Mass Effect Franchise bitching thread

the dark, aggressive, "oooo space is so DANGEROUS" tone that ME2 took after the more diplomatic and military-industrial complex of "humans r cool 2!" almost star trek-esque feel of the first game is what upset me. it started looking like every other blade runner-in-space motif out there. if i wanted that i'd watch attack of the clones (which fucking sucks).

"Every other blade runner-in-space"? I don't think there are so many. ME2 art direction is in every way superior to GENERIC, clean effect of ME1.
 
Lore has been cast aside for tits and ass and dudebro.

Dudebro (god i hate that term) because a marine got added to the cast?
Doens't it kind of make sense, that there are some "dudebro" types in the ME universe? I hope we finally do get an interesting hardend marine character instead of a whiny little idiot with daddy issues like jacob.
Granted i'm trying to avoid spoilers for ME3, so they could fuck everything up, but i will see that when i play the game, but i sure as hell don't trust any opinion from the GAF we hate ME so much crowd at this moment
 
I love ME2 and hated DA2, so add me to the list of people who are really wary about this.

That said, I need to replay ME1, a game I found lackluster in comparison to other Bioware games before and since, and then ME2 so the choices I made can be fresh in my mind while playing ME3. I want to know where my Shepard is going to go.
 
What is the direction ME2 took exactly?I never quite understood what people meant by that.

Personally I never gave a shit about the gameplay changes, ME1 was a mess from a game design standpoint. What bothered me was that the plot was utter garbage and pissed on the universe the first game had set up, it was devoid of drama and barely moved the story forward. It was paper-thin and the final boss was one of the few times I actually felt sorry for the people who came up with it. The 3rd game is going to be even more stupid.
 
I need to go on record as the guy who loved piloting the Mako.

The guy.

It was awesome! I spent so much time taking that fucking thing off big-ass jumps and just acting like a space asshole. I loved it. I understood the hate, I guess, but I found it remarkably fun. They replaced it with mineral scanning in the second game. I never finished the second game. RELATED?

You aren't the only one. A good 80% of my playtime in Mass Effect is spent landing on planets and exploring the bejeesus out of them. Was one and is one of my favorite parts of that game.
 
ME2 wasn't pointless, it's the "calm" before the storm (not very calm because mankind is under threat but the rest of the galaxy is doing as usual).

Except that in trilogy structure, the second part is supposed to be all about rising tension, and placing the hero in a dire situation.

Not a little side story while the main plot sits on the back burner.
 
You aren't the only one. A good 80% of my playtime in Mass Effect is spent landing on planets and exploring the bejeesus out of them. Was one and is one of my favorite parts of that game.

I love it too, but bouncing left and right when trying to reach a deposit on the side of a mountain? Fuck that. It's one of those time where i wish the Mako could hover higher in the air, just like the Hammerhead in ME2.
 
I thought my main problem with ME2 was the story, but I've been replaying ME1 lately, and I now can safely say it's mainly an aesthetical issue. I just loved ME1's style; its retro, 70's SF feel and music. I loved ME in spite of its jingoistic, let's-kick-some-assness; not because of it. I felt like ME2 was designed around the sole idea of mass appeal, while ME1 carried an artistic vision. All is left in the sequel is the pop-corn action. It might be unfair, though; I'll replay it soon to find out.
 
I just cant stand Mass Effect 2. 7 hours in and its just the same bland environments (very nice sky boxes though) and crappy combat over and over.
 
Personally I never gave a shit about the gameplay changes, ME1 was a mess from a game design standpoint. What bothered me was that the plot was utter garbage and pissed on the universe the first game had set up, it was devoid of drama and barely moved the story forward. It was paper-thin and the final boss was one of the few times I actually felt sorry for the people who came up with it. The 3rd game is going to be even more stupid.

I agree that it didn't move the main plot forward, but i think we found out some interesting things, the genophage, the heretic Geth, the relationship between the geth and the Quarians.
And devoid of drama? How about Tali's loyalty mission?
 
Except that in trilogy structure, the second part is supposed to be all about rising tension, and placing the hero in a dire situation.

Not a little side story while the main plot sits on the back burner.

My problem was the story didn't matter much in the grand scheme of things. Your goal was to stop the collectors, who were being controlled by the Reapers as a plot to weaken humans and invade. You stop that and then you play the Arrival DLC and they still end up getting here through another magical loophole. The entire point of ME2's story was thrown out of the window and you end up delaying the Reapers by like 2 months or whatever it was. What was the point of ME2? To prop up Cerberus? (who by the way brought up their own set of story problems)
 
There were some interviews a while back where Ray Muzyka and Greg said a lot of decisions you made in ME1 won't necessarily show up in ME2, but will in ME3. The Rachni is evidence of that too.

You can see we will definitely encounter the Rachni queen in ME3 from the trailers.
Doesn't mean they didn't drop the ball with having anything worthwhile in ME2. The promise of "this matters in ME3, we mean it!" only carries so far.

Also, welcome back shinobi. I thought you'd been permabanned as long as you had been gone for.


edit:
I agree that it didn't move the main plot forward, but i think we found out some interesting things, the genophage, the heretic Geth, the relationship between the geth and the Quarians.
And devoid of drama? How about Tali's loyalty mission?
It's too bad Bioware really ruined the conversation stuff on the genophage because of how they wrote shepherd. It was still enough to whet my appetite, I suppose, but I doubt we'll ever hear more again. : \

I hugged the heck out of that Tali mission Tali.
It's kind of depressing when you look at the missions, though, since almost every one of the loyalty missions is "I have daddy issues."
 
It wasn't the focus of ME2 either, squad relationships was the focus.

That's my main problem with ME2 - the whole focus is on creating the team (you literally spent majority of missions either recruiting new members or gaining their loyalty), but at the same time there was almost no focus on squad relationships. The only relationship there was was between Shepard and crew members; for majority of the game it literally looks like your squad ignore each other. If it wasn't for few banters (Tali and Garrus, Miranda and Jacob) and fights (Miranda vs Jack, Tali vs Legion) it would look as if your squad members literally don't even acknowledge each other. ME1 had more interactions between team members than ME2.
 
I think ME's story keeps getting better and better. I can't wait for the climactic ME3 scene where Kai Lang sneaks onto the Normandy and eats Shepard's cereal.
 
I like both Mass Effect 1 and 2 equally. Mass Effect 2 was still a fun game for me even though they took some things out (Mako, Inventory) that I would have rather them refine. The Mako was horrible to control but I'll take that over planet scanning.

That's my main problem with ME2 - the whole focus is on creating the team (you literally spent majority of missions either recruiting new members or gaining their loyalty), but at the same time there was almost no focus on squad relationships. The only relationship there was was between Shepard and crew members; for majority of the game it literally looks like your squad ignore each other. If it wasn't for few banters (Tali and Garrus, Miranda and Jacob) and fights (Miranda vs Jack, Tali vs Legion) it would look as if your squad members literally don't even acknowledge each other. ME1 had more interactions between team members than ME2.

This is why I think they should have scaled back on the amount of team members you could recruit. Either scrap some or lock off characters if you did their recruitment mission too late. There were just too many and I never felt like I got to know the characters in ME2 like I did in 1 since a lot of the conversations were "Hey Shepard, do this for me."
 
That's my main problem with ME2 - the whole focus is on creating the team (you literally spent majority of missions either recruiting new members or gaining their loyalty), but at the same time there was almost no focus on squad relationships. The only relationship there was was between Shepard and crew members; for majority of the game it literally looks like your squad ignore each other. If it wasn't for few banters (Tali and Garrus, Miranda and Jacob) and fights (Miranda vs Jack, Tali vs Legion) it would look as if your squad members literally don't even acknowledge each other. ME1 had more interactions between team members than ME2.

There's going to be more banter in ME3.
 
I like Mass Effect 1 and 2. I look foreward to 3. I feel sorry for everyone who gets so worked up over not liking them. I don't think I've ever felt personally offended by a game like some people do.
 
I like Mass Effect 1 and 2. I look foreward to 3. I feel sorry for everyone who gets so worked up over not liking them. I don't think I've ever felt personally offended by a game like some people do.

Me too, I'm glad people feel this way, I was beginning to lose hope.

The reactions post ME3 will certainly be very interesting, perhaps the game will be even more divisive on GAF, are there any other major RPGs coming out this year?
 
Me too, I'm glad people feel this way, I was beginning to lose hope.

The reactions post ME3 will certainly be very interesting, perhaps the game will be even more divisive on GAF, are there any other major RPGs coming out this year?

In before "lol ME3 is not a RPG, just mediocre third person shooter" posts.

:(
 
My biggest gripe with Mass Effect 2 was that your actions in ME1 never had the significant consequences Bioware promised in the sequel, especially in regards to squadmate death. Wrex's death or survival had no significant impact on ME2. Oh, he died? Lol we'll just replace him with his palette swapped "Brother"

And it didn't matter whether you picked Kaiden or Ash to die, they both show up on Horizon and get mad at you.

ME3 looks like it might be improving in that aspect but after being thoroughly disappointed by both Mass Effect 2 and Dragon Age 2, I can't exactly trust BioWare anymore.
 
It seems that every thread about Mass Effect 3 discusses the actual new news about ME3 for a page or two, and then devolves into a 10 page discussion about how BioWare has proven with Mass Effect 2 that Mass Effect 3 is going to suck, even when discussing aspects of Mass Effect 3 that haven't been revealed yet.
Healthy cynicism is all well and good, but the most recent page of the James Vega + optional armor thread doesn't contain a single mention of three of the four characters, and the one that it does (Liara) is completely within the context of discussing the previous games.
It feels like the same discussion just keeps migrating threads every time a new Mass Effect thread becomes the main one.
So inspired by Nirolak's "MW3 vs BF3 garbage thread" lets have us one centralized place to complain about all things Mass Effect, and try to keep the ME3 preview threads on topic about the actual information revealed in them.

Here, I'll start us off:


I don't!

I can recall how the NeoGAF users picked Mass Effect 2 as the Game of the Year 2010?
 
I can recall how the NeoGAF users picked Mass Effect 2 as the Game of the Year 2010?

Its not as bad now as it was when I made this thread. Back then it seems like literally every new piece of information about ME3 was derailed into a discussion of the merits and flaws of 2 by the second or third page.
 
Its not as bad now as it was when I made this thread. Back then it seems like literally every new piece of information about ME3 was derailed into a discussion of the merits and flaws of 2 by the second or third page.

It would merely seem funny if the users here were looking on ME2 as a sign that ME3 would go downhill in quality, when they selected it as the best of the year.
 
The Mako was a poor design choice for a couple of reasons. Beyond its poor handling, it served to highlight the fact you were driving over boring, lifeless worlds searching for space junk.

I get it: Space is desolate, and there are few inhabited worlds. But I adhere to the Star Trek philosophy of space. Obviously starships visit a ton of dead worlds, but the Star Trek skips over them and only bothers to show us interesting places. I'd much rather make each planet unique (and inhabited) than have players scouring 150 barren heaps.

And, of course, planet scanning. This was someone's idea, and I swear I'm not sure how it made it into the final game. You're the captain of a starship and you shouldn't be made to do scutwork. You have underlings -- they should be put to work mining.

Make me feel like a captain.

(And, of course, the original Mass Effect allowed for one-button planetary scans. Was this technology forgotten in the interval between the two games?)
 
In before "lol ME3 is not a RPG, just mediocre third person shooter" posts.

:(

I'm wondering what will turn out to be more of a RPG, ME3 or the South Park game. It's pretty clear both aren't going to be deep RPGs, though whether that is intentional or not is still up in the air for Mass Effect.
 
I'm wondering what will turn out to be more of a RPG, ME3 or the South Park game. It's pretty clear both aren't going to be deep RPGs, though whether that is intentional or not is still up in the air for Mass Effect.

I know you're a big ME3 hater, but at least you gotta admit its going to have better RPG elements than ME2, which was one of the thing people hated the most about the game.
 
Is there any word on whether there will be comic type thing for ME3? I got a new Xbox and don't want to replay 1 and 2 just to get my choices perfect for what I want to do in 3. If that makes sense.
 
I know you're a big ME3 hater, but at least you gotta admit its going to have better RPG elements than ME2, which was one of the thing people hated the most about the game.

Oh I won't deny that. They go from near 0 with ME2 so anything is an improvement now. I still question just how much is in 3 though.
 
Is there any word on whether there will be comic type thing for ME3? I got a new Xbox and don't want to replay 1 and 2 just to get my choices perfect for what I want to do in 3. If that makes sense.

I heard there's going to be a comic thing like in ME2 yeah.Not sure though.
 
I have no complaints about either of the games whatsoever. They are both great and I will buy the third version gladly.

Thank you.
 
You aren't the only one. A good 80% of my playtime in Mass Effect is spent landing on planets and exploring the bejeesus out of them. Was one and is one of my favorite parts of that game.
I loved it too but then again, I also loved Star Control II and Starflight. :)
 
So, Bioware added the comic choice maker from the PS3 version to the DLC for xbox, thank you for letting me pay an extra 3.99 for something that should have been in the game from the beginning.
 
especially when you have to take into account the choices of the first game and prepare for the third game.
You mean the choices that don't matter?

The story felt more personal, you get to know Shepard and his crew better.The dialogue is pretty great too.
What do you learn about Shepard in ME2? Cause I certainly don't know anything new about this person. He/she doesn't struggle or have any character arc to speak of, we don't get to form an arc for him/her. What does learning about your crew matter? How did this effect team dynamics? How does any of this effect the overall plot of ME2 or the greater series plot?
 
What do you learn about Shepard in ME2? Cause I certainly don't know anything knew about this person. He/she doesn't struggle or have any character arc to speak of, we don't get to form an arc for him/her. What does learning about your crew matter? How did this effect team dynamics? How does any of this effect the overall plot of ME2 or the greater series plot?

I learned that Shepard is pretty gullible. That or he just doesn't give a shit.

Cerberus was a bad guy faction in ME1, a terrorist organization. But in ME2 it's like "yo we kinda spent a shit ton of money rebuilding you, wanna help us?" and he just agrees with no real hesitation.
 
I still think you are going to be buying it as DLC. Like there will be a big showdown and Sheppard will get closure, but you are forking out 10 bucks a pop to give closure to your crewmates.

Even if that does happen, why is that a problem? The first 2 ME games weren't subtitled Shepard's Squad Chronicles

I would welcome full squad mate closure via DLC if I got a proper finale to Shepard's story.
 
I'm playing through Mass Effect 1 again (3rd/4th time). And I'm probably the biggest opponent of ME2 and think ME1 is WAY better. But I gotta say, playing through ME1 again... I'm seeing its jank a lot more and I'm looking forward on getting through it to start ME2 again. ME1 lacks a lot of polish. And the Mako is not as beautiful as I remember...
 
Kurtofan said:
Are people excited for ME3?I know I am.
I am, if only to see if Bioware will actually do anything interesting or meaningful with choices now that they don’t have to worry about sequels(don’t worry, I’m already bracing for disappointment), also because the combat mechanics seem more than just passable now.
Kurtofan said:
Basically I want less negativity and more rejoicing, why is GAF so negative. :(
For ME2? A combination of change in focus(in both gameplay and writing), hype-backlash, and typical crappy EA marketing did it for most people.

The game itself was neither that horrible nor GOTY, just kinda decent.
 
What do you learn about Shepard in ME2? Cause I certainly don't know anything new about this person. He/she doesn't struggle or have any character arc to speak of, we don't get to form an arc for him/her. What does learning about your crew matter? How did this effect team dynamics? How does any of this effect the overall plot of ME2 or the greater series plot?
It's Saren's origin story.
 
Its not as bad now as it was when I made this thread. Back then it seems like literally every new piece of information about ME3 was derailed into a discussion of the merits and flaws of 2 by the second or third page.

More than that, any mention of anything Mass Effect descended into a Mass Effect 2 whine-a-thon.
 
Top Bottom