Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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Anyone expecting more than perma-smiling, buzz word-spewing PR people thanking the fans for their feedback are deluding themselves at this point. It's like everybody forgot how Bioware functions all of a sudden.
 
Honestly I can't imagine doing Thessia without him. In fact he changes the entire dynamic of anything relating to Protheans. I assume if you don't get him you keep on thinking Protheans were not total assholes, glad they went this route for them.
 
Hudson seems to think that the ending gets people talking and they don't forget this game. Well, that's just it. With this ending it'll be forgettable and that's why people are talking. Irony, I guess.
 
Hudson seems to think that the ending gets people talking and they don't forget this game. Well, that's just it. With this ending it'll be forgettable and that's why people are talking. Irony, I guess.

I'd love to talk about the ending. Sadly the game didn't really end. It just stopped.

Partial joking aside, honestly it'd be even worse if they did try to sell a real ending as DLC. I'd prefer they stay clear of retconning the one they went with.
 
Honestly I can't imagine doing Thessia without him. In fact he changes the entire dynamic of anything relating to Protheans. I assume if you don't get him you keep on thinking Protheans were not total assholes, glad they went this route for them.

I find the stuff you learn on Thessia to be evidence that Javik's an asshole not their whole race. They seemed awfully gentle handed with Asari especially considering how the Salarians treated the Krogan and Yahg.
 
I find the stuff you learn on Thessia to be evidence that Javik's an asshole not their whole race. They seemed awfully gentle handed with Asari especially considering how the Salarians treated the Krogan and Yahg.

I meant with the whole enslaving races. But yeah he's just a dick.
 
I have wiped my memory of the ending. For me, it ends with Shepard and Anderson sitting there overlooking Earth, and they succumb to their wounds. Reapers die. Job done.
 
just finished the game. i chose to destroy the reapers, and i guess my rating wasn't high enough for shepard to live, even though that green bar was filled and i assumed that was what mattered.

i'm also kinda disappointed in the ending(s). i feel like the whole reaper motivation thing just became a mess and tried to be far too complex. i would have liked it much better if it just stuck with the "evil machines that want to kill oraganic life" thing. as was posted earlier, i would have really just loved a sappy/cliche kind of ending where you and your crew, friends, love interest etc would be able to be celebrate together, seeing the peace between races, baby krogans, etc. i mean, make that as dramatic as you want, but keep it simple and sweet.

that way you'd be open to using the mass effect universe's future for future games, rather than what is probably going to end up being all prequel shit. there was so much potential in things like quarian/geth, turian and solarian/krogan, human/batarian (before they got owned in Arrival) if they wanted to do an MMO or an RTS or something. rather than being excited for whatever is next for mass effect i'm now more cautiously optimistic.

one thing i was wondering was how the hell does ME3 start if your shepard dies at the end of ME2?
 
just finished the game. i chose to destroy the reapers, and i guess my rating wasn't high enough for shepard to live, even though that green bar was filled and i assumed that was what mattered.

i'm also kinda disappointed in the ending(s). i feel like the whole reaper motivation thing just became a mess and tried to be far too complex. i would have liked it much better if it just stuck with the "evil machines that want to kill oraganic life" thing. as was posted earlier, i would have really just loved a sappy/cliche kind of ending where you and your crew, friends, love interest etc would be able to be celebrate together, seeing the peace between races, baby krogans, etc. i mean, make that as dramatic as you want, but keep it simple and sweet.

that way you'd be open to using the mass effect universe's future for future games, rather than what is probably going to end up being all prequel shit. there was so much potential in things like quarian/geth, turian and solarian/krogan, human/batarian (before they got owned in Arrival) if they wanted to do an MMO or an RTS or something. rather than being excited for whatever is next for mass effect i'm now more cautiously optimistic.

one thing i was wondering was how the hell does ME3 start if your shepard dies at the end of ME2?

It doesn't you can't import that save.
 
Pretty pissed that the DLC is so important and I can't actually buy it because I don't have the internet. Got points sitting on my account as well :(

I don't have a problem with the ending. I stopped caring about the actual battle anyway and just wanted to find out what the balls was going on. I chose the red one, but I'm not sure that was the one I wanted. I wanted whichever one lets me control the Reapers, because the galaxy does actually need them to preserve organic life... unless I'm missing something.
 
So why the hell have the option of him dying at the end of ME2? ugh.

Because it's a story, and stories should have mutliple endings, and depending on your (poor) decisions one of those is Shepard dying.

Asking BioWare to string together an entire plot arc without Shepard is completely absurd and irrational.
 
Because it's a story, and stories should have mutliple endings, and depending on your (poor) decisions one of those is Shepard dying.

Asking BioWare to string together an entire plot arc without Shepard is completely absurd and irrational.

Should've just let people play as Conrad.
 
Because it's a story, and stories should have mutliple endings, and depending on your (poor) decisions one of those is Shepard dying.

Asking BioWare to string together an entire plot arc without Shepard is completely absurd and irrational.

I kind of wish they had let people load the save and just play some disastrous cutscene.
 
Because it's a story, and stories should have mutliple endings, and depending on your (poor) decisions one of those is Shepard dying.

Asking BioWare to string together an entire plot arc without Shepard is completely absurd and irrational.

I'm not saying let's play Mass Effect 3 with a different main character, I was just wondering (and have ever since I found out that he could die at the end of 2) how they would retcon him into coming back from the dead AGAIN to start the third game. I was under the assumption that the whole importing characters feature lent itself to being able to complete your Shepard's saga no matter what your choices were.
 
Omg Hudson, really? He is just in denial at the bull shit that this ending is full of. Games that have endings that get people talking like Metal Gear Solid 2 are a good thing...but endings like Mass Effect 3 does not compare to that at all. This is not the kind of talk you want people to have after beating your game.

An ending of a game that gets people talking, and toss around theories, those are good endings, yes. ME3's ending is nothing of the kind though, it felt completely out of left field, and ruined the foundation of what was formed over the past 3 games. The ending in itself is maybe not terrible...for a completely different IP. I think had this ending been on a game where we had not been attached to the world/characters as much, it would been seen as really inventive. For this to be done in Mass Effect though was what makes it so earth shattering to many fans.

Not to mention the plot holes held with in, where the writing of the ending makes it seem like the idiots who wrote it didn't read the script for the rest of the fucking game!
 
I'm not saying let's play Mass Effect 3 with a different main character, I was just wondering (and have ever since I found out that he could die at the end of 2) how they would retcon him into coming back from the dead AGAIN to start the third game. I was under the assumption that the whole importing characters feature lent itself to being able to complete your Shepard's saga no matter what your choices were.

I'm pretty sure they said quite early on that importing a dead Shepard would be impossible. ME2 even says something along the lines of "import your character into ME3...if he survives".
 
I'm not saying let's play Mass Effect 3 with a different main character, I was just wondering (and have ever since I found out that he could die at the end of 2) how they would retcon him into coming back from the dead AGAIN to start the third game. I was under the assumption that the whole importing characters feature lent itself to being able to complete your Shepard's saga no matter what your choices were.

I'm sure that if they had more time, they would've made a little cutscene of the reapers coming in and destroying everything. No Shep = no hope for the galaxy.
 
So why the hell have the option of him dying at the end of ME2? ugh.

I wonder if there's anyone who had their Shepard die on their first ME2 playthrough.

If so, this picture would come to mind.

Su2B4.jpg
 
Nice to see some competent and well-researched journalism for once.

Pay attention other mainstream sites, because this is real journalism. But I guess that involves too much effort when your staff consists of talentless hacks and shills.

Is this sarcasm? Because right at the start of the article is says Mass Effect was first released in 2005, when it came out in 2007.
 
I'm not saying let's play Mass Effect 3 with a different main character, I was just wondering (and have ever since I found out that he could die at the end of 2) how they would retcon him into coming back from the dead AGAIN to start the third game. I was under the assumption that the whole importing characters feature lent itself to being able to complete your Shepard's saga no matter what your choices were.

You did just happens to be that particular Shepard's saga ends dead in the Collector base.
 
Is this sarcasm? Because right at the start of the article is says Mass Effect was first released in 2005, when it came out in 2007.

It's not sarcasm. That error aside (which does happen even to the best, on occasions), the core of the article involves a good understanding of the ME universe and a reasonable analysis of the events in ME3 and the course of the previous games.

Certainly it involves a lot more effort than the bullshit we've seen from the likes of Gamespot. Why do research and analysis when you can mindlessly accuse everyone of being an entitled whiner?
 
Finished the game last night, and was more taken aback by the ending than angry; it's just stupid. So, at least until they fix it with DLC, it's time for sweet, sweet headcanon!

At first I decided that my Shep had just passed out from blood loss next to Anderson and was dreaming all this ridiculous bullshit, but I was thinking about it just now (at work, waiting for the system to reset; bored) and decided that this is what actually happened (you get a paragon/renegade interrupt option while the kid is speaking; this is the paragon version, I guess the renegade one just has you pick the kid up and throw him in):

"...Wait, so you're saying the only ways to solve this are to kill even more innocent people, or change everyone in the galaxy against their will, or to destroy the Reapers but leave us all stranded on a ruined planet to riot as we starve to death? No. I won't accept that. I can't accept that."

"We saw no alternative--"

"Well what do you see now? Look around! Look at these people! We don't need your help to make peace with synthetics, and we don't need to be stranded to cooperate with each other! You're judging us by the standards of your time and they just don't apply any more."

"What would you have us do?"

"Leave. Go! Take the Reapers and get out and don't come back. Your goals have been accomplished and you're going to condemn us because you don't have a plan for what comes next? Just LEAVE!"

"We cannot take the Reapers with us--"

"Then turn them off! Flip the killswitch, whatever, just *stop* them and then GO."

"...We will stop them. And then we will go."

With that, the boy walks calmly to the glowing beam in the centre of the platform. He plunges his hands into the energy stream and a lance of pure white light strikes the Sol Relay. As the network broadcasts the shutdown signal to every inhabited system in the galaxy, Repears and their servants fall lifeless to the ground.

The boy turns to Shepard. "Come and find us," he says, fading to nothingness, "in the dark space between galaxies. Come see for yourselves what you could have been, how you could have lived. We will always be waiting."

"Don't give me that," Shepard mutters.

And then, the Repears finally gone from the galaxy, Shepard's suddenly unblocked comm unit comes alive with plaintive messages from across the Wards, from civiilians and soldiers alike who had been trapped on the Citadel when the Reapers claimed it and took refuge in the arms, far enough away from the Presidium that they were not yet taken by the Reapers' servants. Shepard acknowledges them, reassures them that they're going to be okay, and calls Joker for a pickup.

Joker says something inappropriate.

THE END
 
Finished the game last night, and was more taken aback by the ending than angry; it's just stupid. So, at least until they fix it with DLC, it's time for sweet, sweet headcanon!

At first I decided that my Shep had just passed out from blood loss next to Anderson and was dreaming all this ridiculous bullshit, but I was thinking about it just now (at work, waiting for the system to reset; bored) and decided that this is what actually happened:

"...Wait, so you're saying the only ways to solve this are to kill even more innocent people, or change everyone in the galaxy against their will, or to destroy the Reapers but leave us all stranded on a ruined planet to riot as we starve to death? No. I won't accept that. I can't accept that."

"We saw no alternative--"

"Well what do you see now? Look around! Look at these people! We don't need your help to make peace with synthetics, and we don't need to be stranded to cooperate with each other! You're judging us by the standards of your time and they just don't apply any more."

"What would you have us do?"

"Leave. Go! Take the Reapers and get out and don't come back. Your goals have been accomplished and you're going to condemn us because you don't have a plan for what comes next? Just LEAVE!"

"We cannot take the Reapers with us--"

"Then turn them off! Flip the killswitch, whatever, just *stop* them and then GO."

"...We will stop them. And then we will go."

With that, the boy walks calmly to the glowing beam in the centre of the platform. He plunges his hands into the energy stream and a lance of pure white light strikes the Sol Relay. As the network broadcasts the shutdown signal to every inhabited system in the galaxy, Repears and their servants fall lifeless to the ground.

The boy turns to Shepard. "Come and find us," he says, fading to nothingness, "in the dark space between galaxies. Come see for yourselves what you could have been, how you could have lived. We will always be waiting."

"Don't give me that," Shepard mutters.

And then, the Repears finally gone from the galaxy, Shepard's suddenly unblocked comm unit comes alive with plaintive messages from across the Wards, from civiilians and soldiers alike who had been trapped on the Citadel when the Reapers claimed it and took refuge in the arms, far enough away from the Presidium that they were not yet taken by the Reapers' servants. Shepard acknowledges them, reassures them that they're going to be okay, and calls Joker for a pickup.

Joker says something inappropriate.

THE END

*throws money at the screen*

I would've paid extra if the ending involved shooting that vent god. Believe me, I tried.
 
I wonder if there's anyone who had their Shepard die on their first ME2 playthrough.

If so, this picture would come to mind.

Su2B4.jpg

I dunno. From what I remember it took a lot of work and you're right, I don't know if anyone actually did get it on their first playthrough without reading about it or something first.

I just don't like the idea that if someone DID play that way in order to get the dead Shepard ending in ME2, that person would need to replay 2 in order to be able to carry their Shepard's story over to 3. I was curious about that ending itself because I didn't know how they'd connect it to 3, but since they're just like "lol u cant" it kinda makes the whole ending pointless to begin with. It's not that big a deal, but w/e.

I really just wish the end of 3 could have been a simple, happy ending, where I could exhale and feel nice and satisfied.
 
I dunno. From what I remember it took a lot of work and you're right, I don't know if anyone actually did get it on their first playthrough without reading about it or something first.

I just don't like the idea that if someone DID play that way in order to get the dead Shepard ending in ME2, that person would need to replay 2 in order to be able to carry their Shepard's story over to 3. I was curious about that ending itself because I didn't know how they'd connect it to 3, but since they're just like "lol u cant" it kinda makes the whole ending pointless to begin with. It's not that big a deal, but w/e.

I really just wish the end of 3 could have been a simple, happy ending, where I could exhale and feel nice and satisfied.

I was expecting this sort of bittersweet ending with a pyrrhic victory. The music at least seemed to imply that.

And then we got... Well, you know.
 
Did you guys read this yet?

http://www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/

It goes and explains EXACTLY why the ending sucks. It's a very good article!

Just finished reading it...yeah, the writer is very good at nailing pretty much everything that is wrong with the ending. Now if only we had a journalist go up to Casey Hudson and point all these facts out to him directly in person, and try to get a response from him...instead of always kissing PR ass.
 
I liked the ending, I was all bawling at the end when Shepard sacrificed himself to save the galaxy.
I can't believe this is over, ;-; I feel so sad.

So what was the thing that bothered people in the leaked script?Was it in the game?
 
No One Knows which is the best ending!

I mean, Control at least, Shepard dies, while (in my mind) telling the Reapers to go launch themselves back to the Void for all eternity. Doesn't destroy the tech/Geth/Edi, doesn't DNA rape the universe.

But Destroy has the possibility of Shepard "living" but for how long?

But since all 3 end up with no more mass relays (and the question of "does this kill dozens of solar systems, including Sol"), and The Normandy and unknown crew members, stuck on a planet somewhere.

So...INDOCTRINATIONATION

So I don't think the mass relay explosion directly kills everyone. In the destroy ending we see the wave move through Earth and the reapers are dissolved by it, but the human marines are perfectly fine, so I don't think that it's similar to a BDTS event. It will, however, probably lead to billions of deaths indirectly as stated in the ex-Bioware writer's arguments about worlds not being able to sustain populations without supplies and what not.
 
I just hope that, if Bioware insists on its position that the ending is fine, that people will talk with their wallet and simply refuse to buy their next game.

Well I definitely won't spend my time on Dragon Age 3 until a few gaffers confirm the ending is decent.
 
Most of the arguments in that GameFront article just seem to outline things that happened and call them ridiculous and improbable. I'm not seeing direct contradictions here, just a list of things that need explaining, and some assumptions.

If people are pissed that the ending defied what Mass Effect was 'about', then maybe Mass Effect wasn't about what you think it was about? Maybe it was about the futility of choice in the face of 'destiny' as opposed to free will.

Mass Effect wasn't about winning a war, it was about preserving life. The final scenes would have made more sense to the player if most of ME3's core narrative wasn't about winning the war, so maybe that was their mistake, but there was more than enough implications throughout the series to support this.
 
Yes.

Wasn't Jacob still on the Citadel? And Kolyat I bet, and Ash's sister, and Bailey, and Aria, and the Consort... all dead.

You see the consort in 3? Or are you just presuming that she's still there from 1?


I liked the ending, I was all bawling at the end when Shepard sacrificed himself to save the galaxy.
I can't believe this is over, ;-; I feel so sad.

So what was the thing that bothered people in the leaked script?Was it in the game?

Bro, didn't you see the 'buy moar dlc' message at the end? It's not over, it's just starting!
 
Most of the arguments in that GameFront article just seem to outline things that happened and call them ridiculous and improbable. I'm not seeing direct contradictions here, just a list of things that need explaining, and some assumptions.

If people are pissed that the ending defied what Mass Effect was 'about', then maybe Mass Effect wasn't about what you think it was about? Maybe it was about the futility of choice in the face of 'destiny' as opposed to free will.

Mass Effect wasn't about winning a war, it was about preserving life. The final scenes would have made more sense to the player if most of ME3's core narrative wasn't about winning the war, so maybe that was their mistake, but there was more than enough implications throughout the series to support this.

Casey Hudson, is that you?

In all seriousness though, after thinking about it for even just a few minutes, I can't see how anyone, and I mean ANYONE could be satisfied with this ending. I feel like I could point out one thing that destroys the ending, and already makes it look like bad writing.

The theme of the ending, and the reason you HAVE to make one of those stupid choices is because it is destined that synthetic life will always uprise and destroy organic life...ok, in another game, or another universe, I could accept this ending.

However, a few hours before this, I JUST ended the war between the Geth and the Quarians, and brought about peace after hundreds of years. The Geth proved to be much less hostile, and only drove the Quarians away to maintain their own existence. The Geth never wanted to kill the Quarians, they just felt they had no choice. The stupid AI child made it sound like synthetics would always look upon themselves as more evolved than organics and destroy them. The more advanced the Geth became though, the more willing they were to work with organics!

Not to mention EDI and Joker...the entire ending has this attitude that organics and synthetics could never co-exist, yet during the game you play Cupid and help bring together a couple between a AI and a crippled human. They managed to find love, but...the AI child says "nope, we have to destroy all organics to save organics from those evil synthetics" -_-

Fuck that ending, I swear...
 
Has any other video game ever generated this much backlash before? I know MGS4 wasn't received well but I don't recall it getting this much negative attention.

MSG4 didn't have coices that appeared to really matter

--

Has the neogaf video been posted?
---
Also, I want to see a wall of shame.
 
The ending basically tells you that all of your choices, all of your decisions do not matter. Because in the end, the creator of the Reapers still get to dictate what you can or can't do. Which is BS!

You know what I feel like doing? I feel like shooting that little twat for creating Reapers. For creating solution that no one asked him to create and expected everyone else to go along with it.
 
The ending basically tells you that all of your choices, all of your decisions do not matter. Because in the end, the creator of the Reapers still get to dictate what you can or can't do. Which is BS!

I don't understand what you mean by that, you can't beat the Reapers through warfare anyway, so you get several choices but the scope of the enemies was so great I'm not sure how else they would have done it.

All throughout the game I felt like my choices matter on the galactic and personal scale, but the Reapers are beyond that scale.
 
I don't understand what you mean by that, you can't beat the Reapers through warfare anyway, so you get several choices but the scope of the enemies was so great I'm not sure how else they would have done it.

All throughout the game I felt like my choices matter on the galactic and personal scale, but the Reapers are beyond that scale.

Just like they WERE beyond our comprehension?
 
I don't understand what you mean by that, you can't beat the Reapers through warfare anyway, so you get several choices but the scope of the enemies was so great I'm not sure how else they would have done it.

All throughout the game I felt like my choices matter on the galactic and personal scale, but the Reapers are beyond that scale.
Says who? We defeated a reaper with a giant worm, an orbital strike and in the first game with some of the alliance fleet, who were also fighting Geth heretics. This time is different. Uniting the races and having them fight should have been an option, otherwise there was no fucking point to uniting them. The reapers are not invincible.
 
I don't understand what you mean by that, you can't beat the Reapers through warfare anyway, so you get several choices but the scope of the enemies was so great I'm not sure how else they would have done it.

All throughout the game I felt like my choices matter on the galactic and personal scale, but the Reapers are beyond that scale.

Uh, you do realize that the fact that the Reapers being out of scope is due to the writing, right? There's nothing that suggest that the resistance can't continue. And besides, halfway through the story, everyone manage to hold the Reaper off after you beef up your galactic readiness. I'd be fine if we can't beat the Reapers right away in this story but for a Deux Ex Machina solutions to be the only salvation is truly a BS argument on the part of the writers.
 
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