it. In February a 4th track will be available for sale via DLC. It's obvious they rushed the game to get it out for Japanese launch, and will be selling new cars and tracks as they complete them.
 
Well, Ridge racer Vita comes with a staggeringly low amount of content and the rest is available via Paid DLC. So either it was a rush job or Namco (Actually Cellius, which is a subsidiary with half being owned by Sony themselves) thought it would be a good idea to make a long-standing series into a DLC scheme.

Derp, beaten.
 
Well, Ridge racer Vita comes with a staggeringly low amount of content and the rest is available via Paid DLC. So either it was a rush job or Namco (Actually Cellius, which is a subsidiary with half being owned by Sony themselves) thought it would be a good idea to make a long-standing series into a DLC scheme.

Derp, beaten.

I hate that sort of thing, yet I'm actually ok with it when it comes to that upcoming pinball sim. I think it's mostly because pinball games don't usually start with a lot of tables, anyway. It's also a small indie developer recreating licensed tables. (sometimes a license of a license)
 
RR Vita shipped with 3 tracks and 5 cars, and that's it. In February a 4th track will be available for sale via DLC. It's obvious they rushed the game to get it out for Japanese launch, and will be selling new cars and tracks as they complete them.

Well, Ridge racer Vita comes with a staggeringly low amount of content and the rest is available via Paid DLC. So either it was a rush job or Namco (Actually Cellius, which is a subsidiary with half being owned by Sony themselves) thought it would be a good idea to make a long-standing series into a DLC scheme.

Derp, beaten.

I am speechless o_o ...
 
I hate that sort of thing, yet I'm actually ok with it when it comes to that upcoming pinball sim. I think it's mostly because pinball games don't usually start with a lot of tables, anyway. It's also a small indie developer recreating licensed tables. (sometimes a license of a license)

Nah I agree with the first part. It's pretty much the most shitty practice that's come out of this generation and we're all the worse off for it. Hopefully Ridge Racer Vita sends a message to other devs to not pull that crap anymore.

Nobody likes buying a car and then having to buy keys for the trunk too.
 
Nah I agree with the first part. It's pretty much the most shitty practice that's come out of this generation and we're all the worse off for it. Hopefully Ridge Racer Vita sends a message to other devs to not pull that crap anymore.

Nobody likes buying a car and then having to buy keys for the trunk too.
I don't think it would be quite so bad, if they, you know, had stuff to buy. I mean, they only charged $30 for the base game, whereas most Vita games cost $60. But the DLC schedule has new cars and tracks coming out at a trickle, so people who bought RR day one weren't able to get a fourth track until two months later. If they launched with a few track packs and car packs to buy, I'd be fine with DLC. In those games I generally don't use tons of cars, so I'd put my money towards more tracks instead.

So here's hoping if the Wii U gets Ridge Racer at launch, it's complete, whether they had to port a different game or managed to find the time to make an all new one.
 
See but bi-directionality isn't really an issue, if anything it's better, especially when this is probably further along and stable (and perhaps cheaper) than some custom asymmetric solution. Further more you get the expanded benefit of being able to tap a user's wireless network to stream data. I do agree 802.11 can be heavy for streaming (though all other streaming video goes over 802.11 so it's hardly an issue). If they really wanted to get the latency down they could pare it down and use a lighter weight custom protocol with similar capabilities (and this would be more likely anyway given the ac draft spec and when it'll be completely done but even full feature could be on the table with a firmware upgrade). As I recall DS wireless does something like this.

Edit: Reading more into this the Wi-Gig alliance has a 60Hz solution called 802.11ad which is even faster (7Gbps max) but operates under shorter distances (about a room's distance). It's 1.1 spec is already finalized and would be available.
You're still missing the main point: if this new 802.11 is like any other wifi standard, the Wii U would need two 802.11 wifi chips, one for acting as an access-point for the controllers and another to connect to the user's wifi network.

There's no advantage over simply using a wireless chip that was designed for connecting video and audio devices (there are laptops with wireless video out already). Wifi is designed for networking, not for connecting input/output devices.
 
Once again, terribly sorry but seeing as how this thread is huge, has there been any new specs that were leaked? Or any news whatsoever?
 
They don't need to implement the entire specification. They could just implement the physical layer as a single-directional transmission from the console to controller, and do the rest (like ECC) in some proprietary manner.
There's no such thing as the '802.11ac physical layer'. The 802.11b/g/n/ac protocols are data link layer protocols, defined entirely independent (well, almost) from whatever medium they're transmitted on. 802.11ac needs a decent radio to work on, and the Wii U needs one too to transmit video. That much we can agree upon. But let's not call that the '802.11ac physical layer'.
See but bi-directionality isn't really an issue, if anything it's better, especially when this is probably further along and stable (and perhaps cheaper) than some custom asymmetric solution. Further more you get the expanded benefit of being able to tap a user's wireless network to stream data. I do agree 802.11 can be heavy for streaming (though all other streaming video goes over 802.11 so it's hardly an issue). If they really wanted to get the latency down they could pare it down and use a lighter weight custom protocol with similar capabilities (and this would be more likely anyway given the ac draft spec and when it'll be completely done but even full feature could be on the table with a firmware upgrade). As I recall DS wireless does something like this.

Edit: Reading more into this the Wi-Gig alliance has a 60Hz solution called 802.11ad which is even faster (7Gbps max) but operates under shorter distances (about a room's distance). It's 1.1 spec is already finalized and would be available.
Though it sounds like a neat idea, 802.11's handshaking, reconnecting, frame management and the likes are entirely unsuitable for lagless picture streaming and are of no use to Nintendo. This is not something Nintendo can work around and stay compatible with standard WLAN out there.

All Nintendo needs is a specialized radio. No need for all this high speed WLAN stuff. All they need is the Wii U sending out raw image data, and the Upad have them decode them. No frame management, no handshaking, nothing.
 
I wonder if the final controller will have the sensor bar strip along the very top, so that it can be used to send IR to the TV as well... (EDIT: Oh, looks like it has a separate IR emitter on the top... I wonder no more...)

In Japan the TV Guide channel lets you program the sensor bar to act as a tv remote, and it bounces the IR off the walls in your room, but it would surely be more reliable to just have the sensor bar strip somewhere bi-directional.

(I'm presuming that Nintendo want you to be able to control the TV with Wii U, based upon my experiences with the Wii No Ma TV channel in Japan. It would be a shame if they couldn't allow you to browse on the controller and then with one touch, bring the TV out of standby, switch to AV, and have the show you want come on).
 
I think the upad looks perfectly comfortable to hold but I could be wrong. Looking at pics and footage of it, it seems to me that Nintendo went with comfort/usability over style. The bezel looks huge compared to the screen which gives it that fisher-price look but probably results in a more comfortable controller to actually use. If its not comfortable then its just a mess because it certainly looks like Nintendo sacrificed a sleeker design in favor of comfort.
I expect the upad will have undergone some changes. Generally Nintendo controllers get tweaked
 
So I heard from people I can trust on the subject that there is a bit of indecision going on with Japanese developers on the Wii U.

Namco hasn't decided to make a new Ridge Racer game for the system's launch or simply port Unbounded.

Konami is seemingly not able or willing to persuade Kojima Productions to port Project Ogre to the system. The engines would probably port pretty well, but they apparently just don't have the time to do it.

Interesting, kinda lines up with what I'm hearing in Europe.

On one occasion the International Product Manager from a large French publisher called it "one expensive Zelda game." while Crytek said it is possible to run CryEngine 3 on Wii U but has nothing in development for the system as of yet.
 
They will probably be insignificant changes that most people won't even notice.

Hm, I beg to differ. I think the size and design will be quite different, and I reckon they could have changed the analog sticks and button layout a bit.

The console itself, I predict, will look a lot different. Same style, but with some noticeable alterations.
 
Hm, I beg to differ. I think the size and design will be quite different, and I reckon they could have changed the analog sticks and button layout a bit.

The console itself, I predict, will look a lot different. Same style, but with some noticeable alterations.

I highly doubt it.

My biggest fear is that they'll make it even smaller. It seems like size is what Nintendo cares about most with the console itself these days. :(
 
They will probably be insignificant changes that most people won't even notice.
Doubt it
love how you state everything with authority


I also like how every other person in this thread suddenly knows of or hears of things.

I heard from the postman of a man who works in the shop that a senior anal-cyst stated WiiU comes with 6 banana milkshakes.
 
Hm, I beg to differ. I think the size and design will be quite different, and I reckon they could have changed the analog sticks and button layout a bit.

The console itself, I predict, will look a lot different. Same style, but with some noticeable alterations.

The biggest „change” IMO will be that the next time we see it, it will be black. They simply have to release in black, drop the white for now as it carries a stigma with it that directly contradicts their initial target audience for Wii U. Yes, SOME OF US don’t care, or even love the white Wii, but I don’t think there’s anyone who won’t buy it because it’s not white.. but there are a lot of people who would be more likely to buy if it’s black.
 
Reasons why Wii U should be black:

-it will look sleeker
-most likely, it will match with other home entertainment devices
-it just looks cool
-I already have two black Wii remotes

I'm not buying the Wii U until/unless it comes in black.
 
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