blame space
Banned
EmCee that says so much more about you than it says about the non people it creates
EmCee that says so much more about you than it says about the non people it creates
Portal 1 was the better experience but Portal 2 has Stephen Merchant.
Portal 1 was an overrated tech demo.
Has anybody lashed out against Treasure yet?
They're the best jack-of-all-trades master-of-none developer around. They have made a couple great games, but they have made far more that are either mediocre or simply decent. People that don't know a lot about 2D action games love to shout about how they're the best 2D action game developer. Go into a thread about an old 2D franchise being rebooted and, regardless of what the franchise is, you'll probably see a Treasure suggestion in there. Hell, it's even gotten to the point where they're given credit for games developed by entirely different development teams.
I've been saying this stuff since about 2006, but it hasn't changed at all.
The Portal series are puzzle games. By Valve's own words:portal is not a "puzzle game".
By Wikipedia's definition:Players must solve physical puzzles and challenges by opening portals to maneuvering objects, and themselves, through space.
And it won or was honored for Best Puzzle Game by IGN, Gamespy, and Gamespot.Portal is a single-player first-person puzzle-platform sci-fi video game developed by Valve Corporation.
Skyrim really doesn't deserve GOTY 2011, and I'm a huge Elder Scrolls fan. I'm not going to sit here and say that Oblivion is better, because it's definitely not, but at the time of its release Oblivion was a pretty huge leap fowards from Morrowind in many technical ways that I can understand it getting a lot of praise at the time.
But Skyrim is just not that good. Technical issues aside: the writing is weak, your companion is little more than a meat shield and item mule, the quest lines are surprisingly linear for an open world game, and the choices you make have little weight to them. Good game, but not even close to GOTY. Sorry.
Except that's a vague description for the game. And if you were to say that as a way to describe the game to someone who never seen it before, they would think you were being obtuse.it's a first-person game that rewards you for shooting your gun at the right time
it's a first-person game that rewards you for shooting your gun in the right place at the right time.
YOU DON'T SAYExcept that's a vague description for the game. And if you were to say that as a way to describe the game to someone who never seen it before, they would think you were being obtuse.
can someone tell me what a "puzzle" game entails?
can someone tell me what a "puzzle" game entails?
this is almost every gameA game in which central mechanics consist of a situation and goal is presented to you, but the exact means of attaining that goal are obscured, and the player must solve the conundrum by logic, experimentation, and observation. Usually consists of multiple steps.
The Legend of Zelda: The Wind Waker is the best 3D game of the series to date.
this is almost every game
this is almost every game
If Portal was some obscure indie game, and someone asked you what it was and you described it by that. They would only know that it's a first person game, with a gun.Would think I was being obtuse!
(switching button roles, 'foreshadowing' bosses, and the 'atmosphere from playing alone' do not count as intelligent arguments).
Why not?
That's not true. There are many games in what the player must do in order to progress is made completely explicit and in which the challenge is entirely in execution.
RE5 feels really bolted together, and stuff like lack of care surrounding bosses, level design, and atmosphere all work together to bring the entire experience down because it doesn't feel like the same level of craftsmanship was involved (probably due to Mikami's departure).
RE4 feels perfectly balanced, cohesive, filled with imagination and detail, balances tense atmosphere, silly action, and hilarious goofiness with ease, and it feels like that team considered every aspect both individually and as a whole.
No one's "pretending" anything.
So basically RE5 'feels wrong' and RE4 'feels right'. Gotcha.
Well other than concrete arguments like inferior level, enemy, and encounter design, gimped single-player, poor atmosphere, terribad story that's meant to be totally serious and requires RE backstory knowledge, dumb inventory system made to compromise with the co-op focused design, and an awful last third, yeah, your inaccurate statement is totally correct.
You didn't mention half of this in your post, so my statement about your initial post was still correct.
Both games have incredibly bad stories, I am not sure where RE5 is in any worse here.
The only RE I played are RE4 and RE5 (in that order). Both stories were dumb and didn't improve the experience in any way. Mildly inferior level design, i'll give you that. Enemy and encounter design essentially follow the same rulebook. Bar the regenerator, I can't recall any great 'enemy design' RE4 had that RE5 didn't have.
RE4 is also *slightly* more humorous.
Your comments about inferior SP and inventory don't apply to what I said, since I specifically compared the enjoyment to be had in RE5 coop vs RE4 single player. They are not exactly the same thing, but I am comparing the best RE5 has to offer to the best RE4 has to offer.THe inventory system worked perfectly in that regard.
I wouldn't say perfectly.
Unless I'm crazy, isn't it impossible to swap items with your co-op partner in between levels? You know, when you'd want to buy new guns and get rid of something you don't need to make room in your inventory.