Doing manuals (tail and nose pressing; done by hitting X and B on the ground, can pivot as well) on the ground between rails and jumps will also help you extend your combo! Don't feel like you have to do it right away, but do it fast enough so that your combo doesn't "bank."
One of my favourite things on Bulldog is dropping an Uber and landing on the pipes, grinding, jumping into Uber, grinding more, and repeating that process until I run out of piping to grind. So good.I find that it's just easier to keep jumping and tricking instead of doing manuals, even if you're on plain terrain. The character jumps a lot and you can do uber tricks. It's much easier than in previous SSX games. And hey, they give you more points too. A good example of where I do this is before the damn. I can keep my speed too, which I can't by doing manuals.
Playing this demo reminded me why I never got into SSX. I always come to them wanting a snowboard racing game, not a trick based game.
What I dislike:
-I personally really feel like the maps are almost TOO open, at least for racing that is. If I didn't see the ranking on the side of the screen, I wouldn't of realized I was actually racing against A.i. It just seems there's very little to no interaction this time around when it comes to player and a.i.. I remember those days in SSX when there was a sharp turn and I would fight the inside to see who can get to the turn first and try to push them down. I really miss that a lot.
Is... it just me or is this one of the hardest fucking demos I've ever played? I spent 45 minutes at it and the best I could get is second.
What the hell?
I havent played it because I am at work, but Twisted Metal demo...
You're competing against real people there. Second is good.Is... it just me or is this one of the hardest fucking demos I've ever played? I spent 45 minutes at it and the best I could get is second.
What the hell?
Your competing against real people there. Second is good.
I'm not sure if I like picked a super fucking hard race or something. But this makes the Twisted Metal demo look like Kirby's Epic Yarn levels of easy. 45 minutes and all I have to show for it is second place and vibrating hands.
Soundtrack is so goooood tho.
Wait. What?
You're telling me that those seemingly computer controlled AI were actually the ghost times of other players?
... I suddenly don't really want to play this game anymore.
What were the names of the opponents? It should say their name above their head. If it's just a generic name like Alex or whatever then it's A.I. But if it's someone on your friends list then it's your friend's ghost.
Yeah it was Alex. Either way, I lost interest with the extreme difficulty.
I just thought about it and as we've been talking about, they called it burnout on snow.
I think that the point you made is that its like Burnout Paradise, as the racing I mean -
It was open world and not race from A to B on specified track - you get from A to B however you want. Often get lost and lose, thus must have learned the way by remembering the right track...
But it's really not that hard. It took me like 2 hours to get comfortable enough with the rider physics and button layout before really hammering on the AI. Is that too much to ask of a game these days? Give it a chance.
I'm not 12 anymore. I simply don't have the patience to spend TWO HOURS on a demo. And the game was already removed from my harddrive anyhow.
Sounds like you didn't really want to give it a chance at all then. That's cool, I guess.
It's 3:30 AM in the morning and I gave it 45 minutes of my time. Call it whatever you want, but if giving it my all and the best I can do is second place, then that's too fucking difficult.
If you could master the game and get first place with just two hours of practice it'd be pretty dull.It's 3:30 AM in the morning and I gave it 45 minutes of my time. Call it whatever you want, but if giving it my all and the best I can do is second place, then that's too fucking difficult.
It's 3:30 AM in the morning and I gave it 45 minutes of my time. Call it whatever you want, but if giving it my all and the best I can do is second place, then that's too fucking difficult.
Sounds like you didn't really want to give it a chance at all then. That's cool, I guess.
If you could master the game and get first place with just two hours of practice it'd be pretty dull.
You're "giving it your all" and expect to be "super SSX player #372" after 45 minutes though. I'm just saying that's a bit unrealistic.
To be fair, 45 minutes of a person's time is more time than most games get these days. If the dev / pub can't convince someone to buy the game in that time - then it either the demo was failure or the game isn't really right for that person.
To be fair, 45 minutes of a person's time is more time than most games get these days. If the dev / pub can't convince someone to buy the game in that time - then it either the demo was failure or the game isn't really right for that person.
I expect a demo to sell the product to me.You two must have the most fucking warped expectations of a demo ever. Not to mention Net_Wrecker's putting words in my mouth now. =p
In fairness to this new game, the first SSX is the only one that made something like a 1080 challenging. Every game since Tricky has had huge emphasis on outrageous stunts. There's a reason why the first SSX is my favourite.- A higher dose of everything does not equal better. A challenging 1080 was more rewarding in SSX1 than an easy 4320 in SSX 2012.
You two must have the most fucking warped expectations of a demo ever. Not to mention Net_Wrecker's putting words in my mouth now. =p
At least someone here gets it. It's a DEMO. It's not suppose to frustrate me this much. And I actually quite like the game, so I'll probably rent it once it gets retail. But I don't have the patience for a demo this difficult out of the gate. It's one thing if it had eased me in, but this demo just goes balls to the walls right off the start.
If a player can develop the skills to consistently beat a brand new game's hardest level of challenge (gold medals, in this case) in a measly 45 minutes, the game is too easy.
Just spam a bunch of button combinations and you'll land an insane stunt 90% of the time without even thinking.
I'm missing an obvious place to improve my time because I see people beating my time by about 10-15 seconds.
You two must have the most fucking warped expectations of a demo ever. Not to mention Net_Wrecker's putting words in my mouth now. =p
At least someone here gets it. It's a DEMO. It's not suppose to frustrate me this much. And I actually quite like the game, so I'll probably rent it once it gets retail. But I don't have the patience for a demo this difficult out of the gate. It's one thing if it had eased me in, but this demo just goes balls to the walls right off the start.
If you couldn't pull a triple 1080 with ease people would complain it "isn't SSX". Which is what they did for months when that first trailer showed what they perceived to be a slightly more 'realistic' take on the concept of Snowboarding.
I dunno dude, you did say about "giving it your all", Net Wrecker wasn't putting words in your mouth, hence the quotation marks. If you didn't like the demo, that's cool, no need to get so upset. Oh, and implying that only 12 year olds have 2 hours to play a demo is, well, dumb.
Yea the difficulty level on the very first level is absurd. I remember snow dreams was challenging but I was able to get first place without too much difficulty.
Yea the difficulty level on the very first level is absurd. I remember snow dreams was challenging but I was able to get first place without too much difficulty.
If a player can develop the skills to consistently beat a brand new game's hardest level of challenge (gold medals, in this case) in a measly 45 minutes, the game is too easy.
Hey guys I tried out this demo for Street Fighter. It had two characters, Ryu and Ken. Anyway, I gave it 45 minutes then entered myself into EVO but I came in second place to Daigo. I think this game way to hard.