Double Fine Adventure Kickstarter project by Double Fine [ended, $3.3 Million funded]

Seems like a lot of the comments are requesting it to be 2D. What do you guys think?

If the art is sublime, 2D is preferable to me.

But in general I don't care. As long as it's a good game. If it becomes a classic and even obtains classic status à la Grim Fandango or the TMI games, I'll cherish the memory of Kickstarting and fans making it possible forever.
 
They should go with whatever will fit their game's visual style best. 2D is probably the best bet, but polygonal graphics could work if Tim and co. want to do something a bit ambitious with the game's looks.
 
Well, I'd never actually buy DFHAT, or use it more than once even, but it's justified its existence to me by having people muck around with it in an amusing fashion on the internet, ha. Seriously though, it's not even a game. It's just a thing you can mess around with, which I feel they're pretty much up-front about. With that being that and the Sesame Street game being aimed at like 3 year olds, well, it's hard to feel anything but indifferent towards Double Fine's Kinect stuff, as someone who is outside of the area of interest they've created for those products. They're pretty distanced from Microsoft's 'THE FUTURE OF GAMING IS HANDS FREE' shite, so I'm fine with it all.

I don't actually care that they make them. I understand they have to make a living. I am donating $100 bucks to this Kickstarter campaign, because I believe in the idea of DoubleFine and they make some things I enjoy to an extent. I believe they have the talent for greatness, and I believe one day they will make a legitimate classic outside of Psychonauts. Stacking is a good game and Costume Quest is quaint enough of a distraction, I got the 250 achievements pts anyway and it's one of only like 3 games I have all achievements for... but maybe that's because it was so retardedly easy :P

And Meat Circus basically forgot what the game's big weakness was- remotely challenging platforming. You're right, it seemed like it'd barely been playtested at all. It was hard because the game's controls weren't quite good enough to suit something like that. I beat it, sure, but it wasn't fun, it was frustrating.

This doesn't mean I'd prefer to have pick up Raz with my hands via Kinect and plonk him down next to a 'YOU WON DA GAME' sign, just in case you think I'm leaning that way. :P

No I understand. I agree with you. Meat Circus was a weak part of the game, because the platforming precision just wasn't there control-wise. They need to tighten 'em up a bit for the sequel, in fact. But if they did, then a Meat Circus type level would be greatly desired.
 
Do you think that kickstarter contributors have that much control over the course of the project? I mean, say 4chan was the major contributor to a kickstarter campaign. What do you think could come of that?

As I see it, the degree of input in exchange for contribution is entirely up to the developers here. It's a goodwill gesture more than anything. I'm chipping in some money, they have committed to making a game and will deliver that to me when the project is done. It's not like I'm a stockholder interested in maximizing profitability and it's not like people can just pull support or give an ultimatum, is it?

The internet can get really pissed about stuff, especially when it feels entitled. The practical meaning of the manner of this investment doesn't matter, if they do one little thing wrong it could ruin a developers reputation (like when TellTale kinda maybe put a scratch in some guys truck).
 
Double Fine is the most interesting AAA game studio. They are at the front of so many interesting experiments in game design, distribution and funding.
 
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If this actually does lead to an Avallone isometric old school RPG, Double Fine should win like the Nobel prize or something.
 
Avallone Isometric RPG? Someone hinted at that or something?

Avellone said he'd be "down" for it on Twitter.

As for the 2D vs. 3D thing - I honestly don't care. If it's 3D, I'd prefer it to be "2.5D" (I.E play the same as if it was a 2D game.)
 
Seems like a lot of the comments are requesting it to be 2D. What do you guys think?

I'd prefer nice high resolution 2D art but it doesn't matter to me as long as they stay away from direct control. I think Double Fine's art style works fine either way.

I hated when adventure games went 3D in the late 90s, but not because I was against 3D. The controls were absolutely awful and 3D models and textures back then were no match for animation that we saw in something like Curse of Monkey Island. I think a lot of people remember that shift and are still wary. It doesn't help that a lot of modern adventure games are pretty budget and try to do realistic environments and character models. I also don't think direct control ever works that well for that type of gameplay.
 
Avallone Isometric RPG? Someone hinted at that or something?

Shub Niggurath @shubn · Details
Now can we get a Kickstarter campaign for an old school isometric RPG by @Obsidian_Ent @ChrisAvellone ? kthx
Chris Avellone @ChrisAvellone Close
@shubn @Obsidian_Ent I'm down.

and

Kevin Snow @starguarded · Details
you know, i'd kickstart a @jesawyer and @ChrisAvellone classic RPG. wink wink. WINK WINK.
Chris Avellone @ChrisAvellone Close
@starguarded I'm down.
 
Shub Niggurath @shubn · Details
Now can we get a Kickstarter campaign for an old school isometric RPG by @Obsidian_Ent @ChrisAvellone ? kthx
Chris Avellone @ChrisAvellone Close
@shubn @Obsidian_Ent I'm down.

and

Kevin Snow @starguarded · Details
you know, i'd kickstart a @jesawyer and @ChrisAvellone classic RPG. wink wink. WINK WINK.
Chris Avellone @ChrisAvellone Close
@starguarded I'm down.

yhp2vickiqham2.gif
 
Shub Niggurath @shubn · Details
Now can we get a Kickstarter campaign for an old school isometric RPG by @Obsidian_Ent @ChrisAvellone ? kthx
Chris Avellone @ChrisAvellone Close
@shubn @Obsidian_Ent I'm down.

and

Kevin Snow @starguarded · Details
you know, i'd kickstart a @jesawyer and @ChrisAvellone classic RPG. wink wink. WINK WINK.
Chris Avellone @ChrisAvellone Close
@starguarded I'm down.

Interesting, interesting. I hope this becomes an industry wide trend. And I hope we can find some way to destroy the internal movement toward trying to kill used game sales. "See industry? We give back when we CARE about what you're going to make. Open your hearts, we love you guys!"

So I'm not the only one! Good to know.

haha I'm dying here. Ah so many people scared of words on the internet, I love it. *eaglecry.gif*
 
You will be able to buy the game for whatever price they launch it for once it's released on Steam. It's already gone well past the goal for funding, so it will be made. If you don't want to fund the project, then just wait for the release.

And what exactly are they being dishonest about? Did you read the press release or watch the accompanying video? They are pretty clear about how they plan to spend the money.

Personally? They haven't shown any documents (or at least none that I can find) that actually prove they need that much.

Yeah, it's "safe" because they've already put out games. Still, as investors, $400,000 is a lot to ask from people. $300k for the game, and $100k for the documentary. This isn't an open transaction. They ask for money under the promise that they'll make a game, one that developers say no to.

Although I bet Telltale would produce the game. But that's just guessing!

I don't think the "well then you just shouldn't contribute" is a good response because these documents should be there. Nobody cares though, they're just giving them more and more money with this:

"All money raised will go to make the game and documentary better. Additional money means it can appear on more platforms, be translated into more languages, have more music and voice, and an original soundtrack for the documentary, and more!"

as the only reason to not stop. What does that even mean. Giving them more money means they're going to cram more into the game in the same amount of time? Are they now going to have a big team on the game? Are they just going to pocket this and use the funds to release future DLC that the consumer will be asked to pay for?

Don't know! Tim just asked for money to make a game that they 'possibly' don't even have a concept document for. They've got more proof of a documentary that an actual game. It's disappointing that gamers responded so optimistically to something with the characteristics of a ponzi scheme.
 
Interesting, interesting. I hope this becomes an industry wide trend. And I hope we can find some way to destroy the internal movement toward trying to kill used game sales. "See industry? We give back when we CARE about what you're going to make. Open your hearts, we love you guys!"

This is all clearly what John Lennon was on about.
 
It's disappointing that gamers responded so optimistically to something with the characteristics of a ponzi scheme.
Wow. You are a treasure.

Let's just forget the history of everyone involved with this project, and the fact that Double Fine releases worthwhile content on a more frequent basis than 95% of the industry, though. You're probably right. It's probably just a
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to rip off everyone's money and run away to Borneo.
 
Damn. I think I missed him getting demoted. Must be part of the change in tone of moderation around here.

No. I lied about something, I edited a post to try to hide that lie, and I rightly got demodded for it. Nothing about tone at all. It was my own fault!

Green Scar said:
The existence of a Miyamoto game in the console RTS niche almost seems unfair. :lol

It's true, Pikmin 2 is the best console RTS. Brutal Legend's RTS segments are awful though. Did people actually like that or is it sarcasm?
 
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