They should make it unskippable![]()
sorry toymachine. It's a Kinect game, no fund from me![]()
DOUBLE FINE IS NOT A PRINCE IN FUXKING NIGERIA
THEY WILL BE IPDATING US IN THE FORUMS, PROCIDING US WITH BETAS, AND WE BELIEVE THEY WILL FOLLOW UP ON THIS DUE TO THEIR TRACK RECORD MAKING MANY GOOD TO GREAT GAMES
WE ARE PAYING FOR.A DOCUMENTARY AND A GAME FROM RECOGNIZED CREATIVES WITH THEIR REPUTATIONS AT STAKE.
All caps to help in case you have issues reading.
No, it's TIM SCHAFER asking us for money. There is a reason people went crazy on this one and not the other videogame kickstarters.
DOUBLE FINE IS NOT A PRINCE IN FUXKING NIGERIA
THEY WILL BE IPDATING US IN THE FORUMS, PROCIDING US WITH BETAS, AND WE BELIEVE THEY WILL FOLLOW UP ON THIS DUE TO THEIR TRACK RECORD MAKING MANY GOOD TO GREAT GAMES
WE ARE PAYING FOR.A DOCUMENTARY AND A GAME FROM RECOGNIZED CREATIVES WITH THEIR REPUTATIONS AT STAKE.
All caps to help in case you have issues reading.
toymachine said:it's too late- I guess Tony Hawk: Ride/Shred didn't help much![]()
What did Tony Hawk Ride/Shred have to do with that game?
It hasn't been a full 24 hours yet, right?
...shit. They should make a code wheel for the game. If you can do the correct combination, you get to skip the credits.
It hasn't been a full 24 hours yet, right?
Funding a new motion controlled game from the makers of Tony Hawk Ride seems like a smart idea, doesn't it![]()
Funding a new motion controlled game from the makers of Tony Hawk Ride seems like a smart idea, doesn't it![]()
Is toymaker a member of the Tony Hawk Ride development team?
It may interest you to know that people in this thread have already done the math on how much production on a game like this would cost based on the required positions (artist, programmer, etc.), average industry salaries, and the estimated development length. They came to the conclusion that a $300k budget was probably lowballing it.
That's awesome! I'm glad there are people who actually did research into the costs. That's all I'm arguing anyways, what are the actual costs they're predicting? I'd like to hear it from them. They should treat this just as professionally as they would an actual publisher.
I'm not against kickstarter, I'm just not for this lack of information. They're not very open about.
I have no interest in point and click games myself but still donated. Between the importance of this model for other small developers (I've already helped pay for Grim Dawn's development also) and access to that documentary it seems more than worth my money.
Now if Avellone and Sawyer do an isometric RPG kickstarter I could easily be tempted up to the $100.00 mark. Really hoping something pans out with that.
Gentlemen, it has been an honor funding with you.
Apparently I work for Activision and Ubisoft just ask SomethingAwful!
dude i know. like, i got this email from a prince in nigeria. A PRINCE! IN NIGERIA!
The fact is that they are not being open with the actual costs that lead them to believe they needed $400,000. Now they've raised roughyl $600,000 more than asked and what do they say that means?
"All money raised will go to make the game and documentary better. Additional money means it can appear on more platforms, be translated into more languages, have more music and voice, and an original soundtrack for the documentary, and more!"
Okay. Compared to what?
EDIT: I get it, people want a Tim Schafer point and click. That's great! I honestly don't think Double Fine is going to scam you. I saw $100,000 for documentary and and $300,000 for the game in the video. That finally registered in my brain 30 minutes ago. That's still doesn't say that "Hey, we need this much for food for the crew during this time, this much for salaries, this for electricity/plumbing/etc." It's just $300,000. No explanation.
FYI, Ron Gilbert has clarified on Twitter that this is not the project he's been posting about for a while. What his level of involvement will be with this, I don't know.
That's awesome! I'm glad there are people who actually did research into the costs. That's all I'm arguing anyways, what are the actual costs they're predicting? I'd like to hear it from them. They should treat this just as professionally as they would an actual publisher.
I'm not against kickstarter, I'm just not for this lack of information. They're not very open about what's going on.
If this thing winds up with 26,000 sales after launch then I guess you have a point.Crazy that with 26,000 sales this game would have been considered a huge flop at retail but is instead the most successful Kickstarter ever.
Right. He continues to post as though this is some kind of urban-planning proposal that requires months of due diligence instead of videogame fans just donating to a worthy cause.People that are contributing are not investors.
Crazy that with 26,000 sales this game would have been considered a huge flop at retail but is instead the most successful Kickstarter ever. This is a weird industry
When this thing hits 88 mph, you're going to see some serious shit.