the dark, aggressive, "oooo space is so DANGEROUS" tone that ME2 took after the more diplomatic and military-industrial complex of "humans r cool 2!" almost star trek-esque feel of the first game is what upset me. it started looking like every other blade runner-in-space motif out there. if i wanted that i'd watch attack of the clones (which fucking sucks).
Lore has been cast aside for tits and ass and dudebro.
What is the direction ME2 took exactly?I never quite understood what people meant by that.
I need to go on record as the guy who loved piloting the Mako.
The guy.
It was awesome! I spent so much time taking that fucking thing off big-ass jumps and just acting like a space asshole. I loved it. I understood the hate, I guess, but I found it remarkably fun. They replaced it with mineral scanning in the second game. I never finished the second game. RELATED?
ME2 wasn't pointless, it's the "calm" before the storm (not very calm because mankind is under threat but the rest of the galaxy is doing as usual).
You aren't the only one. A good 80% of my playtime in Mass Effect is spent landing on planets and exploring the bejeesus out of them. Was one and is one of my favorite parts of that game.
My only complaint is the lack of a LAN co-op option. Would have bought two copies if that was available.
I just cant stand Mass Effect 2. 7 hours in and its just the same bland environments (very nice sky boxes though) and crappy combat over and over.
Personally I never gave a shit about the gameplay changes, ME1 was a mess from a game design standpoint. What bothered me was that the plot was utter garbage and pissed on the universe the first game had set up, it was devoid of drama and barely moved the story forward. It was paper-thin and the final boss was one of the few times I actually felt sorry for the people who came up with it. The 3rd game is going to be even more stupid.
Except that in trilogy structure, the second part is supposed to be all about rising tension, and placing the hero in a dire situation.
Not a little side story while the main plot sits on the back burner.
Doesn't mean they didn't drop the ball with having anything worthwhile in ME2. The promise of "this matters in ME3, we mean it!" only carries so far.There were some interviews a while back where Ray Muzyka and Greg said a lot of decisions you made in ME1 won't necessarily show up in ME2, but will in ME3. The Rachni is evidence of that too.
You can see we will definitely encounter the Rachni queen in ME3 from the trailers.
It's too bad Bioware really ruined the conversation stuff on the genophage because of how they wrote shepherd. It was still enough to whet my appetite, I suppose, but I doubt we'll ever hear more again. : \I agree that it didn't move the main plot forward, but i think we found out some interesting things, the genophage, the heretic Geth, the relationship between the geth and the Quarians.
And devoid of drama? How about Tali's loyalty mission?
Also, welcome back shinobi. I thought you'd been permabanned as long as you had been gone for.
It wasn't the focus of ME2 either, squad relationships was the focus.
That's my main problem with ME2 - the whole focus is on creating the team (you literally spent majority of missions either recruiting new members or gaining their loyalty), but at the same time there was almost no focus on squad relationships. The only relationship there was was between Shepard and crew members; for majority of the game it literally looks like your squad ignore each other. If it wasn't for few banters (Tali and Garrus, Miranda and Jacob) and fights (Miranda vs Jack, Tali vs Legion) it would look as if your squad members literally don't even acknowledge each other. ME1 had more interactions between team members than ME2.
That's my main problem with ME2 - the whole focus is on creating the team (you literally spent majority of missions either recruiting new members or gaining their loyalty), but at the same time there was almost no focus on squad relationships. The only relationship there was was between Shepard and crew members; for majority of the game it literally looks like your squad ignore each other. If it wasn't for few banters (Tali and Garrus, Miranda and Jacob) and fights (Miranda vs Jack, Tali vs Legion) it would look as if your squad members literally don't even acknowledge each other. ME1 had more interactions between team members than ME2.
I like Mass Effect 1 and 2. I look foreward to 3. I feel sorry for everyone who gets so worked up over not liking them. I don't think I've ever felt personally offended by a game like some people do.
Me too, I'm glad people feel this way, I was beginning to lose hope.
The reactions post ME3 will certainly be very interesting, perhaps the game will be even more divisive on GAF, are there any other major RPGs coming out this year?
It seems that every thread about Mass Effect 3 discusses the actual new news about ME3 for a page or two, and then devolves into a 10 page discussion about how BioWare has proven with Mass Effect 2 that Mass Effect 3 is going to suck, even when discussing aspects of Mass Effect 3 that haven't been revealed yet.
Healthy cynicism is all well and good, but the most recent page of the James Vega + optional armor thread doesn't contain a single mention of three of the four characters, and the one that it does (Liara) is completely within the context of discussing the previous games.
It feels like the same discussion just keeps migrating threads every time a new Mass Effect thread becomes the main one.
So inspired by Nirolak's "MW3 vs BF3 garbage thread" lets have us one centralized place to complain about all things Mass Effect, and try to keep the ME3 preview threads on topic about the actual information revealed in them.
Here, I'll start us off:
I don't!
I can recall how the NeoGAF users picked Mass Effect 2 as the Game of the Year 2010?
Yup and I think the same people that do still like it but there are vocal people that hate it and will say it every time.I can recall how the NeoGAF users picked Mass Effect 2 as the Game of the Year 2010?
Its not as bad now as it was when I made this thread. Back then it seems like literally every new piece of information about ME3 was derailed into a discussion of the merits and flaws of 2 by the second or third page.
In before "lol ME3 is not a RPG, just mediocre third person shooter" posts.
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I'm wondering what will turn out to be more of a RPG, ME3 or the South Park game. It's pretty clear both aren't going to be deep RPGs, though whether that is intentional or not is still up in the air for Mass Effect.
I know you're a big ME3 hater, but at least you gotta admit its going to have better RPG elements than ME2, which was one of the thing people hated the most about the game.
Is there any word on whether there will be comic type thing for ME3? I got a new Xbox and don't want to replay 1 and 2 just to get my choices perfect for what I want to do in 3. If that makes sense.
I heard there's going to be a comic thing like in ME2 yeah.Not sure though.
Hopefully there is, thanks.
Found it on bioware's forum: "If you don't import a save game a "Previously on Mass Effect" will allow you to make major decision."
I loved it too but then again, I also loved Star Control II and Starflight.You aren't the only one. A good 80% of my playtime in Mass Effect is spent landing on planets and exploring the bejeesus out of them. Was one and is one of my favorite parts of that game.
You mean the choices that don't matter?especially when you have to take into account the choices of the first game and prepare for the third game.
What do you learn about Shepard in ME2? Cause I certainly don't know anything new about this person. He/she doesn't struggle or have any character arc to speak of, we don't get to form an arc for him/her. What does learning about your crew matter? How did this effect team dynamics? How does any of this effect the overall plot of ME2 or the greater series plot?The story felt more personal, you get to know Shepard and his crew better.The dialogue is pretty great too.
What do you learn about Shepard in ME2? Cause I certainly don't know anything knew about this person. He/she doesn't struggle or have any character arc to speak of, we don't get to form an arc for him/her. What does learning about your crew matter? How did this effect team dynamics? How does any of this effect the overall plot of ME2 or the greater series plot?
I still think you are going to be buying it as DLC. Like there will be a big showdown and Sheppard will get closure, but you are forking out 10 bucks a pop to give closure to your crewmates.
I am, if only to see if Bioware will actually do anything interesting or meaningful with choices now that they dont have to worry about sequels(dont worry, Im already bracing for disappointment), also because the combat mechanics seem more than just passable now.Kurtofan said:Are people excited for ME3?I know I am.
For ME2? A combination of change in focus(in both gameplay and writing), hype-backlash, and typical crappy EA marketing did it for most people.Kurtofan said:Basically I want less negativity and more rejoicing, why is GAF so negative.![]()
It's Saren's origin story.What do you learn about Shepard in ME2? Cause I certainly don't know anything new about this person. He/she doesn't struggle or have any character arc to speak of, we don't get to form an arc for him/her. What does learning about your crew matter? How did this effect team dynamics? How does any of this effect the overall plot of ME2 or the greater series plot?
Its not as bad now as it was when I made this thread. Back then it seems like literally every new piece of information about ME3 was derailed into a discussion of the merits and flaws of 2 by the second or third page.