Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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I mentioned this in the other thread, but the last level is basically Call of Duty, right down to the RAMIREZ...! shit. Doesn't that bum people out? How do you end this series like that? lol
 
I used it all the time this time around : Sniper + Overload prefect to go with my adept. And concussion shot was a good crowd control when in need or against armored.

In ME1 I guess I was the most varied, usually Liara and rotation of the third party member. In ME2 I pretty much only used Miranda and Mordin, and Thane sometimes (and I guess whoever I had to use on their loyalty mission). In ME3, I pretty much only used Liara and EDI.
 
Also will I get banned if I made a thread called "Which game had the worst ending? FFXIII-2 or ME3"
At least everyone knew that FFXIII-2 was a cash grab. I'm sure why people are shocked to learn that the end is crap and a cliff hanger for the next game.

I mentioned this in the other thread, but the last level is basically Call of Duty, right down to the RAMIREZ...! shit. Doesn't that bum people out? How do you end this series like that?
The Spanish surnames were a bit odd, but I agree that the last level felt like something from Resistance or something. It wasn't quite ME for me.
 
How to design a city to look like London according to ME3:

1) Take a rubbled, war-torn city
2) Add these everywhere:
phone_booth.jpg

3) IT'S LONDON
 
In ME1 I guess I was the most varied, usually Liara and rotation of the third party member. In ME2 I pretty much only used Miranda and Mordin, and Thane sometimes (and I guess whoever I had to use on their loyalty mission). In ME3, I pretty much only used Liara and EDI.

Pretty similar here.

ME2 was Miranda + mordin all the time or Thane for Biotics explosions when I played adept.
ME3 was EDI (aka Miranda bot - same outfit, same boots, same combat attributes) + Liara/Garrus depending the mood
 
How to design a city to look like London according to ME3:

1) Take a rubbled, war-torn city
2) Add these everywhere:
http://www.earthinpictures.com/world/great_britain/oxford/phone_booth.jpg[/IMG
3) IT'S LONDON[/QUOTE]

Ah yeah I forgot to mention how amused I was to find phone booths in 2186 London during the endgame.
 
How to design a city to look like London according to ME3:

1) Take a rubbled, war-torn city
2) Add these everywhere:
phone_booth.jpg

3) IT'S LONDON

To be fair, it is Future London. Future Vancouver in the beginning doesn't look like any Canada I've seen, so it stands to reason that London would be mostly unrecognizable too.
 
I think GrandHarrier has stated the exact same opinions as me about this matter throughout this thread: That 99 % of the game is balls-to-the-walls amazing for someone invested in the series, but the last 10-15 minutes go against everything established prior. Everything stated by Space Ghost Kid is illogical, fallacious, MacGuffin's MacGuffin, unresolved, etc., while the inconsistencies in the 3 endings, the Normandy suddenly being somewhere else, all contribute to the feeling that the ending was rushed or not thought through.

What I'm very interested in, however, is to focus on the other aspects of the game, because I think a lot of the discussion in this thread has focused on ending, which resulted in a lot of the other stuff getting overlooked. Such as:

  • The sudden appearance of a Reaper solution on Mars
  • Cerberus being able to invade the Citadel and capture C-Sec. How was that possible considering the level of security after ME1 and the ongoing Reaper War?
  • Why the Reapers didn't just attack the Citadel and disable all Mass Relays as stated in ME1
  • How the war assets basically were meaningless
  • Everyone you met and helped, and everything you did on the Citadel were completely obliterated/killed/harvested by the Reapers' & Illusive Man's capture of it.
  • Harbinger's diminished role.
 
FUCK! i was at the part when you get to knock out that reporter chick (clicked the trigger to punch her) then i scratched my ass and missed the second trigger pull and got knocked on my ass. FUCK!
 
That's a pretty weak point to call them out on, though. There are plenty of better sticks to beat Bioware with in ME3. They definitely wouldn't just demolish phone booths in the future. They'd be an interesting relic of the past.
 
What I'm very interested in, however, is to focus on the other aspects of the game, because I think a lot of the discussion in this thread has focused on ending, which resulted in a lot of the other stuff getting overlooked. Such as:

  • The sudden appearance of a Reaper solution on Mars
  • Cerberus being able to invade the Citadel
  • Why the Reapers didn't just attack the Citadel and disable all Mass Relays as stated in ME1
  • How the war assets basically were meaningless
  • Every one and everything you did on the Citadel were completely obliterated/killed/harvested by the Reapers' & Illusive Man's capture of it.
  • Harbinger's diminished role.
Also, don't forget the big question on how the Reapers even managed to get back into the galaxy. Arrival answered none of that and neither did this game.
 
I think GrandHarrier has stated the exact same opinions as me about this matter throughout this thread: That 99 % of the game is balls-to-the-walls amazing for someone invested in the series, but the last 10-15 minutes go against everything established prior. Everything stated by Space Ghost Kid is illogical, fallacious, MacGuffin's MacGuffin, unresolved, etc., while the inconsistencies in the 3 endings, the Normandy suddenly being somewhere else, all contribute to the feeling that the ending was rushed or not thought through.

What I'm very interested in, however, is to focus on the other aspects of the game, because I think a lot of the discussion in this thread has focused on ending, which resulted in a lot of the other stuff getting overlooked. Such as:

  • The sudden appearance of a Reaper solution on Mars
  • Cerberus being able to invade the Citadel and capture C-Sec. How was that possible considering the level of security after ME1 and the ongoing Reaper War?
  • Why the Reapers didn't just attack the Citadel and disable all Mass Relays as stated in ME1
  • How the war assets basically were meaningless
  • Everyone you met and helped, and everything you did on the Citadel were completely obliterated/killed/harvested by the Reapers' & Illusive Man's capture of it.
  • Harbinger's diminished role.
Harbinger's dimished role is because they couldn't get the VA back I think and the Cerberus on the Citadel thing I think could be explained by Udina shutting down some/all security measures what with being on the council.
 
FUCK! i was at the part when you get to knock out that reporter chick (clicked the trigger to punch her) then i scratched my ass and missed the second trigger pull and got knocked on my ass. FUCK!

lol that also happened to me (except the ass scratching bit). But it was kinda funny so I just left it.
 
You know what? The more I think about it, the more it seems like Bioware got tired of Mass Effect. They wanted to finish off the series as fast as they can so they didn't care about any logical consistencies or plot consistencies. I wouldn't be surprised if they release only sidequest DLCs for some cash grab before they move on to something else.

I don't even want to think about Dragon Age 3...
 
I just beat it. I can't process my thoughts right now. Let's just say that it's not what I expected. I wanted my Shepard to run off into the sunset with Liara at my side. Is there any ending that is somewhat close to that? I chose the one where I sacrificed myself.

Overall, the game is very good. The first 99% of the game is better than ME1 and ME2, easily. Just that ending... I can't even form a thought about it.
 
To be fair, it is Future London. Future Vancouver in the beginning doesn't look like any Canada I've seen, so it stands to reason that London would be mostly unrecognizable too.

The skyline and surrounding mountains/water was beautiful in Vancouver though, just like real modern day Vancouver.
 
I think GrandHarrier has stated the exact same opinions as me about this matter throughout this thread: That 99 % of the game is balls-to-the-walls amazing for someone invested in the series, but the last 10-15 minutes go against everything established prior. Everything stated by Space Ghost Kid is illogical, fallacious, MacGuffin's MacGuffin, unresolved, etc., while the inconsistencies in the 3 endings, the Normandy suddenly being somewhere else, all contribute to the feeling that the ending was rushed or not thought through.

What I'm very interested in, however, is to focus on the other aspects of the game, because I think a lot of the discussion in this thread has focused on ending, which resulted in a lot of the other stuff getting overlooked. Such as:

  • The sudden appearance of a Reaper solution on Mars
  • Cerberus being able to invade the Citadel and capture C-Sec. How was that possible considering the level of security after ME1 and the ongoing Reaper War?
  • Why the Reapers didn't just attack the Citadel and disable all Mass Relays as stated in ME1
  • How the war assets basically were meaningless
  • Everyone you met and helped, and everything you did on the Citadel were completely obliterated/killed/harvested by the Reapers' & Illusive Man's capture of it.
  • Harbinger's diminished role.

Is actually explained through the data pads spread throughout the Citadel combat level. Cerberus got some inside men in customs department of the Citadel that was letting agents though and to get weapons in they would apparently bring them in disassembled. The Hornet specifically is mentioned as being made of materials that wouldn't flag and C-Sec would on occasion stumble across somebody with one.
 
I just beat it. I can't process my thoughts right now. Let's just say that it's not what I expected. I wanted my Shepard to run off into the sunset with Liara at my side. Is there any ending that is somewhat close to that? I chose the one where I sacrificed myself.

Overall, the game is very good. The first 99% of the game is better than ME1 and ME2, easily. Just that ending... I can't even form a thought about it.

You're gonna need to be more specific than that. What colour was your explosion?
 
You know what? The more I think about it, the more it seems like Bioware got tired of Mass Effect. They wanted to finish off the series as fast as they can so they didn't care about any logical consistencies or plot consistencies. I wouldn't be surprised if they release only sidequest DLCs for some cash grab before they move on to something else.

I don't even want to think about Dragon Age 3...

I don't think caring as anything to do with this. It's the lack of time that killed them.

I mean, there are unused lengthy conversation with Anderson and Joker that are on the disk but never used. And those conversations all take place at the end.
 
I think GrandHarrier has stated the exact same opinions as me about this matter throughout this thread: That 99 % of the game is balls-to-the-walls amazing for someone invested in the series, but the last 10-15 minutes go against everything established prior. Everything stated by Space Ghost Kid is illogical, fallacious, MacGuffin's MacGuffin, unresolved, etc., while the inconsistencies in the 3 endings, the Normandy suddenly being somewhere else, all contribute to the feeling that the ending was rushed or not thought through.

What I'm very interested in, however, is to focus on the other aspects of the game, because I think a lot of the discussion in this thread has focused on ending, which resulted in a lot of the other stuff getting overlooked. Such as:

  • The sudden appearance of a Reaper solution on Mars
  • Cerberus being able to invade the Citadel and capture C-Sec. How was that possible considering the level of security after ME1 and the ongoing Reaper War?
  • Why the Reapers didn't just attack the Citadel and disable all Mass Relays as stated in ME1
  • How the war assets basically were meaningless
  • Everyone you met and helped, and everything you did on the Citadel were completely obliterated/killed/harvested by the Reapers' & Illusive Man's capture of it.
  • Harbinger's diminished role.
1) Humans don't care after they found out the stuff about the ME relays. Still don't get it why a research group continued to decipher it.
2) Something with Udina. He led them in somehow. But I don't really know.
3) Maybe the Reaper feared humanity and wanted to take them out first. But that sounds dumb.
4 + 5) Blame the ending. Everything was for saving Earth. But at the end, every choice you made was pointless.
6) I thought he was the antagonist. The enemy I have to face at the end. I really anticipated the talk with him. But hey, didn't happened.

Also, don't forget the big question on how the Reapers even managed to get back into the galaxy. Arrival answered none of that and neither did this game.
The Mass Relays just let them to be there in few minutes. Now they travel with their own drive.
 
Does going with the Synthesis ending mean that EDI now has organic lady parts? Or that organics now magically have a processor in their brain?

I don't get it ..
 
Endings were ok. Reaper purpose wasn't explained very well.

I read it as they destroyed advanced civilizations so that younger ones would have a chance. Eventually someone would make the TERMINATOR synthetic and any chance of organics reaching advanced stages again would be impossible.

Reapers were probably made to combat that enemy, and once beaten prevent it from ever happening again.

But now that I have control of the Reapers I can run Galactic God police and keeping the happy fun-time Synthetics, while weeding out the Attila the Hun Synthetics.

NP bro. I gots this.
 
Does going with the Synthesis ending mean that EDI now has organic lady parts? Or that organics now magically have a processor in their brain?

I don't get it ..

It is all a mystery of giant green space cosmic rays that magically convert everyone to half-and-half cyborgs.
 
I'm actually kind of curious what happens in FFXIII-2 now. I've hated that fucking shark teeth double row eyelash monster (Serah) since the first game, and the thought of playing through a sequel with basically the same battle system and her as one of the two protagonists is where I drew the line. I'm still shocked I finished FFXIII considering how much I disliked it. If XIII-2's ending really is on par with ME3's, damn if there isn't at least some morbid curiosity to see for myself.
 
You know what? The more I think about it, the more it seems like Bioware got tired of Mass Effect. They wanted to finish off the series as fast as they can so they didn't care about any logical consistencies or plot consistencies. I wouldn't be surprised if they release only sidequest DLCs for some cash grab before they move on to something else.

I don't even want to think about Dragon Age 3...

That's the way I feel too.
Mass Effect 1 & 2 showed they had a lot of love put in to them. ME3 feels like they had a contractual obligation to make the game & tossed whatever they had to get it out as fast as they could.
 
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