I really would like the extra funds to go to great V.O. acting.
Publishers are watching their world fall apart.
From what I've read, Gabe donated the single $10k, whereas Notch donated two lots of $5k.
44 people putting up 1,000 blows my mind too. So many generous people
44 people putting up 1,000 blows my mind too. So many generous people
This is actually one of the best way to spend money. Rich people already have TVs, cars, etc., but probably a lot of them grew up with Tim's games. If I had 1000$ to spare easily I would do it as well.
Has this hit any big news outlets yet?
It's not necessarily generous people. This is a chance to buy/fund something you could never have otherwise. If I could pay $30 for Tool to hurry up and put out their new cd I would do so.
$727k. And I was wondering if they'd reach $600k before the day was over. They should be able to reach $800k before tomorrow.
Wow. I guess this is what happens when you have good relations with your fans.
>>> LinkTim Schafer said:In 1990, Monkey Island took nine months to make and cost $200,000. In the early ’90s, we were really excited if we sold 100,000 copies of a PC graphic adventure. I think Monkey Island 2 sold 25,000 copies. Full Throttle is the first game I made that cost $1 million. That was 1995 and we were shocked. Before that they had cost around $300,000.
Point and click adventure fans have been saving their money for this occassion.
Looks like the fans take this one easy.Publishers tell us that adventure games are dead. Our fans tell us they arent.
Who is right? Well, I think its about time we found out!
Into the THUNDERDOME!
And by THUNDERDOME, I mean KICKSTARTER!
Publishers are watching their world fall apart.
How much FMV does $600,000 buy?
I donated a chunk of money. I await having a sleepover at Tim Shafer's house.
They'll figure that with that much money, they would better make an AAA blockbuster first-person shooter with top of the line voice-acting by Nolan North.
Sorry but posts like this are just dumb. The reason this does so well (though yes, much better than one would expect) is that it's a game by some of the most famous people in game design, backed by an established developer with a professional track record, while the word is spread through a network of internet celebrities like Notch. Of course that's gonna make waves.
But the little guy with his ambitious proof of concept pitch is still gonna struggle, Kickstarter or not.
While I applaud their passion, I hate seeing a name like Double Fine basically stealing attention away from smaller Kickstarter campaigns by individuals who actually need funding to help a project take off. DF, for example has no "need" for funding for an adventure game, they could easily pitch this to a publisher and get funded in a snap.
It will hit 800k before dinner time much less tomorrow.
It's 19:13 here, so only 5 hours left of the day![]()
Works for some, doesn't for others. Not every game is Minecraft (and it has barely evolved after a certain point too btw, it's pretty much what people bought still, after the introduction of survival it's all been minor fluff). Kenshi has a similar model but it's probably not doing nearly as well at this point, it's not the kind of game you can enjoy before it's fully featured up to a point. It'll probably have to at least reach the early betas of Mount&Blade before people truly care. And of course never achieve Minecraft success since it's not a game everyone can play. Oh, and good luck funding a game like Shenmue 3 in such a way. 1 million is one thing, 50-100 a whole other. Yeah, publishers aren't going to be scared of things like this man.this is true of course, but it's funny that you mention Notch in here. Minecraft sort of made all it's money with a similar idea. sell the game before it's finished, to fund it's completion. that's how Notch BECAME an internet celebrity after all.
if the proof of concept pitch is fun, that little guy CAN make it, even if it's likely to be a struggle. do what Notch did. sell the pitch with an open price, with the promise of getting all the latest betas all the way through to the final game.
Works for some, doesn't for others. Not every game is Minecraft (and it has barely evolved after a certain point too btw, it's pretty much what people bought still, after the introduction of survival it's all been minor fluff). Kenshi has a similar model but it's probably not doing nearly as well at this point, it's not the kind of game you can enjoy before it's fully featured up to a point. It'll probably have to at least reach the early betas of Mount&Blade before people truly care. Oh, and good luck funding a game like Shenmue 3 in such a way. Yeah, publishers aren't going to be scared of things like this man.
$727k. And I was wondering if they'd reach $600k before the day was over. They should be able to reach $800k before tomorrow.
If anything hopefully it'll push lucasarts to release their old stuff on gog. They stopped after just a few on steam :/
this is true of course, but it's funny that you mention Notch in here. Minecraft sort of made all it's money with a similar idea. sell the game before it's finished, to fund it's completion. that's how Notch BECAME an internet celebrity after all.
if the proof of concept pitch is fun, that little guy CAN make it, even if it's likely to be a struggle. do what Notch did. sell the pitch with an open price, with the promise of getting all the latest betas all the way through to the final game.
Really hope the Nexus 2 guys will give kickstarter a shot, doing their attempt via a site nobody knew was bound to lead to failure, even if the situation itself didn't help matters (nobody knows of Nexus :/).
The reason this does so well (though yes, much better than one would expect) is that it's a game by some of the most famous people in game design, backed by an established developer with a professional track record, while the word is spread through a network of internet celebrities like Notch. Of course that's gonna make waves.