Double Fine Adventure Kickstarter project by Double Fine [ended, $3.3 Million funded]

I wonder how many people have donated to this not because they're fans of adventure games, but because they're just tired of the publishers running the industry the way they do.

I'll be one of them. (Don't get me wrong I loved the old Lucasartsgames. I just don't enjoy them as much anymore) I guess at the moment it's mostly DF-/Adventuregame-fans; in the coming days, when the structural beauty behind this whole thing truly hits, it could be hordes of pissed oldschool gamers that are sick of seeing this industry going the Hollywood route.

Interesting times, indeed.
 
Old men, running the world -> A NEW AGE

-> hey if we reach a million dollars on kickstarter we'll give you access to the battlefield 4 beta

I'm not a huge adventure game fan, and Psychonauts is the only Doublefine game I own, but I really love that studio, so I pitched in $15. Considering revising it upward to $30.
 
I really hope it's just a pure point n click, as in you only use the mouse. I hated the controls of Grim Fandango and I think BTTF had similar controls as well.
 
3million calling it now. I'm telling you like 30-40% of the funds from these things come in the last couple of days where people go into last miniute panic mode.
 
For a studio DF's size it's actually not. Buuuuuuuuut it's till awesome to see this happening.

Keep in mind that DF is not putting their whole studio on this game. They mentioned in the kickstarter campaign that a small team within the company will be working on it.
 
If it hits $2 or $3 million, then even WITH the Kickstarter and Amazon cuts, this game just became as profitable as some of BioWare's recent titles.

EDIT: Wait, no, that logic does not work.
 
I wonder if they have enough to fully voice the entire game with real voice actors yet.

I'd be surprised if real voice actors don't volunteer to work for charity in order to keep the costs of the game down. A lot of them are gamers too and many have donated already.
 
Actually, I thought the watch one made over $1 million. Turns out it only made $942k. That's the current highest on Kickstarter.

The current highest video game is 171k.

There's actually one for an iPod dock that's over a million currently, it just hasn't ended yet. It's linked on the wiki page though.
 
With under 4 days left out of a 80 day campaign, the AVGN: Movie had 240K raised, then it finished at $325,927. I predict a similar percentage increase in the last couple of days.
 
I'm really excited about the implications of this for the industry at large, some games (even larger ones) could potentially be funded entirely by the community without the need for publishers (and their interference).

Who would be interested in funding Shenmue 3? :)
 
If it hits $2 or $3 million, then even WITH the Kickstarter and Amazon cuts, this game just became as profitable as some of BioWare's recent titles.

EDIT: Wait, no, that logic does not work.
It does work if Tim escape to to Monkey Island with the treasure chest.
 
Does anyone here know how much bastion cost to make? I'd really like to know the answer to that question.

That is a very different type of cost. Since I don't think the 5 people at supergiant were taking salaries, you'd need to measure most of the expense in opportunity cost, since they could have been earning a salary elsewhere.
 
I'm tempted to chip in the $15 for the documentary. Though having HD resolution at a higher cost is a little poor, in my opinion.

That nets me a copy of the game as well, right?
 
I'm really excited about the implications of this for the industry at large, some games (even larger ones) could potentially be funded entirely by the community without the need for publishers (and their interference).

Who would be interested in funding Shenmue 3? :)

Suzuki would really have to convince me that he even has a team capable of doing that at this point. Plus, that would require many millions of dollars to be raised before such a project would cease to be a risk.
 
Now that they've increased their budget so much I'm sure they'll be able to upgrade this from a point and click adventure. Phew!
 
I'm tempted to chip in the $15 for the documentary. Though having HD resolution at a higher cost is a little poor, in my opinion.

That nets me a copy of the game as well, right?

15 gets you the game and streaming video series.

30 gets you the HD download of doc with extras, soundtrack.

From site:
Pledge $15 or more
12179 Backers

The finished game in all of its awesome glory on Steam, exclusive access to the PC Beta on Steam, access to the video series, and access the private discussion community.
Estimated Delivery: Oct 2012
Pledge $30 or more
8345 Backers

HD download of the documentary series with extras, Digital game soundtrack, and all previous reward tiers.
Estimated Delivery: Oct 2012
 
3million calling it now. I'm telling you like 30-40% of the funds from these things come in the last couple of days where people go into last miniute panic mode.

I think that people that would pledge money more enthusiastically will do so in the first few days. Though I can see a small spike at the tail end of the 33 days (another month, another salary, bills already payed). I can even see myself putting an extra 15$ next month. But who knows where this will end really? ;)
 
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