I think what excites me is that on top of there being a lot to love already, there is huge potential to be truly great. I was never expecting it to be some perfect game that reinvented the wheel, just a fun and addictive new action RPG that has it's own vibe. Based on the demo, it seems like it will more than live up to that for me and will fill in the blanks that I always hoped the Fable series would, but never did.
I've said this before in the previous thread, but what the game feels like to me especially now having had a taste myself is a game where a bunch of devs who love RPGs got together, took most of the best parts of other games in the genre, added great combat, a beautiful world, and a so far interesting lore. In my opinion it makes it unique in it's way, I can't think of another RPG that has all of these combined elements.
The combat is great in my opinion, but if your coming at this game as more a fan of action games you might be disappointed only because this is not supposed to be a DMC/Bayonetta/ God of War style action game. It's a hardcore RPG with responsive action combat (meaning your stats/gear/destinies all matter). I suspect the way the animations are handled was probably the best way to balance the combat/stat crunching and actually make the character stat progression matter. My favorite weapon so far in the demo was the Chakrums, but I also enjoyed the War Hammer, and Daggers. Really want to try to Fae Blades, and Great Swords though as my current plan is to go Chakrums and Great Swords. Really looking forward to seeing how combat feels at a respectable level with lots of abilities and weapon moves unlocked.
The lore to me is interesting, but if you are not, or was never a fan of R.As previous work then this probably won't change your mind. He's popular, and in my opinion a good writer if you like the types of stories he writes, but he's safe. In this reguard I see him as kind of a comfert food for the genre. I ran into quite a few interesting quests in my short time with the demo.
I love the art style, and atmosphere. In the demo I came across an old ruin, when I walked in there was a thick fogg in air, some bandits where hidden inside the fog with a small camp set inside. Beyond them were some little creepy looking brownies. Each group of enemies fought differently then the last. The demo was filled with cool little world touches, the bright neon plants that would grow as you approach them, the little sprites flying around in the air. The armors/weapons looked cool and I only reach level 3 in the demo.
Tons of random, and unique loot to be had, nice varitey in quests, some fetch, some genuine, some kind of funny. Massive world, Lots of lore/ world knowledge to dig into some of it more interesting then others of course but that comes with the territory of having so much of it. Same goes with the Voice acting, with every single line of text other than the main character being spoken it's bound to be hit or miss, and I like that "MY" character does not speak, I don't want to be Nolan North again.
The Camera is my one major gripe like most at the moment, but I also find that the more I play it gets alittle less irritating. Still a fix would be great.
All in all it's pretty much the game I wanted it to be, It feels better to play then Skyrim did, BHG handles loot so much better then Beth. The lore seems more interesting to me then most TES games. I feel like this a better RPG than Biowares made in a long while aswell, and I actually like Mass Effect, and DA:O. It's going to get some critisim from people saying it copies this, or copies that, but many of the best games i've ever played have been games that borrowed concepts from others, and combined them, or made them better in a way that felt meaningful.
Got a long ways to go to render any kind of Final judgement on the game, but right now all I can say after playing the demo is as long as they fix/can fix. Some of these seemingly small bugs present in the demo, and maybe take a look at that camera, it's going to be a great game to get lost in for awhile.