SSX Demo: Feburary 21; (Euro PSN) February 22 [Up On Xbox Live/PSN]

Europe PSN updates around 4PM (5PM CET)!

Though nothing is stopping you making a USA account and downloading it there.
 
Is anybody else having issues with the demo crashing on the PS3? I had it crash twice while tricking in Bulldog. It may just be my PS3 or my hard drive going bad, though. The whole system just shut itself off. No lights or sounds or warning either.
 
Woke up and downloaded it this morning. Only had a chance to play it once, but it seemed pretty good. I chose to use face buttons for tricks, but it seemed like I had to move the right stick anyway in order for the trick to come off as impressive. Couldn't figure out how to jump either, but I guess that's what I get for skipping the tutorial.

And using R2 in a racing game annoys me as always. I wish this game just had fully customizable controls so I could assign boost to anything but R2 (or L2).

Will have to give it another try once I get home, but first impression is just "solid". Not awesome like the Twisted Metal demo, but certainly not bad either.
 
Is anybody else having issues with the demo crashing on the PS3? I had it crash twice while tricking in Bulldog. It may just be my PS3 or my hard drive going bad, though. The whole system just shut itself off. No lights or sounds or warning either.

The demo hardlocked my 360 once in the 3 or 4 hours I've played so far.

Woke up and downloaded it this morning. Only had a chance to play it once, but it seemed pretty good. I chose to use face buttons for tricks, but it seemed like I had to move the right stick anyway in order for the trick to come off as impressive. Couldn't figure out how to jump either, but I guess that's what I get for skipping the tutorial.

The button controls make most sense to me. Run yourself through the tutorial a few times and you'll start to get a feel for it. It does a good job of breaking it down, but here it is in text which may help you grasp it (pun intended) better.

Here are the four basic tricks:

X = left hand grabs left side of the board
B = right hand grabs right side of board
Y = both hands grab top of board
A = both hands grab bottom of board

And you can press two buttons in rapid succession (tap the first one, then quickly hold the second one) to do more complicated tricks. For these, the first button indicates what hand you use and the second indicates which part of the board that hand grabs.

Left hand tricks:

X->B = left hand grabs right side of board
X->Y = left hand grabs top of board
X->A = left hand grabs bottom of board

Right hand tricks:

B->X = right hand grabs left side of board
B->Y = right hand grabs top of board
B->A = right hand grabs bottom of board

Two hand tricks:

Y->X = both hands grab left side of board
Y->B = both hands grab right side of board
(I don't think there is a Y->A trick, but somebody please correct me if I'm wrong)

For ALL of these tricks, press RT and you will tweak the trick out.

To do your unique SUPER UBER, press any of the three trick buttons (X, B, or Y) and BOTH RT and LT.

The same thing translates to the RS, but to jump you need to first pull down and then press up. You can hold the RS down to "pre-load" your jumps, which means more air the more you hold it. Also, when pre-loading, you can "pre-wind" your angle of rotation to get faster/more spins. Hold the LS any direction while pre-loading to pre-wind. You'll see your character shift their torso to reflect which direction your spin direction will be once you jump.

It seems complicated, but once you get it down, it'll feel natural.
 
Anyone know why the Demo is in 4:3 aspect ratio for me? I tried looking in the video settings for widescreen or something but the option doesn't exist.

I haven't played my PS3 in a while so I'm unsure if it's a system setting or something with this game.
 
Anyone know why the Demo is in 4:3 aspect ratio for me? I tried looking in the video settings for widescreen or something but the option doesn't exist.

I haven't played my PS3 in a while so I'm unsure if it's a system setting or something with this game.
It's a system setting under "display" options on the PS3 itself. Are you not using an HDTV? 4:3 is only an option if using 480i or 480p.
 
Using classic controls I noticed it's harder to go trick-to-trick like the old SSXs. For example in the old games, you could press L1 (one trick) and while holding that, you could press L2 (another trick) and then while holding L2 you could press R1 (another trick) and so on. You didn't ever have to release buttons - you could transition your way around the controller. It was very smooth and natural.

In this new one, you have to press a button combination, release, press another button combination, release, and so on. Not a big deal, just anoher needless change that makes it feel less like SSX and makes me question my pre-order a bit more.
 
Thanks soultron, I'll try to remember that when I get home tonight. Will probably go through the tutorial once as well.

I did come in 2nd, but I'm way rustier than I thought I'd be.
 
But even in Tricky the speed of your twists wasn't nearly as fast as this. On my first run ever I was pulling off shit I couldn't dream of doing with Kaori after mastering SSX2. I just spam buttons and see a bunch of flailing on screen (so fast I can't even tell what's going on), then let go just before hitting the ground. I almost always come off the incomprehensible flailing with the board facing down, landing without thinking about it.

There was a certain challenge to SSX to not only know when to stop your tricks, but also stop at a moment when you weren't upside down. There was a whole risk vs reward aspect to it. I'll keep playing, but so far it feels as if the designers thought that a 4320 was more awesome than a 1080. In my opinion, not really. I can't tell a 4320 from anything else really. When I saw a 1080 or more in Tricky or 3, I instantly knew what I just saw. Here, if the text didn't tell me, I would never know.

This is how I feel after playing the demo. I came in third on the race course because I was still grappling with the controls, but I scored gold on the trick course on my first try. Maintaining a combo down the whole mountain was easymode compared to the old games, as was landing tricks. As long as I let go of all of the trick buttons a millisecond before hitting the ground I was fine, and there is no need to balance on grinds ore presses at all anymore. I also feel that the game is way too fast to really appreciate the tracks. I booted up Tricky again after playing the demo and had a lot more fun with Tricky than I did with the new game :(.

I'm going to download the PS3 demo tonight and give it another shot. Maybe I will enjoy it more with the "classic" controls on a DS controller.
 
In this new one, you have to press a button combination, release, press another button combination, release, and so on. Not a big deal, just anoher needless change that makes it feel less like SSX and makes me question my pre-order a bit more.
I noticed that as well. Not a big fan of that.
 
But even in Tricky the speed of your twists wasn't nearly as fast as this. On my first run ever I was pulling off shit I couldn't dream of doing with Kaori after mastering SSX2. I just spam buttons and see a bunch of flailing on screen (so fast I can't even tell what's going on), then let go just before hitting the ground. I almost always come off the incomprehensible flailing with the board facing down, landing without thinking about it.

There was a certain challenge to SSX to not only know when to stop your tricks, but also stop at a moment when you weren't upside down. There was a whole risk vs reward aspect to it. I'll keep playing, but so far it feels as if the designers thought that a 4320 was more awesome than a 1080. In my opinion, not really. I can't tell a 4320 from anything else really. When I saw a 1080 or more in Tricky or 3, I instantly knew what I just saw. Here, if the text didn't tell me, I would never know.

This is exactly my thought. I don't know if the camera is pulled back much further than I remember...but the tricks are just a blur of super fast spinning and one random leg sticking out. No seeming sense of finesse, of knowing what your real spin momentum is, no real difference between a front/back spin and a side spin. I just felt like the tricks were just meaningless flippy spins then a random string of trick names and a huge number. meaningless.

the tracks themselves also lacked personality. i like the idea of the open mountain...but i think back to tracks like Mercury City Meltdown and others, with the huge set jumps, fireworks, lights....the color, the announcer. more an X-Games Snowboard Supercross with setpieces rather than backcountry snowboarding.

I don't know...i was all gung ho about a new SSX and after a few hours with the demo i am out. just not what i wanted. real disappointed.
 
This is exactly my thought. I don't know if the camera is pulled back much further than I remember...but the tricks are just a blur of super fast spinning and one random leg sticking out. No seeming sense of finesse, of knowing what your real spin momentum is, no real difference between a front/back spin and a side spin. I just felt like the tricks were just meaningless flippy spins then a random string of trick names and a huge number. meaningless.

the tracks themselves also lacked personality. i like the idea of the open mountain...but i think back to tracks like Mercury City Meltdown and others, with the huge set jumps, fireworks, lights....the color, the announcer. more an X-Games Snowboard Supercross with setpieces rather than backcountry snowboarding.

I don't know...i was all gung ho about a new SSX and after a few hours with the demo i am out. just not what i wanted. real disappointed.

You can adjust the camera in the final release. Maybe that will help quell the speed gripes I have. All in all, kind of feeling the same. Probably won't cancel my preorder or anything but I'm a little heart-broken at how disappointed I am so far.
 
It's a system setting under "display" options on the PS3 itself. Are you not using an HDTV? 4:3 is only an option if using 480i or 480p.

I'm using an HDTV. I did have to install a couple of updates because I haven't used the PS3 in a while so maybe it reset my display settings. Thanks for the reply.
 
Classic controls are so awkward and the demo doesn't explain them if you switch. Boost is what button!? (Spoiler: Square) But noooo we want you to press R2 despite the fact that isn't what you are using! Oh and press R2/L2 for signature trick that doesn't work either!

Controls for either scheme is awkward but the "new" controls make a bit of sense with "left hand/right hand" being square and O respectively.
 
You can adjust the camera in the final release. Maybe that will help quell the speed gripes I have. All in all, kind of feeling the same. Probably won't cancel my preorder or anything but I'm a little heart-broken at how disappointed I am so far.

maybe. all in all i guess the game wasn't what i wanted/expected. not the game's fault necessarily...but i thought back to SSX2 and the tight, bright colorful kind of "arena" courses that had clearly marked lines, set-piece ramps/jumps, the fireworks, bass hits, and a trick system that forced you to think about the progression on your spin/grab.

even after 2 hours in the demo, i just felt like it was still spamming flips and grabs while i tried to figure out where the hell i was going.
 
So I haven't gotten a chance to dl the PSN demo yet (I will when I get home today), but I have a question about the controls.

I keep hearing about the two control schemes, and it sounds like the "Classic" setup uses the face buttons for tricks? Why the FUCK doesn't the classic scheme use the R1/R2/L1/L2 setup like all of the previous games? That makes absolutely no sense to me.
 
So I haven't gotten a chance to dl the PSN demo yet (I will when I get home today), but I have a question about the controls.

I keep hearing about the two control schemes, and it sounds like the "Classic" setup uses the face buttons for tricks? Why the FUCK doesn't the classic scheme use the R1/R2/L1/L2 setup like all of the previous games? That makes absolutely no sense to me.

The classic setup does use the shoulders for tricks. The "new" control scheme allows you to use either the right stick OR the face buttons for tricks.
 
Downloading! Crap im so excited. Reminds me of when I used to get so so freakin pumped for my demo disc in Playstation Magazine. Life was much simpler back then.
 
When you try the demo you will realize how silly it is to whine about there being no punching in this game since there would never be a situation where it would be useful. The levels are a lot wider and the game is a lot faster.

The demo convinced me that punching/shoving would be great. Most of the ghosts I'm chasing for a top speed are following the same line as me. There would definitely be a time for some nastiness.
 
maybe. all in all i guess the game wasn't what i wanted/expected. not the game's fault necessarily...but i thought back to SSX2 and the tight, bright colorful kind of "arena" courses that had clearly marked lines, set-piece ramps/jumps, the fireworks, bass hits, and a trick system that forced you to think about the progression on your spin/grab.

even after 2 hours in the demo, i just felt like it was still spamming flips and grabs while i tried to figure out where the hell i was going.

Yeah for me, On Tour was the perfect combination of open tracks, making the game faster and a rewarding trick system. For others, On Tour was too fast and moved away from Tricky/SSX 3 too much and at the time, I had no idea what those people were talking about. Having played this demo, I can say I know what their problem was - it's just takes the formula a little too far.
 
When you try the demo you will realize how silly it is to whine about there being no punching in this game since there would never be a situation where it would be useful. The levels are a lot wider and the game is a lot faster.

I'm not really talking about that, I'm talking about there being no live, synced races. It's just you on your own, and then there just happens to be other ghostly players around who you don't actually interact with or actively compete against.

I know what you're getting at, the whole no collisions = not "real" racing, but I still feel the heat when I race someone's ghost data in the demo. I feel like I'm racing, as if they were there with me, almost. And that's just in Explore mode. When the full game comes out and we can be racing in the same space, at the same time, you can react. One of the things I find interesting about Explore is that, depending on whose ghost you're challenging, you're tempted to follow their route and copy their style because that's the best run they've posted.

With recorded ghosts, sure. Then you're actually synced up with the ghosts when you race, so you have someone to beat. When you're playing online with real people, that won't be the case. You'll all just be racing against each others' times, not live against each other, despite being in the same space. Collisions or no collisions, it's just a strange omission that there are no head-to-head races where you start together and actually race each other.

I'm still excited about the online features in the game, they sound pretty great. But yeah, strange omission.
 
Finished downloading and playing it now. It's my first ssx game and holy shit this is amazing and holy shit I'm terrible at this. I've struggled just to get bronze and I just happened to get silver by luck. Now I have a question, Is the only event the race it? I've been looking at some of the responses and I see people talking about some guys 35m trick it event. Is there any way for me to unlock trick it or am I just stuck doing race it events?
 
Finished downloading and playing it now. It's my first ssx game and holy shit this is amazing and holy shit I'm terrible at this. I've struggled just to get bronze and I just happened to get silver by luck. Now I have a question, Is the only event the race it? I've been looking at some of the responses and I see people talking about some guys 35m trick it event. Is there any way for me to unlock trick it or am I just stuck doing race it events?

Exit the event, and on the globe find New Zealand, for the trick it event, the demo does a terrible job at making this clear.
 
Exit the event, and on the globe find New Zealand, for the trick it event, the demo does a terrible job at making this clear.

Actually, I disagree... as soon as you complete the tutorial, two of your RiderNet notifications on the top menu clearly lets you know that those two events are available... if you select any of those notifications and press "X" (or whatever) it'll take you directly to the event.
 
It seems well made, but I am kind of also of the philosophy that this doesn't feel like SSX, or they went too far with the Burnout inspiration. It just seems to be in too big of a rush and wants you jumping at all times. The analog controls work so well for Skate because you can keep up no matter how fast the game gets. Not here. Also, it's really hard for me to tell how my guy is going to land when he's spinning. He just looks like a ball of cloth.

I'm trying to appreciate it, but I just keep getting frustrated. It feels more like Tony Hawk without any sense of control
 
Would like some more impressions of the PS3 version, though. Is there really input lag or an unusually large dead zone? Is it really less sharp than the 360 version? Etc.

I consider myself to be among the OCD type when it comes to differences between platforms.

Now I only got a chance to run through the PS3 demo race once this morning before work, but in my quick judgement it seemed to be very similar to the 360 version. I detected no graphical differences in my short time with it.

The dual shock felt better with the game, as I suspected it would. I also reloaded the race after finishing it, and it felt like it reloaded faster than it did on the 360.
 
It left me wanting a pristine mountain with no music, tons of deep snow, no rails, no goofy trainwrecks or busted-up pipelines. Just me and a board. I hope there's a lot of that in the final.

As for the differences in the demos, I played the 360 version most of the day and easily matched my best time on the PS3 version on the very first run. They feel identical.
 
So the difference between the PS3 and 360 version seems to just be the controller? I might be going with the PS3 version then. I think it might feel weird playing the game on a 360 controller.
 
It left me wanting a pristine mountain with no music, tons of deep snow, no rails, no goofy trainwrecks or busted-up pipelines. Just me and a board. I hope there's a lot of that in the final.

As for the differences in the demos, I played the 360 version most of the day and easily matched my best time on the PS3 version on the very first run. They feel identical.
You may want to try this, it's got exactly what you're looking for:

Stoked Big Air Edition
 
So the difference between the PS3 and 360 version seems to just be the controller? I might be going with the PS3 version then. I think it might feel weird playing the game on a 360 controller.

My very brief assessment was that they were very similar. It's possible the true pixel counters will tell us otherwise, but I think it's safe to say there will be no "botched" PS3 version of this game.
 
So the difference between the PS3 and 360 version seems to just be the controller? I might be going with the PS3 version then. I think it might feel weird playing the game on a 360 controller.

Yep, the controller. 360 version using standard controls felt much nicer to me than the dual shock, but I've never liked the size or shape (or stick placement) on the dual shocks. PS3 users in America also get Mt Fuji exclusively (forever? Or perhaps a small amount of time, I dont know).
 
So I play the demo for like 2 hours now and still going on, bottle of wine in me, family member must have gone up the stairs to tell me that its fuckin loud and bassy down there and I love it!

I am not so good and noticed that if I want to change something I must leave r2 and buttons alone and press them again.

How I love when I am in tricky and run dmc remix starts to play- my blood is rushing.

I will get better and then kick some serious ass.

Misterska, Funkee and Jason...You are next... I will break the 8mil score...
 
So I play the demo for like 2 hours now and still going on, bottle of wine in me, family member must have gone up the stairs to tell me that its fuckin loud and bassy down there and I love it!

I am not so good and noticed that if I want to change something I must leave r2 and buttons alone and press them again.

How I love when I am in tricky and run dmc remix starts to play- my blood is rushing.

I will get better and then kick some serious ass.

Misterska, Funkee and Jason...You are next... I will break the 8mil score...

I think I hit 7.7 or something close. I know I beat Dragnet - that's all I wanted to do last night. My first victory over a GAFfer. :P
 
Been playing the demo for a bit now, and... I love it! Sure, it may not feel exactly like SSX 3, but it still feels pretty damn good to me.

I've been switching between the different control schemes, and I'm pretty sure I prefer the standard controls using buttons. Using the right stick for grabs just doesn't click for me, and there's a weird disconnect between flicking it up to jump and then using it to perform tricks. Using the buttons feels much more natural. The classic scheme works well too (feels pretty much like the older games to me), but having rewind on Circle is annoying, and I also prefer boosting with R2 (X + R2 is a more comfortable button combination than X + Square). I also actually appreciate not having to switch between the left stick and the D-pad to wind up jumps and perform spins. I wasn't sure how I would feel about that, but it feels pretty good.

The PS3 version seems to be running pretty damn good. There are huge frame drops at the very beginning of the tutorial, when you first see the helicopter, but after that it's been really smooth.

I've managed to score about 10.6M points on the Trick It drop so far.
 
My dudes, stop mashing through the info screens. The demo answers basically everyone's questions that keep coming up in here. Haha. The OP is also updated to cover the questions that keep coming up.

You can change the camera. Hit back/select.

And for a breakdown of the trick system, it's on this very page. (Thanks, StrikerObi!)

I'll admit that the demo probably should've left the other regions out of the globe menu interface. Hitting back/select on the globe menu will bring up RiderNet, which allows you to find the tracks much faster. (It also shows your friends/rivals.)

Just destroyed my Java test. Gonna finalllly update the |OT| and then destroy Todd Batty's race time on JT2.

Oh, and I'm stilllll :lol'ing at Tokubetsu. MEET ME SOMEWHERE.
 
Europe PSN updates around 4PM (5PM CET)!

Though nothing is stopping you making a USA account and downloading it there.

Downloading no, but installing isn't happening for me. I get error 80029562, and redownloading it is not helping. Reinstalled it 13 times by now, keeps ons crashing around 13%.

Fuck this noise. I'm going to download the EU version when I'm off of work...hope that one does the job.
 
How in the heck do I pull off the big tricks?!

When in Super TRICKY state (when the word TRICKY is glowing orange at the bottom of your screen) press both triggers + any trick button.

But how do I do that with classic controls?
 
Between that uncertainty, not being able to boost and press at the same time (because you can't hold X/[] and press the right stick), and the spinning advantage that may or may not be in just the demo, maybe I should switch to standard controls.
 
Between that uncertainty, not being able to boost and press at the same time (because can't hold X/[] and press the right stick), and the spinning advantage that may or may not be in just the demo, maybe I should switch to standard controls.

Standard controls are really easy to grasp when you wrap your mind around the fact that X/Square is your left hand and B/Circle is your right.
 
Between that uncertainty, not being able to boost and press at the same time (because can't hold X/[] and press the right stick), and the spinning advantage that may or may not be in just the demo, maybe I should switch to standard controls.

I'm with you.... and actually, learning from this very thread that while in standard mode you can also trick using the buttons I think I'm going to stick to standard controls... I just didn't realize that last night when I tired the demo.
 
But without any physical contact-- a cornerstone of the SSX series and the sport itself being based on multiple riders having to interact with each other in a race.

Not to beat that dead horse anymore, I just think its cute that a video game is named after a sport where you can shove each other but instead throwing in ghosts. It's like if football let you run trough everyone's ghost as you time trial to a touchdown.

There's actual racing on the World Tour :) This is explore mode on the demo.

There are backcountry peaks with, I suppose, no human structures. There are also the 9 deadly descents which are as natural and raw as SSX tracks get.
 
I think I hit 7.7 or something close. I know I beat Dragnet - that's all I wanted to do last night. My first victory over a GAFfer. :P

Hehe :D

I am still trying to get hang of it..and I do, but sometimes I mess up big time.

I love how I feel that someone is better than me and I must continue to get better.
Also, not that mad, but wanting to get better..

edit: Launched the game again, looked at ridernet wall, pressed X to go to where someone was, loading and stuck...home button, quit game, ps3 restarted...
 
Standard controls are really easy to grasp when you wrap your mind around the fact that X/Square is your left hand and B/Circle is your right.

I did the tutorial a few times, but once StrikerObi typed it out and I got the chance to read it, my mind was blown. It's different, but once you get it and can start using it effectively, it makes a tonne of logical sense. I actually really like the controls now.

The other thing that helps is to think that tapping X/B (or square/circle, on PS3) "chooses" what arm you're using and then, if you do it fast enough (and in combination any other button) you will put your hand there.

So if you think about the buttons as places on the board, tapXholdY will put your right hand on the nose. Then you can tweak with RT.

EDIT: Thank you, ultron87!
 
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