SSX Demo: Feburary 21; (Euro PSN) February 22 [Up On Xbox Live/PSN]

I'm so used to SSX3 my brain doesn't want to accept any small differences in the classic controls. Maybe standard controls are the way to go instead of classic but it's hard to want to use them.
 
Doing manuals (tail and nose pressing; done by hitting X and B on the ground, can pivot as well) on the ground between rails and jumps will also help you extend your combo! Don't feel like you have to do it right away, but do it fast enough so that your combo doesn't "bank."

I find that it's just easier to keep jumping and tricking instead of doing manuals, even if you're on plain terrain. The character jumps a lot and you can do uber tricks. It's much easier than in previous SSX games. And hey, they give you more points too. A good example of where I do this is before the damn. I can keep my speed too, which I can't by doing manuals.
 
Playing this demo reminded me why I never got into SSX. I always come to them wanting a snowboard racing game, not a trick based game.
 
I find that it's just easier to keep jumping and tricking instead of doing manuals, even if you're on plain terrain. The character jumps a lot and you can do uber tricks. It's much easier than in previous SSX games. And hey, they give you more points too. A good example of where I do this is before the damn. I can keep my speed too, which I can't by doing manuals.
One of my favourite things on Bulldog is dropping an Uber and landing on the pipes, grinding, jumping into Uber, grinding more, and repeating that process until I run out of piping to grind. So good.

I updated the demo OP so hopefully it will answer some people's questions.
 
i like part of this game and part of it I don't like.

What I like:
-Graphics are nice
-Doing tricks and such is just as fun as ever
-I like how open the levels are(but I will touch up on this later)
-It's just really fun game

What I dislike:
-I personally really feel like the maps are almost TOO open, at least for racing that is. If I didn't see the ranking on the side of the screen, I wouldn't of realized I was actually racing against A.i. It just seems there's very little to no interaction this time around when it comes to player and a.i.. I remember those days in SSX when there was a sharp turn and I would fight the inside to see who can get to the turn first and try to push them down. I really miss that a lot.
-There doesn't really seem to be a risk at all with grinding? In previous games you had to balance yourself IIRC

Now that I've experienced the demo, I gotta say, I don't really care how the multiplayer is done now because the actual racing part doesn't seem to be fun at all at least for me. I wasn't planning on buying this day one but I'd definitely be buying this eventually because still the gameplay part is still pretty fun to me.

hopefully that one section doesn't look like I disliked it more than I liked it.
 
What I dislike:
-I personally really feel like the maps are almost TOO open, at least for racing that is. If I didn't see the ranking on the side of the screen, I wouldn't of realized I was actually racing against A.i. It just seems there's very little to no interaction this time around when it comes to player and a.i.. I remember those days in SSX when there was a sharp turn and I would fight the inside to see who can get to the turn first and try to push them down. I really miss that a lot.

I just thought about it and as we've been talking about, they called it burnout on snow.
I think that the point you made is that its like Burnout Paradise, as the racing I mean -
It was open world and not race from A to B on specified track - you get from A to B however you want. Often get lost and lose, thus must have learned the way by remembering the right track...
 
Is... it just me or is this one of the hardest fucking demos I've ever played? I spent 45 minutes at it and the best I could get is second.

What the hell?
 
I havent played it because I am at work, but Twisted Metal demo...

I'm not sure if I like picked a super fucking hard race or something. But this makes the Twisted Metal demo look like Kirby's Epic Yarn levels of easy. 45 minutes and all I have to show for it is second place and vibrating hands.

Soundtrack is so goooood tho.
 
Okay, I like it but I don't feel like I have arcade-precise control. I mean, it's certainly intuitive enough, but it lacks that exact precision of classic SSX. That's not necessarily a bad thing, it's just different, but it's going to take a while to adapt.

Is... it just me or is this one of the hardest fucking demos I've ever played? I spent 45 minutes at it and the best I could get is second.

What the hell?
You're competing against real people there. Second is good.
 
I'm not sure if I like picked a super fucking hard race or something. But this makes the Twisted Metal demo look like Kirby's Epic Yarn levels of easy. 45 minutes and all I have to show for it is second place and vibrating hands.

Soundtrack is so goooood tho.

I cant wait to get home...

Add me or Ill add you to beat you or be beaten by you.

Yesterday I watched The Art of Flight with Travis Rice(as soultron mentioned) while waiting for never coming us store update and holy shit. CHECK IT OUT

Wait. What?

Oh snap :D

Yea, RiderNet. You are against your friends!
 
You're telling me that those seemingly computer controlled AI were actually the ghost times of other players?

... I suddenly don't really want to play this game anymore.
 
You're telling me that those seemingly computer controlled AI were actually the ghost times of other players?

... I suddenly don't really want to play this game anymore.

What were the names of the opponents? It should say their name above their head. If it's just a generic name like Alex or whatever then it's A.I. But if it's someone on your friends list then it's your friend's ghost.
 
What were the names of the opponents? It should say their name above their head. If it's just a generic name like Alex or whatever then it's A.I. But if it's someone on your friends list then it's your friend's ghost.

Yeah it was Alex. Either way, I lost interest with the extreme difficulty.
 
Yeah it was Alex. Either way, I lost interest with the extreme difficulty.

But it's really not that hard. It took me like 2 hours to get comfortable enough with the rider physics and button layout before I started really hammering the AI. Is that too much to ask of a game these days? Give it a chance.
 
I just thought about it and as we've been talking about, they called it burnout on snow.
I think that the point you made is that its like Burnout Paradise, as the racing I mean -
It was open world and not race from A to B on specified track - you get from A to B however you want. Often get lost and lose, thus must have learned the way by remembering the right track...

I can see that comparison for sure. I really liked paradise too despite racing getting old sometimes. Just I didn't feel the whole none interacting thing within that game but I'll definitely pick this up later, it was fun.
 
But it's really not that hard. It took me like 2 hours to get comfortable enough with the rider physics and button layout before really hammering on the AI. Is that too much to ask of a game these days? Give it a chance.

I'm not 12 anymore. I simply don't have the patience to spend TWO HOURS on a demo. And the game was already removed from my harddrive anyhow.
 
Grinding is really stupid in this game. On the long grind on the railroad tracks all you really need to do is keep spinning and mash B or X or Y and it quickly brings you to super tricky. My biggest problem is how stupid the animations are when you're button mashing, but they encourage you to button mash by having your meter go up so fast by doing so with absolutely zero chance of screwing up since you're glued to the rails.
 
Sounds like you didn't really want to give it a chance at all then. That's cool, I guess.

It's 3:30 AM in the morning and I gave it 45 minutes of my time. Call it whatever you want, but if giving it my all and the best I can do is second place, then that's too fucking difficult.
 
It's 3:30 AM in the morning and I gave it 45 minutes of my time. Call it whatever you want, but if giving it my all and the best I can do is second place, then that's too fucking difficult.

Alex is the computer, btw. What it's trying to get you to do is follow the ghost to show you the ideal line to get Gold. Now I've found that on that course the route the CPU is taking to get a gold isn't even close to the best, but it's a good place to start. If you're getting that frustrated though you should really take a break.
 
It's 3:30 AM in the morning and I gave it 45 minutes of my time. Call it whatever you want, but if giving it my all and the best I can do is second place, then that's too fucking difficult.
If you could master the game and get first place with just two hours of practice it'd be pretty dull.
 
It's 3:30 AM in the morning and I gave it 45 minutes of my time. Call it whatever you want, but if giving it my all and the best I can do is second place, then that's too fucking difficult.

You're "giving it your all" and expect to be "super SSX player #372" after 45 minutes though. I'm just saying that's a bit unrealistic.
 
Sounds like you didn't really want to give it a chance at all then. That's cool, I guess.

To be fair, 45 minutes of a person's time is more time than most games get these days. If the dev / pub can't convince someone to buy the game in that time - then either the demo was a failure or the game isn't really right for that person.
 
If you could master the game and get first place with just two hours of practice it'd be pretty dull.
You're "giving it your all" and expect to be "super SSX player #372" after 45 minutes though. I'm just saying that's a bit unrealistic.

You two must have the most fucking warped expectations of a demo ever. Not to mention Net_Wrecker's putting words in my mouth now. =p

To be fair, 45 minutes of a person's time is more time than most games get these days. If the dev / pub can't convince someone to buy the game in that time - then it either the demo was failure or the game isn't really right for that person.

At least someone here gets it. It's a DEMO. It's not suppose to frustrate me this much. And I actually quite like the game, so I'll probably rent it once it gets retail. But I don't have the patience for a demo this difficult out of the gate. It's one thing if it had eased me in, but this demo just goes balls to the walls right off the start.
 
To be fair, 45 minutes of a person's time is more time than most games get these days. If the dev / pub can't convince someone to buy the game in that time - then it either the demo was failure or the game isn't really right for that person.

If a player can develop the skills to consistently beat a brand new game's hardest level of challenge (gold medals, in this case) in a measly 45 minutes, the game is too easy.
 
You two must have the most fucking warped expectations of a demo ever. Not to mention Net_Wrecker's putting words in my mouth now. =p
I expect a demo to sell the product to me.

"Congrats, you've now mastered the game and reached the peak of skill" isn't a part of that. If after just 45 minutes I could easily place first, that's telling me the product is shallow and uninteresting.
 
Finally got under 2 mins on the race. That was my goal. The controls took some getting used to (I'm using Classic. Standard felt too weird), and I had no idea that spinning while on rails makes you go faster, but once I got that then I was able to 1:59 no problem. Might as well take some more cracks at it and see if I can do better. I'm terrible at trick it though. :/
 
After playing both demos they're pretty much identical in look, feel, and framerate. 360 version looks a little sharper overall. Zoe looked crisper to me in the helicopter on the 360, and the menus were sharper on 360 too (notably when looking at the globe), but otherwise just go with the version whose controller/online you prefer. I hate the layout and size of the DS, so I'm going 360 this time around. Also I think the intro movie ran better on PS3, but that initial bit of framerate problem on the helicopter before the tutorial was much more pronounced on PS3, but framerate never affected gameplay in either version for me.
 
Love:

- Wing suit.
- Soundtrack is right on.
- The new look for the characters.

Like:

- Mountains feel dangerous.
- Character customizations.
- Menu layouts.

Dislike:

- No crazy track designs (floating icebergs in Hawaii, pinball megaplex in Tokyo etc.)
- 30 frames instead of 60.
- Its too fast for its own good. Its 50% faster than any other SSX.

Hate:

- A higher dose of everything does not equal better. A challenging 1080 was more rewarding in SSX1 than an easy 4320 in SSX 2012.
- Flailing system instead of a trick system. Seriously, characters trick so fast that it doesn't matter what you press. Just spam a bunch of button combinations and you'll land an insane stunt 90% of the time without even thinking. The PS2 SSX games felt like Street Fighter while PS3 SSX feels like Soul Calibur.
 
- A higher dose of everything does not equal better. A challenging 1080 was more rewarding in SSX1 than an easy 4320 in SSX 2012.
In fairness to this new game, the first SSX is the only one that made something like a 1080 challenging. Every game since Tricky has had huge emphasis on outrageous stunts. There's a reason why the first SSX is my favourite.

If you couldn't pull a triple 1080 with ease people would complain it "isn't SSX". Which is what they did for months when that first trailer showed what they perceived to be a slightly more 'realistic' take on the concept of Snowboarding.
 
This doesn't feel like Tricky. Also there is something wrong with the PS3 version, I can't be sure if the input lag or the deadzone being really high, but the controls just don't feel responsive.
 
You two must have the most fucking warped expectations of a demo ever. Not to mention Net_Wrecker's putting words in my mouth now. =p

At least someone here gets it. It's a DEMO. It's not suppose to frustrate me this much. And I actually quite like the game, so I'll probably rent it once it gets retail. But I don't have the patience for a demo this difficult out of the gate. It's one thing if it had eased me in, but this demo just goes balls to the walls right off the start.

But...........2nd place. You're coming in 2ND PLACE not even an hour after playing the game. It's one thing if you're not even getting a medal, but you're 2nd place. The only goal after that is beating the AI's best time/score. How is that considered too difficult?

And I apologize if this is coming off like I'm attacking you but....c'mon. 2nd place after 45 minutes of a brand new game that's highly dependent on player skill, and memorization is in NO WAY too difficult.
 
If a player can develop the skills to consistently beat a brand new game's hardest level of challenge (gold medals, in this case) in a measly 45 minutes, the game is too easy.

Meh, the demo race-course is one of the easiest in the game (if you read the description of it in the menu system). If you raced it numerous times and still aren't getting close to gold, you're either not picking up on the visual cues, or you've still not got a good handle for how to best trick to pick up speed without staying in the air very long. The trick run however is listed as one of the more advanced.

Some probably obvious tips on the race course:

Trick right out of the helicopter and then boost to that first ramp.

Learn to pre-load your jump before a jump and then release long before the top of the jump to minimize the height you get off the jumps. All the jumps in the race for me basically shooting me out like a line drive instead of a long popup. If you find yourself high enough in the air to do a bunch of tricks, you've already failed. Learn to propel yourself outward instead of upward.

Around the halfway point there's a cave to the left. Go in it and then make your way to the railroad tracks and grind the whole thing, mashing buttons and spinning with the left stick the entire way until tricky lights up. Then hold boost while still tricking and grinding. Then super tricky will go off. Keep boosting after the tracks run out and go into the upcoming cave on your right and then hang to the right the rest of the way to the bottom jumping outward some more. Doing that nets me an easy 2:05ish time every run. I'm missing an obvious place to improve my time because I see people beating my time by about 10-15 seconds.
 
Hey guys I tried out this demo for Street Fighter. It had two characters, Ryu and Ken. Anyway, I gave it 45 minutes then entered myself into EVO but I came in second place to Daigo. I think this game way to hard.
 
Just spam a bunch of button combinations and you'll land an insane stunt 90% of the time without even thinking.

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I kinda don't want anything else out of a snowboarding game. Must be why this is the only SSX I've ever liked.
 
You two must have the most fucking warped expectations of a demo ever. Not to mention Net_Wrecker's putting words in my mouth now. =p



At least someone here gets it. It's a DEMO. It's not suppose to frustrate me this much. And I actually quite like the game, so I'll probably rent it once it gets retail. But I don't have the patience for a demo this difficult out of the gate. It's one thing if it had eased me in, but this demo just goes balls to the walls right off the start.

I dunno dude, you did say about "giving it your all", Net Wrecker wasn't putting words in your mouth, hence the quotation marks. If you didn't like the demo, that's cool, no need to get so upset. Oh, and implying that only 12 year olds have 2 hours to play a demo is, well, dumb.

I thought it was pretty sweet, a little overwhelming at first, but like skate's scheme, it makes perfect sense when it all clicks into place. It runs fine too, not sure what the frame rate complaints were about.
 
The frame rate has been fine for me on every run except one, it can get nasty on the trick event around the pipes on that downward slope, but it only happened once.
 
If you couldn't pull a triple 1080 with ease people would complain it "isn't SSX". Which is what they did for months when that first trailer showed what they perceived to be a slightly more 'realistic' take on the concept of Snowboarding.

But even in Tricky the speed of your twists wasn't nearly as fast as this. On my first run ever I was pulling off shit I couldn't dream of doing with Kaori after mastering SSX2. I just spam buttons and see a bunch of flailing on screen (so fast I can't even tell what's going on), then let go just before hitting the ground. I almost always come off the incomprehensible flailing with the board facing down, landing without thinking about it.

There was a certain challenge to SSX to not only know when to stop your tricks, but also stop at a moment when you weren't upside down. There was a whole risk vs reward aspect to it. I'll keep playing, but so far it feels as if the designers thought that a 4320 was more awesome than a 1080. In my opinion, not really. I can't tell a 4320 from anything else really. When I saw a 1080 or more in Tricky or 3, I instantly knew what I just saw. Here, if the text didn't tell me, I would never know.
 
Yea the difficulty level on the very first level is absurd. I remember snow dreams was challenging but I was able to get first place without too much difficulty.
 
I dunno dude, you did say about "giving it your all", Net Wrecker wasn't putting words in your mouth, hence the quotation marks. If you didn't like the demo, that's cool, no need to get so upset. Oh, and implying that only 12 year olds have 2 hours to play a demo is, well, dumb.

I think you misunderstood what I said. I meant that I don't have the patience for such a game like I did when I was 12, not that I don't have the time. =p

Yea the difficulty level on the very first level is absurd. I remember snow dreams was challenging but I was able to get first place without too much difficulty.

Glad to see someone agrees with me on the difficulty. I'm tempted to redownload it and use the tips Baconsammy suggested, but I'm not sure if I want to.
 
Marrshu exactly what games do you play? I'm honestly having a hard time lining up your expectation to place first after 45 minutes of playing with any other game. I don't play a lot of competitive sports games though so maybe it just tends to be an easy genre?
 
Yea the difficulty level on the very first level is absurd. I remember snow dreams was challenging but I was able to get first place without too much difficulty.

It's not absurd once you realize the best route to take. Absurd would be if you knew the best route and still couldn't do it.
 
If a player can develop the skills to consistently beat a brand new game's hardest level of challenge (gold medals, in this case) in a measly 45 minutes, the game is too easy.

Sure, I can get behind this statement as well. You have to have something for players of all skill levels. Thing is, if Marrshu doesn't dig the design decisions, then either the demo was a failure or the game isn't for him / her. I mean, 45 minutes of my free time is a pretty big investment as that can pretty encompass all of my game time on a weeknight. I think that's more than fair.

Hey guys I tried out this demo for Street Fighter. It had two characters, Ryu and Ken. Anyway, I gave it 45 minutes then entered myself into EVO but I came in second place to Daigo. I think this game way to hard.

Unless you're trying to go for some sort of sarcasm award or a kind of "us vs. them" self-assuring ego boost, then I'd say this post isn't accomplishing much.
 
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