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Dota 2 Beta Thread: [Brewmaster]

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Played a game with Enigma last night. I did pretty well actually, after watching Purge's video on playing him. But we made some big mistakes and ended up losing (we rushed the middle at one point, making a lot of progress, but then our top got attacked and we got screwed badly when the Barracks got destroyed on that side). Was very stupid of us... but it was a pretty good game overall, I thought.

I was able to make tons of Gold, which was nice. Also had some neat kills/assists resulting from some well-placed Black Holes.

I guess I'm slowly getting better, but there's so much to take in...
 
Does Invoker's EMP hit targets when they're up in the air because of tornado?

Also, my first match with him resulted in me being pretty incompetent in the beginning. First thing I said was that I randomed, and that that was my first time as Invoker. Apparently my team (full of Russians (I'll just say Russians since I have no idea what they really are)) didn't understand and were calling me a noob in the beginning. I have no problems with Russians as long as we kinda understand each other then we're good, and in the end they were using smilies :)

I did fairly when we were headed to mid game and end game. I landed some really amazing sun strikes. My first victim was a Night Stalker. He was already clinging onto the tiny amount of HP he had, and I tried to land it a bit behind him. He then walked forward and I was sad, but then out of nowhere he regretted it and started heading back :3

E9ECB19419E3079E91CC77C9012E910DCA76DE70

Resized it in quotes before someone cries about huge image.
 
Build Agh. on Invoker before Sheep, really need it to play the hero properly.

Also love how I keep getting put on some awful teams, went from +18 W/L to +6 :(
 
so when are we gonna play together ya jerk?

I thought I played with you before :x

Was thinking of Cloudious. Whenever you want is cool. Just not in the next 14 hours or so, because I've been put in the low priority pool because of finicky internet :/

Doubt you want to wait 4 minutes for a match :lol

Edit:
Build Agh. on Invoker before Sheep, really need it to play the hero properly.

Also love how I keep getting put on some awful teams, went from +18 W/L to +6 :(

I was following the recommended item build in the exact order it was shown (except for boots). I believe sheep stick was before Agh.

Yup just checked. Says to get it after all my other items. I'll remember to ge Agh first from now on.
 
Generally it's like Phase, Drum, Forcestick/Euls, Agh, Sheep, and then just save for buyback.
 
Generally it's like Phase, Drum, Forcestick/Euls, Agh, Sheep, and then just save for buyback.

Alright, will do that from now on. Hopefully I random another fun character. Been getting some bad heroes ;_;

Though Enigma I got before Invoker was fun too. He's in my 'awesome' hero list.
 
I can see it helping setup games, I don't see how it does anything you need that the built-in voice doesn't once you're actually in a match.
Dota2 crashes, everyone has no idea what's wrong, with Mumble you can say it was just the game and if they disappear from the list their PC probably crashed/connection issue. It also sounds much better and allows for stuff like priority speaker.
 
Dota2 crashes, everyone has no idea what's wrong, with Mumble you can say it was just the game and if they disappear from the list their PC probably crashed/connection issue. It also sounds much better and allows for stuff like priority speaker.

Mumble sounds worse on my PC, for some reason. No problems with Skype, TS3, Ventrilo, steamchat ingame/outofgame, but Mumble sounds horrible.

It gets a feedback loop now and then which makes no sense at all considering I'm using closed headphones.

Voice outside of crash is useful and priority speaker will be useful for any match with a pre-designated captain, I'll give you that. :)
 
OMG I won and actually helped my team. All of the games I've won previously was because my team carried me - this time I contributed. Go me.

Still the lowest exp/min and gold/min, and my k/d was only 4/9, but it's still far far better :).

A big shout out to the BOSS Guide to Venomancer, really helped me up my play - thanks to whomever posted that earlier.

http://www.youtube.com/watch?v=szKEkiwZY2w
 
Does anyone think Ursa is OP? I admit, he is a little tough to drop down, and you can die in a matter of a few seconds if you're not careful.

Had an Axe try to tank me in all the teammfights right now and he called Ursa OP and we just laughed a bit. Funny thing is that they weren't really focusing me down and Axe had to pay the price.

Ursa is a direct counter to Axe. Axe is built around tanking up continuous hits from enemies, and ursa gets stronger the more he hits on a single target.
 
The only reason I'm not constantly picking random anymore is that I don't want to ruin games for other players.

When I'm feeling particularly competent I'll do it, but last few times I did terribly.

Lets give it another go I guess.

Edit: Also thanks to all the people in the prior page with advice (didn't get back to it until now).
Last game I ran:
Boots -> Treads, Sages Mask (I was still having problems with Mana due to agressive pushes and Silence, but only early on), Butterfly, Morbid Mask

Went something like 12/7/10 (deaths almost all early-game), and made the winning 2-man push with a SK. Although I feel like I still feel like my attack speed was higher with the items previously mentioned, the ones used definitely gave me more survivability late game even up against Night Stalker/AM.

I'll keep messing around, want to try out BKB mixed in the next few games.
 
Strange banning phase in this Defense game with AM, Furion, and NS making it in and then Invoker was banned in the second banning phase.
 
Edit: Also thanks to all the people in the prior page with advice (didn't get back to it until now).
Last game I ran:
Boots -> Treads, Sages Mask (I was still having problems with Mana due to agressive pushes and Silence, but only early on), Butterfly, Morbid Mask

Went something like 12/7/10 (deaths almost all early-game), and made the winning 2-man push with a SK. Although I feel like I still feel like my attack speed was higher with the items previously mentioned, the ones used definitely gave me more survivability late game even up against Night Stalker/AM.

I'll keep messing around, want to try out BKB mixed in the next few games.

If you get a sage mask, you can upgrade it to ring of aquila, which is nice on agi heroes early game.
I'd say that manta is a must have item on drow

+26 Agility
+10 Strength
+10 Intelligence
+15 attack speed
+10% movement speed
Mirror Image (active)

So nice stats and the mirror image is amazing on her since the illus do damage based on your agility (which you will have a lot of with your ulti)
 
If you get a sage mask, you can upgrade it to ring of aquila, which is nice on agi heroes early game.
I'd say that manta is a must have item on drow

+26 Agility
+10 Strength
+10 Intelligence
+15 attack speed
+10% movement speed
Mirror Image (active)

So nice stats and the mirror image is amazing on her since the illus do damage based on your agility (which you will have a lot of with your ulti)

I have work soon, but I'll try that next time.

So something along the lines of a: Treads and Ring early game, Manta mid game, and BKB? Or is BKB something I'm looking for more if I'm having trouble staying alive?

Also should I max Trueshot Aura right away? Or can I pump stats while I'm getting towards my max ULT? Then finish off the Aura? I saw its maxed out 38% damage, but its only ranged allies, not all. I guess it depends on whether we have multiple ranged heroes on our team?
 
I have work soon, but I'll try that next time.

So something along the lines of a: Treads and Ring early game, Manta mid game, and BKB? Or is BKB something I'm looking for more if I'm having trouble staying alive?

BKB is something you get when the other team has a lot of crowd-control spells (and they aren't Pudge or Enigma or Void, all of which have CC that goes through BKB), and they're doing a lot of magic damage, and they're focusing on you.

It's also not terrible when they're all doing damage through their spells - i.e., if they're not autoattackers - even if they don't have stuns. BKB won't do shit to stop autoattacks. Except for Viper's poison attack which counts as both an autoattack AND a spell griangajfdngoubnsfdg. But if they're not stunning you a ton, then you might have better options.

Although I dunno if maybe Drow should ignore BKB and maybe get something more important, since I don't play her because I hate her she's boring. UU:
 
I have work soon, but I'll try that next time.

So something along the lines of a: Treads and Ring early game, Manta mid game, and BKB? Or is BKB something I'm looking for more if I'm having trouble staying alive?

Also should I max Trueshot Aura right away? Or can I pump stats while I'm getting towards my max ULT? Then finish off the Aura? I saw its maxed out 38% damage, but its only ranged allies, not all. I guess it depends on whether we have multiple ranged heroes on our team?

I usually go 3 aura, one frost arrow, one silence, ult, aura, then max out frost arrow. Only time I might do more silence than frost is when I am up against invisible heroes.

Then for items go Treads first, Shadow Blade second, manta, and butterfly. If you want life steal, do helm of the dominator before manta.

Edit: Also big shout out to Rinku and carrying me through all our odd games! Dude seriously knows his Dota and I felt bad for the enemy team when he was Sven. At one point we were at top run spot, and out of nowhere it's he and I vs Pudge, Bloodseeker, Razor, and drow I believe. Just an Invoker and Sven vs 4 and I tried my best to do whatever I can, I take one down, and he proceeds to punish them with ease.
 
dont know who i was playing with last night, i was insanley drunk and tearing it up with ursa. my name is philthy so whoever it was good games.
 
Me and my friend both crashed at the same time in the middle of a match earlier. Reconnected back and it was just us 2. Which was weird, Dota 2 just froze up and crashed randomly.

We were on skype, and I think I read on the dev forums somebody else was having crashes while on skype, but I'm not sure if I remember that right. This was the first time it happened to us in like 80 games or something.
 
I have a bunch of newbie questions for the more experienced players:

- Whose responsibility is it to buy courier and to ward? Do these always have to be bought at beginning of game? Also, what are standard places to ward?
- What's the best way to lane vs invisibility hero? Do u need dust or wards as soon as possible? And what are good places to put sentry wards? Also, do towers reveal invisible heroes?
- Why do I often have money left after I've died? I thought Dota differed from LoL in that you lose your moneyz once you die?
- Which heroes need bottles? Are they necessary for intelligence heroes?
- As far as jungling goes, is there a certain order to go through the difference camps? I sometimes end up trying to kill neutral creeps that are too powerful. What's a quick way to tell you're able to kill 'em?
 
I usually go 3 aura, one frost arrow, one silence, ult, aura, then max out frost arrow. Only time I might do more silence than frost is when I am up against invisible heroes.

Then for items go Treads first, Shadow Blade second, manta, and butterfly. If you want life steal, do helm of the dominator before manta.

Edit: Also big shout out to Rinku and carrying me through all our odd games! Dude seriously knows his Dota and I felt bad for the enemy team when he was Sven. At one point we were at top run spot, and out of nowhere it's he and I vs Pudge, Bloodseeker, Razor, and drow I believe. Just an Invoker and Sven vs 4 and I tried my best to do whatever I can, I take one down, and he proceeds to punish them with ease.

Haha yeah we definitely swept our matches! Who knew sven can achieve 518 ms with items? 8D I'm still getting used to dota 2 from Dota 1, but its a lot easier than I thought.
 
is playing with bots using an older version of this game?

I was using Juggernaut in bots play and his ulti was only 3/5/8 jumps. Didn't seem like I was doing that much as well.

I remember playing with other real players that it displayed 3/6/9.


Edit: Ah, there are two version I can play, makes sense now.
 
is playing with bots using an older version of this game?

I was using Juggernaut in bots play and his ulti was only 3/5/8 jumps. Didn't seem like I was doing that much as well.

I remember playing with other real players that it displayed 3/6/9.

You can choose two versions when making the game. It's one of the options tournament or latest. tournament is before the update i believe.
 
Manta Style is awesome for Drow, it pumps up her damage and her attack speed even higher (remember that you're also bumping up agi because of the ult). Shadow Blade second should be a situational consideration, especially because a Yasha is cheaper, offers more attack speed (31% versus 10%), is only beat in terms of damage (and even then, only by 22), and provides a 10% movement buff. Also, don't assume your opponents will be morons who won't buy dust or sentries, it's generally better to rely on your own strength and positioning and not ineptitude on the part of your enemies. Though it should be noted that you can wipe dust with a Manta Style, so a Shadow Blade following that would have much improved utility. Also, don't forget to use the Shadow Blade offensively, you get 150 bonus damage upon breaking the cloak with an attack. Shame be upon you if you only use it to run away.

I'd say forgo the Sage's Mask unless you intend to build a Ring of Basilius to combine with a Wraith Band, a Ring of Aquila is a sensible way to get a little armor, a little pushing power, and also save on inventory slots. Though if you're making money hand over fist, you can probably just save for something bigger and snowball where you can.

A Helm of the Dominator can be good. You can pick up an Alpha Wolf to bump up your damage by a further 30%, which can be great for clearing jungles quickly or even providing a boost to your teamfight punch. Can be later built into a Satanic for tankiness as well as a brief window of insane lifesteal. If you do go that route, alternate between frost and vanilla arrows, so that you get the 25% lifesteal on every other arrow.

A Butterfly can be great (+60 damage, +60% attack speed, 35% evasion), assuming you're paying attention to what the enemy team is building. Consider forgoing it if the enemy team's main damage dealer is in the process of building a Monkey King Bar, as they'll completely ignore the provided evasion. If you can be assured that they'll be locked down with stuns, it can still be worth the money because it grants a tremendous amount of right click utility.

BKB was more or less completely covered by Toggle, get it only if you need the protection (nor worth a lot to Drow for the stats). Get an MKB if you want to counter evasion (Windrunner being Windrunner, a hero with or building a Butterfly), get a Crystalis into a Daedelus if you're satisfied with your attack speed but not with your hero melting rate.

TL;DR: Drow is really flexible and should be built to need. Adapt and conquer.
 
BKB is something you get when the other team has a lot of crowd-control spells (and they aren't Pudge or Enigma or Void, all of which have CC that goes through BKB), and they're doing a lot of magic damage, and they're focusing on you.

One thing I found out, all Ults are actually coded to go though Magic Immunity, but BKB will block the damage the Ult causes. A notable exception is Tide Hunters Ultimate, which won't do anything to someone with BKB.

If the Characters Ultimate is Crowd Control or a buff placer, that part will still go though. Stuff like Track still works on BKB units, and Dazzle's Armor Reduction. This also applies to other sources of Magic Immunity (This is why Omni's Ult works even if Repel is up), but there is of course random exceptions because this is Dota and thats how we roll (Like AA's Ult does nothing to a BKB person, even though the shatter debuff should be applied)



I have a bunch of newbie questions for the more experienced players:

- Whose responsibility is it to buy courier and to ward? Do these always have to be bought at beginning of game? Also, what are standard places to ward?
- What's the best way to lane vs invisibility hero? Do u need dust or wards as soon as possible? And what are good places to put sentry wards? Also, do towers reveal invisible heroes?
- Why do I often have money left after I've died? I thought Dota differed from LoL in that you lose your moneyz once you die?
- Which heroes need bottles? Are they necessary for intelligence heroes?
- As far as jungling goes, is there a certain order to go through the difference camps? I sometimes end up trying to kill neutral creeps that are too powerful. What's a quick way to tell you're able to kill 'em?

For the Courier, it is ideally bought by the support. Always make sure there is a courier in the start, your team is at a disadvantage without one, so if no one else gets it, you get it. Most lanes with two people have one person trying to get the last hits, and one person trying to get denies and focus more on the enemies. The Support is normally the one who isn't getting the last hits.

A set of Wards normally are bought by the second support at the start, you should have one at the very start, but getting one a minute or two into the game is still acceptable.

For laning against someone with invisibility, you are best off getting Sentry Wards. You should try to get them as soon as you can, but don't use them till the start making use of invisibility. Often times Bounty Hunter and Clinkz won't start using Shadow Walk until a few levels in. Towers can see invisible units. Normally, the best place to put them is in the middle of the lane, near where the creeps currently are.

For money, you loose SOME money after you die. SOME. You also have two pools of money, Reliable Gold and Unreliable gold. Unreliable gold is the bulk of what you get, from the passive gold to the creeps. Reliable gold is from Kills, Destroying Tower, and Hand of Midus. You can't loose any Reliable Gold from dying, but if you buy back, it will use Reliable Gold first. The amount of gold you loose from dying is 30*[Your Level]. At level 1, you loose 30 gold. At level 6, you loose 180. At Level 15, you loose 450.

Bottles are a bit tricky. They are actually best on heroes who cast spells but aren't Int. Normally, the person on mid will get one, but you can grab one if you are in a side lane too.

For jungling , the Camps are divided into Weak, medium, and hard. There is one weak came, two medium, two hard. If you can convert a creep, convert the most powerful creep in a hard camp, if not simply go between small and medium camps at the start.

The wiki goes over where they are, and what spawns there.
http://www.dota2wiki.com/wiki/Neutral_creeps#Neutral_Creeps


You can choose two versions when making the game. It's one of the options tournament or latest. tournament is before the update i believe.

Yeah, Valve oddly made Tournament the defalut last patch. I hope they change it back to latest after noticing the huge number of bug complaints from people not noticing.
 
How does that have to do with In House communication
KuGsj.gif

pretty obvious, yo

people join the mumble, see an empty dota 2 channel, assume nobody's there, time to leave

not a problem if you're setting up the game outside of mumble and have someone to tell you where to go but if you go there with the intention of FINDING a group? esp if you're new and don't recognize all the names that don't match up with gaf names?

seriously, pretty obvious
 
First of all Shadowblade is a pretty trashy item, it'll work against terrible players but as you play better people they'll buy dust/sentries and your item is useless.

Bottle is for mid, or roamers that will be moving around enough to get runes.

As a support you can get ward/courier at the start, and then get like some tango/salve. There is no reason if you're playing support that you don't have both at the start. Also you can get sentries to clear the pull if you're playing against decent people.
 
It has its uses, but it really shouldn't be in the core item slot.

Shadumb Blade

Addendum: Get a Shadow Blade against a team with ample AoE or a Nature's Prophet and I will hate your house to the ground.
 
Manta Style is awesome for Drow, it pumps up her damage and her attack speed even higher (remember that you're also bumping up agi because of the ult). Shadow Blade second should be a situational consideration, especially because a Yasha is cheaper, offers more attack speed (31% versus 10%), is only beat in terms of damage (and even then, only by 22), and provides a 10% movement buff. Also, don't assume your opponents will be morons who won't buy dust or sentries, it's generally better to rely on your own strength and positioning and not ineptitude on the part of your enemies. Though it should be noted that you can wipe dust with a Manta Style, so a Shadow Blade following that would have much improved utility. Also, don't forget to use the Shadow Blade offensively, you get 150 bonus damage upon breaking the cloak with an attack. Shame be upon you if you only use it to run away.

I'd say forgo the Sage's Mask unless you intend to build a Ring of Basilius to combine with a Wraith Band, a Ring of Aquila is a sensible way to get a little armor, a little pushing power, and also save on inventory slots. Though if you're making money hand over fist, you can probably just save for something bigger and snowball where you can.

A Helm of the Dominator can be good. You can pick up an Alpha Wolf to bump up your damage by a further 30%, which can be great for clearing jungles quickly or even providing a boost to your teamfight punch. Can be later built into a Satanic for tankiness as well as a brief window of insane lifesteal. If you do go that route, alternate between frost and vanilla arrows, so that you get the 25% lifesteal on every other arrow.

A Butterfly can be great (+60 damage, +60% attack speed, 35% evasion), assuming you're paying attention to what the enemy team is building. Consider forgoing it if the enemy team's main damage dealer is in the process of building a Monkey King Bar, as they'll completely ignore the provided evasion. If you can be assured that they'll be locked down with stuns, it can still be worth the money because it grants a tremendous amount of right click utility.

BKB was more or less completely covered by Toggle, get it only if you need the protection (nor worth a lot to Drow for the stats). Get an MKB if you want to counter evasion (Windrunner being Windrunner, a hero with or building a Butterfly), get a Crystalis into a Daedelus if you're satisfied with your attack speed but not with your hero melting rate.

TL;DR: Drow is really flexible and should be built to need. Adapt and conquer.

Shadow Blade is nice because it gives you an escape ability, but I don't really like +damage on drow, as trueshot aura is based off your base damage, which +damage doesn't increase, but +agility does in addition to adding armor and attack speed. Ethereal blade and diffusal blade are options along with manta(which should be priority if you don't need sruvivability ASAP) and butterfly. Flat damage items are probably the last thing I would buy on drow. A late game daedelus or MKB is the only time I'd buy flat damage items on drow.
 
not a problem if you're setting up the game outside of mumble and have someone to tell you where to go but if you go there with the intention of FINDING a group? esp if you're new and don't recognize all the names that don't match up with gaf names?
This is what we do every time without fail though, has someone complained they couldn't find the Mumble channel or something?
 
Yeah, agility is definitely what counts for the most on Drow. Attack speed, a little armor, and then more damage sprinkled on top. Front-load it and you'll get your money's worth on damage items.
 
I hate playing against am or invoker, how are you supposed to counter them?

You pin them both down!

Usually have someone stun AM first and then before the stun ends, have someone throw in their stun too.

For Invoker, well just avoid his tornado + EMP combo. He's a tough bastard to kill.
 
This is what we do every time without fail though, has someone complained they couldn't find the Mumble channel or something?

Nah, I was mostly just being a dick, but it could easily be a[n admittedly very small] problem if someone sees the server info that was posted in the thread, joins the server with the intentions I put forth, sees an empty Dota 2 channel, and leaves.

shruggggggggggg

(I also don't care. I used to sit in the Madballs channel with my friends and we never played Madballs. Well, maybe once or twice. Then again, we didn't advertise in a thread for everyone to join us.)
 
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