Watch Da Birdie
I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Quoting this from 36 pages ago, but I always thought that Wind Waker was very intentionally created as a reaction to the negative reaction Majora's Mask got when it was first released because it wasn't Ocarina PT. 2. It just fits.Even Windwaker which was a very direct sequel did a lot to shed ties to that instance in the franchise.
First off, even though Majora's Mask is a dark-game at its core, when it first was released many people criticized it for being overly weird and wacky as opposed to Ocarina of Time, which people heralded as an epic, a dark and mature game. All the wacky characters of Ocarina of Time returned in Majora's Mask with more focus, you had a wacky comical fairy sidekick as opposed to the straight-laced Navi, those cartoon beaver brothers and the big-lipped fairies, an odd pseudo-modern world with boats, bars, and motorboats...at first glance, Majora's Mask is very tongue-in-cheek, and it definitely upset people who didn't try and look past the game's outer package for the brilliance within.
So, when it's time for Wind Waker, Nintendo decides to try and show people that placing one game in the series on a pedestal, and demanding everything after to stick close to it, is a bad idea because it denies developers to let their series grow and forces them to stagnate. A lot of the GCN/GBA Nintendo games really departed from previous games...you had Sunshine, Metroid Prime, Ruby and Sapphire, etc...they all mixed things up and were met with much negative criticism at first from fans who placed 64, Super Metroid, and G/S on a pedestal. Wind Waker takes the wacky outer-package of Majora's Mask up to 100%, using a style that they KNOW would bother the die-hard Ocarina fans.
The ending of the game pretty much is aimed at the audience...Ganondorf and the King of Hyrule ARE the Ocarina fans, unable to let the past go. It's only when the King realizes that putting a kingdom, a great game, on a pedestal and trying to revive it long after the fact is denying the new generation the ability to grow and evolve, to find a new great game, so to speak, and thus finally lets the past go.