Seven Force
Banned
I like Hill Top, too.
I thought Act 1 was okay at the very least.
Marble Garden is completely forgettable though.
I thought Act 1 was okay at the very least.
Marble Garden is completely forgettable though.
Just read 234. Just... what.
I hope not. I think he and Bunnie might be written out for a bit (ie: not focused on or written in the narrative too much) while Flynn seems to still be fixing things up. He's probably just going to be severely injured and will probably be out of commission for a few months. The same goes for Bunnie.
With that said, Antoine is actually one of my favourites. My dad always used to make fun of him when we watched SatAM, so I guess that's why I have a certain nostalgia or attachment to him. But with that said, I genuinely like how the comics ended up developing his character, at least prior to when the comics' writing became a little off.
Posted over in the TAS thread. Reposting here, because whaaaaaaaat
So I was looking through YouTube links and, being quite fond of them a few years back, I saw a video called 'ScrewAttack's Top 5 Best/Worst Sonic games' or some such: http://www.youtube.com/watch?v=85gYe7IxJXw&feature=related
I know, I know, it's ScrewAttack, but the list is kinda baffling. I agree with their number one choice, but Sonic Advance 3 and Sonic Adventure are both miles away from being amongst the best of anything. Sonic 2 needs the recognition. And Sonic R's music is so ridiculous you have to love it.
(I guess they made that list before the 2006 LP was released)
Got back from the comic shop a bit ago with 231-234 and SU #37 (and 228, and finally read my copy of 226). Still have lots of holes, but a better idea, and I saw a scanned image of, so I understand that.how Sally got roboticized
And I have read them all! Man is it so refreshing how much better the comic art has gotten. Even when they were going back and drawing things like SatAM/old Archie-style Robotnik flopping around it was great. Pretty obvious reference to SatAM too, the lineIt seems like they've totally excised the whole "current Eggman is Robo-Robotnik" plot point from a while back, which is probably for the best. That caused so many issues."Where were you when the brains were being handed out?" coming from Mecha Sally.
I think there'll be a focus on Antoine's early recovery, then Bunnie trying to go do something impulsive and stupid, like get herself roboticized again, which she'll be talked out of on the brink. Then she'll probably stick with Antoine while he recovers... if he recovers. The end caption left it a bit open, but the title of the next issue and the way it was framed... maybe Ian did actually down Antoine. Seems unlikely, especially since Sally was just ripped from the group, and technically ripped apart, kind of voiding an easy deroboticization.
Woo, comic book drama!
Finished pokecapn's LP of Generations. Overall it was pretty boring. The game is actually good, but not fun-to-watch good like Colors, and definitely not "fun-to-watch-for-the-schadenfreude" that 2k6 and Unleashed were.
I've never watched their Black Knight LP to completion. The commentating in it is awfully dull.
You say it's not "easy", butit sure is convenient that basically the very same issue Sally gets roboticized is the one where we discover that when Naugus accidentally crystalized Bunnie's robot parts and then decrystalized them that it magically restored her arms and legs to flesh and blood again (despite an issue years ago where Rotor warned she could never be deroboticized due to the modifications they made). Short of some kind of bait and switch where Naugus gets trapped somewhere for an eternity or killed somehow, I figure it's only a matter of "when" the real Sally returns. It's just finding the right circumstances for Naugus to do it.
See, I was going to comment on that but hacked it out, but one key difference isthere was still flesh-and-blood of Bunnie to work with, as it were, she was only partially roboticized. So you could write some mumbo-jumbo rule about the magic "growing out" from the existing body (but in a G-rated way, obviously). Sally's both completely roboticized and has had her original parts swapped out and altered. There's also the possibility that Bunnie's restoration is only temporary, or turns out to be an illusion.
Wouldn't it be a nasty little twist if Bunnie realized it never actually worked, and she could have actually stopped Metal if she hadn't been taken in by a trick?
WHO KNOWS WHAT EVIL LURKS IN THE HEARTS OF MEN?In other news, decided to watch SatAM on Netflix. I really don't remember this.
I'm almost finished with Sonic Adventure (18/20) and the only time I've skipped anything was Chaotix because the level design is horrible and I don't want to watch people being lost for 20 minutes.That 20 Years of Sonic LP is pretty damn good so far. The conversation is fun- you can tell these guys are more used to podcasting than LPing, and it pays off- and they're pretty even-handed with their appraisal of the game (on Sonic 1 so far, and they're not pulling any punches- yet they still seem into it enough).
Seeing as they've already touched on Mario vs Sonic playground arguments and Sonic comics, I hope they don't run out of shit to talk about. I'll slog through them all.
In other news, decided to watch SatAM on Netflix. I really don't remember this.
...DA HELL DID I JUST READ
They must be playing the PC/Gems version; IIRC the Sega/Mega CD original didn't have any "loading screens", it just showed you a black screen until it loaded.Just reached Sonic CD in the 20 Years LP. Yikes, I'm glad I first experienced it via the PSN version because the original... the loading transitions are nowhere near as smooth. That 'Now Loading' screen is terrible!
I hope they don't shit all over it, because it shits all over Sonic 2 (my previous favourite) in my eyes.
They must be playing the PC/Gems version; IIRC the Sega/Mega CD original didn't have any "loading screens", it just showed you a black screen until it loaded.
That 20 Years of Sonic LP is pretty damn good so far. The conversation is fun- you can tell these guys are more used to podcasting than LPing, and it pays off- and they're pretty even-handed with their appraisal of the game (on Sonic 1 so far, and they're not pulling any punches- yet they still seem into it enough).
Seeing as they've already touched on Mario vs Sonic playground arguments and Sonic comics, I hope they don't run out of shit to talk about. I'll slog through them all.
Think it's Gems, seeing as they were playing STH/2/Spinball via MC+. The loading screen looks like some awful MS Paint job.![]()
But at that point you can simply say "Why? Because comics." Not that I'm discounting it, of course, because there are a lot of publications out there that actually use "Because comics." as a legitimate excuse for things to happen.
My guess is they really wanted to do a certain special effect (Sonic running through the monster), but they couldn't get doing it to a fleshy creature through broadcast standards. So they did the robot thing at the end, and were like "Fuck it, we don't want to waste any more time working on this, 'Because reasons.'"In other news, decided to watch SatAM on Netflix. I really don't remember this.
"Didn't we kill, like, two of these guys?" "Where's Mephiles?" :lol
I wouldn't be surprised if not that many people played Sonic 2006 to list it prior to the LP being released. There was nothing to vicariously live through at that point.So I was looking through YouTube links and, being quite fond of them a few years back, I saw a video called 'ScrewAttack's Top 5 Best/Worst Sonic games' or some such: http://www.youtube.com/watch?v=85gYe7IxJXw&feature=related
(I guess they made that list before the 2006 LP was released)
Why don't I remember that? I remember renting a video with that episode on it when I was little, but I guess it went in one ear and out the other, or I probably took it at face value at the time.In other news, decided to watch SatAM on Netflix. I really don't remember this.
Yeah, same. I tell myself that I will get through it one day, try to sit down and watch it, and I just can't do it.Regulus Tera said:I've never watched their Black Knight LP to completion. The commentating in it is awfully dull.
Fuck yeah, chili dogs for dinner.
I had pasta.
Mario > Sonic.
Question after watching Sega1991's Sonic 06 is bad video:
Why do Sonic 06 fans claim they never encountered glitches?
Is it even possible?
Question after watching Sega1991's Sonic 06 is bad video:
Why do Sonic 06 fans claim they never encountered glitches?
Is it even possible?
Can't we all just get along?
Let's make chili pasta.
The story just is what it is: to the point and never way too pompously-portrayed, like your average Mario game in terms of how well it stays out of the way. Even then, though, the story is rather complex for a platformer to portray, and this is all shown through a steady, fitting progression through different envinronments, different betrayals, and some climactic moments at the end of the whole affair. Great integration and effective development of ideasthat's what S3&K stands for in Sonic games.I've reached Knuckles Chaotix in the 20 Years LP. Firstly, why is the story of Sonic 3 and Knuckles more interesting to me than most modern games? There's deceit, redemption, a mysterious rogue, two valiant heroes, a sweet subplot involving 2 sets of Emeralds, and a sweet fucking space station... again.
And secondly, holy crap, I never realised Generations used tunes from Chaotix. Weeeeiiiirrrrd.
Why do Sonic 06 fans claim they never encountered glitches?
Is it even possible?
Anth0ny what do you think since you've played the 360 version?
Awesome Possum sounds like a fake video game name from an early 90's Simpsons episode.
It's not fair to compare Sonic 06 with early-mid 90s mascot wannabes like Bubsy because at least they tended to be technically competent even if their game design was completely misguided.
Enjoy. You don't remember other amazing 'mascot with a 'tude' games like Aero the Acro-Bat or Zero the Kamikaze Squirrel?
Dragoon En Regalia said:The story just is what it is: to the point and never way too pompously-portrayed, like your average Mario game in terms of how well it stays out of the way. Even then, though, the story is rather complex for a platformer to portray, and this is all shown through a steady, fitting progression through different envinronments, different betrayals, and some climactic moments at the end of the whole affair. Great integration and effective development of ideasthat's what S3&K stands for in Sonic games.
I'm really starting to think that the story aspect really caught on to Takashi Iizuka, who worked on the gameof course, though, he never really understood why it worked, if such was the case. Many middling cutscenes and bad plots later, I don't think he'll ever understand why the story just plain worked, and he tries too hard to set up a plot-infested crapshoot every time. Sonic Adventure was the only really clever thing he ever did with Sonic story-lines, I think, and that was because of the whole Rashomon-like distorted perspective format that was used.
But even Bubsy was a cut above Awesome Possum.
Question after watching Sega1991's Sonic 06 is bad video:
Why do Sonic 06 fans claim they never encountered glitches?
Is it even possible?
Anth0ny what do you think since you've played the 360 version?
Only to be fed to a bunch of ChaoI love how at the beginning of Sonic Adventure, the game starts trivialising the importance of the Emeralds forever more almost instantly. Very funny. "OH HAI SAWNIC I FOUND AN CHAOS EMEROOLD"